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| | {{construction}} |
| | [[File:Jungle_Hijinks.PNG|thumb|'''Jungle Hijinks''']] |
| {{distinguish|Jungle Hijinxs}} | | {{distinguish|Jungle Hijinxs}} |
| {{world infobox
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| |image=[[File:MvsDK2_Jungle_Hijinks.png|256px]]
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| |game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
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| |before=[[Spooky Attic|<<]]
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| |after=[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
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| '''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''.
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| This area introduces [[Bomb Block]]s and [[Rock (Mario vs. Donkey Kong series)|rock]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit]]s. Additionally, every previously introduced [[Donkey Kong's robot|monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s.
| | '''Jungle Hijinks''' is the name of the eighth and final floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor is jungle-like and has a lot of enemies like [[Kongā]], [[Snapjaw]]s, and [[Snifit (Mario vs. Donkey Kong 2: March of the Minis)|Snifit]]s. |
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| Upon completing [[Boss Game 8]], the Jungle Hijinks construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 8, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
| | The music is a remix of the music from [[Jungle Hijinxs (Donkey Kong Country)|the similarly-named first stage]] in ''[[Donkey Kong Country]]''. |
| ==Levels==
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| {|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
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| |-style="background:#38cf9e;"
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| !width="7%"|Level
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| !width="1%"|Preview
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| !width="3%"|Mini count
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| !width="7%"|Color Blocks
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| !width="25%"|Description
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| !width="10%"|Enemies and obstacles encountered
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| |-
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| |[[Room 8-1]]
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| |[[File:MvDK2 Room 8-1.png]]
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| |3
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| |None
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| |This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s.
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| |Kongā, Crash Kongs, [[Spike Trap|spikes]]
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| |-
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| |[[Room 8-2]]
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| |[[File:MvDK2 Room 8-2.png]]
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| |4
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| |Pink Blocks
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| |This level introduces Snapjaws, which can eat [[vine]]s to open new areas and move to a different height.
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| |Snapjaws
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| |-
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| |[[Room 8-3]]
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| |[[File:MvDK2 Room 8-3.png]]
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| |8
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| |None
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| |This level features [[Conveyor Belt|conveyor belt]]s, conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]].
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| |Snapjaws
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| |-
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| |[[Room 8-4]]
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| |[[File:MvDK2 Room 8-4.png]]
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| |4
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| |Pink Blocks
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| |This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong.
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| |Kongā, Circus Kong, Cool Kong
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| |-
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| |[[Room 8-5]]
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| |[[File:MvDK2 Room 8-5.png]]
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| |4
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| |Bomb Blocks
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| |This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch.
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| |Spikes, water
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| |-
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| |[[Room 8-6]]
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| |[[File:MvDK2 Room 8-6.png]]
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| |4
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| |None
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| |This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]].
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| |Snifits, Crash Kongs, Capture Kong, spikes
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| |-
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| |[[Room 8-7]]
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| |[[File:MvDK2 Room 8-7.png]]
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| |4
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| |None
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| |This level features Capture Kongs, girders, and Color Switches.
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| |Capture Kongs, spikes
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| |-
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| |[[Room 8-8]]
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| |[[File:MvDK2 Room 8-8.png]]
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| |5
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| |Pink Blocks
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| |This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[lift|elevator]].
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| |Snapjaws, water
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| |-
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| |[[Room 8-9]]
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| |[[File:MvDK2 Room 8-9.png]]
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| |4
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| |Bomb Blocks
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| |This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit.
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| |Snifits, Capture Kongs, Circus Kongs, water
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| |-
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| |[[Boss Game 8]]
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| |[[File:MvDK2 Room 8-DK.png]]
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| |9 to 40
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| |None
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| |The eighth battle against Donkey Kong.
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| |Donkey Kong, Snapjaws, bird
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| |}
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| ==Media==
| | New enemies introduced into this area are [[Kongā]], [[Snapjaw]]s, [[Bob-omb]]s, [[Bomb Fish]], and [[Nitpicker]]s. All different toy Kongs make an appearance here. This area also introduces Bomb Blocks which once removed allow the player to set a bomb on stuff which will the proceed to explode and defeat any enemies near it. These can also be used to destroy Cracked blocks. |
| {{media table
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| |file1=MVDK2 Jungle Hijinks Menu.wav
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| |title1=Menu
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| |file2=MVDK2 Jungle Hijinks Intro.mp3
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| |title2=Preview
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| |file3=MVDK2 Jungle Hijinks A.wav
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| |title3=First Music
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| |file4=MVDK2 Jungle Hijinks B.wav
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| |title4=Second Music
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| |file5=MVDK2 Jungle Hijinks C.wav
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| |title5=Third Music
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| |file6=MVDK2 Jungle Hijinks Lose.mp3
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| |title6=Losing
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| |file7=MVDK2 Jungle Hijinks Win.mp3
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| |title7=Winning
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| }}
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| ==Gallery==
| | The battle with [[Donkey Kong]] is fairly different to last encounters. If a Mini hits him they break because Donkey Kong will punch them. Snapjaws are obstacles here and can be hard to avoid. However the biggest hazard of all is a Nitpicker who is constantly moving left to right and will occasionally attempt to drop on the minis. After hitting Donkey Kong with a [[Banana]], he will start jumping from vines and the Nitpicker will start dropping [[Egg]]s on the minis if it's not defeated. The only way to beat Donkey Kong is to drop bananas on his head. If a mini drops these bananas on one of the Snapjaws or the Nitpicker. They will be temporarily defeated. Once defeated, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]]. |
| <gallery>
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| EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks
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| ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]]
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| MvDK2 Room 8-DK Intro.png|Intro screen shown before Boss Game 8
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| MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before Boss Game 8 (no text)
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| MvDK2 Room 8-DK Victory.png|Victory screen shown after completing Boss Game 8
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| MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing Boss Game 8 (no text)
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| JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone
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| </gallery>
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| ==Names in other languages== | | ==Enemies== |
| {{foreign names
| | *[[Crash Kong]]s |
| |Jap=DKジャングル | | *[[Kongā]] |
| |JapR=DK Janguru
| | *[[Snapjaw]]s (also appears in boss battle) |
| |JapM=DK Jungle | | *[[Cool Kong]]s |
| |Spa=Jungla Escandalosa
| | *[[Shy Guy (toy)|Shy Guy]]s |
| |SpaM=Scandalous Jungle
| | *[[Bob-omb]]s |
| |Ita=Giungla selvaggia
| | *[[Bomb Fish]] |
| |ItaM=Wild jungle
| | *[[Snifit (Mario vs. Donkey Kong 2: March of the Minis)|Snifit]]s |
| }}
| | *[[Circus Kong]]s |
| {{MVDKMOTM}} | | *[[Thwomp]]s |
| {{MVDKMOTM levels}}
| | *[[Nitpicker]]s (appears in boss battle) |
| [[Category:Jungles]] | | *[[Donkey Kong]] (boss) |
| [[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]] | | |
| [[it:Giungla selvaggia (Mario vs. Donkey Kong 2: La Marcia dei Minimario)]] | | {{MVDK:MOTM}} |
| | [[Category:Places]] |
| | [[Category:Forests and Jungles]] |
| | [[Category:Worlds]] |
| | [[Category:Mario vs. Donkey Kong 2: March of the Minis]] |