Editing Key
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{about|a general overview of keys|the specific keys in ''[[ | {{about|a general overview of keys|the specific keys in ''[[Mario's Time Machine]]''|[[Key (Mainz)]] and [[Key (Philadelphia)]]}} | ||
[[File:Keys.png|frame|Many different types of Keys.]] | |||
'''Keys''' are items used for various purposes that appear in many games of the ''[[Mario (franchise)|Mario]]'', ''[[Yoshi (franchise)|Yoshi]]'', and [[Wario (franchise)|''Wario'']] franchises and their related media. Though their appearance and usage varies, they are typically used to open a [[Key Door|locked door]] or a secret path. | |||
| | |||
'' | |||
==History== | ==History== | ||
===''Donkey Kong'' | ===''Donkey Kong'' franchise=== | ||
====''Donkey Kong Jr.''==== | ====''Donkey Kong Jr.''==== | ||
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', keys are used to unlock [[Donkey Kong]]'s cage in [[Stage 4 (Donkey Kong Jr.)|Stage 4]]. | |||
====''Donkey Kong Jr.'' (Game & Watch)==== | |||
In ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' for the [[Game & Watch]], obtaining four keys is a critical component to freeing Donkey Kong. | |||
====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== | ||
[[File:Mario_Throwing_a_Key.jpg|thumb| | [[File:Mario_Throwing_a_Key.jpg|thumb|x100px|left|Mario throwing a key.]] | ||
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], keys make their first appearance in [[stage 1-1]], after stage 0. In all regular levels of the game except for stage 0 (which has the stages from the original ''Donkey Kong'' arcade game), Mario has to find the key and take it to the correct locked door. Mario picks up the key by standing on it and lifting it above his head. Often, the key has to be thrown upwards because Mario cannot hold it while climbing a ladder, and it can also be used to take out enemies by throwing it. | |||
====''Donkey Kong 64''==== | |||
In ''[[Donkey Kong 64]]'', [[Boss Keys]] are rewarded after each boss battle, and are used to unlock padlocks on [[K. Lumsy]]'s cage. | |||
====''Donkey Kong Country Returns''==== | |||
In ''[[Donkey Kong Country Returns]]'', there is a key known as a [[Map Key]] that can be purchased from [[Cranky Kong's Shop]] in each world, for a total of eight keys. Each key costs twenty [[Banana Coin]]s, and when purchased, unlocks an alternate route on the world map that will allow [[Donkey Kong]] and [[Diddy Kong]] to reach additional levels. | |||
{{br}} | |||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
[[ | {{multiple image | ||
|align = right | |||
|direction =horizontal | |||
|width = 50 | |||
|image1 = SMAS SMB2 Key Artwork.png | |||
|caption1 = Artwork from ''[[Super Mario All-Stars]]''. | |||
|image2 = Key SMA artwork.jpg | |||
|caption2 = Artwork from ''[[Super Mario Advance]]''}} | |||
''[[Super Mario Bros. 2]]'' is the first ''[[Mario (franchise)|Mario]]'' game to feature keys and locked doors, both first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys in this game are guarded by [[Phanto]]s, one of which will chase the player until the key is dropped or used to unlock a door. Unlike many other items in the game, keys are always visible without having to be rooted up like a [[vegetable]]. | |||
Most keys are out in the open, but at least one was guarded by a [[Birdo]] in [[World 7-2 (Super Mario Bros. 2)|World 7-2]]. | |||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
[[File: | [[File:Key_and_Keyhole.png|frame|left|]] | ||
In ''[[Super Mario World]]'', keys and [[keyhole]]s can be found in various levels. Bringing a key to a keyhole activates the respective level's secret exit. Like other items in the game, keys can be carried around and dropped or kicked upwards, but they will have no effect on a keyhole unless held by the player. Yoshi can carry a key in his mouth, but will swallow it if it remains in his mouth for too long. The location of a key does not reset when it is scrolled off the screen. | |||
====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
[[File:Key 64.png|thumb|Mario | [[File:Key 64.png|thumb|100px|Mario gets a Big Key in ''Super Mario 64''.]] | ||
[[File:SM64 Unused Key Artwork.jpg|left|thumb|50px|An image of the unused key]] | |||
In ''[[Super Mario 64]]'', there are only two '''Big Keys'''<ref>(February 24, 1998). [https://web.archive.org/web/19980224194049/http://www.nintendo.com/n64/super_mario64/items.html Items]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved February 23, 2018.</ref><ref>Prima Bath. ''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Pages 84 and 86.</ref><ref>Prima Bath. ''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide. Pages 56, 57.</ref> in the game, and they can found in two [[Bowser]] levels: [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]]. Mario gets them when Bowser is defeated. The keys can open doors of the [[Peach's Castle|Mushroom Castle]]. The first key opens the door to the castle's basement, and the second key opens the door to the castle's upper floors. If a player attempts to open the door to the upper floors with the basement key, a message will appear to let the player know that that key does not fit the lock. | |||
In ''[[Super Mario 64 DS]]'', the Big Keys retain their purpose from the previous game, but there are other kinds of keys. First, there are those that [[rabbit]]s steal. The first key [[Yoshi]] has to obtain unlocks the Mushroom Castle; only after he catches the first rabbit can he get inside the castle. There are many other rabbits that can be found in the game, but they only unlock [[minigame]]s. The second kind of keys the player must collect are held by three bosses ([[Goomboss]], [[King Boo]], and [[Chief Chilly]]) and are used to free [[Mario]], [[Luigi]], and [[Wario]]. The third kind of key is obtained by catching the eight [[glowing rabbit]]s that randomly appear in place of the regular ones after 50 Power Stars have been collected. The key opens the white door in the character selection room, containing a secret Power Star. | |||
{{multiple image | {{multiple image | ||
|align=center | |align = center | ||
|direction=horizontal | |direction = horizontal | ||
|footer=[[Mario | |footer = The [[Mario Key|Mario]], [[Luigi Key|Luigi]], and [[Wario Key]]s | ||
|width=100 | |width = 100 | ||
|image1=Mario Key.png|110px | |||
|alt1=Mario Key | | image1 = Mario Key.png|110px | ||
|image2=Luigi Key.png|110px | | alt1 = Mario Key | ||
|alt2=Luigi Key | |||
|image3=Wario Key.png|110px | | image2 = Luigi Key.png|110px | ||
|alt3=Wario Key | | alt2 = Luigi Key | ||
| image3 = Wario Key.png|110px | |||
| alt3 = Wario Key | |||
}} | }} | ||
{{br|left}} | {{br|left}} | ||
====''Super Mario Advance 4: Super Mario Bros. 3''==== | ====''Super Mario Advance 4: Super Mario Bros. 3''==== | ||
A Key in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' | A Key appears in the [[World-e]] level [[Doors o' Plenty]] in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. While it is carried in the same way as in ''Super Mario World'', its function is to open Key Doors, as in ''Super Mario Bros. 2''. | ||
====''New Super Mario Bros.'' | ====''New Super Mario Bros.'' series==== | ||
[[File:NSMB Key.png|frame|left|Mario wins a | [[File:NSMB Key.png|frame|left|Mario wins a Key in World 3.]] | ||
[[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[ | [[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[Roy Koopa]] in ''New Super Mario Bros. Wii''.]] | ||
In ''[[New Super Mario Bros.]]'', at the end of each World from 2 to 7, [[Mario]] faces off against a boss. If he wins, a Key will be granted. | |||
In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. 2]]'', when Mario defeats any of the [[Koopalings]] at their castles, he will receive a key that he must grab to exit the castle. This item does not serve any purpose other than finishing and closing the level. However, in the [[Coin Battle]] mode of ''[[New Super Mario Bros. Wii]]'', the player that collects the key receives five coins. | |||
{{br}} | {{br}} | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
[[File:SMG Key.png|thumb|right]] | |||
In ''[[Super Mario Galaxy]]'', keys can be collected to automatically open locked doors or force-fields. They are found in galaxies such as the [[Gateway Galaxy]] and the [[Ghostly Galaxy]]. In the Gateway Galaxy and Ghostly Galaxy, a [[Big Goomba|Grand Goomba]] and a [[Boo]], respectively, each hold a key which is released after Mario or Luigi defeats the enemies. | |||
{{br}} | {{br}} | ||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
[[File:SMG2 Key.png|thumb|x100px|left|A Key on the [[Battle Belt Galaxy#Jack O' Goomba Planet|Jack O' Goomba Planet]] in the [[Battle Belt Galaxy]] | [[File:SMG2 Key.png|thumb|x100px|left|A Key on the [[Battle Belt Galaxy#Jack O' Goomba Planet|Jack O' Goomba Planet]] in the [[Battle Belt Galaxy]].]] | ||
Keys in ''[[Super Mario Galaxy 2]]'' | Keys also appear in ''[[Super Mario Galaxy 2]]'', and they serve the same function they did in ''Super Mario Galaxy''. They can be found in galaxies such as the [[Haunty Halls Galaxy]] and the [[Battle Belt Galaxy]]. They also briefly appear in the [[Rolling Masterpiece Galaxy]]. | ||
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ||
[[File:SMM-SMB-Key.png|frame]] | [[File:SMM-SMB-Key.png|frame]] | ||
An update released on March 9, 2016 for ''[[Super Mario Maker]]'' allowed players to add keys to levels. They can be placed in blocks, or in an enemy, making them obtainable after Mario defeats it. Additionally, another new item included in the update, the [[Pink Coin (Super Mario Maker)|Pink Coin]], reveals a key once Mario collects every single one in the level. A key does not need to be directly held onto by Mario, as it automatically follows him after obtaining it, similar to the keys in the ''Yoshi's Island'' series. Up to eight keys can be obtained at one time. | |||
====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
Keys in ''[[Super Mario Run]]'' | Keys reappear in [[Ghost House]] levels in ''[[Super Mario Run]]'', with their appearance from the ''[[New Super Mario Bros. U]]'' style in ''[[Super Mario Maker]]''. They are used to unlock Key Doors, and can be found inside of [[Boo]]s and [[? Block]]s. They are required to beat level 5-3: [[Boohind Lock and Key]]. | ||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', keys make a reappearance, albeit slightly redesigned. They unlock [[locked panel]]s which contain [[Power Moon]]s when collected. | |||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
[[File:SMM2-SM3DW-Key.png|thumb|left]] | [[File:SMM2-SM3DW-Key.png|thumb|left]] | ||
Keys in ''[[Super Mario Maker 2]]'' | Keys return in ''[[Super Mario Maker 2]]''. In the ''[[Super Mario 3D World]]'' style, they resemble the key symbols seen on [[Key Coin]]s in the original game. In multiplayer, a player can stomp on another player who is holding a Key to grab the Key for themselves. If the player holding the Key is defeated, the Key enters a [[bubble]], allowing other players to grab it. | ||
A variant of the key called the [[Cursed Key]] was made available with the version 3.0.0 update. When a Cursed Key is picked up, a [[Phanto]] is spawned. | |||
{{br}} | {{br}} | ||
====''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World + Bowser's Fury''==== | ||
Keys with cat ears | Keys reappear now with cat ears in ''[[Super Mario 3D World + Bowser's Fury]]'', appearing specifically when a Key is needed to open a cage containing a [[Cat Shine]]. Unlike in previous games, the key must be carried all the way back to the lock, rather than simply touching it. They also disappear if they are on the ground(other than they're initial spawn point) for too long, or if they get thrown into water, [[Goop]] or [[Lava|lava]]. In these cases, the key will respawn back at its original position. | ||
===''Super Mario World'' animated series=== | ===''Super Mario World'' animated series=== | ||
[[File:This Key.jpg|thumb|King Koopa holding a key in | [[File:This Key.jpg|thumb|King Koopa holding a key in "Mama Luigi."]] | ||
A Key appeared in the ''[[Super Mario World (TV series)|Super Mario World]]'' cartoon episode "[[Mama Luigi]]", functioning just like its game counterpart. [[Bowser|King Koopa]] shows it off, gloating that the Mario Bros. will never be able to find [[Princess Peach|Princess Toadstool]] without it. However, [[Yoshi]] then eats it, and after Koopa retreats, he spits it out and it opens the cell the Princess was being held in. | |||
{{br}} | {{br}} | ||
===''Wario Land'' series=== | ===''Wario Land'' series=== | ||
====''Wario Land: Super Mario Land 3''==== | ====''Wario Land: Super Mario Land 3''==== | ||
[[File:WL1 Key.png|left|thumb| | [[File:WL1 Key.png|left|thumb|A key and a skull door.]] | ||
In ''[[Wario Land: Super Mario Land 3]]'', the player can sometimes find a key inside a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. These keys are hidden throughout many stages of the game and they are required to open the skull door<ref name=WL>''Wario Land: Super Mario Land 3'' instruction booklet, page 15.</ref> (also called Skeleton Door<ref name=WL/><ref>''Super Game Boy Player's Guide'', page 28.</ref> or Treasure Room Door<ref>''Nintendo Power'' Volume 88, [https://imgur.com/a/5m2Mlbg page 77.]</ref>) to a Treasure Room<ref name=WL/>. The keyhole that the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside of the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although breathing fire works). | |||
====''Wario Land 3''==== | ====''Wario Land 3''==== | ||
[[File:WL3 Key.PNG|thumb|132px|The keys as they appear in the levels of ''Wario Land 3'']] | |||
While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>''Nintendo Power'' Volume 133, pages 60, 61, 62, 63, 64, 65.</ref> (or '''Silver Key'''<ref>[https://web.archive.org/web/20010429172737/http://www.warioland3.com/strategy/body.asp?key_id=N5_SILVER&land_id=N5 Official American ''Wario Land 3'' website (Internet Archive)]</ref>), '''Red Key'''<ref>''Nintendo Power'' Volume 133, pages 60, 62, 63, 64, 66.</ref>, '''Green Key'''<ref>''Nintendo Power'' Volume 133, pages 61, 62, 64, 65, 66.</ref>, and '''Blue Key'''<ref>''Nintendo Power'' Volume 133, page 65.</ref>. Wario can only clear a level if he finds one of the keys and manages to take them to their respective treasure chest. By doing so, he earns himself a new treasure that helps the player to proceed and find new levels. Usually, not all keys in a level are available from the start. The player has to obtain new abilities and meet certain requirements to find them all. After a key is taken to a treasure chest, the chest gets replaced by a [[Goal door (Wario Land series)|goal door]]. | |||
| | |||
| | |||
| | |||
While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref> | |||
====''Wario Land 4''==== | ====''Wario Land 4''==== | ||
[[File:WL4-keyanim.gif|frame|left]] | [[File:WL4-keyanim.gif|frame|left]] | ||
When ''[[Wario Land 4]]'' was [[List of Wario Land 4 pre-release and unused content|in development]], [[Wario]] originally needed a key to unlock the four boxes (much like ''[[Wario Land 3]]'') to gain the four Jewel Pieces. In the final game, Wario merely has to touch the box in order to open it. Besides the [[Keyzer]], no other key is seen in the game. | |||
{{br}} | {{br}} | ||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
Keys in ''[[Yoshi (game)|Yoshi]]'' | {{multiple image | ||
|align=left | |||
|direction=horizontal | |||
|image1=YoshiNES-Key-BType.png | |||
|width1=16 | |||
|image2=YoshiGB-Key.png | |||
|width2=16 | |||
|footer=NES (left), Game Boy (right) | |||
}} | |||
Keys appear in ''[[Yoshi (game)|Yoshi]]'', after the player clears levels 22 through 24 of the B-Type game, rewarding the player 1,000 points. | |||
In ''[[Super Mario World 2: Yoshi's Island]]'', [[Yoshi's Island: Super Mario Advance 3|its remake]], ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', ''[[Poochy & Yoshi's Woolly World]]'', and ''[[Yoshi's Crafted World]]'', keys can be collected and carried like [[Yoshi Egg]]s, taking up one space of the player's maximum number of Eggs. They can be used to unlock [[Mini Battle]] houses, locked doors in castles and [[Cork]]s that block pipes. Additionally, during the cutscene following the defeat of a castle boss, a large key appears and unlocks a keyhole. | |||
<gallery> | <gallery> | ||
YIDS Key.jpg|A Key in ''Yoshi's Island DS''. | |||
YIDS Key.jpg|A | |||
YNI W4-4 Chomp Rock.png|[[Fort Key Calamity]] (''Yoshi's New Island'') | YNI W4-4 Chomp Rock.png|[[Fort Key Calamity]] (''Yoshi's New Island'') | ||
YWW 1-8.jpg|[[Burt the Bashful's Castle]] (''Yoshi's Woolly World'') | YWW 1-8.jpg|[[Burt the Bashful's Castle]] (''Yoshi's Woolly World'') | ||
YCW Key Behind Yoshi.png|A | YCW Key Behind Yoshi.png|A Key in ''Yoshi's Crafted World''. | ||
</gallery> | </gallery> | ||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
{{main|Skeleton Key}} | {{main|Skeleton Key}} | ||
[[Bowser]] owns various keys in the [[Mario Party (series)|''Mario Party'' series]]. These so-called Bowser Keys are usually found in [[Minigame|Bowser Minigame]]s, and are necessary to escape from Bowser. In earlier ''Mario Party'' games, Bowser Keys are simply keys shaped like Bowser's head. In later games, they are engraved with Bowser's likeness. The minigame [[Locked Out]] from ''[[Mario Party 3]]'' features keys with key heads shaped like mushrooms, flowers and stars. | |||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
Line 153: | Line 152: | ||
[[File:PM Castle Key.png|frame|left|From left to right: [[Tubba Blubba]]'s, [[Bowser]]'s, and [[Hooktail]]'s keys]] | [[File:PM Castle Key.png|frame|left|From left to right: [[Tubba Blubba]]'s, [[Bowser]]'s, and [[Hooktail]]'s keys]] | ||
[[File:PM Lock Render.png|frame]] | [[File:PM Lock Render.png|frame]] | ||
There are many key designs in ''[[Paper Mario]]'' and its sequel, but each only opens doors in the area they are found. There are Castle Keys for every castle and fortress, and various others keys in different locations. | There are many key designs in ''[[Paper Mario]]'' and its sequel, but each only opens doors in the area they are found. There are Castle Keys for every castle and fortress, and various others keys in different locations. In ''Paper Mario'', they were used in [[Tubba Blubba's Castle]], [[Bowser's Castle]], and [[Peach's Castle]]. [[Tubba Blubba]]'s keys look like three leaf clovers, while [[Bowser]]'s look like a gold three leaf clover with a blue ball in the middle. There are about three of Tubba's keys and five of Bowser's keys. [[Princess Peach|Peach's]] Castle Keys are pink versions of Bowser's. Also, a living key called [[Yakkey]] locked the Gusty Gulch Windmill. | ||
{{br}} | {{br}} | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | [[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', the [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]]s that open the doors in [[Hooktail Castle]] are shaped like flowers. There are four Castle Keys. There is also a [[Grotto Key]], which opens the door to the south area in the [[Pirate's Grotto]]. | |||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
In ''[[Super Paper Mario]]'', keys appear more prominently than in the previous installments. They are used in many levels to unlock doors. | |||
===''Luigi's Mansion'' series=== | ===''Luigi's Mansion'' series=== | ||
====''Luigi's Mansion''==== | ====''Luigi's Mansion''==== | ||
[[File:KeyLM.png|thumb|60px|A key from ''Luigi's Mansion''.]] | [[File:KeyLM.png|thumb|60px|A key from ''Luigi's Mansion''.]] | ||
In ''[[Luigi's Mansion]]'', Keys are used to unlock the different rooms of the [[Luigi's Mansion (place)|mansion]]. Luigi can usually obtain a Key by completing a room, then opening a [[treasure chest]]. In some rooms, such as the [[Wardrobe Room]] or [[Bathroom (1F)|Bathroom]], the Key spawns on a higher shelf. In the [[Fortune-Teller's Room]], Luigi must utilize a specific method to acquire the [[Laundry Room (Luigi's Mansion)|Laundry Room]] key, by lighting all four candelabras using the [[Fire Elemental Medal]]. | |||
=====Special keys===== | |||
Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade. | Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade. | ||
*The key to Area 2, the '''Main Hall Key'''<ref> | |||
*The key to Area 3, the '''Courtyard Key'''<ref> | *The key to Area 2, the '''Main Hall Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 29</ref> (obtained from [[Chauncey]]): This heart shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]]. | ||
*The key to Area 4, the '''West Wing Key'''<ref> | *The key to Area 3, the '''Courtyard Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 46</ref> (obtained from [[Bogmire]]): This key with a club shape on it unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]]. | ||
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref> | *The key to Area 4, the '''West Wing Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 62</ref> (obtained from [[Boolossus]]): This key with a diamond shape unlocks the second door found on the [[Balcony (3F)|Balcony on the third floor]]. | ||
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>''[[Luigi's Mansion]] [[Nintendo Power]]'' guide, page 75</ref> (obtained from [[Vincent Van Gore]]): This key with a spade shape on it opens the door that leads to King Boo's Secret Altar, located in the basement at the end of the halls. It's the only special key that's not dropped by a boss Portrait Ghost nor leads to a different area. | |||
<gallery> | <gallery> | ||
HeartKeyLM.png|The Main Hall Key | HeartKeyLM.png|The Main Hall Key | ||
Line 183: | Line 184: | ||
====''Luigi's Mansion: Dark Moon''==== | ====''Luigi's Mansion: Dark Moon''==== | ||
Keys in ''[[Luigi's Mansion: Dark Moon]]'' | Keys return in ''[[Luigi's Mansion: Dark Moon]]'', with a different design. They are again used to open doors and any key can be used to unlock a door. Keys disintegrate upon being used. | ||
====''Luigi's Mansion 3''==== | ====''Luigi's Mansion 3''==== | ||
In ''[[Luigi's Mansion 3]]'', keys can be found in places across [[the Last Resort]]. Their design is complementary to that of the architecture of the Last Resort, and they can be used to unlock locked doors, however a key can only unlock one door before shrinking into nonexistence. | |||
===''Mario vs. Donkey Kong'' | ===''Mario vs. Donkey Kong''=== | ||
[[File:MvsDK Mario holding Key.jpg|75px|thumb|left|Mario with a Key in ''Mario vs. Donkey Kong'']] | [[File:MvsDK Mario holding Key.jpg|75px|thumb|left|Mario with a Key in ''Mario vs. Donkey Kong'']] | ||
In ''[[Mario vs. Donkey Kong]]'', collecting Keys are essential to progress though the levels. Keys need to be carried to locked doors in order to open them and move on to the next area. Like with any other held item in the game, the Key can be thrown forwards and upwards, and will also be knocked out of Mario's hand if he is attacked. Unlike other items, Keys have a twelve second timer and will disappear and respawn at their original location when the timer is up. | |||
In the Plus Levels, small Keys are attached to [[Mini Mario (toy)|Mini Mario]]s. Their purpose is the same as in earlier levels, but Mario cannot pick them up. Instead, they trail behind the Mini Mario as the toy moves. If the Key is brought the the locked door, the stage is cleared, but if the Mini Mario gets damaged, then the player has to restart the level. | |||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
[[File:SSBB - Key Artwork.png|thumb|100px|Artwork of the Key from ''Super Smash Bros. Brawl''.]] | |||
In the Subspace Emissary mode of ''[[Super Smash Bros. Brawl]]'', Emissary Keys are found somewhere near locked gates. If the player finds a key and has it in hand while approaching a gate, it will be unlocked. | |||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[Blue Key (Mario & Luigi: Bowser's Inside Story)|Blue Key]]s, [[Red Key (Mario & Luigi: Bowser's Inside Story)|Red Key]]s, and [[Green Key]]s appear as special items in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. They are found on the second floor of [[Peach's Castle]], the last stage in the game, held by [[Fawfulcopter]]s which [[Bowser]] must chase after. The Blue Key is required to proceed the storyline; the other two are optional. Earlier in the game, the [[Stingler]] and [[Star Panel]]s behave like keys and open the doors in [[Pump Works]] and the [[Energy Hold]], respectively. | |||
Earlier in the game, the [[Stingler]] and [[Star Panel]]s behave like keys and open the doors in [[Pump Works]] and the [[Energy Hold]], respectively. | |||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
[[File:Key M&LPJ screenshot.png|thumb|Mario holds a key in ''Mario & Luigi: Paper Jam'']] | [[File:Key M&LPJ screenshot.png|thumb|Mario holds a key in ''Mario & Luigi: Paper Jam'']] | ||
A key in ''[[Mario & Luigi: Paper Jam]]'' | A key briefly appears in ''[[Mario & Luigi: Paper Jam]]'', as a teaching tutorial for the [[Trio Grab]]. The key is used to open a door in [[Twinsy Tropics Dungeon]]. | ||
===''Captain Toad: Treasure Tracker''=== | ===''Captain Toad: Treasure Tracker''=== | ||
[[File:Key CTTT.png|100px|thumb|A key from ''Captain Toad: Treasure Tracker''.]] | |||
Keys appear as items in ''[[Captain Toad: Treasure Tracker]]''. They can be obtained from [[Pluck Patch]]es, and always open [[Key Door|locked doors]]. Akin to other items in the game, [[Captain Toad]] and [[Toadette]] carry the keys atop their head. | |||
If a stage is cleared while a key is outside its Pluck Patch, the key rewards the player with one coin. | |||
{{br}} | {{br}} | ||
== | ==Official profiles== | ||
===''Super Mario Bros. 2''=== | ===''Super Mario Bros. 2''=== | ||
*'''Wii Virtual Console manual:''' | *'''Wii Virtual Console manual:''' ''"This item opens a locked door."'' | ||
===''Yoshi's Island: Super Mario Advance 3''=== | ===''Yoshi's Island: Super Mario Advance 3''=== | ||
*'''Nintendo 3DS | *'''Nintendo 3DS Digital Manual description:''' ''"Take a key to a door with a keyhole in it to open it."'' | ||
===''Luigi's Mansion'' series=== | ===''Luigi's Mansion'' series=== | ||
====''Luigi's Mansion: Dark Moon''==== | ====''Luigi's Mansion: Dark Moon''==== | ||
*'''Instruction Manual description:''' ''"Keys open locked doors."'' | |||
====''Luigi's Mansion | ====''Luigi's Mansion (Nintendo 3DS)''==== | ||
*'''Instruction | *'''Instruction Manual description (page 7):''' ''"Sometimes while exploring a lit room, you will find a key. Pick it up and use it to open doors to locked rooms."'' | ||
*'''Instruction | *'''Instruction Manual description (page 14):''' ''"Open locked doors."'' | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl'' trophy=== | ||
{ | {|border=1 cellpadding=1 cellspacing=0 width=100% | ||
| | |- | ||
| | !width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description | ||
| | |- | ||
| | ! Key | ||
| [[File:BrawlTrophy145.png|100px]] | |||
| align=center | '''Wii''' ''Super Smash Bros. Brawl'' | |||
| In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it. | |||
|- | |||
|} | |||
== | ==Notable keys== | ||
*[[Keyzer]] | *[[Keyzer]] | ||
*[[Skeleton Key]] | *[[Skeleton Key]] | ||
*[[Yakkey]] | *[[Yakkey]] | ||
== | ==Gallery== | ||
<gallery> | |||
NL 60BCLOS Promotional Image.png|Promotional image for ''60-Byō Challenge! Luigi o Sukue!!'' from Nintendo Co., Ltd.'s [[LINE]] account | |||
</gallery> | |||
| | |||
==Names in other languages== | |||
= | {{NIWA|SmashWiki=1}} | ||
{{foreign names | {{foreign names | ||
|Jap=カギ | |Jap=カギ | ||
|JapR=Kagi | |JapR=Kagi | ||
|JapM=Key | |JapM=Key | ||
|Ger=Schlüssel | |||
|Ger=Schlüssel | |||
|GerM=Key | |GerM=Key | ||
| | |Fra=Clé | ||
| | |FraM=Key | ||
|Dut=Sleutel<ref> | |Dut=Sleutel<ref>Nintendo Nederland. (March 9, 2016). [https://www.youtube.com/watch?v=xV4Hwg2Y_JA Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)]. ''Youtube''. Retrieved May 19, 2019.</ref> | ||
|DutM=Key | |DutM=Key | ||
|Por=Chave | |Por=Chave | ||
Line 347: | Line 279: | ||
|Kor=키 | |Kor=키 | ||
|KorR=Ki | |KorR=Ki | ||
|KorM=Key | |KorM=Key}} | ||
}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{nav templates| | |||
{{ | |||
{{SMB2}} | {{SMB2}} | ||
{{SMW}} | {{SMW}} | ||
{{ | {{SMWTV}} | ||
{{Yoshi}} | {{Yoshi (game)}} | ||
{{WL}} | {{WL}} | ||
{{YI}} | {{YI}} | ||
{{SM64}} | {{SM64}} | ||
Line 383: | Line 295: | ||
{{WL4}} | {{WL4}} | ||
{{LM}} | {{LM}} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
{{NSMB}} | {{NSMB}} | ||
{{YIDS}} | {{YIDS}} | ||
{{SMG}} | {{SMG}} | ||
{{SSBB}} | {{SSBB}} | ||
Line 398: | Line 308: | ||
{{YWW}} | {{YWW}} | ||
{{SMM}} | {{SMM}} | ||
{{SMR}} | {{SMR}} | ||
{{SMO}} | {{SMO}} | ||
{{SMM2}} | {{SMM2}} | ||
{{LM3}} | {{LM3}} | ||
}} | }} | ||
[[Category:Keys|*]] | [[Category:Keys|*]] | ||
[[Category:Bowser's Fury | [[Category:Bowser's Fury Objects]] | ||
[[Category:Captain Toad: Treasure Tracker | [[Category:Captain Toad: Treasure Tracker Items]] | ||
[[Category:Donkey Kong | [[Category:Donkey Kong Objects]] | ||
[[Category:Donkey Kong (Game Boy) | [[Category:Donkey Kong (Game Boy) Items]] | ||
[[Category:Donkey Kong Jr.]] | [[Category:Donkey Kong Jr.]] | ||
[[Category:Luigi's Mansion Items]] | |||
[[Category:Luigi's Mansion | |||
[[Category:Luigi's Mansion: Dark Moon]] | [[Category:Luigi's Mansion: Dark Moon]] | ||
[[Category:Luigi's Mansion 3]] | [[Category:Luigi's Mansion 3]] | ||
[[Category:Mario Party]] | [[Category:Mario Party]] | ||
[[Category:New Super Mario Bros. | [[Category:New Super Mario Bros. Items]] | ||
[[Category:New Super Mario Bros. 2 | [[Category:New Super Mario Bros. 2 Items]] | ||
[[Category:New Super Mario Bros. Wii | [[Category:New Super Mario Bros. Wii Items]] | ||
[[Category:Super Mario 64 | [[Category:Super Mario 64 Items]] | ||
[[Category:Super Mario Advance | [[Category:Super Mario Advance Objects]] | ||
[[Category:Super Mario Advance 4: Super Mario Bros. 3 | [[Category:Super Mario Advance 4: Super Mario Bros. 3 Objects]] | ||
[[Category:Super Mario Bros. 2 | [[Category:Super Mario Bros. 2 Objects]] | ||
[[Category:Super Mario Galaxy | [[Category:Super Mario Galaxy Items]] | ||
[[Category:Super Mario Galaxy 2 | [[Category:Super Mario Galaxy 2 Items]] | ||
[[Category:Super Mario Maker | [[Category:Super Mario Maker Items]] | ||
[[Category:Super Mario Maker 2 | [[Category:Super Mario Maker 2 Items]] | ||
[[Category:Super Mario Odyssey | [[Category:Super Mario Odyssey Items]] | ||
[[Category:Super Mario Run | [[Category:Super Mario Run Items]] | ||
[[Category:Super Mario World | [[Category:Super Mario World Objects]] | ||
[[Category:Super Mario World 2: Yoshi's Island | [[Category:Super Mario World 2: Yoshi's Island Items]] | ||
[[Category:Super Smash Bros. Brawl | [[Category:Super Smash Bros. Brawl Items]] | ||
[[Category:Super Smash Bros. Brawl | [[Category:Super Smash Bros. Brawl Trophies]] | ||
[[Category:Timber's Balloon Pop]] | [[Category:Timber's Balloon Pop]] | ||
[[Category:Virtual Boy Wario Land]] | [[Category:Virtual Boy Wario Land]] | ||
[[Category:Wario | [[Category:Wario Collectibles]] | ||
[[Category:Wario Land 3 | [[Category:Wario Land 3 Items]] | ||
[[Category:Wario Land: Super Mario Land 3 | [[Category:Wario Land: Super Mario Land 3 Items]] | ||
[[Category:Yoshi's Island DS | [[Category:Yoshi's Island DS Items]] | ||
[[Category:Yoshi's Island: Super Mario Advance 3]] | [[Category:Yoshi's Island: Super Mario Advance 3]] | ||
[[Category:Yoshi's New Island | [[Category:Yoshi's New Island Items]] | ||
[[Category:Yoshi's Woolly World | [[Category:Yoshi's Woolly World Items]] | ||
[[Category:Yoshi (game)]] | [[Category:Yoshi (game)]] | ||
[[de:Schlüssel]] | [[de:Schlüssel]] | ||
[[it:Chiave]] | [[it:Chiave]] |