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Keys in the Plus Levels are smaller and attached to [[Key Mini Mario|Mini Mario]]s, which they trail behind. These keys cannot be picked up by Mario, and a Key has to be brought to the locked door to complete the stage. | Keys in the Plus Levels are smaller and attached to [[Key Mini Mario|Mini Mario]]s, which they trail behind. These keys cannot be picked up by Mario, and a Key has to be brought to the locked door to complete the stage. | ||
Keys in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] function similarly to their original counterparts, but if a player character runs past a key, it will rotate in place. In the newly-added [[Easy Mode|Casual]] play style, keys have a fifteen-second timer instead of twelve. Additionally, the remake also features a [[Flying key|flying variant]] of keys, with the gold variant used to unlock a chest with five [[1-Up Mushroom]]s in bonus levels | Keys in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] function similarly to their original counterparts, but if a player character runs past a key, it will rotate in place. In the newly-added [[Easy Mode|Casual]] play style, keys have a fifteen-second timer instead of twelve. Additionally, the remake also features a [[Flying key|flying variant]] of keys, with the gold variant used to unlock a chest with five [[1-Up Mushroom]]s in bonus levels and a silver variant appearing in multiplayer only, which is mandatory to unchain [[Key Door#Mario vs. Donkey Kong|locked doors]] and [[Toy box (object)|toy boxes]] before using them. | ||
====''Mario vs. Donkey Kong: Minis March Again!''==== | ====''Mario vs. Donkey Kong: Minis March Again!''==== |