Editing Kamek's Rocket Rampage
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Players must damage Kamek by firing rockets at him. Rockets are collected by touching [[bubble]]s floating around the screen; once a rocket is collected, it protrudes from the front of the plane and can be fired manually. Normal rockets are worth two [[point]]s, while golden rockets are worth five (and players who successfully land a five-point hit cheer much louder than when they land a two-point hit). Players can shove each other's planes around (but not their rockets) by hitting them with their own planes. Kamek retaliates by summoning [[Bullet Bill]]s in various formations, which can block player shots and damage them on contact. Anyone hit by a Bullet Bill loses a point and drops their equipped rocket, allowing someone else to pick it up. | Players must damage Kamek by firing rockets at him. Rockets are collected by touching [[bubble]]s floating around the screen; once a rocket is collected, it protrudes from the front of the plane and can be fired manually. Normal rockets are worth two [[point]]s, while golden rockets are worth five (and players who successfully land a five-point hit cheer much louder than when they land a two-point hit). Players can shove each other's planes around (but not their rockets) by hitting them with their own planes. Kamek retaliates by summoning [[Bullet Bill]]s in various formations, which can block player shots and damage them on contact. Anyone hit by a Bullet Bill loses a point and drops their equipped rocket, allowing someone else to pick it up. | ||
As Kamek's health decreases, he summons more Bullet Bills at a time; once his health is down to half, he gets angry and switches to summoning [[Bomber Bill|Banzai Bill]]s and [[Big Amp]]s, which take up much more space and do increased damage (Big Amps take two points per hit and stun players briefly, while Banzai Bills take three points per hit). All of Kamek's attacks are telegraphed by his charging magic in his wand, but he attacks more frequently as the battle goes on. | As Kamek's [[Health Meter|health]] decreases, he summons more Bullet Bills at a time; once his health is down to half, he gets angry and switches to summoning [[Bomber Bill|Banzai Bill]]s and [[Big Amp]]s, which take up much more space and do increased damage (Big Amps take two points per hit and stun players briefly, while Banzai Bills take three points per hit). All of Kamek's attacks are telegraphed by his charging magic in his wand, but he attacks more frequently as the battle goes on. | ||
The minigame ends once Kamek's HP drops to zero. The player who lands the final blow gains an additional five points. After Kamek is defeated, the result screen is shown with a sum of points, penalties, and bonuses. The player with the most points overall wins the minigame. If five minutes pass and Kamek has not been defeated, the minigame ends in a draw. | The minigame ends once Kamek's HP drops to zero. The player who lands the final blow gains an additional five points. After Kamek is defeated, the result screen is shown with a sum of points, penalties, and bonuses. The player with the most points overall wins the minigame. If five minutes pass and Kamek has not been defeated, the minigame ends in a draw. |