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|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]]) | |latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]]) | ||
|effect=Unlocks a door or sealed barrier | |effect=Unlocks a door or sealed barrier | ||
}} | }} | ||
'''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or unlocking secret paths, and they have taken on a variety of designs throughout their appearances. | '''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or unlocking secret paths, and they have taken on a variety of designs throughout their appearances. | ||
==History== | ==History== | ||
===''Donkey Kong'' series=== | ===''Donkey Kong'' series=== | ||
====''Donkey Kong Jr.''==== | ====''Donkey Kong Jr.''==== | ||
Keys in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' are used to unlock [[Donkey Kong]]'s cage in the [[Chain Scene]]. In the [[Donkey Kong Jr. (Game & Watch)| | Keys in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' are used to unlock [[Donkey Kong]]'s cage in the [[Chain Scene]]. In the [[Game & Watch]] [[Donkey Kong Jr. (Game & Watch)|version]], obtaining four keys is a critical component to freeing Donkey Kong. | ||
====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== | ||
[[File:Mario_Throwing_a_Key.jpg|thumb|x150px|left|Artwork of Mario throwing up a key, from the Game Boy version of ''Donkey Kong'']] | [[File:Mario_Throwing_a_Key.jpg|thumb|x150px|left|Artwork of Mario throwing up a key, from the Game Boy version of ''Donkey Kong'']] | ||
Keys in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appear in every stage from [[Stage 1-1]] onward | Keys in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appear in every stage from [[Stage 1-1]] onward, all in which [[Mario]] has to find the key and take it to the correct locked door. Mario can pick up a key by standing on it and lifting it above his head, and Mario often has to throw it upwards since he cannot hold it while climbing a ladder. Keys are useful projectiles to throw at enemies and defeat them. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
[[File:Key SMA artwork.jpg|thumb|100px|A Key, as depicted for ''Super Mario Advance'']] | [[File:Key SMA artwork.jpg|thumb|100px|A Key, as depicted for ''Super Mario Advance'']] | ||
Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects | Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys are guarded by [[Phanto]]s, one of which will chase the player until the key is either dropped or unlocks a door. Keys are one of the few items like [[Mushroom]]s to always be above ground and not having to be uprooted. A Key in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is held by a [[Birdo]], whom the player must defeat for the key. | ||
{{br|left}} | {{br|left}} | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
[[File:SMW Key Sprite.png|frame|left]] | [[File:SMW Key Sprite.png|frame|left]] | ||
Keys and [[keyhole]]s in ''[[Super Mario World]]'' appear in various | Keys and [[keyhole]]s in ''[[Super Mario World]]'' appear in various levels, where carrying a key to a keyhole opens the current level's secret exit. Keys can be carried around and dropped or kicked upwards. A key can be carried by [[Yoshi]] in his mouth, but he will swallow the key if it remains in his mouth for too long. Unlike other items, the location of a key does not reset when it is scrolled off the screen. | ||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Key 64.png|thumb|Mario obtaining the Boss Key of Bowser in the Fire Sea in ''Super Mario 64'']] | [[File:Key 64.png|thumb|Mario obtaining the Boss Key of Bowser in the Fire Sea in ''Super Mario 64'']] | ||
Keys in ''[[Super Mario 64]]'' appear only as two '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91 | Keys in ''[[Super Mario 64]]'' appear only as two '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=en-us|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=en-us|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0-7615-2103-8|publisher=[[Prima Games]]|language=en-us}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=en-us|isbn=0-7615-2083-X}}</ref> located in [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]] respectively. Each Big Key can be obtained by [[Mario]] after defeating Bowser. The first Big Key unlocks the opens the door to the basement of the [[Peach's Castle|Mushroom Castle]], while the second key opens the door to the upper floors of the Mushroom Castle. If the player tries unlocking the door to the upper floors with the basement key, a message is displayed, notifying the player that the key does not fit the lock. | ||
Keys in the [[Super Mario 64 DS|Nintendo DS version]] appear in more varieties. The | Keys in the [[Super Mario 64 DS|Nintendo DS version]] appear in more varieties, other than Big Keys. The most common types of Keys are those stolen by [[rabbit]]s, and the first key that [[Yoshi]] has to obtain unlocks the door into the Mushroom Castle at the beginning. The keys held by the other rabbits are only for unlocking different [[minigame]]s, but a key to the white-bordered door in the [[Peach's Room|princess's room]], which contains a secret Power Star, can be obtained after capturing the eight [[glowing rabbit]]s. [[Goomboss]], [[King Boo]], and [[Chief Chilly]] are the proprietors of [[Mario's Key]], the [[Luigi Key]], and the [[Wario Key]], respectively, and must be defeated for their keys so that the player can unlock the doors in the princess's room where Mario, [[Luigi]], and [[Wario]] are imprisoned, respectively. | ||
{{multiple image | {{multiple image | ||
|align=center | |align=center | ||
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====''Super Mario Advance 4: Super Mario Bros. 3''==== | ====''Super Mario Advance 4: Super Mario Bros. 3''==== | ||
A Key in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' appears only in the [[World-e]] level, [[Doors o' Plenty]] | A Key in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' appears only in the [[World-e]] level, [[Doors o' Plenty]], retaining its interactive properties from ''Super Mario World'' but having to open a Key Door, as in ''Super Mario Bros. 2''. | ||
====''New Super Mario Bros.'' subseries==== | ====''New Super Mario Bros.'' subseries==== | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
Keys in ''[[Super Mario Odyssey]]'' received a slight redesign, and are used for opening [[ | Keys in ''[[Super Mario Odyssey]]'' received a slight redesign, and are used for opening [[locked panel]]s, which contain [[Power Moon]]s when collected. | ||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
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====''Wario Land: Super Mario Land 3''==== | ====''Wario Land: Super Mario Land 3''==== | ||
[[File:WL1 Key.png|left|thumb|Wario carrying a key to a skull door in ''Wario Land: Super Mario Land 3''.]] | [[File:WL1 Key.png|left|thumb|Wario carrying a key to a skull door in ''Wario Land: Super Mario Land 3''.]] | ||
Keys in ''[[Wario Land: Super Mario Land 3]]'' are hidden throughout many stages of the game, and are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=en-us|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=en-us|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite | Keys in ''[[Wario Land: Super Mario Land 3]]'' are hidden throughout many stages of the game, and are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=en-us|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=en-us|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=en-us|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> A key can sometimes be found inside of a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land: Super Mario Land 3)|breathing fire]] also works). | ||
====''Virtual Boy Wario Land''==== | ====''Virtual Boy Wario Land''==== | ||
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|footer=The keys as they appear in the levels of ''Wario Land 3'' | |footer=The keys as they appear in the levels of ''Wario Land 3'' | ||
}} | }} | ||
While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>{{cite | While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 61, 62, 63, 64, 65|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> (or '''Silver Key'''<ref>{{cite|archive=web.archive.org/web/20010429172737/http://www.warioland3.com/strategy/body.asp?key_id=N5_SILVER&land_id=N5|title=Official American ''Wario Land 3'' website|publisher=Nintendo.com|language=en-us|deadlink=y}}</ref>), '''Red Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 62, 63, 64, 66|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> '''Green Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=61, 62, 64, 65, 66|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> and '''Blue Key'''.<ref>{{cite|title=''Nintendo Power'' Volume 133|page=65|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> Wario can only clear a level if he finds one of the keys and manages to take them to their respective treasure chest. By doing so, he earns himself a new treasure that helps the player to proceed and find new levels. Usually, not all keys in a level are available from the start. The player has to obtain new abilities and meet certain requirements to find them all. After a key is taken to a treasure chest, the chest gets replaced by a [[Goal door (Wario Land series)|goal door]]. After acquiring all treasures in every level and beating the final boss, starting the game will result in Time Attack, in which the objective of every level is to instead collect all four colored keys and exit through one of the goal doors. The fastest possible time will be recorded based on how fast this objective is achieved. Every key can be obtained in a level no matter if it is day or night, so the player will not be locked out of completion in any condition. | ||
====''Wario Land 4''==== | ====''Wario Land 4''==== | ||
[[File:WL4-keyanim.gif|frame|left]] | [[File:WL4-keyanim.gif|frame|left]] | ||
When ''[[Wario Land 4]]'' was [[List of Wario Land 4 pre-release and unused content|in development]], [[Wario]] originally needed a key to unlock the four boxes (much like ''[[Wario Land 3]]'') to gain the four Jewel Pieces. In the final game, Wario merely has to touch the box in order to open it. Besides the [[Keyzer]], no other key is seen in the game. | |||
{{br}} | {{br}} | ||
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===''Donkey Kong'' franchise=== | ===''Donkey Kong'' franchise=== | ||
====''Donkey Kong 64''==== | ====''Donkey Kong 64''==== | ||
Keys in ''[[Donkey Kong 64]]'' appear only in the form of [[Boss | Keys in ''[[Donkey Kong 64]]'' appear only in the form of [[Boss Keys]], which are rewarded after each boss battle, and are used to unlock padlocks on [[K. Lumsy]]'s cage. | ||
====''Donkey Kong Country Returns''==== | ====''Donkey Kong Country Returns''==== | ||
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Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade. | Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade. | ||
*The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide | *The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=29|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]]. | ||
*The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide| | *The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=46|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Bogmire]]): This club-shaped key unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]]. | ||
*The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|page=62| | *The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=62|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Boolossus]]): This diamond-shaped key unlocks the door with the diamond imprint on the west side of the [[Balcony (3F)|Balcony on the third floor]]. | ||
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|page=75| | *The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=75|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Vincent Van Gore]]): This spade-shaped key unlocks the door with the spade imprint at the end of the hall in the basement that leads to King Boo's Secret Altar. It is the only special key that is not dropped by a boss Portrait Ghost nor leads to a different area. | ||
<gallery> | <gallery> | ||
HeartKeyLM.png|The Main Hall Key | HeartKeyLM.png|The Main Hall Key | ||
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====''Luigi's Mansion: Dark Moon''==== | ====''Luigi's Mansion: Dark Moon''==== | ||
Keys in ''[[Luigi's Mansion: Dark Moon]]'' | Keys in ''[[Luigi's Mansion: Dark Moon]]'' are differently designed, disintegrate upon being used, but retain their usual role of unlocking doors. | ||
====''Luigi's Mansion 3''==== | ====''Luigi's Mansion 3''==== | ||
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The stage [[The Case of the Missing Mural]] in ''[[Princess Peach: Showtime!]]'' has two keys, a blue Spades Key and a red Diamonds Key, which are used to open the mummies in the room to the right of the popcorn lobby. The Spades Key is found on the right of the air duct's exit while the Diamonds Key is found to the left of the popcorn kiosk. | The stage [[The Case of the Missing Mural]] in ''[[Princess Peach: Showtime!]]'' has two keys, a blue Spades Key and a red Diamonds Key, which are used to open the mummies in the room to the right of the popcorn lobby. The Spades Key is found on the right of the air duct's exit while the Diamonds Key is found to the left of the popcorn kiosk. | ||
If the keys are used on the mummies, the Spades Key opens up to reveal a [[Sparkle Gem]] while the Diamonds Key opens up a [[Theet]] who was trapped inside. | |||
==Profiles== | ==Profiles== | ||
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===''Super Mario Advance''=== | ===''Super Mario Advance''=== | ||
*'''European instruction booklet:''' "''You'll need keys to open locked doors. Carrying them will not slow you down.''" | |||
===''Yoshi's Island: Super Mario Advance 3''=== | ===''Yoshi's Island: Super Mario Advance 3''=== | ||
*'''Nintendo 3DS | *'''Nintendo 3DS Digital Manual description:''' "''Take a key to a door with a keyhole in it to open it.''" | ||
===''Luigi's Mansion'' series=== | ===''Luigi's Mansion'' series=== | ||
====''Luigi's Mansion: Dark Moon''==== | ====''Luigi's Mansion: Dark Moon''==== | ||
*'''Instruction Manual description:''' "''Keys open locked doors.''" | |||
====''Luigi's Mansion'' (Nintendo 3DS)==== | ====''Luigi's Mansion'' (Nintendo 3DS)==== | ||
*'''Instruction | *'''Instruction Manual description (page 7):''' "''Sometimes while exploring a lit room, you will find a key. Pick it up and use it to open doors to locked rooms.''" | ||
*'''Instruction | *'''Instruction Manual description (page 14):''' "''Open locked doors.''" | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
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===Internal names=== | ===Internal names=== | ||
{{internal names | {{internal names | ||
|game1=''[[Super Mario Galaxy]]'' | |game1=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]'' | ||
|file1=<tt>ObjectData/KeySwitch.arc</tt> | |file1=<tt>ObjectData/KeySwitch.arc</tt> | ||
|name1=KeySwitch | |name1=KeySwitch | ||
|meaning1=Key Switch | |meaning1=Key Switch | ||
|game2='' | |game2=''Super Mario Galaxy''<br>''Super Mario Galaxy 2'' | ||
|file2=<tt> | |file2=<tt>StageData/ObjNameTable.arc/ObjNameTable.tbl</tt><br><tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt> | ||
|name2= | |name2=鍵スイッチ (''Kagi Suitchi'') | ||
|meaning2=Key Switch | |meaning2=Key Switch | ||
|game3 | |game3=''[[Captain Toad: Treasure Tracker]]'' | ||
|file3=<tt>content/ObjectData/DoorLock.szs</tt> | |||
|name3=DoorLock | |||
|meaning3=Door Key (Japanese ''kagi'' can mean key or lock) | |||
| | |||
| | |||
| | |||
}} | }} | ||
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====Key==== | ====Key==== | ||
{{foreign names | {{foreign names | ||
| | |Jap=カギ<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=October 19, 2015|page=60, 70, 91, 118, 199|isbn=978-4-09-106569-8}}</ref><br>鍵<ref>{{cite|author=---|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|isbn=978-4-09-106569-8|publisher=Shogakukan|date=October 19, 2015|page=136 and 169}}</ref> | ||
|JapR=Kagi | |||
|JapM=Key | |||
|Ger=Schlüssel<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref> | |Ger=Schlüssel<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref> | ||
|GerM=Key | |GerM=Key | ||
|Fre=Clé | |Fre=Clé | ||
|FreM=Key | |FreM=Key | ||
|Dut=Sleutel<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=www.youtube.com/watch?v=xV4Hwg2Y_JA | |Dut=Sleutel<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=www.youtube.com/watch?v=xV4Hwg2Y_JA|title=Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)|publisher=YouTube|accessdate=May 19, 2019}}</ref> | ||
|DutM=Key | |DutM=Key | ||
|Por=Chave | |Por=Chave | ||
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====Treasure Room==== | ====Treasure Room==== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|宝|たから}}の{{ruby|部屋|へや}}<ref name=SML3>{{cite|title=''Super Mario Land 3: Wario Land'' instruction booklet|date=1994|language=ja|publisher=Nintendo|page=14}}</ref> | ||
|JapR=Takara no Heya | |||
| | |JapM=Treasure Room | ||
| | |||
}} | }} | ||
====Skull door==== | ====Skull door==== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドクロの{{ruby|扉|とびら}}<ref name=SML3/> | ||
|JapR=Dokuro no Tobira | |||
| | |JapM=Skull Door | ||
| | |||
}} | }} | ||