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{{about|a general overview of keys|the specific keys in ''[[ | {{about|a general overview of keys|the specific keys in ''[[Mario's Time Machine]]''|[[Key (Mainz)]] and [[Key (Philadelphia)]]|the coins simply known as keys in [[Super Nintendo World]]|[[Key Coin]]}} | ||
[[File:Keys.png|frame|Many different types of keys.]] | |||
'''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or to unlock secret paths. They have taken on a variety of appearances. | |||
| | |||
'''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or | |||
==History== | ==History== | ||
===''Donkey Kong'' series=== | ===''Donkey Kong'' series=== | ||
====''Donkey Kong Jr.''==== | ====''Donkey Kong Jr.''==== | ||
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', keys are used to unlock [[Donkey Kong]]'s cage in the [[Chain Scene]]. In the [[Game & Watch]] [[Donkey Kong Jr. (Game & Watch)|version]], obtaining four keys is a critical component to freeing Donkey Kong. | |||
====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== | ||
[[File:Mario_Throwing_a_Key.jpg|thumb| | [[File:Mario_Throwing_a_Key.jpg|thumb|x100px|left|Mario throwing a key.]] | ||
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], keys make their first appearance in [[Stage 1-1]], after [[Construction Site|Stage 0]]. In all regular levels of the game except for Stage 0 (which has the stages from the original ''Donkey Kong'' arcade game), [[Mario]] has to find the key and take it to the correct locked door. Mario picks up the key by standing on it and lifting it above his head. Often, the key has to be thrown upwards because Mario cannot hold it while climbing a ladder, and it can also be used to take out enemies by throwing it. | |||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
[[ | {{multiple image | ||
|align = right | |||
|direction =horizontal | |||
|width = 50 | |||
|image1 = SMAS SMB2 Key Artwork.png | |||
|caption1 = Artwork from ''[[Super Mario All-Stars]]''. | |||
|image2 = Key SMA artwork.jpg | |||
|caption2 = Artwork from ''[[Super Mario Advance]]''}} | |||
''[[Super Mario Bros. 2]]'' is the first ''[[Super Mario (franchise)|Super Mario]]'' game to feature keys and locked doors, both first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys in this game are guarded by [[Phanto]]s, one of which will chase the player until the key is dropped or used to unlock a door. Unlike many other items in the game, keys are always visible without having to be rooted up like a [[vegetable]]. | |||
Most keys are out in the open, but at least one was guarded by a [[Birdo]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]]. | |||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
[[File:SMW Key Sprite.png|frame|left]] | [[File:SMW Key Sprite.png|frame|left]] | ||
In ''[[Super Mario World]]'', keys and [[keyhole]]s can be found in various levels. Bringing a key to a keyhole activates the respective level's secret exit. Like other items in the game, keys can be carried around and dropped or kicked upwards, but they will have no effect on a keyhole unless held by the player. [[Yoshi]] can carry a key in his mouth, but will swallow it if it remains in his mouth for too long. The location of a key does not reset when it is scrolled off the screen. | |||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Key 64.png|thumb|Mario | [[File:Key 64.png|thumb|100px|Mario gets a Big Key in ''Super Mario 64''.]] | ||
[[File:SM64 Unused Key Artwork.jpg|left|thumb|50px|An image of the unused key]] | |||
In ''[[Super Mario 64]]'', there are only two '''Big Keys'''<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=American English|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=American English|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0761521038|publisher=[[Prima Games]]|language=American English}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=American English|isbn=0-7615-2083-X}}</ref> in the game, and they can be found in two [[Bowser]] levels: [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]]. [[Mario]] gets them when Bowser is defeated. The keys can open the doors of the [[Peach's Castle|Mushroom Castle]]. The first key opens the door to the castle's basement, and the second key opens the door to the castle's upper floors. If the player attempts to open the door to the upper floors with the basement key, a message will appear to let the player know that that key does not fit the lock. | |||
In ''[[Super Mario 64 DS]]'', the Big Keys retain their purpose from the previous game, but there are other kinds of keys. First, there are those that [[rabbit]]s steal. The first key [[Yoshi]] has to obtain unlocks the Mushroom Castle; only after he catches the first rabbit can he get inside the castle. There are many other rabbits that can be found in the game, but they unlock only [[minigame]]s. Three of the second kind of key the player must collect are held by three bosses ([[Goomboss]], [[King Boo]], and [[Chief Chilly]]) and are used to free Mario, [[Luigi]], and [[Wario]]. The third kind of key is obtained by catching the eight [[glowing rabbit]]s that randomly appear in place of the regular ones after 50 [[Power Star]]s have been collected. The key opens the white-bordered door in the [[Princess Peach's room|princess's room]], which contains a secret Power Star. | |||
{{multiple image | {{multiple image | ||
|align=center | |align=center | ||
|direction=horizontal | |direction=horizontal | ||
|footer=[[Mario | |footer=The [[Mario Key]], [[Luigi Key]], and [[Wario Key]] | ||
|width=100 | |width=100 | ||
|image1=Mario Key.png|110px | |image1=Mario Key.png|110px | ||
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====''Super Mario Advance 4: Super Mario Bros. 3''==== | ====''Super Mario Advance 4: Super Mario Bros. 3''==== | ||
A Key in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' | A Key appears in the [[World-e]] level [[Doors o' Plenty]] in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. While it is carried in the same way as in ''Super Mario World'', its function is to open Key Doors, as in ''Super Mario Bros. 2''. | ||
====''New Super Mario Bros.'' | ====''New Super Mario Bros.'' series==== | ||
[[File:NSMB Key.png|frame|left|Mario wins a key in World 3.]] | [[File:NSMB Key.png|frame|left|Mario wins a key in World 3.]] | ||
[[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[ | [[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[Roy Koopa]] in ''New Super Mario Bros. Wii''.]] | ||
In ''[[New Super Mario Bros.]]'', at the end of each World from 2 to 7, [[Mario]] faces off against a boss. If he wins, a key will be granted. | |||
In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. 2]]'', when Mario defeats any of the [[Koopalings]] at their castles, he will receive a key that he must grab to exit the castle. This item does not serve any purpose other than finishing and closing the level. However, in the [[Coin Battle]] mode of ''New Super Mario Bros. Wii'', the player that collects the key receives five coins. | |||
{{br}} | {{br}} | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
[[File:SMG Key.png|thumb|A key that appears in ''Super Mario Galaxy''.]] | |||
In ''[[Super Mario Galaxy]]'', keys can be collected to automatically open locked doors or force fields. They are found in galaxies such as the [[Gateway Galaxy]] and the [[Ghostly Galaxy]]. In the Gateway Galaxy and Ghostly Galaxy, a [[Big Goomba|Grand Goomba]] and a [[Boo]], respectively, each hold a key which is released after Mario or Luigi defeats the enemies. | |||
{{br}} | {{br}} | ||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
[[File:SMG2 Key.png|thumb|x100px|left|A Key on the [[Battle Belt Galaxy#Jack O' Goomba Planet|Jack O' Goomba Planet]] in the [[Battle Belt Galaxy]] | [[File:SMG2 Key.png|thumb|x100px|left|A Key on the [[Battle Belt Galaxy#Jack O' Goomba Planet|Jack O' Goomba Planet]] in the [[Battle Belt Galaxy]].]] | ||
Keys in ''[[Super Mario Galaxy 2]]'' | Keys also appear in ''[[Super Mario Galaxy 2]]'', and they serve the same function they did in ''Super Mario Galaxy''. They can be found in galaxies such as the [[Haunty Halls Galaxy]] and the [[Battle Belt Galaxy]]. They also briefly appear in the [[Rolling Masterpiece Galaxy]]. | ||
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ||
[[File:SMM-SMB-Key.png|frame]] | [[File:SMM-SMB-Key.png|frame]] | ||
An update released on March 9, 2016, for ''[[Super Mario Maker]]'' allowed players to add keys to levels. They can be placed in blocks, or in an enemy, making them obtainable after Mario defeats it. Additionally, another new item included in the update, the [[Pink Coin (Super Mario Maker)|Pink Coin]], reveals a key once Mario collects every single one in the level. A key does not need to be directly held onto by Mario, as it automatically follows him after obtaining it, similar to the keys in the ''Yoshi's Island'' series. Up to eight keys can be obtained at one time. | |||
====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
Keys in ''[[Super Mario Run]]'' | Keys reappear in [[Ghost House]] levels in ''[[Super Mario Run]]'', with their appearance from the ''[[New Super Mario Bros. U]]'' style in ''[[Super Mario Maker]]''. They are used to unlock Key Doors and can be found inside of [[Boo]]s and [[? Block]]s. They are required to beat level 5-3: [[Boohind Lock and Key]]. | ||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', keys make a reappearance, albeit slightly redesigned. They unlock [[locked panel]]s which contain [[Power Moon]]s when collected. | |||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
[[File:SMM2-SM3DW-Key.png|thumb|left]] | [[File:SMM2-SM3DW-Key.png|thumb|left]] | ||
Keys in ''[[Super Mario Maker 2]]'' | Keys return in ''[[Super Mario Maker 2]]''. In the ''[[Super Mario 3D World]]'' style, they resemble the key symbols seen on [[Key Coin]]s in the original game. In multiplayer, a player can stomp on another player who is holding a Key to grab the Key for themselves. If the player holding the Key is defeated, the Key enters a [[bubble]], allowing other players to grab it. | ||
A variant of the key called the [[Cursed Key]] was made available with the version 3.0.0 update exclusive to the ''[[Super Mario Bros.]]'' game style. When a Cursed Key is picked up, a [[Phanto]] is spawned. | |||
{{br}} | {{br}} | ||
====''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World + Bowser's Fury''==== | ||
Keys with cat ears | Keys reappear now with cat ears in the ''[[Super Mario 3D World + Bowser's Fury#Bowser's Fury|Bowser's Fury]]'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', appearing specifically when a Key is needed to open a [[Neko Kago|cage]] containing a [[Cat Shine]]. Unlike in previous games, the key must be carried all the way back to the lock, rather than simply touching it. They also disappear if they are on the ground other than their initial spawn point for too long, or if they get thrown into water, the black [[goop]], or [[lava]]. In these cases, the key will respawn back at its original location. | ||
===''Super Mario World'' animated series=== | ===''Super Mario World'' animated series=== | ||
[[File:This Key.jpg|thumb|King Koopa holding a key in | [[File:This Key.jpg|thumb|King Koopa holding a key in "Mama Luigi".]] | ||
Keys in the ''[[Super Mario World (television series)|Super Mario World]]'' cartoon | Keys appear in the ''[[Super Mario World (television series)|Super Mario World]]'' cartoon in the episodes "[[Ghosts 'R' Us]]" and "[[Mama Luigi]]". In "Ghosts 'R' Us", when [[Wizenheimer]] is defeated, Oogtar uses a [[? Block]], causing a key to appear, and uses it for the door. In this episode, it makes the same sound as a [[Cape Feather]]. In "Mama Luigi", [[Bowser|King Koopa]] shows a key off, gloating that the Mario Bros. will never be able to find [[Princess Peach|Princess Toadstool]] without it. However, [[Yoshi]] then eats it, and after Koopa retreats, he spits it out and it opens the cell the Princess was being held in. | ||
{{br}} | {{br}} | ||
===''Wario Land'' series=== | ===''Wario Land'' series=== | ||
====''Wario Land: Super Mario Land 3''==== | ====''Wario Land: Super Mario Land 3''==== | ||
[[File:WL1 Key.png|left|thumb| | [[File:WL1 Key.png|left|thumb|A key and a skull door.]] | ||
In ''[[Wario Land: Super Mario Land 3]]'', the player can sometimes find a key inside a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. These keys are hidden throughout many stages of the game and they are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=American English|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=American English|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=American English|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land series)|breathing fire]] also works). | |||
====''Virtual Boy Wario Land''==== | ====''Virtual Boy Wario Land''==== | ||
Gate Keys in ''[[Virtual Boy Wario Land]]'' | Gate Keys are needed in order to unlock the elevator at the end of each stage in ''[[Virtual Boy Wario Land]]''. | ||
====''Wario Land 3''==== | ====''Wario Land 3''==== | ||
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|footer=The keys as they appear in the levels of ''Wario Land 3'' | |footer=The keys as they appear in the levels of ''Wario Land 3'' | ||
}} | }} | ||
While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>{{cite | While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 61, 62, 63, 64, 65|date=June 2000|publisher=Nintendo of America|language=American English}}</ref> (or '''Silver Key'''<ref>{{cite|archive=web.archive.org/web/20010429172737/http://www.warioland3.com/strategy/body.asp?key_id=N5_SILVER&land_id=N5|title=Official American ''Wario Land 3'' website|publisher=Nintendo.com|language=American English}}</ref>), '''Red Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 62, 63, 64, 66|date=June 2000|publisher=Nintendo of America|language=American English}}</ref> '''Green Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=61, 62, 64, 65, 66|date=June 2000|publisher=Nintendo of America|language=American English}}</ref> and '''Blue Key'''.<ref>{{cite|title=''Nintendo Power'' Volume 133|page=65|date=June 2000|publisher=Nintendo of America|language=American English}}</ref> Wario can only clear a level if he finds one of the keys and manages to take them to their respective treasure chest. By doing so, he earns himself a new treasure that helps the player to proceed and find new levels. Usually, not all keys in a level are available from the start. The player has to obtain new abilities and meet certain requirements to find them all. After a key is taken to a treasure chest, the chest gets replaced by a [[Goal door (Wario Land series)|goal door]]. After acquiring all treasures in every level and beating the final boss, starting the game will result in Time Attack, in which the objective of every level is to instead collect all four colored keys and exit through one of the goal doors. The fastest possible time will be recorded based on how fast this objective is achieved. Every key can be obtained in a level no matter if it's day or night, so the player won't be locked out of completion in any condition. | ||
====''Wario Land 4''==== | ====''Wario Land 4''==== | ||
[[File:WL4-keyanim.gif|frame|left]] | [[File:WL4-keyanim.gif|frame|left]] | ||
When ''[[Wario Land 4]]'' was [[List of Wario Land 4 pre-release and unused content|in development]], [[Wario]] originally needed a key to unlock the four boxes (much like ''[[Wario Land 3]]'') to gain the four Jewel Pieces. In the final game, Wario merely has to touch the box in order to open it. Besides the [[Keyzer]], no other key is seen in the game. | |||
{{br}} | {{br}} | ||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
Keys in ''[[Yoshi (game)|Yoshi]]'' | {{multiple image | ||
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|image1=YoshiNES-Key-BType.png | |||
|width1=16 | |||
|image2=YoshiGB-Key.png | |||
|width2=16 | |||
|footer=NES (left), Game Boy (right) | |||
}} | |||
Keys appear in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 22 through 24 of the B-Type game, rewarding the player with 1,000 points. | |||
In ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Story]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', ''[[Poochy & Yoshi's Woolly World]]'', and ''[[Yoshi's Crafted World]]'', keys can be collected and carried like [[Yoshi's Egg|Yoshi Egg]]s, taking up one space of the player's maximum number of eggs. They can be used to unlock [[Mini Battle]] houses, locked doors in castles, and [[Cork]]s that block pipes. Additionally, during the cutscene following the defeat of a castle boss, a large key appears and unlocks a keyhole. | |||
In ''Yoshi's Story'', keys are required to open [[Key Door|locked doors]] in the [[Lift Castle]], [[Ghost Castle]], and [[Magma Castle]]. They are obtained by defeating a certain [[ComBat]] in the Lift Castle, popping a certain [[? Bubble]] in the Ghost Castle, and defeating the two [[slug]]s in the Magma Castle. One key in the Ghost Castle is out in the open in an underground section. | |||
<gallery> | <gallery> | ||
SMW2 Key art.png|''[[Super Mario World 2: Yoshi's Island]]'' | SMW2 Key art.png|''[[Super Mario World 2: Yoshi's Island]]'' | ||
SMW2 Key.png|''Super Mario World 2: Yoshi's Island'' | SMW2 Key.png|''Super Mario World 2: Yoshi's Island'' | ||
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</gallery> | </gallery> | ||
===''Donkey Kong'' | ===''Donkey Kong Country'' series=== | ||
====''Donkey Kong 64''==== | ====''Donkey Kong 64''==== | ||
In ''[[Donkey Kong 64]]'', [[Boss Keys]] are rewarded after each boss battle, and are used to unlock padlocks on [[K. Lumsy]]'s cage. | |||
====''Donkey Kong Country Returns''==== | ====''Donkey Kong Country Returns''==== | ||
In ''[[Donkey Kong Country Returns]]'', there is a key known as a [[Map Key]] that can be purchased from [[Cranky Kong's Shop]] in each world, for a total of eight keys. Each key costs 20 [[Banana Coin]]s, and when purchased, unlocks an alternate route on the world map that will allow [[Donkey Kong]] and [[Diddy Kong]] to reach additional levels. This totals up to a price of 160 Banana Coins for buying all 8 keys. | |||
{{br}} | {{br}} | ||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
{{main|Skeleton Key}} | {{main|Skeleton Key}} | ||
[[Bowser]] owns various keys in the [[Mario Party (series)|''Mario Party'' series]]. These so-called Bowser Keys are usually found in [[Minigame|Bowser Minigame]]s, and are necessary to escape from Bowser. In earlier ''Mario Party'' games, Bowser Keys are simply keys shaped like Bowser's head. In later games, they are engraved with Bowser's likeness. The minigame [[Locked Out]] from ''[[Mario Party 3]]'' features keys with key heads shaped like mushrooms, flowers and stars. | |||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
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[[File:PM Castle Key.png|frame|left|From left to right: [[Tubba Blubba]]'s, [[Bowser]]'s, and [[Hooktail]]'s keys]] | [[File:PM Castle Key.png|frame|left|From left to right: [[Tubba Blubba]]'s, [[Bowser]]'s, and [[Hooktail]]'s keys]] | ||
[[File:PM Lock Render.png|frame]] | [[File:PM Lock Render.png|frame]] | ||
There are many key designs in ''[[Paper Mario]]'' and its sequel, but each only opens doors in the area they are found. There are Castle Keys for every castle and fortress, and various others keys in different locations. | There are many key designs in ''[[Paper Mario]]'' and its sequel, but each only opens doors in the area they are found. There are Castle Keys for every castle and fortress, and various others keys in different locations. In ''Paper Mario'', they were used in [[Tubba Blubba's Castle]], [[Bowser's Castle]], and [[Peach's Castle]]. [[Tubba Blubba]]'s keys look like three-leaf clovers, while [[Bowser]]'s look like a gold three-leaf clover with a blue ball in the middle. There are about three of Tubba's keys and five of Bowser's keys. [[Princess Peach|Peach's]] Castle Keys are pink versions of Bowser's Castle Keys. Also, a living key called [[Yakkey]] locked the Gusty Gulch Windmill. | ||
{{br}} | {{br}} | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | [[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', the [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]]s that open the doors in [[Hooktail Castle]] are shaped like flowers. There are four Castle Keys. There is also a [[Grotto Key]], which opens the door to the south area in the [[Pirate's Grotto]]. | |||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
In ''[[Super Paper Mario]]'', keys appear more prominently than in the previous installments. They are used in many levels to unlock doors. | |||
===''Luigi's Mansion'' series=== | ===''Luigi's Mansion'' series=== | ||
====''Luigi's Mansion''==== | ====''Luigi's Mansion''==== | ||
[[File:KeyLM.png|thumb|60px|A key from ''Luigi's Mansion''.]] | [[File:KeyLM.png|thumb|60px|A key from ''Luigi's Mansion''.]] | ||
In ''[[Luigi's Mansion]]'', keys are used to unlock the different rooms of the [[Luigi's Mansion (location)|mansion]]. Luigi can usually obtain a key by completing a room, then opening a [[treasure chest]]. In some rooms, such as the [[Wardrobe Room]] or [[Bathroom (1F)|Bathroom]], the key spawns on a higher shelf. In the [[Fortune-teller's Room]], Luigi must utilize a specific method to acquire the [[Laundry Room (Luigi's Mansion)|Laundry Room]] key, by lighting all four candelabras using the [[element medal|Fire Element Medal]]. | |||
=====Special keys===== | |||
Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade. | Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade. | ||
*The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide | *The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=29|language=American English|isbn=1-930206-14-3}}</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]]. | ||
*The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide| | *The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=46|language=American English|isbn=1-930206-14-3}}</ref> (obtained from [[Bogmire]]): This key with a club shape on it unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]]. | ||
*The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|page=62| | *The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=62|language=American English|isbn=1-930206-14-3}}</ref> (obtained from [[Boolossus]]): This key with a diamond shape unlocks the second door found on the [[Balcony (3F)|Balcony on the third floor]]. | ||
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|page=75| | *The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=75|language=American English|isbn=1-930206-14-3}}</ref> (obtained from [[Vincent Van Gore]]): This key with a spade shape on it opens the door that leads to King Boo's Secret Altar, located in the basement at the end of the halls. It's the only special key that's not dropped by a boss Portrait Ghost nor leads to a different area. | ||
<gallery> | <gallery> | ||
HeartKeyLM.png|The Main Hall Key | HeartKeyLM.png|The Main Hall Key | ||
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====''Luigi's Mansion: Dark Moon''==== | ====''Luigi's Mansion: Dark Moon''==== | ||
Keys in ''[[Luigi's Mansion: Dark Moon]]'' | Keys return in ''[[Luigi's Mansion: Dark Moon]]'', with a different design. They are again used to open doors and any key can be used to unlock a door. Keys disintegrate upon being used. | ||
====''Luigi's Mansion 3''==== | ====''Luigi's Mansion 3''==== | ||
In ''[[Luigi's Mansion 3]]'', keys can be found in places across [[the Last Resort]]. Their design is complementary to that of the architecture of the Last Resort, and they can be used to unlock locked doors; however, a key can only unlock one door before shrinking into nonexistence. | |||
===''Mario vs. Donkey Kong'' | ===''Mario vs. Donkey Kong''=== | ||
[[File:MvsDK Mario holding Key.jpg|75px|thumb|left|Mario with a Key in ''Mario vs. Donkey Kong'']] | [[File:MvsDK Mario holding Key.jpg|75px|thumb|left|Mario with a Key in ''Mario vs. Donkey Kong'']] | ||
In ''[[Mario vs. Donkey Kong]]'', collecting Keys are essential to progress though the levels. Keys need to be carried to locked doors in order to open them and move on to the next area. Like with any other held item in the game, the Key can be thrown forwards and upwards, and will also be knocked out of Mario's hand if he is attacked. Unlike other items, Keys have a twelve-second timer and will disappear and respawn at their original location when the timer is up. | |||
Keys | In the Plus Levels, small Keys are attached to [[Mini Mario (toy)|Mini Mario]]s. Their purpose is the same as in earlier levels, but Mario cannot pick them up. Instead, they trail behind the Mini Mario as the toy moves. If the Key is brought to the locked door, the stage is cleared, but if the Mini Mario gets damaged, then the player has to restart the level. | ||
The [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]'s bonus stages have flying keys which the player must catch in the given time and bring to a chest containing 5 [[1-Up Mushroom]]s. | |||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
[[File:SSBB - Key Artwork.png|thumb|100px|Artwork of the Key from ''Super Smash Bros. Brawl''.]] | |||
In the Subspace Emissary mode of ''[[Super Smash Bros. Brawl]]'', Emissary Keys are found somewhere near locked gates. If the player finds a key and has it in hand while approaching a gate, it will be unlocked. | |||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[Blue Key (Mario & Luigi: Bowser's Inside Story)|Blue Key]]s, [[Red Key (Mario & Luigi: Bowser's Inside Story)|Red Key]]s, and [[Green Key]]s appear as special items in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. They are found on the second floor of [[Peach's Castle]], the last stage in the game, held by [[Fawfulcopter]]s which [[Bowser]] must chase after. The Blue Key is required to proceed the storyline; the other two are optional. Earlier in the game, the [[Stingler]] and [[Star Panel]]s behave like keys and open the doors in [[Pump Works]] and the [[Energy Hold]], respectively. | |||
Earlier in the game, the [[Stingler]] and [[Star Panel]]s behave like keys and open the doors in [[Pump Works]] and the [[Energy Hold]], respectively. | |||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
[[File:Key M&LPJ screenshot.png|thumb|Mario holds a key in ''Mario & Luigi: Paper Jam'']] | [[File:Key M&LPJ screenshot.png|thumb|Mario holds a key in ''Mario & Luigi: Paper Jam'']] | ||
A key in ''[[Mario & Luigi: Paper Jam]]'' | A key briefly appears in ''[[Mario & Luigi: Paper Jam]]'', as a teaching tutorial for the [[Trio Grab]]. The key is used to open a door in [[Twinsy Tropics Dungeon]]. | ||
===''Captain Toad: Treasure Tracker''=== | ===''Captain Toad: Treasure Tracker''=== | ||
Keys in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]] | [[File:Key CTTT.png|100px|thumb|A key from ''Captain Toad: Treasure Tracker''.]] | ||
Keys appear as items in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They can be obtained from [[Pluck Patch]]es, and always open [[Key Door|locked doors]]. They can also be thrown at enemies to defeat them. Akin to other items in the game, [[Captain Toad]] and [[Toadette]] carry the keys atop their head. | |||
If a stage is cleared while a key is outside its Pluck Patch, the key rewards the player with one coin. | |||
===''Dr. Mario World''=== | ===''Dr. Mario World''=== | ||
[[File:DrMarioWorldKey.png|thumb|A key in ''Dr. Mario World'']] | [[File:DrMarioWorldKey.png|thumb|left|A key in ''Dr. Mario World'']] | ||
In ''[[Dr. Mario World]]'', keys appear as stage objects where they first appear in [[World 8 (Dr. Mario World)|World 8]]. The keys in this game are all found inside bubbles, meaning that they will float upwards until they hit an object. The [[Bubble|bubbles]] containing the keys cannot be removed until it comes into contact with a [[Key Door|door]], after which it will disappear. Like the bubbles in this game, the keys that are currently floating cannot be reacted to, such as when [[Petey Piranha|Dr. Petey Piranha]]'s hits the bottom-most objects in each column (therefore the key is not treated as the bottom-most object while floating), except by pushing it upwards with a capsule. Moreover, the [[Hammer Bro.]] assistant will affect the floating speed of the key when equipped by slowing down the floating. When a capsule match is made next to the keys, the skill meter will be filled with an extra point for each key that it is made next to, even though the key will not be removed. The keys, as stage objects, appear exclusively in stage mode. | |||
In versus mode, keys are items in which the player can be rewarded by winning versus matches. They are used to unlock battle boxes, of which the player can obtain three out of the nine possible rewards. The default number of keys required to unlock battle boxes is five since version 2.1.0 and seven prior to that, but only three are required on certain weeks. On certain weeks since season 3, specialists have the benefit of winning two keys instead of one if any of them are used to win the match. | |||
{{br}} | {{br}} | ||
===''The Super Mario Bros. Movie''=== | ===''The Super Mario Bros. Movie''=== | ||
In the {{ | In the {{media link|The Super Mario Bros Movie teaser poster.jpg|teaser poster}} for ''[[The Super Mario Bros. Movie]]'', voxelated keys resembling their sprite in ''Super Mario World'' can be seen being sold at the antiques store for two [[coin]]s each. | ||
==Profiles== | ==Profiles== | ||
===''Super Mario Bros. 2''=== | ===''Super Mario Bros. 2''=== | ||
*'''Wii Virtual Console manual:''' "''This item opens a locked door.''" | *'''Wii Virtual Console manual:''' "''This item opens a locked door.''" | ||
===''Yoshi's Island: Super Mario Advance 3''=== | ===''Yoshi's Island: Super Mario Advance 3''=== | ||
*'''Nintendo 3DS | *'''Nintendo 3DS Digital Manual description:''' "''Take a key to a door with a keyhole in it to open it.''" | ||
===''Luigi's Mansion'' series=== | ===''Luigi's Mansion'' series=== | ||
====''Luigi's Mansion: Dark Moon''==== | ====''Luigi's Mansion: Dark Moon''==== | ||
*'''Instruction Manual description:''' "''Keys open locked doors.''" | |||
====''Luigi's Mansion'' (Nintendo 3DS)==== | ====''Luigi's Mansion'' (Nintendo 3DS)==== | ||
*'''Instruction | *'''Instruction Manual description (page 7):''' "''Sometimes while exploring a lit room, you will find a key. Pick it up and use it to open doors to locked rooms.''" | ||
*'''Instruction | *'''Instruction Manual description (page 14):''' "''Open locked doors.''" | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
[[File:BrawlTrophy145.png|thumb|100px]] | |||
*'''Trophy''' | |||
**'''Wii''' ''Super Smash Bros. Brawl'' | |||
**''In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it.'' | |||
==Gallery== | ==Gallery== | ||
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SMG Asset Model Key.png|''[[Super Mario Galaxy]]'' | SMG Asset Model Key.png|''[[Super Mario Galaxy]]'' | ||
SMWMAYAL Luigi Key.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]'' | SMWMAYAL Luigi Key.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]'' | ||
NL 60BCLOS Promotional Image.png|Promotional image for '' | NL 60BCLOS Promotional Image.png|Promotional image for ''60-Byō Challenge! Luigi o Sukue!!'' from Nintendo Co., Ltd.'s [[LINE]] account | ||
DMW Battle Box Boost.jpg|''[[Dr. Mario World]]'' | DMW Battle Box Boost.jpg|''[[Dr. Mario World]]'' | ||
LEGO SM-71423 Dry Bowser Castle Battle.png|[[LEGO Super Mario|LEGO ''Super Mario'']] | LEGO SM-71423 Dry Bowser Castle Battle.png|[[LEGO Super Mario|LEGO ''Super Mario'']] | ||
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===Internal names=== | ===Internal names=== | ||
{{internal names | {{internal names | ||
|game1=''[[Super Mario Galaxy]]'' | |game1=''[[Super Mario Galaxy]]''<br>''[[Super Mario Galaxy 2]]'' | ||
|file1=<tt>ObjectData/KeySwitch.arc</tt> | |file1=<tt>ObjectData/KeySwitch.arc</tt> | ||
|name1=KeySwitch | |name1=KeySwitch | ||
|meaning1=Key Switch | |meaning1=Key Switch | ||
|game2='' | |game2=''Super Mario Galaxy''<br>''Super Mario Galaxy 2'' | ||
|file2=<tt> | |file2=<tt>StageData/ObjNameTable.arc/ObjNameTable.tbl</tt><br><tt>SystemData/ObjNameTable.arc/ObjNameTable.tbl</tt> | ||
|name2= | |name2=鍵スイッチ (''Kagi Suicchi'') | ||
|meaning2=Key Switch | |meaning2=Key Switch | ||
|game3 | |game3=''[[Captain Toad: Treasure Tracker]]'' | ||
|file3=<tt>content/ObjectData/DoorLock.szs</tt> | |||
|name3=DoorLock | |||
|meaning3=Door Key (Japanese ''kagi'' can mean key or lock) | |||
| | |||
| | |||
| | |||
}} | }} | ||
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====Key==== | ====Key==== | ||
{{foreign names | {{foreign names | ||
| | |Jap=カギ<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=2015|page=60, 70, 91, 118, 199}}</ref> | ||
|JapR=Kagi | |||
|JapM=Key | |||
|Jap2=鍵<ref>{{cite|author=---|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=2015|page=136 and 169}}</ref> | |||
|Jap2R=Kē | |||
| | |Jap2M=Key | ||
| | |Ger=Schlüssel | ||
| | |||
| | |||
|GerM=Key | |GerM=Key | ||
|Fre=Clé | |Fre=Clé | ||
|FreM=Key | |FreM=Key | ||
|Dut=Sleutel<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=www.youtube.com/watch?v=xV4Hwg2Y_JA | |Dut=Sleutel<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=www.youtube.com/watch?v=xV4Hwg2Y_JA|title=Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)|publisher=YouTube|accessdate=May 19, 2019}}</ref> | ||
|DutM=Key | |DutM=Key | ||
|Por=Chave | |Por=Chave | ||
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====Treasure Room==== | ====Treasure Room==== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{hover|宝|たから}}の{{hover|部屋|へや}}<ref name=SML3>{{cite|title=''Super Mario Land 3: Wario Land'' Japanese instruction booklet|page=14}}</ref> | ||
|JapR=Takara no Heya | |||
| | |JapM=Treasure Room | ||
| | |||
}} | }} | ||
====Skull door==== | ====Skull door==== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドクロの{{hover|扉|とびら}}<ref name=SML3/> | ||
|JapR=Dokuro no Tobira | |||
| | |JapM=Skull Door | ||
| | |||
}} | }} | ||
==References== | ==References== | ||
{{NIWA|SmashWiki=1|WiKirby=1 | {{NIWA|SmashWiki=1|WiKirby=1|ZeldaWiki=Small Key}} | ||
<references/> | <references/> | ||
{{ | {{nav templates| | ||
{{SMB2}} | {{SMB2}} | ||
{{SMW}} | {{SMW}} | ||
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{{Yoshi}} | {{Yoshi}} | ||
{{WL}} | {{WL}} | ||
{{ | {{DK}} | ||
{{YI}} | {{YI}} | ||
{{SM64}} | {{SM64}} | ||
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{{SMM2}} | {{SMM2}} | ||
{{LM3}} | {{LM3}} | ||
}} | }} | ||
[[Category:Keys|*]] | [[Category:Keys|*]] |