Editing KEEP MOVING!!!!

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'''KEEP MOVING!!!!''' is the seventh level in [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] of ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. This level's playable [[Yoshi (species)|Yoshi]] is the Red Yoshi.
'''KEEP MOVING!!!!''' is the seventh level in [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] of ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. This level's playable [[Yoshi (species)|Yoshi]] is the red Yoshi.


This level uses the fort/castle background music, despite not being a fort/castle level. It is the only main level in the game to do this and is one of two levels (excluding the secret levels from ''Yoshi's Island: Super Mario Advance 3'') with this distinction, the other being the extra level [[Poochy Ain't Stupid]]. However, the last part of the level appears to be in front of a castle, likely to introduce the next level, [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]. The background used in the second scene of this level alludes to {{wp|Vincent van Gogh}}'s ''{{wp|The Starry Night}}''.
This level uses the fort/castle background music, despite not being a fort/castle level. It is the only main level in the game to do this, and is one of two levels (excluding the secret levels from ''Yoshi's Island: Super Mario Advance 3'') with this distinction, the other being the extra level [[Poochy Ain't Stupid]]. However, the last part of the level appears to be in front of a castle, likely to introduce the next level, [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]. The background used in the second scene of this level alludes to {{wp|Vincent van Gogh}}'s ''{{wp|The Starry Night}}''.


==Layout==
==Layout==
Hence its namesake, the player has to keep moving in this level. At the beginning of the level, Red Yoshi will find many [[Countdown Platform]]s, and then after going along them a bit, a [[Big Chain Chomp|Shark Chomp]] will start chasing the player. Soon after, the player will need to ride a spinning platform to get to some [[Flatbed Ferry|Flatbed Ferries]] over [[Spike Trap|spikes]], where Red Yoshi will encounter another Shark Chomp. Then the player will need to ride another Flatbed Ferry, then cross a lot of spikes on Countdown Platforms.
Hence its namesake, the player has to keep moving in this level. At the beginning of the level, [[Yoshi (species)|Red Yoshi]] will find many [[Countdown Platform]]s, and then after going along them a bit, a [[Big Chain Chomp|Shark Chomp]] will start chasing the player. Soon after, the player will need to ride a spinning platform to get to some [[Flatbed Ferry|Flatbed Ferries]] over [[Spike Trap|spikes]], where Yoshi will encounter another Shark Chomp. Then the player will need to ride another Flatbed Ferry, then cross a lot of spikes on Countdown Platforms.


The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually, the player will get to an area with some steps heading up into the next area. After that, there will be a castle arena filled with a great number of [[Bandit]]s. After that area, the player will need to cross some [[thorn]]s; after that, the player will go up some steps where they will encounter even more Bandits. Not long after, the level will be completed after going down a [[Warp Pipe]].
The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually the player will get to an area with some steps heading up into the next area. After that there will be a castle arena filled with a great number of [[Bandit]]s. After that area, the player will need to cross some [[thorn]]s; after that, the player will go up some steps where they will encounter even more Bandits. Not long after, the level will be completed after going down a [[Warp Pipe]].


==Enemies==
==Enemies==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=すごくハードなアスレチック
|Jap=すごくハードなアスレチック
|JpnR=Sugoku Hādo na Asurechikku
|JapR=Sugoku Hādo na Asurechikku
|JpnM=Very Hard Athletics
|JapM=Very Hard Athletics
|Ita=NON TI FERMARE!!!!
|Ita=NON TI FERMARE!!!!
|ItaM=DON'T STOP!!!!
|ItaM=DON'T STOP!!!!
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==Trivia==
==Trivia==
*The Japanese name for this stage is similar to that of [[Superhard Acrobatics!]] from ''[[Yoshi's Island DS]]''. They are also both the second to last level in their respective game.
*The Japanese name for this stage is similar to that of [[Superhard Acrobatics!]] from ''[[Yoshi's Island DS]]''. They are also both the second to last level in their respective game.
*This is the second and last appearance of the [[Big Chain Chomp|Shark Chomp]], which appears commonly in the level. This is also the level to have the most [[Bandit]]s.
*This is the second and last appearance of the [[Big Chain Chomp|Shark Chomp]], which appear commonly in the level. This is also the level to have the most [[Bandit]]s.
{{YI levels}}
{{YI levels}}
[[Category:Super Mario World 2: Yoshi's Island levels]]
[[Category:Super Mario World 2: Yoshi's Island levels]]
[[Category:Yoshi's Island: Super Mario Advance 3 levels]]
[[Category:Yoshi's Island: Super Mario Advance 3 levels]]

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