Editing K Rool Duel

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
'''K Rool Duel'''{{sic}} is the final boss level of ''[[Donkey Kong Land III]]''. It is located at the end of the fifth world, [[Tin Can Valley]]. Here, the [[Kong]]s face off against [[King K. Rool|Baron K. Roolenstein]].
'''K Rool Duel'''{{sic}} is the final boss level of ''[[Donkey Kong Land III]]''. It is located at the end of the fifth world, [[Tin Can Valley]]. Here, the [[Kong]]s face off against [[King K. Rool|Baron K. Roolenstein]].
==Layout==
==Layout==
At the start of the level, the Kongs fall into a sewer, where they encounter Baron K. Roolenstein. He starts by flying back and forth, launching a bolt of electricity when he reaches a side, though he is flying too high to hit the Kongs. A [[barrel]] appears, which can thrown at K. Rool to damage him. Every time he is hit, he bounces across the stage for a few seconds, hurting the Kongs if he runs into them. Once he stops bouncing, he flies to one side, then fires three bolts while gradually descending, forcing the Kongs to dodge them. He does this a second time from the other side, after which another barrel appears for the Kongs to hit him with. K. Rool will then lower himself to the ground and shoot three bolts before the next barrel spawns. After the third hit, K. Rool flies to each side and shoot two volleys of one bolt in the air, two at ground level, and one more in the air. One more barrel will defeat K. Rool, though he will bounce around for a short period before he flies away, leaving behind a [[Bonus Coin (Donkey Kong )|Bonus Coin]].
At the start of the level, the Kongs fall into a sewer, where they encounter Baron K. Roolenstein. He starts by flying back and forth, launching a bolt of electricity when he reaches a side, though he is flying too high to hit the Kongs. A [[barrel]] appears, which can thrown at K. Rool to damage him. Every time he is hit, he bounces across the stage for a few seconds, hurting the Kongs if he runs into them. Once he stops bouncing, he flies to one side, then fires three bolts while gradually descending, forcing the Kongs to dodge them. He does this a second time from the other side, after which another barrel appears for the Kongs to hit him with. K. Rool will then lower himself to the ground and shoot three bolts before the next barrel spawns. After the third hit, K. Rool flies to each side and shoot two volleys of one bolt in the air, two at ground level, and one more in the air. One more barrel will defeat K. Rool, though he will bounce around for a short period before he flies away, leaving behind a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]].
 
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)