Editing Kackle

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|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|variant_of=[[Kremling]]
|variant_of=[[Kremling]]
|comparable=[[Skeleton Kremling]]
|comparable=[[Bones (enemy)|Bones]]
}}
}}
'''Kackles''' are [[List of enemies|enemies]] appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Donkey Kong Country 2 (Game Boy Advance)|its remake]] only. These ghostly, skeletal [[Kremling]]s wear eyepatches and bandannas. They have the ability to hover around. Kackles appear in [[Haunted Hall]] only, where four appear, each in their own gated section. Every Kackle wears a differently colored bandana: the first Kackle's is blue; the second Kackle's is green; the third Kackle's is yellow; and the last Kackle's is red. All Kackles wear blue bandanas in the remake. When a Kackle's section is entered, a timer appears at the top of the screen, indicating that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] have a limited amount of time leave the zone. The Kackles are all invincible, and will hover closer to the [[Kong]]s as the timer ticks down, but in the remake, Kackles maintain a distance. If time runs out, the Kackle becomes tangible and hurts the Kong. Nearly every [[Plus and Minus Barrels|Plus Barrel]] has to be activated to extend the timer along the way so that the Kackle does not attack, especially while avoiding Minus Barrels, since those decrease the timer. In the end credits, Kackles are classified as part of the [[Kremling Kuthroats]].
'''Kackles''' are [[List of enemies|enemies]] appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Donkey Kong Country 2 (Game Boy Advance)|its remake]] only. These ghostly, skeletal [[Kremling]]s wear eyepatches and bandannas. They have the ability to hover around. Kackles appear in [[Haunted Hall]] only, where four appear, each in their own gated section. Every Kackle wears a differently colored bandana: the first Kackle's is blue; the second Kackle's is green; the third Kackle's is yellow; and the last Kackle's is red. All Kackles wear blue bandanas in the remake. When a Kackle's section is entered, a timer appears at the top of the screen, indicating that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] have a limited amount of time leave the zone. The Kackles are all invincible, and will hover closer to the [[Kong]]s as the timer ticks down, but in the remake, Kackles maintain a distance. If time runs out, the Kackle becomes tangible and hurts the Kong. Nearly every [[Plus and Minus Barrels|Plus Barrel]] has to be activated to extend the timer along the way so that the Kackle does not attack, especially while avoiding Minus Barrels, since those decrease the timer. In the end credits, Kackles are classified as part of the [[Kremling Kuthroats]].
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Kackles are absent from ''[[Donkey Kong Land 2]]'', since [[Haunted Hall]] was replaced with a regular rollercoaster level, [[Krazy Koaster]].
Kackles are absent from ''[[Donkey Kong Land 2]]'', since [[Haunted Hall]] was replaced with a regular rollercoaster level, [[Krazy Koaster]].
==Profiles and statistics==
==Profiles and statistics==
{{DKC GBA enemy
{{DKC GBA enemy
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|type=manual
|type=manual
|Eng=These ghostly, Kremling spirits haunt many locations on [[Crocodile Isle]].''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=30|language=en-us|date=1995|publisher=Nintendo of America}}</ref>}}
|Eng=These ghostly, Kremling spirits haunt many locations on [[Crocodile Isle]].''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=30|language=en-us|date=1995|publisher=Nintendo of America}}</ref>}}
*'''Player's Guide:''' ''This mean-spirited spooks are on the lookout for any hairy intruders into their domain! Kackle haunts the Kremland amusement park, while Kloak fades in and out of several different areas. Dealing while Kloak is especially frustating, since he sometimes conjures up Zingers to block paths or items.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=15|publisher=Nintendo Power|date=1995|language=en-us|author=Shinoda, Paul, and Kent Miller}}</ref>
*'''Player's Guide:''' ''This mean-spirited spooks are on the lookout for any hairy intruders into their domain! Kackle haunts the Kremland amusement park, while Kloak fades in and out of several different areas. Dealing while Kloak is especially frustating, since he sometimes conjures up Zingers to block paths or items.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=15|publisher=Nintendo Power|date=1995|language=en-us|author=Shinoda, Paul, and Kent Miller}}</ref>
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' ''These ghostly Kremling spirits haunt many locations on Crocodile Isle.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) instruction booklet|page=23|date=2004|publisher=Nintendo of America|language=en-us}}</ref>
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' ''These ghostly Kremling spirits haunt many locations on Crocodile Isle.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) instruction booklet|page=23|date=2004|publisher=Nintendo of America|language=en-us}}</ref>

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