Editing Jungle Hijinxs (Donkey Kong Country)

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{{level infobox
{{level infobox
|world=[[Kongo Jungle]]
|world=[[Kongo Jungle]]
|image=[[File:Jungle Hijinxs SNES.png]]
|image=[[File:Jungle Hijinxs SNES.png|256px]]
|code=1-1
|code=1-1
|game=''[[Donkey Kong Country]]''
|game=''[[Donkey Kong Country]]''
Line 9: Line 9:
|track=[[DK Island Swing]]
|track=[[DK Island Swing]]
}}
}}
'''Jungle Hijinxs''', also spelled '''Jungle Hijinx''',<ref>{{cite|author=McVittie, Andy, et al.|publisher=EMAP Images|language=en-gb|date=January 1995|title=''Nintendo Magazine System'' (UK) issue 28|page=59}}</ref> is the first [[level]] of ''[[Donkey Kong Country]]'' and of the first world, [[Kongo Jungle]]. Being the first level, Jungle Hijinxs is simple, having few [[pit]]s and consisting of basic enemies. During the latter half, the Kongs can find an [[animal crate]] with [[Rambi]]. The music for Jungle Hijinxs as well as other jungle levels, "[[DK Island Swing]]," went on to become an iconic theme in various ''[[Super Mario (franchise)|Super Mario]]'' games, especially jungle settings that involve [[Donkey Kong]].
'''Jungle Hijinxs''', also spelled '''Jungle Hijinx''',<ref>''Nintendo Magazine System'' (UK) issue 28, page 59.</ref> is the first [[level]] of ''[[Donkey Kong Country]]'' and of the first world, [[Kongo Jungle]].
 
==Summary==
The level starts outside of [[DK's Tree House]]. [[Donkey Kong]] can backtrack into treehouse for a [[Red Balloon|Life Balloon]], or enter below into his [[banana hoard]]. The level only has some basic enemies, including [[Gnawty|Gnawties]], [[Kritter]]s, [[Klump]]s, and a single perched [[Necky]]. During the latter half, the Kongs can find an [[animal crate]] with [[Rambi]], who helps them with defeating enemies and is required to open the entrances of both [[Bonus room|Bonus Level]]s.
 
As the first level, Jungle Hijinxs is simple and features few pitfalls. The [[Kong]]s can also move across the treetops to find some hidden items. When the Kongs reach the end of the level, it gets dark and becomes nighttime. In the original release, the nighttime continues into the next level, [[Ropey Rampage]].
 
At the start, the Kongs can ride a [[Iron Barrel|steel keg]] through to quickly go through most of the level. By jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate.


In a [[list of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the [[Jungle Japes|first level]] of ''[[Donkey Kong 64]]''.
==Layout==
==Layout==
{{multiframe|[[File:Jungle Hijinxs GBC.png]] [[File:Jungle Hijinxs GBA.png|180px]]|Jungle Hijinxs' appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
[[File:Jungle Hijinxs SNES 3.png|thumb|left|The Kongs riding on Rambi, who defeats a Gnawty]]
The level starts when [[Donkey Kong]] shoots out of his [[DK's Tree House|tree house]] and then lands onto the ground. If Donkey Kong enters his [[banana hoard|banana cave]], he finds it empty, while if he enters his tree house found higher up, he can nab a [[Red Balloon|Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and [[Diddy Kong]] stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one [[Green Balloon|2-Up Balloon]]. There is also a [[Iron Barrel|steel keg]] that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[KONG Letters|K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel|Continue Barrel]] and the letter O next to it.
The level starts when [[Donkey Kong]] shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his [[banana hoard|banana cave]], he finds it empty, while if he enters his tree house found higher up, he can nab a [[Red Balloon|Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and Diddy Kong stuck in a DK Barrel on whom he must free. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one [[Green Balloon|2-Up Balloon]]. After this, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[KONG Letters|K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel|Continue Barrel]] and the letter O next to it.


Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an [[Expresso]] [[animal token|Token]] on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden [[Blue Balloon]]. The exit then allows the Kongs to move into the [[Ropey Rampage|next level]].
Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an [[Expresso]] [[animal token|Token]] on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it, or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. The exit then allows the Kongs to move into the [[Ropey Rampage|next level]].
 
The Kongs reach the end of the level, it becomes nighttime, which continues over into the next level, [[Ropey Rampage]]; this occurs in neither the [[Donkey Kong Country (Game Boy Color)|first remake]] nor [[Donkey Kong Country (Game Boy Advance)|second remake]], which have a consistent daytime setting.
{{br|left}}


If the player climbs the hill above the exit sign and jumps off Rambi, he can get a hidden [[Blue Balloon]].
{{br}}
==Enemies==
==Enemies==
The following enemies appear in the following quantities:
{|class="dktable-brown" width=25%
{{number of enemies|dk=yes
|-
|image1=[[File:Gnawty.png]]
!Sprite
|name1=[[Gnawty]]
!Name
|count1=5
!Amount
|image2=[[File:Klump DKC sprite.png]]
|-
|name2=[[Klump]]
|align="center"|[[File:Gnawty.png]]
|count2=3
|align="center"|[[Gnawty]]
|image3=[[File:Kritter-DKC.png]]
|5
|name3=[[Kritter]]
|-
|count3=6
|align="center"|[[File:Klump DKC sprite.png]]
|image4=[[File:Necky perched DKC.png]]
|align="center"|[[Klump]]
|name4=[[Necky]] (perched)
|3
|count4=1
|-
}}
|align="center"|[[File:Kritter-DKC.png]]
|align="center"|[[Kritter]]
|6 (SNES, GBA)<br>5 (GBC)
|-
|align="center"|[[File:Necky perched DKC.png]]
|align="center"|[[Necky]] (perched)
|1
|}


==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
{|class="dktable-brown" width=40%
<gallery>
|-
Banana DKC SNES.png|[[Banana]] (74){{footnote|main|a}}
!Sprite
Banana Bunch DKC SNES.png|[[Banana Bunch]] (18){{footnote|main|b}}
!Name
Blue Balloon DKC SNES.png|[[Blue Balloon]]
!Amount
DK Barrel DKC.png|[[DK Barrel]] (2){{footnote|main|c}}
|-
Expresso Token Sprite SNES.png|[[Expresso]] [[animal token|Token]]{{footnote|main|d}}
|align="center"|[[File:Banana DKC SNES.png]]
Green Balloon DKC SNES.png|[[Green Balloon]] (1)
|align="center"|[[Banana]]
Red Balloon DKC SNES.png|[[Red Balloon]] (5){{footnote|main|e}}
|34 (main level)<br>40 (first Bonus Level)<br>'''Total:''' 74
Steel Keg DKC.png|[[Iron Barrel|Steel keg]] (1)
|-
</gallery>
|align="center"|[[File:Banana Bunch DKC SNES.png]]
{{footnote|note|a|40 of the bananas appear in the first Bonus Level}}
|align="center"|[[Banana#Banana Bunch|Banana Bunch]]
{{footnote|note|b|14 of the Banana Bunches are hidden underground}}
|18 (14 are hidden under a cache)  
{{footnote|note|c|The first DK Barrel is located after the first Gnawty, and the second one is beneath the letter O.}}
|-
{{footnote|note|d|One of the Expresso Tokens appears in a Bonus Level}}
|align="center"|[[File:DK Barrel DKC.png]]
{{footnote|note|e|One of the Red Balloons is in DK's Tree House, and another is in the first Bonus Level}}
|align="center"|[[DK Barrel]]
|
*Found after the first Gnawty
*Located beneath the letter O, after the [[Star Barrel|Continue Barrel]]
|-
|align="center"|[[File:Expresso Token Sprite SNES.png]]
|align="center"|[[Expresso]] [[animal token|Token]]
|2 (1 in a Bonus Level)
|-
|align="center"|[[File:Red Balloon DKC SNES.png]][[File:Green Balloon DKC SNES.png]][[File:Blue Balloon DKC SNES.png]]
|align="center"|[[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]
|'''Red''': 5 (2 in main level; 1 in DK's Tree House; 1 in a Bonus Level)<br>'''Green''': 1<br>'''Blue''': 2
|-
|align=center|[[File:Steel Keg DKC.png]]
|align=center|[[Iron Barrel|Steel keg]]
|1
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
*'''K''': The letter K is floating above the first ledge, which itself has the first Kritter.
{|class="dktable-brown" width=70%
*'''O''': The letter O is to the upper-right of the Continue Barrel.
|-
*'''N''': The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
!Image
*'''G''': The letter G is floating above two treetops, found after moving up a set of stairs with Rambi.
!Location
|-
|align="center"|[[File:JungleHijinxs-K.png]]
|The letter K is floating above the first ledge, which itself has the first Kritter.
|-
|align="center"|[[File:Jungle Hijinxs SNES 2.png]]
|The letter O is to the upper-right of the Continue Barrel.
|-
|align="center"|[[File:JungleHijinxs-N.png]]
|The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
|-
|align="center"|[[File:JungleHijinxs-G.png]]
|The letter G is floating above two treetops, found after moving up a set of stairs with Rambi. The treetops comes directly after the first Bonus Level's exit, so by exiting from there, the Kongs automatically blast into the letter G (except in the Game Boy Color version).
|}


===Key items===
===Collectibles===
[[File:Jungle Hijinxs Photograph 2.png|thumb|The location of the second photograph in the Game Boy Advance version]]
{|class="dktable-brown" width=70%
*'''[[DK Sticker Pack]]''': Just before the level exit, [[Donkey Kong]] must go to a ledge below, with a [[green banana]] hinting to the DK Sticker Pack. Donkey Kong can [[Hand Slap]] the Banana Bunch to obtain the DK Sticker Pack. This item appears only in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]].
|-
*'''[[Photograph]]''' (Game Boy Advance version only):
!Image
*#Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows [[Donkey Kong]] and [[Diddy Kong]] swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].  
!Name
*#Appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.
!Location
{{br}}
|-
|align="center"|[[File:Sticker Pad JH.png]]
|[[DK Sticker Pack]] ([[Game Boy Color]] version)
|Just before the level exit, [[Donkey Kong]] must go to a ledge below, with a [[green banana]] hinting to the DK Sticker Pack. Donkey Kong can [[Hand Slap]] the Banana Bunch to obtain the DK Sticker Pack.
|-
|align="center" rowspan=2|[[File:Jungle Hijinxs Photograph 1.png]]<br>[[File:Jungle Hijinxs Photograph 2.png]]
|align="center" rowspan=2|[[Photograph]] (Game Boy Advance version)
|The first photograph is inside DK's Tree House, hidden on the left behind a large bunch of bananas. It shows a group picture of [[Donkey Kong]] and [[Diddy Kong]] swinging from vines (originally used in the Super Nintendo version's title screen), and appears on the 11th page of the [[Scrapbook]].  
|-
|The second photograph appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.
|}


==Bonus Levels==
==Secrets==
Jungle Hijinxs has two [[Bonus room|Bonus Level]]s, listed by their type in the Game Boy Advance version:
===Bonus Levels===
{{multiframe|[[File:JungleHijinxs-Bonus1.png|180px]] [[File:JungleHijinxs-Bonus2.png|180px]]|size=380|The first and second Bonus Levels, respectively}}
{|class="dktable-brown" width=70%
*'''''Find the Exit!''''': The entrance to the first Bonus Level comes after the letter N. It is accessed by [[Rambi]] breaking open a wall.<ref>{{cite|title=''[[Donkey Kong Country]]'' Player's Guide|date=1994|quote=Bash him [Rambi] into the wall and the wall will break open revealing the first Bonus Area of the game.|publisher=Nintendo of America|language=en-us|page=29}}</ref> The area consists of several [[banana]]s and a [[Red Balloon|Life Balloon]] towards the end.<ref>{{cite|quote=The impact will open а passage to a bonus area that includes bunches of bananas and a 1-Up Balloon.|title=''[[Nintendo Power]]'' Volume 139|page=109|date=December 2000|author=Tsuboike, Yoshio, et al.|publisher=Nintendo of America|language=en}}</ref>
|-
*'''''Stop the Barrel!''''': After exiting the first Bonus Level, there is another wall directly below that is breakable by Rambi,<ref>{{cite|quote=When you break out of the first Bonus Area, directly below you will be the entrance to the second Bonus Area in this stage. You can use Rambi again to break the door open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> or alternatively a [[barrel]].<ref>{{cite|quote=However, if necessary, you could use a barrel to break it open.|title=''Donkey Kong Country'' Player's Guide|page=29}}</ref> The object is to stop each of the three barrels to depict the same [[animal token]], earning the player that token.<ref>{{cite|url=url=archive.org/details/nintendo-power-issue-169-june-2003/page/124/mode/2up|quote=Stop all three barrels on the same Animal Token to win the token.|title=''Nintendo Power'' Volume 169|page=125|language=en-us|publisher=Nintendo of America|author=Tsuboike, Yoshio, et al.|date=June 2003}}</ref>
!Image
{{br}}
!Type and description
|-
|align=center|[[File:JungleHijinxs-Bonus1.png]]
|'''''Find the Exit!'''''<br>After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with a barrel or [[Rambi the Rhino|Rambi]]. The opening leads into the first [[Bonus room|Bonus Level]], where the Kongs and Rambi can collect several [[banana]]s and a [[Red Balloon|Life Balloon]] toward the exit.
|-
|align=center|[[File:JungleHijinxs-Bonus2.png]]
|'''''Stop the Barrel!'''''<br>After exiting or passing the first Bonus Level's exit, the Kongs reach a treetops with the letter G. A small bump in the ground is directly below, and its left wall can break open from either Rambi or a barrel. In the Bonus Level, the Kongs must stop the three barrels individually so that they depict the same [[animal token]]. If done correctly, the Kongs are rewarded with that animal token. If the Kongs stop a barrel as it depicts a different animal token, they lose. Rambi does not join Donkey Kong and Diddy in the Bonus Level, but they reunite when the Kongs leave the Bonus Level.
|}


==Warp Barrel==
===Warp Barrel===
[[File:Jungle Hijinxs GBA Warp.png|thumb|The Warp Barrel in the GBA version]]
{|class="dktable-brown" width=70%
The [[Warp Barrel]] appears only in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]]. It comes directly after crossing the fourth treetop, just after an arrangement of bananas.<ref>{{cite|quote=The Warp Barrel in Jungle Hijinxs is to the right of the fourth tree, just after the banana arrow.|title=''Nintendo Power'' Volume 169|page=125}}</ref> After exiting, the Kongs land on a ground patch above the second Bonus Level entrance.<ref>{{cite|url=youtu.be/yxYf8wtJ_JI?feature=shared&t=24|title=DONKEY KONG COUNTRY (GBA) - All Warp Barrel Locations|timestamp=0:24|author=Dark Lord Chaos|date=March 16, 2023|publisher=YouTube|language=en}}</ref>
|-
{{br|right}}
!Sprite
!Name
!Location
|-
|align="center"|[[File:Warp Barrel sprite GBA.png]]
|align="center"|[[Warp Barrel]] (Game Boy Advance only)
|At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a Warp Barrel. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance.
|}


==Gallery==
==Gallery==
Line 85: Line 150:
<gallery>
<gallery>
Jungle Hijinxs design.jpg|Concept of Jungle Hijinxs
Jungle Hijinxs design.jpg|Concept of Jungle Hijinxs
JungleHijinxs-K.png|The location of the letter K
Jungle Hijinxs two Klumps.png|Donkey Kong defeats a Klump
Jungle Hijinxs two Klumps.png|Donkey Kong defeats a Klump
Jungle Hijinxs SNES 2.png|The location of the letter O
Jungle Hijinxs SNES 3.png|The Kongs riding on Rambi, who defeats a Gnawty
Jungle Hijinxs SNES 4.png|The Kongs next to an [[Expresso]] [[animal token|Token]] beneath the level's only perched Necky.
Jungle Hijinxs SNES 4.png|The Kongs next to an [[Expresso]] [[animal token|Token]] beneath the level's only perched Necky.
Jungle Hijinxs SNES 5.png|Donkey Kong stands next to a banana trail
Jungle Hijinxs SNES 5.png|Donkey Kong stands next to a banana trail
JungleHijinxs-N.png|The location of the letter N
JungleHijinxs-G.png|The location of the letter G
Jungle Hijinxs SNES 7.png|Diddy celebrates after winning a Bonus Level
Jungle Hijinxs SNES 7.png|Diddy celebrates after winning a Bonus Level
Jungle Hijinxs SNES 8.png|The Kongs reach the end of the level
Jungle Hijinxs SNES 8.png|The Kongs reach the end of the level
</gallery>
</gallery>
===Game Boy Color===
===Game Boy Color===
<gallery>
<gallery>
Jungle Hijinxs GBC world map.png|Donkey Kong selecting Jungle Hijinxs from the map
Jungle Hijinxs GBC world map.png|Donkey Kong selecting Jungle Hijinxs from the map
Jungle Hijinxs GBC first Gnawty.png|Donkey Kong encounters the first Gnawty
Jungle Hijinxs GBC first Gnawty.png|Donkey Kong encounters the first Gnawty
Jungle Hijinxs GBC.png|Donkey Kong holding a barrel at a Kritter
Jungle Hijinxs GBC Star Barrel.png|Diddy next to the [[Star Barrel]] and letter O
Jungle Hijinxs GBC Star Barrel.png|Diddy next to the [[Star Barrel]] and letter O
JungleHijinxsColor-N.png|Rambi approaching the letter N
JungleHijinxsColor-N.png|Rambi approaching the letter N
Jungle Hijinxs GBC Bonus Area 1.png|Rambi going through the first Bonus Level
Jungle Hijinxs GBC Bonus Area 1.png|Rambi going through the first Bonus Level
Jungle Hijinxs GBC Klump and barrel.png|Rambi approaching a Klump after the second Bonus Level
Jungle Hijinxs GBC Klump and barrel.png|Rambi approaching a Klump after the second Bonus Level
Sticker Pad JH.png|Location of the DK Sticker Pack
Jungle Hijinxs GBC exit.png|Rambi reaches the level exit
Jungle Hijinxs GBC exit.png|Rambi reaches the level exit
</gallery>
</gallery>
===Game Boy Advance===
===Game Boy Advance===
<gallery>
<gallery>
DK's Tree House DKC GBA.png|The inside of DK's Tree House with the photograph barely visible behind the bananas
Jungle Hijinxs GBA.png|Donkey Kong encounters the first Gnawty
Jungle Hijinxs GBA treetops.png|The Kongs walking on the treetops, above the letter K
Jungle Hijinxs GBA treetops.png|The Kongs walking on the treetops, above the letter K
Jungle Hijinxs GBA Necky.png|The Kongs run past the Necky and Expresso Token
Jungle Hijinxs GBA Necky.png|The Kongs run past the Necky and Expresso Token
Line 125: Line 183:
|Spa=Jungla Hijinxs
|Spa=Jungla Hijinxs
|SpaM=Hijinxs Jungle
|SpaM=Hijinxs Jungle
|FreE=Jungle Déjantée
|FraE=Jungle Déjantée
|FreEM=Crazy Jungle
|FraEM=Crazy Jungle
|Fre=Jungle Jaja
|Fra=Jungle Jaja
|FreM=Jaja Jungle
|FraM=
|Ger=Dschungel-Fieber
|Ger=Dschungel-Fieber
|GerM=Jungle Fever
|GerM=Jungle Fever
|Ita=Baldoria nella Giungla
|Ita=Baldoria nella Giungla (SNES)<ref>''Donkey Kong Country'' Italian instruction booklet page 20</ref><br>Giungla Gincana (GBC and GBA)
|ItaN=SNES
|ItaM=Spree in the Jungle<br>Gymkhana Jungle; same as [[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]]
|ItaC=<ref>{{cite|language=it|date=1994|publisher=Nintendo of Europe|title=''Donkey Kong Country'' Italian instruction booklet|page=20}}</ref>
|Ita2=Giungla Gincana
|Ita2N=Both remakes
|ItaM=Spree in the Jungle
|Ita2M=Gymkhana Jungle; same as [[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]
|Por=Via Selvagem
|Por=Via Selvagem
|PorM=Wild Way
|PorM=Wild Way
}}
}}
==Trivia==
*In the [[List of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting.
*Jungle Hijinxs was originally known as "Jungle Japes", a name which was eventually used for the first level of ''[[Donkey Kong 64]]''.
*The [[Game Boy Color]] and [[Game Boy Advance]] versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).
*The music for Jungle Hijinxs and in later jungle levels, "DK Island Swing," went on to become an iconic theme in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]],<ref>Batchelor, J. (April 9, 2017). [https://www.eurogamer.net/articles/2017-04-05-from-slalom-to-snake-pass-the-musical-life-of-david-wise From Donkey Kong to Snake Pass: the music of David Wise]. ''Eurogamer''. Retrieved June 28, 2018.</ref> and has since been arranged many times in later games, including the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


==References==
==References==

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