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'''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or unlocking secret paths, and they have taken on a variety of designs throughout their appearances. | '''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or unlocking secret paths, and they have taken on a variety of designs throughout their appearances. | ||
==History== | ==History== | ||
===''Donkey Kong'' series=== | ===''Donkey Kong'' series=== | ||
====''Donkey Kong Jr.''==== | ====''Donkey Kong Jr.''==== | ||
Keys in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' are used to unlock [[Donkey Kong]]'s cage in the [[Chain Scene]]. In the [[Donkey Kong Jr. ( | Keys in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' are used to unlock [[Donkey Kong]]'s cage in the [[Chain Scene]]. In the [[Donkey Kong Jr. (Game & Watch)|Game & Watch version]], obtaining four keys is necessary to free Donkey Kong. | ||
====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== | ||
[[File:Mario_Throwing_a_Key.jpg|thumb|x150px|left|Artwork of Mario throwing up a key, from the Game Boy version of ''Donkey Kong'']] | [[File:Mario_Throwing_a_Key.jpg|thumb|x150px|left|Artwork of Mario throwing up a key, from the Game Boy version of ''Donkey Kong'']] | ||
Keys in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appear in every stage from [[Stage 1-1]] onward | Keys in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appear in every stage from [[Stage 1-1]] onward, all in which [[Mario]] has to find the key and take it to the correct locked door. Mario can pick up a key by standing on it and lifting it above his head, and Mario often has to throw it upwards since he cannot hold it while climbing a ladder. Keys are useful projectiles to throw at enemies and defeat them. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
[[File:Key SMA artwork.jpg|thumb|100px|A Key, as depicted for ''Super Mario Advance'']] | [[File:Key SMA artwork.jpg|thumb|100px|A Key, as depicted for ''Super Mario Advance'']] | ||
Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects debuting in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. Each key is guarded by a [[Phanto]],<ref>{{cite|quote=He is normally at rest and waits by keys.|title=''Super Mario Bros. 2'' instruction booklet|page=24|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf}}</ref> which chases the player character when they carry it.<ref>{{cite|quote=If you take a key, he will pursue you.|title=''Super Mario Bros. 2'' instruction booklet|page=24}}</ref> Keys are amongst the few objects that do not have to be uprooted from the ground. A key is dropped by the [[Birdo]] of [[World 7-2 (Super Mario Bros. 2)|World 7-2]] when defeated,<ref>{{cite|author=[[User:VideoGamePhenomHD| | Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects debuting in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. Each key is guarded by a [[Phanto]],<ref>{{cite|quote=He is normally at rest and waits by keys.|title=''Super Mario Bros. 2'' instruction booklet|page=24|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf}}</ref> which chases the player character when they carry it.<ref>{{cite|quote=If you take a key, he will pursue you.|title=''Super Mario Bros. 2'' instruction booklet|page=24}}</ref> Keys are amongst the few objects that do not have to be uprooted from the ground. A key is dropped by the [[Birdo]] of [[World 7-2 (Super Mario Bros. 2)|World 7-2]] when defeated,<ref>{{cite|author=[[User:VideoGamePhenomHD|VideoGamePheom]]|date=September 6, 2019|timestamp=04:33|url=youtu.be/qCHsG8ImoC8?feature=shared&t=273|title=''Super Mario Bros. 2'' - World 7-2|publisher=YouTube|language=en}}</ref> whilst others drop a [[Crystal Ball]]. | ||
{{br|left}} | {{br|left}} | ||
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
{{ | {{rewrite-expand|section=y|Many keys are missing: Steeple Keys, Palace Keys / Tower Keys, Shop Key…}} | ||
[[File:Grotto Key TTYD.png|frame|The [[Grotto Key]]]] | [[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | ||
Keys in ''[[Paper Mario: The Thousand-Year Door]]'' appear in two varieties: the four [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]]s, which open the doors in [[Hooktail Castle]], and a [[Grotto Key]], which opens the door to the south area in the [[Pirate's Grotto]]. | Keys in ''[[Paper Mario: The Thousand-Year Door]]'' appear in two varieties: the four [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]]s, which open the doors in [[Hooktail Castle]], and a [[Grotto Key]], which opens the door to the south area in the [[Pirate's Grotto]]. | ||
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The stage [[The Case of the Missing Mural]] in ''[[Princess Peach: Showtime!]]'' has two keys, a blue Spades Key and a red Diamonds Key, which are used to open the mummies in the room to the right of the popcorn lobby. The Spades Key is found on the right of the air duct's exit while the Diamonds Key is found to the left of the popcorn kiosk. | The stage [[The Case of the Missing Mural]] in ''[[Princess Peach: Showtime!]]'' has two keys, a blue Spades Key and a red Diamonds Key, which are used to open the mummies in the room to the right of the popcorn lobby. The Spades Key is found on the right of the air duct's exit while the Diamonds Key is found to the left of the popcorn kiosk. | ||
If the keys are used on the mummies, the Spades Key opens up to reveal a [[Sparkle Gem]] while the Diamonds Key opens up a [[Theet]] who was trapped inside. | |||
==Profiles== | ==Profiles== | ||
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*[[Yakkey]] | *[[Yakkey]] | ||
== | ==Additional names== | ||
===Internal names=== | ===Internal names=== | ||
{{internal names | {{internal names | ||
|game1=''[[Super Mario Galaxy]]'' | |game1=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]'' | ||
|file1=<tt>ObjectData/KeySwitch.arc</tt> | |file1=<tt>ObjectData/KeySwitch.arc</tt> | ||
|name1=KeySwitch | |name1=KeySwitch | ||
|meaning1=Key Switch | |meaning1=Key Switch | ||
|game2='' | |game2=''Super Mario Galaxy''<br>''Super Mario Galaxy 2'' | ||
|file2=<tt> | |file2=<tt>StageData/ObjNameTable.arc/ObjNameTable.tbl</tt><br><tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt> | ||
|name2= | |name2=鍵スイッチ (''Kagi Suitchi'') | ||
|meaning2=Key Switch | |meaning2=Key Switch | ||
|game3 | |game3=''[[Captain Toad: Treasure Tracker]]'' | ||
|file3=<tt>content/ObjectData/DoorLock.szs</tt> | |||
|name3=DoorLock | |||
|meaning3=Door Key (Japanese ''kagi'' can mean key or lock) | |||
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}} | }} | ||
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====Key==== | ====Key==== | ||
{{foreign names | {{foreign names | ||
| | |Jap=カギ | ||
| | |JapR=Kagi | ||
| | |JapM=Key | ||
| | |JapC=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=October 19, 2015|page=60, 70, 91, 118, 199|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=Sakai, Kazuya, and kikai, editors|date=2018|title=『[[The Art of Super Mario Odyssey|スーバーマリオ オデッセイ 公式設定資料集]]』|language=ja|location=Tokyo|publisher=ambit|isbn=978-4-19-864696-7|page=129}}</ref> | ||
| | |Jap2=鍵 | ||
| | |Jap2R=Kagi | ||
| | |Jap2M=^ | ||
| | |Jap2C=<ref>{{cite|author=---|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|isbn=978-4-09-106569-8|publisher=Shogakukan|date=October 19, 2015|page=136 and 169}}</ref> | ||
| | |Ger=Schlüssel<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref> | ||
|GerM=Key | |||
|Fre=Clé | |||
| | |FreM=Key | ||
| | |Dut=Sleutel<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=www.youtube.com/watch?v=xV4Hwg2Y_JA|language=nl|title=Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)|publisher=YouTube|accessdate=May 19, 2019}}</ref> | ||
| | |DutM=Key | ||
| | |Por=Chave | ||
|PorM=Key | |||
|Spa=Llave | |||
|SpaM=Key | |||
|Ita=Chiave | |||
|ItaM=Key | |||
|Rus=Ключ | |||
|RusR=Klyuch | |||
|RusM=Key | |||
|ChiS=钥匙 | |ChiS=钥匙 | ||
|ChiSR=Yàoshi | |ChiSR=Yàoshi | ||
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|ChiTR=Yàoshi | |ChiTR=Yàoshi | ||
|ChiTM=Key | |ChiTM=Key | ||
|Kor=키 | |Kor=키 | ||
|KorR=Ki | |KorR=Ki | ||
|KorM=Key | |KorM=Key | ||
}} | }} | ||
====Treasure Room==== | ====Treasure Room==== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|宝|たから}}の{{ruby|部屋|へや}} | ||
| | |JapC=<ref name=SML3>{{cite|title=''Super Mario Land 3: Wario Land'' instruction booklet|date=1994|language=ja|publisher=Nintendo|page=14}}</ref> | ||
| | |JapR=Takara no Heya | ||
| | |JapM=Treasure Room | ||
}} | }} | ||
====Skull door==== | ====Skull door==== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドクロの{{ruby|扉|とびら}} | ||
| | |JapC=<ref name=SML3/> | ||
| | |JapR=Dokuro no Tobira | ||
| | |JapM=Skull Door | ||
}} | }} | ||