Editing King Bowser's Keep

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*'''Green pipe:''' Going into any [[Warp Pipe|green pipe]] brings the player back to the start, and Dry Bones will give them 10 coins (20 coins if they have a Jamboree Buddy).
*'''Green pipe:''' Going into any [[Warp Pipe|green pipe]] brings the player back to the start, and Dry Bones will give them 10 coins (20 coins if they have a Jamboree Buddy).
*'''Gear shift:''' When passing through a gear on Bowser Byway, the player receives the contents on the current side of the gear, which could be 3-10 coins or a Bob-omb, which takes away 5 coins. The gear is rotated clockwise after every visit, and is reset after all contents of the gear have been claimed. If the player has a Jamboree Buddy with them, they also receive the contents of the next clockwise side of the gear.
*'''Gear shift:''' When passing through a gear on Bowser Byway, the player receives the contents on the current side of the gear, which could be 3-10 coins or a Bob-omb, which takes away 5 coins. The gear is rotated clockwise after every visit, and is reset after all contents of the gear have been claimed. If the player has a Jamboree Buddy with them, they also receive the contents of the next clockwise side of the gear.
*'''VS Mechakoopa:''' At two different spots on the board, if passing through, the player has to fight a [[Mechakoopa]], dealing damage to it according to what is rolled on a Dice Block (separate from board rolling). A small Mechakoopa is located on one corner of the Bowser Byway, which has 3 hitpoints and awards 6 coins for destroying it or takes away 3 coins if it survives. A larger Mechakoopa is located on the far end of the board, which has 7 hitpoints and awards 15 coins for destroying it or takes away 5 coins if it survives. If the Mechakoopa is defeated, another one appears in its place with full health. If not, its health stays the same for the next player that visits it. The player gets an extra roll if they have a Jamboree Buddy.
*'''VS Mechakoopa:''' On two different spots on the board, if passing through, the player has to roll a Dice Block to fight against the [[Mechakoopa]]. A small Mechakoopa is located on one corner of the Bowser Byway, which has 3 hitpoints and awards 6 coins for a victory or takes away 3 coins for a defeat. A larger Mechakoopa is located on the far end of the board, which has 7 hitpoints and awards 15 coins for a victory or takes away 5 coins for a defeat. If the Mechakoopa is defeated, another one appears in its place with full health, but if it is not, its health stays the same for the next player that visits it. The player gets an extra roll if he/she has a Jamboree Buddy.
*'''Bowser's giant vault:''' Each time the player passes through it, they have one attempt to enter a two-digit passcode (two attempts if they have a Jamboree Buddy with them), both digits being from 1 to 9, to open it and receive all Stars and coins that Bowser has stolen from [[Bowser Space]] events. If one digit is guessed correctly but not the other, it will turn red and remain selected. Any incorrect digits guessed will be eliminated until the vault is opened, gradually increasing the odds to guess correctly. The vault has 10 coins at the beginning and is refilled with 10 coins after a player successfully opens the vault and claims its contents.
*'''Bowser's giant vault:''' Each time the player passes through it, they have one attempt to enter a two-digit passcode (two attempts if they have a Jamboree Buddy with them), both digits being from 1 to 9, to open it and receive all Stars and coins that Bowser has stolen from [[Bowser Space]] events. If one digit is guessed correctly but not the other, it will turn red and remain selected. Any incorrect digits guessed will be eliminated until the vault is opened, gradually increasing the odds to guess correctly. The vault has 10 coins at the beginning and is refilled with 10 coins after a player successfully opens the vault and claims its contents.


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