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{{minigame infobox
{{minigame infobox
|image=[[File:JumpTheGun.png|280px]]<br>''Mario Party 6'' (day)<br>[[File:JumptheGunNight.png|280px]]<br>''Mario Party 6'' (night)<br>[[File:SMPJ Jump the Gun.png|280px]]<br>''Super Mario Party Jamboree''
|image=[[File:JumpTheGun.png|260px]]
|appears_in=''[[Mario Party 6]]''<br>''[[Super Mario Party Jamboree]]''
|appears_in=''[[Mario Party 6]]''
|type=2-vs.-2 minigame
|type=2-vs.-2 mini-game
|track=Amusing
|track=Amusing
|sample=''Mario Party 6''<br>[[File:MP6 Amusing.oga]]
|sample=[[File:MP6 Amusing.oga]]
}}
}}
'''Jump the Gun''' is a 2-vs.-2 [[minigame]] found in ''[[Mario Party 6]]'' and ''[[Super Mario Party Jamboree]]''. Its name comes from a phrase that refers to when a person does something prematurely.
'''Jump the Gun''' is a 2-vs.-2 [[minigame]] found in ''[[Mario Party 6]]''. Its name comes from a phrase that refers to when a person does something prematurely.


In ''Mario Party 6'', there are only aesthetic differences between daytime and nighttime.
There are only aesthetic differences between daytime and nighttime.


==Introduction==
==Introduction==
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==Gameplay==
==Gameplay==
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a [[Lakitu]] lifts them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If no player makes it to the goal within five minutes in ''Mario Party 6'' or three minutes in ''Super Mario Party Jamboree'', the minigame ends in a tie.
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a [[Lakitu]] hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie.


==Ending==
==Ending==
The winners perform their victory animations at the goal point. If five minutes pass in ''Mario Party 6'' or three minutes pass in ''Super Mario Party Jamboree'', everybody does their defeat animations. In ''Super Mario Party Jamboree'', the losers perform their defeat animations at the goal point.
The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation.


==Controls==
==Controls==
===''Mario Party 6''===
===Player aiming the cannon===
====Player aiming the cannon====
*{{button|gcn|Stick}} &ndash; Move the cursor
*{{button|gcn|Stick}} &ndash; Move the cursor
*{{button|gcn|A}} &ndash; Shoot Bullet Bill
*{{button|gcn|A}} &ndash; Shoot Bullet Bill


====Player jumping across Bullet Bills====
===Player jumping across Bullet Bills===
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|A}} &ndash; Jump
*{{button|gcn|A}} &ndash; Jump
===''Super Mario Party Jamboree''===
====Player firing Bullet Bills====
*{{button|switch|stick}} &ndash; Aim
*{{button|switch|jc-right}} &ndash; Fire Bullet Bills
====Player crossing====
*{{button|switch|stick}} &ndash; Move
*{{button|switch|jc-right}} &ndash; Jump


==In-game text==
==In-game text==
===''Mario Party 6''===
*'''Rules''' &ndash; ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."''
*'''Rules''' &ndash; ''"One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."''
*'''Advice''' &ndash; ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."''
*'''Advice''' &ndash; ''"When shooting Bullet Bills, consider how far your partner can jump when aiming."''


===''Super Mario Party Jamboree''===
==Gallery==
*''"Work together to reach the goal. One player fires Bullet Bills to create a path while the other player jumps across. Be careful where you place the Bullet Bills!"''
<gallery>
JumptheGunNight.png|Night version
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Isoide! Kirā watari
|JapR=Isoide! Kirā watari
|JapM=Hurry Up! Bullet Bill Ferry
|JapM=Hurry Up! Bullet Bill Ferry
|Chi=
|Spa=Ojo que voy
|Dut=Stutgeschut
|SpaM=Beware, I'm Going! (''Ojo'' means both "eye" and "beware".)
|DutM=Support Gun
|Fra=Saute-Canon
|Fre=Saute-Canon
|FraM=Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog)
|FreM=Pun with ''canon'' ("cannon") and ''Saute-Mouton'' (French name of Leapfrog)
|Ger=Kugelwilli-Kanonade
|Ger=Kugelwilli-Kanonade
|GerM=Bullet Bill Cannonade
|GerM=Bullet Bill Cannonade
|Ita=Spara e Avanza
|Ita=Spara e Avanza
|ItaM=Shoot and Advance
|ItaM=Shoot and Advance
|Kor=
|Por=Disparo desbravador
|PorM=Pathfinder shot
|PorC=<ref>{{cite|author=Casal Aperte Start|date=October 16, 2024|url=youtube.com/watch?v=79AtAQwV__Q|title= Super Mario Party Jamboree - Switch - A FLORESTA DO MEGA WIGGLER|timestamp=1:15:25|publisher=YouTube|accessdate=October 16, 2024}}</ref>
|SpaE=Ojo que voy
|SpaEM=Watch Out, I'm Coming! (''Ojo'' means both "eye" and "watch out".)
|SpaA=Recorrido disparado
|SpaAM=Shot route
}}
}}
==Trivia==
*If a tie occurs in this minigame in ''Mario Party 6'', the minigame's music keeps playing and the announcer does not say, ''"Tie,"'' as the word does not appear on the screen.
==References==
<references/>


{{MP6 minigames}}
{{MP6 minigames}}
{{SMPJ minigames}}
[[Category:2-vs-2 minigames]]
[[Category:2-vs-2 minigames]]
[[Category:Mario Party 6 minigames]]
[[Category:Mario Party 6 minigames]]
[[Category:Super Mario Party Jamboree returning minigames]]

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