Editing Jungle Hijinxs (Donkey Kong Country)

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|track=[[DK Island Swing]]
|track=[[DK Island Swing]]
}}
}}
'''Jungle Hijinxs''', also spelled '''Jungle Hijinx''',<ref>{{cite|author=McVittie, Andy, et al.|publisher=EMAP Images|language=en-gb|date=January 1995|title=''Nintendo Magazine System'' (UK) issue 28|page=59}}</ref> is the first [[level]] of ''[[Donkey Kong Country]]'' and of the first world, [[Kongo Jungle]]. Being the first level, Jungle Hijinxs is simple, having few [[pit]]s and consisting of basic enemies. During the latter half, the Kongs can find an [[animal crate]] with [[Rambi]]. The music for Jungle Hijinxs as well as other jungle levels, "[[DK Island Swing]]," went on to become an iconic theme in various ''[[Super Mario (franchise)|Super Mario]]'' games, especially jungle settings that involve [[Donkey Kong]].
'''Jungle Hijinxs''', also spelled '''Jungle Hijinx''',<ref>{{cite|date=January 1995|title=''Nintendo Magazine System'' (UK) issue 28|page=59}}</ref> is the first [[level]] of ''[[Donkey Kong Country]]'' and of the first world, [[Kongo Jungle]]. Being the first level, Jungle Hijinxs is simple, having few [[pit]]s and consisting of basic enemies. During the latter half, the Kongs can find an [[animal crate]] with [[Rambi]]. The music for Jungle Hijinxs as well as other jungle levels, "[[DK Island Swing]]," went on to become an iconic theme in various ''[[Super Mario (franchise)|Super Mario]]'' games, especially jungle settings that involve [[Donkey Kong]].
 
The [[Game Boy Color]] and [[Game Boy Advance]] versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).


In a [[list of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the [[Jungle Japes|first level]] of ''[[Donkey Kong 64]]''.
In a [[list of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the [[Jungle Japes|first level]] of ''[[Donkey Kong 64]]''.
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The level starts when [[Donkey Kong]] shoots out of his [[DK's Tree House|tree house]] and then lands onto the ground. If Donkey Kong enters his [[banana hoard|banana cave]], he finds it empty, while if he enters his tree house found higher up, he can nab a [[Red Balloon|Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and [[Diddy Kong]] stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one [[Green Balloon|2-Up Balloon]]. There is also a [[Iron Barrel|steel keg]] that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[KONG Letters|K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel|Continue Barrel]] and the letter O next to it.
The level starts when [[Donkey Kong]] shoots out of his [[DK's Tree House|tree house]] and then lands onto the ground. If Donkey Kong enters his [[banana hoard|banana cave]], he finds it empty, while if he enters his tree house found higher up, he can nab a [[Red Balloon|Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and [[Diddy Kong]] stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one [[Green Balloon|2-Up Balloon]]. There is also a [[Iron Barrel|steel keg]] that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[KONG Letters|K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel|Continue Barrel]] and the letter O next to it.


Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an [[Expresso]] [[animal token|Token]] on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden [[Blue Balloon]]. The exit then allows the Kongs to move into the [[Ropey Rampage|next level]].
Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an [[Expresso]] [[animal token|Token]] on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden [[Blue Balloon]]. The exit then allows the Kongs to move into the [[Ropey Rampage|next level]]. Additionally, when the Kongs reach the end of the level, it gets dark and becomes nighttime, which continues over into the next level, [[Ropey Rampage]]; neither of these occur in the Game Boy Color and Game Boy Advance versions.
 
The Kongs reach the end of the level, it becomes nighttime, which continues over into the next level, [[Ropey Rampage]]; this occurs in neither the [[Donkey Kong Country (Game Boy Color)|first remake]] nor [[Donkey Kong Country (Game Boy Advance)|second remake]], which have a consistent daytime setting.
{{br|left}}
{{br|left}}


==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
{{number of enemies|dk=yes
<gallery>
|image1=[[File:Gnawty.png]]
Gnawty.png|[[Gnawty]] (5)
|name1=[[Gnawty]]
Klump DKC sprite.png|[[Klump]] (3)
|count1=5
Kritter-DKC.png|[[Kritter]] (6)
|image2=[[File:Klump DKC sprite.png]]
Necky perched DKC.png|[[Necky]] (perched) (1)
|name2=[[Klump]]
</gallery>
|count2=3
|image3=[[File:Kritter-DKC.png]]
|name3=[[Kritter]]
|count3=6
|image4=[[File:Necky perched DKC.png]]
|name4=[[Necky]] (perched)
|count4=1
}}


==Items and objects==
==Items and objects==
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===Key items===
===Key items===
[[File:Jungle Hijinxs Photograph 2.png|thumb|The location of the second photograph in the Game Boy Advance version]]
[[File:Jungle Hijinxs Photograph 2.png|thumb|The location of the second photograph in the Game Boy Advance version]]
*'''[[DK Sticker Pack]]''': Just before the level exit, [[Donkey Kong]] must go to a ledge below, with a [[green banana]] hinting to the DK Sticker Pack. Donkey Kong can [[Hand Slap]] the Banana Bunch to obtain the DK Sticker Pack. This item appears only in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]].
*'''[[DK Sticker Pack]]''' (Game Boy Color version only): Just before the level exit, [[Donkey Kong]] must go to a ledge below, with a [[green banana]] hinting to the DK Sticker Pack. Donkey Kong can [[Hand Slap]] the Banana Bunch to obtain the DK Sticker Pack.
*'''[[Photograph]]''' (Game Boy Advance version only):
*'''[[Photograph]]''' (Game Boy Advance version only):
*#Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows [[Donkey Kong]] and [[Diddy Kong]] swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].  
*#Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows [[Donkey Kong]] and [[Diddy Kong]] swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].  
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==Bonus Levels==
==Bonus Levels==
Jungle Hijinxs has two [[Bonus room|Bonus Level]]s, listed by their type in the Game Boy Advance version:
Jungle Hijinxs has two [[Bonus Level]]s, listed by their type in the Game Boy Advance version:
{{multiframe|[[File:JungleHijinxs-Bonus1.png|180px]] [[File:JungleHijinxs-Bonus2.png|180px]]|size=380|The first and second Bonus Levels, respectively}}
{{multiframe|[[File:JungleHijinxs-Bonus1.png|180px]] [[File:JungleHijinxs-Bonus2.png|180px]]|size=380|The first and second Bonus Levels, respectively}}
*'''''Find the Exit!''''': The entrance to the first Bonus Level comes after the letter N. It is accessed by [[Rambi]] breaking open a wall.<ref>{{cite|title=''[[Donkey Kong Country]]'' Player's Guide|date=1994|quote=Bash him [Rambi] into the wall and the wall will break open revealing the first Bonus Area of the game.|publisher=Nintendo of America|language=en-us|page=29}}</ref> The area consists of several [[banana]]s and a [[Red Balloon|Life Balloon]] towards the end.<ref>{{cite|quote=The impact will open а passage to a bonus area that includes bunches of bananas and a 1-Up Balloon.|title=''[[Nintendo Power]]'' Volume 139|page=109|date=December 2000|author=Tsuboike, Yoshio, et al.|publisher=Nintendo of America|language=en}}</ref>
*'''''Find the Exit!''''': After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with a barrel or [[Rambi the Rhino|Rambi]]. The opening leads into the first [[Bonus room|Bonus Level]], where the Kongs and Rambi can collect several [[banana]]s and a [[Red Balloon|Life Balloon]] toward the exit.
*'''''Stop the Barrel!''''': After exiting the first Bonus Level, there is another wall directly below that is breakable by Rambi,<ref>{{cite|quote=When you break out of the first Bonus Area, directly below you will be the entrance to the second Bonus Area in this stage. You can use Rambi again to break the door open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> or alternatively a [[barrel]].<ref>{{cite|quote=However, if necessary, you could use a barrel to break it open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> The object is to stop each of the three barrels to depict the same [[animal token]], earning the player that token.<ref>{{cite|url=url=archive.org/details/nintendo-power-issue-169-june-2003/page/124/mode/2up|quote=Stop all three barrels on the same Animal Token to win the token.|title=''Nintendo Power'' Volume 169|page=125|language=en-us|publisher=Nintendo of America|author=Tsuboike, Yoshio, et al.|date=June 2003}}</ref>
*'''''Stop the Barrel!''''': After exiting or passing the first Bonus Level's exit, the Kongs reach a treetops with the letter G. A small bump in the ground is directly below, and its left wall can break open from either Rambi or a barrel. In the Bonus Level, the Kongs must stop each of the three barrels to depict the same [[animal token]]. If done correctly, the Kongs are rewarded with that animal token. If the Kongs stop a barrel when a different one is shown, they lose.
{{br}}
{{br}}


==Warp Barrel==
==Warp Barrel==
[[File:Jungle Hijinxs GBA Warp.png|thumb|The Warp Barrel in the GBA version]]
[[File:Jungle Hijinxs GBA Warp.png|thumb|The Warp Barrel in the GBA version]]
The [[Warp Barrel]] appears only in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]]. It comes directly after crossing the fourth treetop, just after an arrangement of bananas.<ref>{{cite|quote=The Warp Barrel in Jungle Hijinxs is to the right of the fourth tree, just after the banana arrow.|title=''Nintendo Power'' Volume 169|page=125}}</ref> After exiting, the Kongs land on a ground patch above the second Bonus Level entrance.<ref>{{cite|url=youtu.be/yxYf8wtJ_JI?feature=shared&t=24|title=DONKEY KONG COUNTRY (GBA) - All Warp Barrel Locations|timestamp=0:24|author=Dark Lord Chaos|date=March 16, 2023|publisher=YouTube|language=en}}</ref>
At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a Warp Barrel. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance. This [[Warp Barrel]] exclusively appears in the Game Boy Advance version.
{{br|right}}
{{br|right}}


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|Ger=Dschungel-Fieber
|Ger=Dschungel-Fieber
|GerM=Jungle Fever
|GerM=Jungle Fever
|Ita=Baldoria nella Giungla
|Ita=Baldoria nella Giungla (SNES)<ref>{{cite|language=it|date=1994|publisher=Nintendo of Europe|title=''Donkey Kong Country'' Italian instruction booklet|page=20}}</ref>
|ItaN=SNES
|Ita2=Giungla Gincana (GBC and GBA)
|ItaC=<ref>{{cite|language=it|date=1994|publisher=Nintendo of Europe|title=''Donkey Kong Country'' Italian instruction booklet|page=20}}</ref>
|Ita2=Giungla Gincana
|Ita2N=Both remakes
|ItaM=Spree in the Jungle
|ItaM=Spree in the Jungle
|Ita2M=Gymkhana Jungle; same as [[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]
|Ita2M=Gymkhana Jungle; same as [[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]

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