Editing Kasplat

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|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|variant_of=[[Kremling]]
|variant_of=[[Kremling]]
|comparable=[[Krumple]]<br>[[Krusha]]<br>[[Kruncha]]
|subject_origin=[[Krusha]]
|comparable=[[Krumple]]<br>[[Kruncha]]
}}
}}
{{quote|Pant! Must get out of here before [[King K. Rool|fatso]] discovers that the [[Kong]]s are recovering the blueprints to his [[Blast-o-Matic|stupid machine]].|Kasplat|Donkey Kong 64}}
{{quote|Pant! Must get out of here before [[King K. Rool|fatso]] discovers that the [[Kong]]s are recovering the blueprints to his [[Blast-o-Matic|stupid machine]].|Kasplat|Donkey Kong 64}}
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In the intro cutscene, a purple-haired Kasplat is seen arriving with a [[Kritter]] and [[Klump]], the latter of whom accidentally bumps them aside when K. Rool calls his generals over.
In the intro cutscene, a purple-haired Kasplat is seen arriving with a [[Kritter]] and [[Klump]], the latter of whom accidentally bumps them aside when K. Rool calls his generals over.


Kasplats can be heard nearby when they exclaim "SPLAT!" When encountered, Kasplats attack by slamming on the ground, unleashing a shockwave in the process. They can also punch the active [[Kong]] if they approach them. The Kongs are required to defeat Kasplats, as each one drops a [[blueprint]] upon being defeated (this does not occur if [[Chunky Kong]] flattens a Kasplat while in [[Hunky Chunky]] mode). Every Kasplat has a different hair color, which is linked to a certain Kong. It also determines the color of both their blueprints and their produced shockwaves. If the appropriate Kong obtains the Kasplat's blueprint and later revisits the revived Kasplat, its hair color turns white. However, its shockwaves retain the color that it previously had. Kasplats are quite resilient, often requiring players to deliver multiple hits to defeat them. However, the Kongs can defeat a Kasplat in a single hit by using their [[Super Slam|shockwave attack]] or musical instrument move. Alternatively, five [[Orange]]s can defeat one. On a side note, some direct attacks can cause a Kasplat to fall down, but it will get back up afterward.
When encountered, Kasplats attack by slamming on the ground, unleashing a shockwave in the process. They can also punch the active [[Kong]] if they approach them. The Kongs are required to defeat Kasplats, as each one drops a [[blueprint]] upon being defeated (this does not occur if [[Chunky Kong]] flattens a Kasplat while in [[Hunky Chunky]] mode). Every Kasplat has a different hair color, which is linked to a certain Kong. It also determines the color of both their blueprints and their produced shockwaves. If the appropriate Kong obtains the Kasplat's blueprint and later revisits the revived Kasplat, its hair color turns white. However, its shockwaves retain the color that it previously had. Kasplats are quite resilient, often requiring players to deliver multiple hits to defeat them. However, the Kongs can defeat a Kasplat in a single hit by using their [[Super Slam|shockwave attack]] or musical instrument move. Alternatively, five [[Orange]]s can defeat one. On a side note, some direct attacks can cause a Kasplat to fall down, but it will get back up afterward.


In the "Castle Intro," a cutscene played just before [[Creepy Castle]] is accessed the first time, a purple-haired Kasplat is shown attempting to flee out of [[Crocodile Isle]], hoping that K. Rool (whom it calls "fatso") does not discover it losing many of the blueprints. Through a surveillance system, K. Rool hears Kasplat, and as Kasplat is running through the hallway, it runs into a large, red [[Klaptrap]] (presumably sent out by K. Rool), which munches its jaws, possibly eating the Kasplat afterward.
In the "Castle Intro," a cutscene played just before [[Creepy Castle]] is accessed the first time, a purple-haired Kasplat is shown attempting to flee out of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], hoping that K. Rool (whom it calls "fatso") does not discover it losing many of the blueprints. Through a surveillance system, K. Rool hears Kasplat, and as Kasplat is running through the hallway, it runs into a large, red [[Klaptrap]] (presumably sent out by K. Rool), which munches its jaws, possibly eating the Kasplat afterward.


Kasplats appear in some of the [[Battle Arena Pad|Battle Arena]]s except for those in [[Jungle Japes]], [[Angry Aztec]], and [[Gloomy Galleon]], as well as in the minigames [[Mad Maze Maul!]] and [[Stash Snatch!]]. They are also an enemy in multiplayer, where their attack can occasionally be used by a Kong if they collect a question mark or an Orange.
Kasplats appear in some of the [[Battle Arena Pad|Battle Arena]]s except for those in [[Jungle Japes]], [[Angry Aztec]], and [[Gloomy Galleon]], as well as in the minigames [[Mad Maze Maul!]] and [[Stash Snatch!]]. They are also an enemy in multiplayer, where their attack can occasionally be used by a Kong if they collect a question mark or an Orange.
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*[[Gloomy Galleon]]
*[[Gloomy Galleon]]
**Donkey Kong: On a pile of gold coins in the treasure room. DK needs to use Bananaport Pad 4 to reach it.
**Donkey Kong: On a pile of gold coins in the treasure room. DK needs to use Bananaport Pad 4 to reach it.
**Diddy Kong: In a small alcove behind the lighthouse, near a [[Music Pad|Triangle Pad]].
**Diddy Kong: In a small alcove behind the lighthouse, near a [[Music Pad|Triangle Pad]].
**Lanky Kong: Near the beginning of the level, in the cavern with the [[Cannon|Kannon]] and a [[Cannonball|Kannonball]].
**Lanky Kong: Near the beginning of the level, in the cavern with the [[Cannon|Kannon]] and a [[Cannonball|Kannonball]].
**Tiny Kong: On a small alcove in Cranky's area, near Bananaport Pad 3.  
**Tiny Kong: On a small alcove in Cranky's area, near Bananaport Pad 3.  
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*[[Creepy Castle]]
*[[Creepy Castle]]
**Donkey Kong: Inside the tree near the beginning of the level.
**Donkey Kong: Inside the tree near the beginning of the level.
**Diddy Kong: In the crypt area where Funky's Store is found.
**Diddy Kong: In the dungeon where Funky's Store is found.
**Lanky Kong: Near Bananaport Pad 2 on the path past the drawbridge.
**Lanky Kong: Near Bananaport Pad 2 on the path past the drawbridge.
**Tiny Kong: On a small platform to the left of the entrance to the crypt area.
**Tiny Kong: On a small platform to the left of the entrance to the dungeon where Funky is found.
**Chunky Kong: South of [[Candy's Music Shop]], in the dungeon where she is found.
**Chunky Kong: South of [[Candy's Music Shop]], in the dungeon where she is found.


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