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{{ | {{worldbox | ||
|image=[[File:K. Rool's Keep.png| | |image=[[File:K. Rool's Keep.png|256px]] | ||
| | |app=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]'' | ||
| | |lev=6 | ||
|before=[[Gloomy Gulch|<<]] | |before=[[Gloomy Gulch|<<]] | ||
|after=[[The Flying Krock|>>]] | |after=[[The Flying Krock|>>]] | ||
}} | }} | ||
{{quote2|[[King K. Rool|Kaptain K. Rool]] is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] be the first?|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 23}} | |||
'''K. Rool's Keep''' is the sixth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth of ''[[Donkey Kong Land 2]]''. It is a perched castle situated on the very top of [[Crocodile Isle]]. | |||
== Description == | |||
As its name suggests, K. Rool's Keep belongs to [[King K. Rool|Kaptain K. Rool]]. Since the area is at a high elevation, some surrounding areas are entirely frozen and constantly battered by high winds. The castle is hazardous to climb, as there are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Every dungeon-based level has a quirk to impede [[Diddy Kong|Diddy]] and [[Dixie Kong]]'s progress; The first dungeon has a rising floor, meaning the heroes could get crushed if they do not move out of the way of the ceiling quick enough. The only way to proceed up the second dungeon is by climbing chain links, guarded by a plethora of enemies and obstacles. The third dungeon has a rising pool of [[toxic waste]]. [[Donkey Kong Island]] also appears in the background, on the left side of the world map. | |||
Unlike the other worlds in the Super Nintendo version, K. Rool's Keep does not have a boss. However, it eventually received its own boss in the Game Boy Advance remake: a large, orange monster named [[Kerozene]]. | |||
In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', the castle was remodeled to look like a cylindrical medieval tower, in addition to giving the bottom of the castle a floor of ice. Furthermore, there is snow outside at the world's [[Kong Kollege]]. Donkey Kong Island can no longer be seen from the world map. | |||
In the ending of both ''Donkey Kong Country 2'' and ''Land 2'', after the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] explodes, the entire Crocodile Isle sinks into the ocean, including K. Rool's Keep. | |||
== | ==Levels== | ||
Castle Crush is absent from ''Donkey Kong Land 2'' and is replaced with a different level, Dungeon Danger. In the Game Boy Advance release, the level order is slightly different: Castle Crush is the second level, Clapper's Cavern is the third, and Windy Well is the fourth. | |||
== | ===''Donkey Kong Country 2''=== | ||
===''Donkey Kong Country 2: Diddy's Kong Quest'' | {|class="dktable-brown" width=75% | ||
|-style="background:#bb8855;" | |||
| | ! Level !! Description !! Enemies | ||
| | |- | ||
|[[File:ArcticAbyss.png|256px]]<br>'''[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]]''' | |||
|This level is the first ice-themed level. [[Enguarde the Swordfish|Enguarde]] will take the majority of the level to swim all the way to the end of the level. Waters will rise or fall depending on the location in the level, essentially making it a race against the waters at times. Beware of exploding [[Puftup]]s. | |||
|[[Kaboom]]<br>[[Flotsam]]<br>[[Puftup]]<br>[[Lockjaw]]<br>[[Shuri]] | |||
|- | |||
|[[File:Windy Well.png|256px]]<br>'''[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]]''' | |||
|This is the third and final mine shaft level of ''DKC2''. Diddy and Dixie will ride the winds upward and ascend to the top, while avoiding dangerous obstacles, such as [[Zinger]] enemies. Bonus items can be collected if the heroes are good enough at positioning and timing. | |||
|[[Click-Clack]]<br>[[Zinger]]<br>[[Kutlass]]<br>[[Kannon]]<br>[[Krook]]<br>[[Kruncha]]<br>[[Krook]]<br>[[Kruncha]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]<br>[[Klampon]]<br>[[Klobber]] | |||
|- | |||
|[[File:Castle Crush.png|256px]]<br>'''[[Castle Crush]]''' | |||
|The first castle level of this world entails Diddy/Dixie riding a platform upward and avoiding collision with the ceiling and various minions of Kaptain K. Rool. Two [[Animal Buddies]] can be found in this level, being [[Rambi]] and [[Squawks]], in order of appearance. Both are valuable assets in safely getting to the end of the level. | |||
|[[Neek]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]<br>[[Kutlass]]<br>[[Krook]]<br>[[Kruncha]]<br>[[Klampon]]<br>[[Zinger]]<br>[[Mini-Necky]] | |||
|- | |||
|[[File:Clappers Cavern.png|256px]]<br>'''[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]''' | |||
|Clapper's Cavern is an ice cavern level where [[Clapper the Seal]] will help the heroes throughout. Clapper has the ability temporarily freeze the water into solid ice for the Kongs so that they can avoid a swimming [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] in the waters. The duo must slide their way across pools of water to finish the level. | |||
|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]<br>[[Kruncha]]<br>[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]<br>[[Klampon]]<br>[[Zinger]]<br>[[Neek]]<br>[[Flotsam]]<br>[[Shuri]]<br>[[Puftup]]<br>[[Flitter]] | |||
|- | |||
|[[File:Chain Link Chamber.png|256px]]<br>'''[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]]''' | |||
|Diddy and Dixie will navigate this level by climbing a series of chains, being laid out horizontally and vertically, and can find various secret areas and items throughout their climbings. Enemies such as [[Klinger]]s and Zingers will try to impede the duo's progress upward. | |||
|[[Klinger]]<br>[[Zinger]]<br>[[Klobber]]<br>[[Krook]]<br>[[Kutlass]]<br>[[Mini-Necky]]<br>[[Kannon]] | |||
|- | |||
|[[File:Toxic Tower.png|256px]]<br>'''[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]''' | |||
|The final regular level of K. Rool's Keep has Diddy and Dixie transforming into various Animal Buddies as they try to outpace rising green acids from below. They will have to become [[Rattly]], Squawks, and [[Squitter]], in that order. Rattly can get to safety by jumping quicker than the rising toxins, Squawks can simply outfly the acid, and Squitter can procure web platforms to escape. | |||
|[[Klampon]]<br>[[Kaboing]]<br>[[Zinger]]<br>[[Kannon]] | |||
|- | |||
|[[File:Stronghold Showdown.png|256px]]<br>'''[[Stronghold Showdown]]''' | |||
|This level is essentially a cutscene: the Kongs find Donkey Kong tied up, are then rewarded a [[Kremkoin]], only to have Donkey Kong immediately pulled away into The Flying Krock. In the Game Boy Advance remake, the Kongs fight the new world boss, [[Kerozene]]. | |||
|None | |||
|} | |||
===''Donkey Kong Land 2''=== | ===''Donkey Kong Land 2''=== | ||
{ | {|class="dktable-brown" width=75% | ||
| | |-style="background:#bb8855;" | ||
| | ! Level !! Description | ||
|- | |||
|[[File:Arctic Abyss 2.png|160px]]<br>'''[[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]]''' | |||
|Arctic Abyss is a generic water level, featuring two appearances of Enguarde. The water levels never change, unlike its namesake level, so the player may proceed at their own pace. | |||
|- | |||
|[[File:Windy Well DKL2.png|160px]]<br>'''[[Windy Well (Donkey Kong Land 2)|Windy Well]]''' | |||
|Windy Well is fundamentally unaltered from its ''DKC2'' iteration. Diddy and Dixie will get to the top of a mine shaft by being lifted by a strong gust. Collectible items, including [[Banana]]s and [[Banana Coin]]s, can be acquired along the way. | |||
|- | |||
|[[File:Dungeon Danger DKL2.png|160px]]<br>'''[[Dungeon Danger]]''' | |||
|This level is a regular castle level with no rising floors, and replaces Castle Crush in ''Donkey Kong Land 2''. It is a maze-like level that can be confusing at times. | |||
|- | |||
|[[File:Clapper's Cavern DKL2.png|160px]]<br>'''[[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]]''' | |||
|Clapper's Cavern in ''DKL2'' is essentially the same as its ''DKC2'' predecessor: Clapper must be used to get across pools of water, but instead of the waters having Snapjaw, instead the water itself is harmful to touch. Thus, if the water thaws out before the Kongs can jump to land, they will be injured. The unfrozen water is darkened similar to lava seen in [[Krem Cauldron]], but is extremely cold instead of extremely hot, still being unsafe to swim in. | |||
|- | |||
|[[File:Chain Link Chamber DKL2.png|160px]]<br>'''[[Chain Link Chamber (Donkey Kong Land 2)|Chain Link Chamber]]''' | |||
|Chain Link Chamber has Diddy and Dixie climbing up the castle via chain links, and they can find some bonus items along the way. The level itself has a straightforward route without much room for deviation. | |||
|- | |||
|[[File:Toxic Tower DKL2 shot 2.png|160px]]<br>'''[[Toxic Tower (Donkey Kong Land 2)|Toxic Tower]]''' | |||
|Toxic Tower has the heroes racing against a rising pool of acid. Similar to its namesake level in ''DKC2'', three animal buddies are used, but the order was altered. After a brief chain link climbing segment, Squitter is used first, then Rattly, and finally Squawks. The first two Animal Buddies take up the beginning of the stage, and Squawks is used for the remainder of the level. | |||
|- | |||
|[[File:Stronghold Showdown DKL2.png|160px]]<br>'''[[Stronghold Showdown]]''' | |||
|Stronghold Showdown has the same purpose as in ''Donkey Kong Country 2''. | |||
|} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
K. Rool's Keep DKL2.png|In ''Donkey Kong Land 2'' | |||
K. Rool's Keep DKC2 GBA.png|In ''Donkey Kong Country 2'' (Game Boy Advance) | |||
K. Rool's Keep DKL2.png|''Donkey Kong Land 2'' | |||
K. Rool's Keep DKC2 GBA.png|In | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=山頂の砦「クロコブルグ」 | ||
| | |JapR=Sanchō no Toride "Kurokoburugu" | ||
| | |JapM=Mountaintop Fortress "Croc-berg" | ||
|Spa=Guarida de K. Rool | |Spa=Guarida de K. Rool | ||
|SpaM=K. Rool's Lair | |SpaM=K. Rool's Lair | ||
| | |Fra=Castel de K. Rool | ||
| | |FraM=K. Rool's Castle | ||
}} | }} | ||
{{DKC2}} | {{DKC2}} | ||
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[[Category:Dungeons]] | [[Category:Dungeons]] | ||
[[Category:Castles]] | [[Category:Castles]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest | [[Category:Donkey Kong Country 2: Diddy's Kong Quest Worlds]] | ||
[[Category:Donkey Kong Land 2 | [[Category:Donkey Kong Land 2 Worlds]] |