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'''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or unlocking secret paths, and they have taken on a variety of designs throughout their appearances.
'''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or unlocking secret paths, and they have taken on a variety of designs throughout their appearances.
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
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Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys are guarded by [[Phanto]]s, one of which will chase the player until the key is either dropped or unlocks a door. Keys are one of the few items like [[Mushroom]]s to always be above ground and not having to be uprooted. A Key in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is held by a [[Birdo]], whom the player must defeat for the key.
Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys are guarded by [[Phanto]]s, one of which will chase the player until the key is either dropped or unlocks a door. Keys are one of the few items like [[Mushroom]]s to always be above ground and not having to be uprooted. A Key in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is held by a [[Birdo]], whom the player must defeat for the key.
{{br|left}}
{{br|left}}
====''Super Mario World''====
====''Super Mario World''====
[[File:SMW Key Sprite.png|frame|left]]
[[File:SMW Key Sprite.png|frame|left]]
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Keys in ''[[Super Mario 64]]'' appear only as two '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=en-us|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=en-us|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0-7615-2103-8|publisher=[[Prima Games]]|language=en-us}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=en-us|isbn=0-7615-2083-X}}</ref> located in [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]] respectively. Each Big Key can be obtained by [[Mario]] after defeating Bowser. The first Big Key unlocks the opens the door to the basement of the [[Peach's Castle|Mushroom Castle]], while the second key opens the door to the upper floors of the Mushroom Castle. If the player tries unlocking the door to the upper floors with the basement key, a message is displayed, notifying the player that the key does not fit the lock.
Keys in ''[[Super Mario 64]]'' appear only as two '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=en-us|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=en-us|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0-7615-2103-8|publisher=[[Prima Games]]|language=en-us}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=en-us|isbn=0-7615-2083-X}}</ref> located in [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]] respectively. Each Big Key can be obtained by [[Mario]] after defeating Bowser. The first Big Key unlocks the opens the door to the basement of the [[Peach's Castle|Mushroom Castle]], while the second key opens the door to the upper floors of the Mushroom Castle. If the player tries unlocking the door to the upper floors with the basement key, a message is displayed, notifying the player that the key does not fit the lock.


Keys in the [[Super Mario 64 DS|Nintendo DS versions]] appear in more varieties, other than Big Keys. The most common types of Keys are those stolen by [[rabbit]]s, and the first key that [[Yoshi]] has to obtain unlocks the door into the Mushroom Castle at the beginning. The keys held by the other rabbits are only for unlocking different [[minigame]]s, but a key to the white-bordered door in the [[Peach's Room|princess's room]], which contains a secret Power Star, can be obtained after capturing the eight [[glowing rabbit]]s. [[Goomboss]], [[King Boo]], and [[Chief Chilly]] are the proprietors of [[Mario's Key]], the [[Luigi Key]], and the [[Wario Key]], respectively, and must be defeated for their keys so that the player can unlock the doors in the princess's room where Mario, [[Luigi]], and [[Wario]] are imprisoned, respectively.
Keys in the [[Super Mario 64 DS|Nintendo DS versions]] appear in more varieties, other than Big Keys. The most common types of Keys are those stolen by [[rabbit]]s, and the first key that [[Yoshi]] has to obtain unlocks the door into the Mushroom Castle at the beginning. The keys held by the other rabbits are only for unlocking different [[minigame]]s, but a key to the white-bordered door in the [[Princess Peach's room|princess's room]], which contains a secret Power Star, can be obtained after capturing the eight [[glowing rabbit]]s. [[Goomboss]], [[King Boo]], and [[Chief Chilly]] are the proprietors of [[Mario's Key]], the [[Luigi Key]], and the [[Wario Key]], respectively, and must be defeated for their keys so that the player can unlock the doors in the princess's room where Mario, [[Luigi]], and [[Wario]] are imprisoned, respectively.
{{multiple image
{{multiple image
|align=center
|align=center
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====''New Super Mario Bros.'' subseries====
====''New Super Mario Bros.'' subseries====
[[File:NSMB Key.png|frame|left|Mario wins a key in World 3.]]
[[File:NSMB Key.png|frame|left|Mario wins a key in World 3.]]
[[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[Roy|Roy Koopa]] in ''New Super Mario Bros. Wii''.]]
[[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[Roy Koopa]] in ''New Super Mario Bros. Wii''.]]
Keys in ''[[New Super Mario Bros.]]'' are rewarded for defeating every boss from [[World 2 (New Super Mario Bros.)|World 2]] to [[World 7 (New Super Mario Bros.)|World 7]].
Keys in ''[[New Super Mario Bros.]]'' are rewarded for defeating every boss from [[World 2 (New Super Mario Bros.)|World 2]] to [[World 7 (New Super Mario Bros.)|World 7]].


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====''Wario Land: Super Mario Land 3''====
====''Wario Land: Super Mario Land 3''====
[[File:WL1 Key.png|left|thumb|Wario carrying a key to a skull door in ''Wario Land: Super Mario Land 3''.]]
[[File:WL1 Key.png|left|thumb|Wario carrying a key to a skull door in ''Wario Land: Super Mario Land 3''.]]
Keys in ''[[Wario Land: Super Mario Land 3]]'' are hidden throughout many stages of the game, and are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=en-us|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=en-us|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=en-us|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> A key can sometimes be found inside of a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land: Super Mario Land 3)|breathing fire]] also works).
Keys in ''[[Wario Land: Super Mario Land 3]]'' are hidden throughout many stages of the game, and are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=en-us|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=en-us|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=en-us|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> A key can sometimes be found inside of a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land series)|breathing fire]] also works).


====''Virtual Boy Wario Land''====
====''Virtual Boy Wario Land''====
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Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade.  
Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade.  
*The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=29|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]].
*The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=29|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]].
*The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=46|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Bogmire]]): This club-shaped key unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]].
*The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=46|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Bogmire]]): This key with a club shape on it unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]].
*The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=62|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Boolossus]]): This diamond-shaped key unlocks the door with the diamond imprint on the west side of the [[Balcony (3F)|Balcony on the third floor]].
*The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=62|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Boolossus]]): This key with a diamond shape unlocks the second door found on the [[Balcony (3F)|Balcony on the third floor]].
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=75|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Vincent Van Gore]]): This spade-shaped key unlocks the door with the spade imprint at the end of the hall in the basement that leads to King Boo's Secret Altar. It's the only special key that's not dropped by a boss Portrait Ghost nor leads to a different area.
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=75|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Vincent Van Gore]]): This key with a spade shape on it opens the door that leads to King Boo's Secret Altar, located in the basement at the end of the halls. It's the only special key that's not dropped by a boss Portrait Ghost nor leads to a different area.
<gallery>
<gallery>
HeartKeyLM.png|The Main Hall Key
HeartKeyLM.png|The Main Hall Key
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Keys in ''[[Luigi's Mansion 3]]'' are functionally identical to their appearances in ''Luigi's Mansion: Dark Moon'', and their design is complementary to that of the architecture of [[the Last Resort]], where they appear throughout.
Keys in ''[[Luigi's Mansion 3]]'' are functionally identical to their appearances in ''Luigi's Mansion: Dark Moon'', and their design is complementary to that of the architecture of [[the Last Resort]], where they appear throughout.


===''Mario vs. Donkey Kong'' series===
===''Princess Peach: Showtime!''===
====''Mario vs. Donkey Kong''====
The stage [[The Case of the Missing Mural]] in ''[[Princess Peach: Showtime!]]'' has two keys, a blue Spades Key and a red Diamonds Key, which are used to open the mummies in the room to the right of the popcorn lobby. The Spades Key is found on the right of the air duct's exit while the Diamonds Key is found to the left of the popcorn kiosk.
 
If the keys are used on the mummies, Spades Key opens up to reveal a [[Sparkle Gem]] while the Diamonds Key opens up a [[Theet]] who was trapped inside.
{|
|+
|-
|style="vertical-align:top!important"|<gallery widths=39px heights=60px style="vertical-align:top!important">
PPS Spades Key blue The Case of the Missing Mural.png|Spades Key
</gallery>
|style="vertical-align:top!important"|<gallery widths=52px heights=60px style="vertical-align:top!important">
PPS Diamonds Key red The Case of the Missing Mural.png|Diamonds Key
</gallery>
|}
 
===''Mario vs. Donkey Kong''===
[[File:MvsDK Mario holding Key.jpg|75px|thumb|left|Mario with a Key in ''Mario vs. Donkey Kong'']]
[[File:MvsDK Mario holding Key.jpg|75px|thumb|left|Mario with a Key in ''Mario vs. Donkey Kong'']]
Keys in ''[[Mario vs. Donkey Kong]]'' have to be collected to progress through the levels, similarly to the Game Boy version of ''Donkey Kong''. Keys need to be carried to locked doors in order to open them and move on to the next area. A Key can be thrown forwards and upwards, like other objects that Mario can pick up, and will also be knocked out of Mario's hand if he is attacked. A unique characteristic that keys have is when they are dropped or put down by Mario, their twelve-second countdown timer is initiated, and will respawn to their original place when the timer is up.
Keys in ''[[Mario vs. Donkey Kong]]'' have to be collected to progress through the levels, similarly to the Game Boy version of ''Donkey Kong''. Keys need to be carried to locked doors in order to open them and move on to the next area. A Key can be thrown forwards and upwards, like other objects that Mario can pick up, and will also be knocked out of Mario's hand if he is attacked. A unique characteristic that keys have is when they are dropped or put down by Mario, their twelve-second countdown timer is initiated, and will respawn to their original place when the timer is up.


Keys in the Plus Levels are smaller and attached to [[Key Mini Mario|Mini Mario]]s, which they trail behind. These keys cannot be picked up by Mario, and a Key has to be brought to the locked door to complete the stage.
Keys in the Plus Levels are smaller and attached to [[Mini Mario (toy)|Mini Mario]]s, which they trail behind. These keys cannot be picked up by Mario, and a Key has to be brought to the locked door to complete the stage.
 
Keys in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] function similarly to their original counterparts, but if a player character runs past a key, it will rotate in place. In the newly-added [[Easy Mode|Casual]] play style, keys have a fifteen-second timer instead of twelve. Additionally, the remake also features a [[Flying key|flying variant]] of keys, with the gold variant used to unlock a chest with five [[1-Up Mushroom]]s in bonus levels, and a silver variant appearing in multiplayer only, which is mandatory to unchain [[Key Door#Mario vs. Donkey Kong|locked doors]] and [[Toy box (object)|toy boxes]] before using them.
 
====''Mario vs. Donkey Kong: Minis March Again!''====
While regular keys do not appear in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', [[Key Mini Mario]] reappears once again in the various "Key" levels in the game, being required to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Doors]] in them. They also reprise their roles in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and in ''[[Mario vs. Donkey Kong: Tipping Stars]]''.


====''Mario and Donkey Kong: Minis on the Move''====
Keys in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] function similarly to their original counterparts, but if a player character runs past a key, it will rotate in place. In the newly-added [[Easy Mode|Casual]] play style, keys have a fifteen-second timer instead of twelve. Additionally, the remake also features a [[Flying key|flying variant]] of keys, with the gold variant used to unlock a chest with five [[1-Up Mushroom]]s in bonus levels and a silver variant appearing in multiplayer only, which is mandatory to unchain [[Key Door#Mario vs. Donkey Kong|locked doors]] and [[Toy box (object)|toy boxes]] before using them.
[[File:MOTMKey.png|thumb|right]]
Keys appear in ''[[Mario and Donkey Kong: Minis on the Move]]'' as occasional level elements in [[Mario's Main Event]] and [[Many Mini Mayhem]]. In levels with keys, the goal tile is locked off and cannot be accessed unless a Mini collects a key and makes it to the goal. In Many Mini Mayhem, some Minis may spawn with a key already in possession - this Mini must reach the goal first before any of the other Minis do to unlock it.
 
=== ''Super Mario Fushigi no Janjan Land''===
Keys reappear in ''[[Super Mario Fushigi no Janjan Land]]'', where the player needs to collect at least five of them to fight [[Bowser]].


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
[[File:Key M&LPJ screenshot.png|thumb|Mario holds a key in ''Mario & Luigi: Paper Jam'']]
[[File:Key M&LPJ screenshot.png|thumb|Mario holds a key in ''Mario & Luigi: Paper Jam'']]
A key in ''[[Mario & Luigi: Paper Jam]]'' appears briefly as a teaching tutorial for the [[Trio Grab]], used to unlock a door in [[Twinsy Tropics Dungeon]].
A key in ''[[Mario & Luigi: Paper Jam]]'' appears briefly a teaching tutorial for the [[Trio Grab]] and to unlock a door in [[Twinsy Tropics Dungeon]].


===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
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===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
In the {{file link|The Super Mario Bros Movie teaser poster.jpg|teaser poster}} for ''[[The Super Mario Bros. Movie]]'', voxelated keys resembling their sprite in ''Super Mario World'' can be seen being sold at the antiques store for two [[coin]]s each.
In the {{file link|The Super Mario Bros Movie teaser poster.jpg|teaser poster}} for ''[[The Super Mario Bros. Movie]]'', voxelated keys resembling their sprite in ''Super Mario World'' can be seen being sold at the antiques store for two [[coin]]s each.
===''Princess Peach: Showtime!''===
{{multiple image
|footer=
|image1=PPS Spades Key blue The Case of the Missing Mural.png
|width1=39
|caption1=The Spades Key
|image2=PPS Diamonds Key red The Case of the Missing Mural.png
|width2=52
|caption2=The Diamonds Key
|align=right
}}
The stage [[The Case of the Missing Mural]] in ''[[Princess Peach: Showtime!]]'' has two keys, a blue Spades Key and a red Diamonds Key, which are used to open the mummies in the room to the right of the popcorn lobby. The Spades Key is found on the right of the air duct's exit while the Diamonds Key is found to the left of the popcorn kiosk.
If the keys are used on the mummies, the Spades Key opens up to reveal a [[Sparkle Gem]] while the Diamonds Key opens up a [[Theet]] who was trapped inside.


==Profiles==
==Profiles==
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====Key====
====Key====
{{foreign names
{{foreign names
|Jap=カギ<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=October 19, 2015|page=60, 70, 91, 118, 199|isbn=978-4-09-106569-8}}</ref><br>鍵<ref>{{cite|author=---|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|isbn=978-4-09-106569-8|publisher=Shogakukan|date=October 19, 2015|page=136 and 169}}</ref>
|Jap=カギ<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=October 19, 2015|page=60, 70, 91, 118, 199|isbn=978-4-09-106569-8}}</ref>
|JapR=Kagi
|JapR=Kagi
|JapM=Key
|JapM=Key
|Ger=Schlüssel<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref>
|Jap2=<ref>{{cite|author=---|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|isbn=978-4-09-106569-8|publisher=Shogakukan|date=October 19, 2015|page=136 and 169}}</ref>
|Jap2R=Kē
|Jap2M=Key
|Ger=Schlüssel
|GerM=Key
|GerM=Key
|Fre=Clé
|Fre=Clé
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{{Yoshi}}
{{Yoshi}}
{{WL}}
{{WL}}
{{DKGB}}
{{DK}}
{{YI}}
{{YI}}
{{SM64}}
{{SM64}}

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