Editing K. Lumsy
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Prior to the events of ''Donkey Kong 64'', K. Lumsy was ordered by King K. Rool to destroy [[DK Isles#Kong Isle|Kong Isle]]. K. Lumsy refused to destroy the isle, resulting in him being locked in a [[K. Lumsy's Prison|prison]] tethered to [[Crocodile Isle]]. | Prior to the events of ''Donkey Kong 64'', K. Lumsy was ordered by King K. Rool to destroy [[DK Isles#Kong Isle|Kong Isle]]. K. Lumsy refused to destroy the isle, resulting in him being locked in a [[K. Lumsy's Prison|prison]] tethered to [[Crocodile Isle]]. | ||
During the game's events, K. Lumsy is first met by [[Donkey Kong]] when he first stumbles upon K. Lumsy's Prison, after leaving Kong Isle. K. Lumsy proceeds to explain his circumstance to Donkey Kong. After Donkey Kong agrees to help, K. Lumsy [[jump]]s around happily, causing a small tremor to occur around DK Isles and destroying the boulder obstructing the entrance to [[Jungle Japes]]. Following this, Donkey Kong and the other [[Kong]]s must each use a [[Boss Key]] to open a padlock of K. Lumsy's cage. Each time they remove a padlock, K. Lumsy boisterously celebrates and causes a tremor that unlocks the path to either one or two levels. After the Kongs obtain the eighth Boss Key and remove the eighth and final padlock, K. Lumsy's cage lifts, therefore freeing him. Just after exiting his prison, K. Lumsy notices an [[ | During the game's events, K. Lumsy is first met by [[Donkey Kong]] when he first stumbles upon K. Lumsy's Prison, after leaving Kong Isle. K. Lumsy proceeds to explain his circumstance to Donkey Kong. After Donkey Kong agrees to help, K. Lumsy [[jump]]s around happily, causing a small tremor to occur around DK Isles and destroying the boulder obstructing the entrance to [[Jungle Japes]]. Following this, Donkey Kong and the other [[Kong]]s must each use a [[Boss Key]] to open a padlock of K. Lumsy's cage. Each time they remove a padlock, K. Lumsy boisterously celebrates and causes a tremor that unlocks the path to either one or two levels. After the Kongs obtain the eighth Boss Key and remove the eighth and final padlock, K. Lumsy's cage lifts, therefore freeing him. Just after exiting his prison, K. Lumsy notices an [[K. Rool's airship (Donkey Kong 64)|airship]], which is small in proportion to K. Lumsy, moving in the air. King K. Rool uses the airship to try and escape from DK Isles after the Kongs deactivate the [[Blast-o-Matic]]. While chasing the airship, K. Lumsy accidentally trips on a rock and swats it out of the air, causing it to crash land on Kong Isle's shore. Shortly afterward, when K. Rool is defeated by the Kongs, he is sent flying out the airship and lands in K. Lumsy's Prison, where K. Lumsy beats him up out of revenge, sending him flying through the roof of the island. In the 101% ending cutscene, the Kongs are seen riding on K. Lumsy across the surrounding waters of DK Isles. | ||
==Profiles and statistics== | ==Profiles and statistics== | ||
*'''Instruction booklet bio from [[Cranky Kong|Professor Cranky Kong]]''': "''He’s bigger, slower and even more useless. No, it’s not Chunky, but a hulking, good-natured Kremling whom K. Rool has imprisoned for his lack of reptilian ruthlessness. I reckon all it will take is a bit of the famous Kong charm to win K. Lumsy over and get him to lend a considerably-sized hand in thwarting his master’s plans.''"<ref>{{cite|language=en-us|date=1999|publisher=Nintendo of America|title=''Donkey Kong 64'' instruction booklet|page=11}}</ref> | *'''Instruction booklet bio from [[Cranky Kong|Professor Cranky Kong]]''': "''He’s bigger, slower and even more useless. No, it’s not Chunky, but a hulking, good-natured Kremling whom K. Rool has imprisoned for his lack of reptilian ruthlessness. I reckon all it will take is a bit of the famous Kong charm to win K. Lumsy over and get him to lend a considerably-sized hand in thwarting his master’s plans.''"<ref>{{cite|language=en-us|date=1999|publisher=Nintendo of America|title=''Donkey Kong 64'' instruction booklet|page=11}}</ref> |