Editing King Bowser's Castle (Super Mario World 2: Yoshi's Island)
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|before=[[KEEP MOVING!!!!|<<]] | |before=[[KEEP MOVING!!!!|<<]] | ||
|secret=<sup>[[Exercise in the Skies|S1]] [[Mystery of the Castle?|S2]] [[Go! Go! Morphing!|S3]] [[Fight Toadies w/ Toadies|S4]] [[Items are fun!|S5]] [[Endless World of Yoshis|S6]] [[Ultimate Castle Challenge|E6]]</sup> | |secret=<sup>[[Exercise in the Skies|S1]] [[Mystery of the Castle?|S2]] [[Go! Go! Morphing!|S3]] [[Fight Toadies w/ Toadies|S4]] [[Items are fun!|S5]] [[Endless World of Yoshis|S6]] [[Ultimate Castle Challenge|E6]]</sup> | ||
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'''King Bowser's Castle''' is the final main | '''King Bowser's Castle''' is the final main level in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. Unlike previous castles, the player controls the [[Yoshi|green Yoshi]] instead of the blue [[Yoshi (species)|Yoshi]]. | ||
==Layout== | ==Layout== | ||
When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as [[Helicopter Yoshi]]. Along the way, Yoshi must avoid [[Skeleton Goonie]]s; crashing into | When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as the [[Helicopter Yoshi|Helicopter]]. Along the way, Yoshi must avoid the [[Skeleton Goonie]]s; crashing into them causes him to fall (usually leading to losing a life). [[Kamek]] also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the [[Yoshi Block]], which is followed by a [[Checkpoint Ring|Middle Ring]], Kamek will fly in for the last time in the area and look at Yoshi grimly, but in the GBA version, he simply flies away. | ||
The hallway inside the castle consists of four areas to choose from (doors on a roulette wheel). Four doors which are numbered 1, 2, 3, and 4 spin on the wheel, and Yoshi must hit one with an [[Yoshi's Egg|egg]], which will then drop to the floor and allow him to progress. | |||
===Door 1=== | ===Door 1=== | ||
Door 1 contains a single [[Shy Guy|Shy-Guy]], [[Mace Guy]]s, [[Spinner|Ball 'N' Chain]]s, and lava pits. | Door 1 contains a single [[Shy Guy|Shy-Guy]], [[Mace Guy]]s, [[Spinner|Ball 'N' Chain]]s, and lava pits. | ||
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===Door 3=== | ===Door 3=== | ||
Door 3 | Door 3 is notable for the appearance of [[Tap-Tap the Golden]], where he chases Yoshi through a lava-filled cave path that autoscrolls. The "Castle Boss" music plays in this area, but in the GBA version, the "Room Before Boss" music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a [[Warp Pipe]] to get away from him. | ||
===Door 4=== | ===Door 4=== | ||
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===Final room=== | ===Final room=== | ||
[[File:Kamek.png|thumb|left|[[Kamek]] attacking Yoshi]] | [[File:Kamek.png|thumb|left|[[Kamek]] attacking Yoshi]] | ||
All four areas lead to the final room | All four areas lead to the final room, where the "Room Before Boss" music plays. The final room before the boss battle is an autoscrolling playroom. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a [[Fang]], a [[Milde]], a Shy-Guy, or a [[Star (Yoshi's Island series)|Star]]. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to [[Baby Bowser]]'s room. | ||
Kamek | Kamek greets Yoshi, demanding he hand over [[Baby Mario]]. Soon, however, Baby Bowser awakens, aggravated that Kamek "woke" him. He then repeatedly [[Ground Pound]]s Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a "gween donkey". He attacks Yoshi, trying to push Baby Mario off and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King. | ||
[[File:FinalBattleSMW2.png|thumb|Yoshi and the gigantic Baby Bowser are seen here fighting.]] | [[File:FinalBattleSMW2.png|thumb|Yoshi and the gigantic Baby Bowser are seen here fighting.]] | ||
Once Baby Bowser is defeated after three hits, Kamek returns, | Once Baby Bowser is defeated after three hits, Kamek returns, fully healed from his beating, and puts his magic to full power. Yoshi then finds himself in the now-destroyed room, and Big Baby Bowser (healed from Kamek's spells) appears in the background. Yoshi must nab red [[Giant Egg]]s from the [[Item Balloon|Baron von Zeppelin]]s that fly in, while avoiding falling rocks that destroy the stadium, [[fireball]] blasts from Big Baby Bowser, and Big Baby Bowser charging at Yoshi head on. If Yoshi hits him seven times, Baby Bowser is returned to his normal self, and Kamek flies off with him. Then, Yoshi jumps up to a small area where the [[stork]] and [[Baby Luigi]] are kidnapped. After that, a message says: | ||
'''Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.''' | '''Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.''' | ||
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'''Thank you, Yoshi! The twins will meet the parents soon!''' | '''Thank you, Yoshi! The twins will meet the parents soon!''' | ||
The | The Stork can then make his delivery to Baby Mario and Luigi's [[Mama Mario|mother]] and [[Papa Mario|father]], and the credits roll. The game ends with an image of Baby Mario and Luigi being held by their parents, with text reading “The End” below. The screen freezes on the image once the music finishes and the system will need to be turned off or reset. The same thing applies with the GBA version unlike the other ''Super Mario Advance'' installments, although the game will still save after the ending. | ||
==Enemies== | ==Enemies== | ||
*[[Kamek]] | |||
*[[Skeleton Goonie]]s | |||
*[[Tekkyū Dosun]]s | |||
*[[Spinner|Ball 'N' Chain]]s | |||
*[[Stilt Guy|Shy-Guys on Stilts]] | |||
*[[Dancing Spear Guy]]s | |||
*[[Spear Guy]] | |||
*[[Pyro Guy|Flamer Guy]]s | |||
*[[Relay Heihō]] | |||
*[[Caged Ghost]] | |||
*[[Stretch (Shy Guy)|Stretch]]es | |||
*[[Bandit]] | |||
*[[Slime]] (mini-boss) | |||
*[[Tap-Tap The Golden]] (mini-boss) | |||
*[[Fang]]s | |||
*[[Gusty|Gusties]] | |||
*[[Fly Guy]]s | |||
*[[Baby Bowser]] (boss) | |||
*Big Baby Bowser (final boss) | |||
*[[Item Balloon|Baron von Zeppelin]]s | |||
==Gallery== | ==Gallery== | ||
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|Ger=Bowsers Schloß (''Super Mario World 2: Yoshi's Island'')<br>Bowsers Schloss (''Yoshi's Island: Super Mario Advance 3'') | |Ger=Bowsers Schloß (''Super Mario World 2: Yoshi's Island'')<br>Bowsers Schloss (''Yoshi's Island: Super Mario Advance 3'') | ||
|GerM=Bowser's Castle | |GerM=Bowser's Castle | ||
| | |Fra=Bowser !! Enfin et déjà !! (''Super Mario World 2 : Yoshi's Island'')<br>Le Château de Bowser !! (''Yoshi's Island : Super Mario Advance 3'') | ||
| | |FraM=Literally "Bowser !! Finally and already !!"<br>Bowser's Castle!! | ||
|Ita=Il castello di Re Bowser | |Ita=Il castello di Re Bowser | ||
|ItaM=King Bowser's castle | |ItaM=King Bowser's castle | ||
}} | }} | ||
{{YI levels}} | {{YI levels}} | ||
[[Category:Bowser's castles]] | [[Category:Bowser's castles]] |