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'''K. Kruizer III Engine''' is a level of the [[K. Kruizer III]] in ''[[DK: King of Swing]]''. It is the twentieth and last regular level in the game, | '''K. Kruizer III Engine''' is a level of the [[K. Kruizer III]] in ''[[DK: King of Swing]]''. It is the twentieth and last regular level in the game, and it takes place just before the boss fight against [[King K. Rool (level)|King K. Rool]]. | ||
==Summary== | |||
This level takes place inside the K. Kruizer III. There are no enemies in the level but there are obstacles such as cannons and [[Spike Trap|spike]]s. The [[Kong]] must also hit many [[Question Barrel]]s to alter the surroundings. Other obstacles include switches, [[peg]]s that move back and forth, [[Barrel Cannon]]s, and [[Booster Barrel]]s. | |||
Unlike other levels, K. Kruizer III Engine only has two sections. The first section involves the Kong climbing across a few large sets of [[Peg Board]]s. They must break Question Barrels in a sequence while avoiding fireballs shot by cannons and revolving spikes. Breaking one Question Barrel reveals another elsewhere, until eventually all are broken and the Kongs can go up a pathway leading to a [[Switch Peg]]. The second section has Donkey Kong climbing above and across individual pegs and some Peg Boards to the top while avoiding floating spikes along the way. A large abyss is at the bottom of both sections, and a platform is only found at the start and at the end of each section. Like the first section, Donkey Kong must pull a Switch Peg to open the exit. | |||
==Layout== | ==Layout== | ||
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In this area, the hero can find a large gap ahead with a line of pegs above it that he must use to cross. The pegs move up and down, with each peg moving away from each other and then back. Two Peg Boards are placed after the pegs. Two pairs of pegs are above them, with each two pegs moving back and forth horizontally. A floating spike is after each pair, and then following all of them are two Peg Boards. Some more pegs that move up and down are to the left of here, but this time a few floating spikes are between some of the pegs. If the hero manages to pass all of the sharp obstacles, he can reach a Peg Board with more pegs above it. The pegs shake up and down. A floating spike is between some of them. A Barrel Cannon is at the top of the area that can blast the Kong across the section and onto some more unstable pegs. A pair of pegs is near them higher up, which the primate can use to reach a set of three more pegs nearby. Two of these pegs move in vertical paths. There is a Booster Barrel to the right of all of these pegs, which can fly the hero into an alcove nearby that holds two large [[Banana Bunch]]es and the gold [[medal (DK King of Swing)|medal]]. A switch is also above the pegs that can open a gate blocking the Kong's path to a ledge with a path that leads out of the level. | In this area, the hero can find a large gap ahead with a line of pegs above it that he must use to cross. The pegs move up and down, with each peg moving away from each other and then back. Two Peg Boards are placed after the pegs. Two pairs of pegs are above them, with each two pegs moving back and forth horizontally. A floating spike is after each pair, and then following all of them are two Peg Boards. Some more pegs that move up and down are to the left of here, but this time a few floating spikes are between some of the pegs. If the hero manages to pass all of the sharp obstacles, he can reach a Peg Board with more pegs above it. The pegs shake up and down. A floating spike is between some of them. A Barrel Cannon is at the top of the area that can blast the Kong across the section and onto some more unstable pegs. A pair of pegs is near them higher up, which the primate can use to reach a set of three more pegs nearby. Two of these pegs move in vertical paths. There is a Booster Barrel to the right of all of these pegs, which can fly the hero into an alcove nearby that holds two large [[Banana Bunch]]es and the gold [[medal (DK King of Swing)|medal]]. A switch is also above the pegs that can open a gate blocking the Kong's path to a ledge with a path that leads out of the level. | ||
== | ==Collectibles== | ||
{ | {|class="dktable-brown"width=45% | ||
|- | |||
!Item | |||
!Location | |||
|- | |||
|align=center|[[File:K Kruizer III Engine DKKoS Crystal Coconut.png]]<br>[[Crystal Coconut]] | |||
|In a barrel above a Question Barrel at the uppermost left corner of the first section. Donkey Kong can stand on the Question Barrel to charge into the wooden barrel and reveal the Crystal Coconut. | |||
|- | |||
|align=center|[[File:K Kruizer III Engine DKKoS medal.png]]<br>[[Medal (DK: King of Swing)|Gold medal]] | |||
|In the second section, Donkey Kong must enter a Booster Barrel to the upper-right under the level exit. They must go left and up into a small alcove to get a gold medal and two 10-count Banana Bunches. | |||
|} | |||
==Names in other languages== | ==Names in other languages== |