Editing Kastle Kaos
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The [[Kong]]s fight KAOS and Baron K. Roolenstein within a large room of the castle. A [[DK Barrel]] appears the start if the player enters the stage with only one Kong. Upon entering the castle, the Kongs are confronted by KAOS. Much like in his [[Kaos Karnage|first battle]], KAOS tries to burn the Kongs using his exhaust flames. KAOS can take damage from having a [[barrel]] thrown at his head, causing the head to fly off and revealing another head. KAOS moves to the center of the arena and begins to launch bombs in an arc. A barrel appears on the other side and the Kongs must once again throw it at KAOS's head. After firing four bombs, KAOS ceases to function, and a hook comes to lift him away. In a reference to ''{{wp|The Wizard of Oz (1939 film)|The Wizard of Oz}}'', the curtain rises up, revealing a control panel where Baron K. Roolenstein had been operating KAOS. If there is only one Kong, a DK Barrel will appear so that both Kongs are present during K. Rool's portion of the battle. | The [[Kong]]s fight KAOS and Baron K. Roolenstein within a large room of the castle. A [[DK Barrel]] appears the start if the player enters the stage with only one Kong. Upon entering the castle, the Kongs are confronted by KAOS. Much like in his [[Kaos Karnage|first battle]], KAOS tries to burn the Kongs using his exhaust flames. KAOS can take damage from having a [[barrel]] thrown at his head, causing the head to fly off and revealing another head. KAOS moves to the center of the arena and begins to launch bombs in an arc. A barrel appears on the other side and the Kongs must once again throw it at KAOS's head. After firing four bombs, KAOS ceases to function, and a hook comes to lift him away. In a reference to ''{{wp|The Wizard of Oz (1939 film)|The Wizard of Oz}}'', the curtain rises up, revealing a control panel where Baron K. Roolenstein had been operating KAOS. If there is only one Kong, a DK Barrel will appear so that both Kongs are present during K. Rool's portion of the battle. | ||
For K. Rool's part of the battle, he begins by using his remote to make two [[Handle (Donkey Kong Country 3)|handle]]s to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the handles to make barrels drop from the ceiling, then throw them at K. Rool's [[Propellerpack]] to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage, which now has three handles on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must jump across the handles while avoiding K. Rool. Pulling the handle on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After a fourth hit, K. Rool changes the layout again, with the wooden platform now moving to the left side and another one spawning to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the handle on the right and supply themselves with more barrels. K. Rool changes the layout again after two more hits. The wooden platforms now remain stationary above the two bulbs, which now generate electricity in brief bursts roughly every three seconds rather than continuously. There are two handles that spawn barrels, and the Kongs must alternate pulling each handle to keep spawning more of them. The electricity destroys the barrels, so the Kongs must quickly grab them after the drop from the ceiling. After nine hits, K. Rool falls through the floor and drops a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] in defeat. KAOS's body drops down from the ceiling, and [[Donkey Kong]] and [[Diddy Kong]] fall out of it, revealing that they were being used as a power source for KAOS. [[Cranky Kong|Cranky]] then appears, saying he | For K. Rool's part of the battle, he begins by using his remote to make two [[Handle (Donkey Kong Country 3)|handle]]s to descend from the ceiling. He then starts hovering to the left and right. The Kongs can duck under him to avoid being hit. They must grab onto the handles to make barrels drop from the ceiling, then throw them at K. Rool's [[Propellerpack]] to damage him. Each time he is hit, he will bounce around for a few seconds. After two hits, K. Rool uses his remote to change the layout of the stage, which now has three handles on the ceiling and a wooden platform above the bulb on the right. The bulbs start generating electricity, which covers the entire floor, making it no longer safe to traverse. The Kongs must jump across the handles while avoiding K. Rool. Pulling the handle on the far left spawns more barrels to hit K. Rool's Propellerpack with. Each hit causes K. Rool to fall into the flowing electricity, shocking him. After a fourth hit, K. Rool changes the layout again, with the wooden platform now moving to the left side and another one spawning to the right of it. This second platform continuously moves left and right. The Kongs must ride the platform to reach the handle on the right and supply themselves with more barrels. K. Rool changes the layout again after two more hits. The wooden platforms now remain stationary above the two bulbs, which now generate electricity in brief bursts roughly every three seconds rather than continuously. There are two handles that spawn barrels, and the Kongs must alternate pulling each handle to keep spawning more of them. The electricity destroys the barrels, so the Kongs must quickly grab them after the drop from the ceiling. After nine hits, K. Rool falls through the floor and drops a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] in defeat. KAOS's body drops down from the ceiling, and [[Donkey Kong]] and [[Diddy Kong]] fall out of it, revealing that they were being used as a power source for KAOS. [[Cranky Kong|Cranky]] then appears, saying he wasn't impressed by the Kongs' victory, which angers them. | ||
If the Kongs return to this stage after completing it and beat Baron K. Roolenstein again, they are rewarded with a [[bear coin]] instead of a Bonus Coin. If the Kongs defeat KAOS but lose to K. Rool, they do not fight KAOS again when re-entering the stage. KAOS only needs to be rematched if the player gets a [[Game Over]] or resets the game. In the Game Boy Advance version, KAOS cannot be fought again, and the level will always start with the fight against K. Rool if KAOS has already been defeated. | If the Kongs return to this stage after completing it and beat Baron K. Roolenstein again, they are rewarded with a [[bear coin]] instead of a Bonus Coin. If the Kongs defeat KAOS but lose to K. Rool, they do not fight KAOS again when re-entering the stage. KAOS only needs to be rematched if the player gets a [[Game Over]] or resets the game. In the Game Boy Advance version, KAOS cannot be fought again, and the level will always start with the fight against K. Rool if KAOS has already been defeated. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=復讐のマシン ボス カオス | ||
| | |JapR=Fukushuu no Mashin Bosu Kaosu | ||
| | |JapM=Avenger Machine Boss KAOS | ||
|Fre=Château KAOS | |Fre=Château KAOS | ||
|FreM=Castle KAOS | |FreM=Castle KAOS |