Editing Key
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== | ||
[[File:Mario_Throwing_a_Key.jpg|thumb|x150px|left|Artwork of Mario throwing up a key, from the Game Boy version of ''Donkey Kong'']] | [[File:Mario_Throwing_a_Key.jpg|thumb|x150px|left|Artwork of Mario throwing up a key, from the Game Boy version of ''Donkey Kong'']] | ||
Keys in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appear in every stage from [[Stage 1-1]] onward | Keys in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'' appear in every stage from [[Stage 1-1]] onward, all in which [[Mario]] has to find the key and take it to the correct locked door. Mario can pick up a key by standing on it and lifting it above his head, and Mario often has to throw it upwards since he cannot hold it while climbing a ladder. Keys are useful projectiles to throw at enemies and defeat them. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
[[File:Key SMA artwork.jpg|thumb|100px|A Key, as depicted for ''Super Mario Advance'']] | [[File:Key SMA artwork.jpg|thumb|100px|A Key, as depicted for ''Super Mario Advance'']] | ||
Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects debuting in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. Each key is guarded by a [[Phanto]],<ref>{{cite|quote=He is normally at rest and waits by keys.|title=''Super Mario Bros. 2'' instruction booklet|page=24|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf}}</ref> which chases the player character when they carry it.<ref>{{cite|quote=If you take a key, he will pursue you.|title=''Super Mario Bros. 2'' instruction booklet|page=24}}</ref> Keys are amongst the few objects that do not have to be uprooted from the ground. A key is dropped by the [[Birdo]] of [[World 7-2 (Super Mario Bros. 2)|World 7-2]] when defeated,<ref>{{cite|author=[[User:VideoGamePhenomHD| | Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects debuting in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. Each key is guarded by a [[Phanto]],<ref>{{cite|quote=He is normally at rest and waits by keys.|title=''Super Mario Bros. 2'' instruction booklet|page=24|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf}}</ref> which chases the player character when they carry it.<ref>{{cite|quote=If you take a key, he will pursue you.|title=''Super Mario Bros. 2'' instruction booklet|page=24}}</ref> Keys are amongst the few objects that do not have to be uprooted from the ground. A key is dropped by the [[Birdo]] of [[World 7-2 (Super Mario Bros. 2)|World 7-2]] when defeated,<ref>{{cite|author=[[User:VideoGamePhenomHD|VideoGamePheom]]|date=September 6, 2019|timestamp=04:33|url=youtu.be/qCHsG8ImoC8?feature=shared&t=273|title=''Super Mario Bros. 2'' - World 7-2|publisher=YouTube|language=en}}</ref> whilst others drop a [[Crystal Ball]]. | ||
{{br|left}} | {{br|left}} | ||