Editing Kamella
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{{rewrite-expand|trading card bio}} | |||
{{character infobox | {{character infobox | ||
|image=[[File:Kamella SMG.png|250px]] | |image=[[File:Kamella SMG.png|250px]] | ||
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Kamella generally alternates between shooting [[fireball]]s and [[Green Shell]]s at [[Mario]]. She also has the ability to summon other Magikoopas to her aid. To defeat Kamella, Mario must grab the Green Shells she summons and toss them back at her. As she takes damage, her attacks become increasingly dangerous (for instance, she begins firing multiple fireballs at once). When Kamella uses her scepter to throw fireballs or shells, fireballs appear as a red-orange streak and a shell as a green one. Kamella starts the fight outside the boundaries of the ship. Mario must simply throw the shell to hit her. Once hit, she moves onto the ship. The player then has to [[jump]] and throw the shell to hit her, since she floats above the deck of the ship. If the player does this successfully, the shell hits her the second time. Kamella then stays in her position above the deck of the ship and summons two Magikoopas to her aid. | Kamella generally alternates between shooting [[fireball]]s and [[Green Shell]]s at [[Mario]]. She also has the ability to summon other Magikoopas to her aid. To defeat Kamella, Mario must grab the Green Shells she summons and toss them back at her. As she takes damage, her attacks become increasingly dangerous (for instance, she begins firing multiple fireballs at once). When Kamella uses her scepter to throw fireballs or shells, fireballs appear as a red-orange streak and a shell as a green one. Kamella starts the fight outside the boundaries of the ship. Mario must simply throw the shell to hit her. Once hit, she moves onto the ship. The player then has to [[jump]] and throw the shell to hit her, since she floats above the deck of the ship. If the player does this successfully, the shell hits her the second time. Kamella then stays in her position above the deck of the ship and summons two Magikoopas to her aid. | ||
By using the [[spin|Star Spin]], it is possible to grab nearby shells much more easily, even if they are moving, and even if they have not formed yet—the Star Spin successfully takes the shell if used next to one of Kamella's green spells. This tactic makes the battle much easier, as the player does not have to wait for the shells to stop moving before collecting them. | By using the [[spin|Star-Spin]], it is possible to grab nearby shells much more easily, even if they are moving, and even if they have not formed yet—the Star-Spin successfully takes the shell if used next to one of Kamella's green spells. This tactic makes the battle much easier, as the player does not have to wait for the shells to stop moving before collecting them. | ||
[[File:SMG Kamella Screenshot.png|thumb|200px|left|[[Mario]] fighting Kamella]] | [[File:SMG Kamella Screenshot.png|thumb|200px|left|[[Mario]] fighting Kamella]] | ||
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|mission=[[Kamella's Airship Attack]]<br>[[The Underground Ghost Ship]]<br>[[Ghost Ship Daredevil Run]] | |mission=[[Kamella's Airship Attack]]<br>[[The Underground Ghost Ship]]<br>[[Ghost Ship Daredevil Run]] | ||
|reward=[[File:Smg icon powerstar.png|link=Power Star]][[File:Smg icon powerstar.png|link=Power Star]][[File:Smg icon daredevilcomet.png|link=Prankster Comet#Daredevil Comet|Daredevil Comet]] | |reward=[[File:Smg icon powerstar.png|link=Power Star]][[File:Smg icon powerstar.png|link=Power Star]][[File:Smg icon daredevilcomet.png|link=Prankster Comet#Daredevil Comet|Daredevil Comet]] | ||
}} | }} | ||