Editing Jump Helmet
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{{M&L attack infobox | {{M&L attack infobox | ||
|image=[[File:Jump Helmet Sprite.png]] [[File:MLBISBJJJumpHelmet.png | |image=[[File:Jump Helmet Sprite.png]] [[File:MLBISBJJJumpHelmet.png]] | ||
|points=6 (''Bowser's Inside Story'')<br>9 (''Brothership'') | |points=6 (''Bowser's Inside Story'')<br>9 (''Brothership'') | ||
|points_(remake)=10/12 (Normal/Easy) | |points_(remake)=10/12 (Normal/Easy) | ||
|location=[[Flab Zone]] | |location=[[Flab Zone]] | ||
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | |first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | ||
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | |latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]]) | ||
|ml3=''Land on the helmet and jump with {{button|ds|A}}! Dash to the landing spots with {{button|Padleft}} {{button|Padright}}!<br>Target: Single<br>Bonus effect: Nothing'' | |ml3=''Land on the helmet and jump with {{button|ds|A}}! Dash to the landing spots with {{button|Padleft}} {{button|Padright}}!<br>Target: Single<br>Bonus effect: Nothing'' | ||
|mlb=''When Luigi puts on the Jump Helmet, Mario jumps aboard and does huge jumps when you press {{button|3ds|A}}! Control Luigi by | |mlb=''When Luigi puts on the Jump Helmet, Mario jumps aboard and does huge jumps when you press {{button|3ds|A}}! Control Luigi by <font color=blue>sliding left and right on the {{button|3ds|Stick}}</font color> and try to catch Mario after each jump! Press {{button|3ds|A}} every time Mario lands on the Jump Helmet to chain together jumps. The move ends with a finishing stomp on the enemy!'' | ||
|ml6=''Make Luigi jump with {{button|switch|B}} each time he lands. Use {{button|switch|leftstick}} to maneuver Mario to the landing points.'' | |ml6=''Make Luigi jump with {{button|switch|B}} each time he lands. Use {{button|switch|leftstick}} to maneuver Mario to the landing points.'' | ||
}} | }} | ||
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|image2=BISDX Jump Helmet Illustration.png | |image2=BISDX Jump Helmet Illustration.png | ||
}} | }} | ||
'''Jump Helmet''' is a [[Bros. Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs six [[Bros. Point|SP]] to use this attack in the original, and ten (twelve on Easy) BP to use the attack in the remake. In order to use it, the player must collect all 10 [[Flab Zone]] [[Attack | '''Jump Helmet''' is a [[Bros. Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs six [[Bros. Point|SP]] to use this attack in the original, and ten (twelve on Easy) BP to use the attack in the remake. In order to use it, the player must collect all 10 [[Flab Zone]] [[Attack Pieces]]. | ||
When using this item, [[Luigi]] puts an orange helmet (somewhat resembling a [[Buzzy Beetle]]'s shell) with a [[trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing {{button|ds|A}} will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. This attack uses Mario's POW stat only, thus it may do more damage than other Bros. Attacks if Mario's POW stat is high enough. | When using this item, [[Luigi]] puts an orange helmet (somewhat resembling a [[Buzzy Beetle]]'s shell) with a [[trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing {{button|ds|A}} will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. This attack uses Mario's POW stat only, thus it may do more damage than other Bros. Attacks if Mario's POW stat is high enough. | ||
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The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher. | The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher. | ||
Jump Helmet returns in ''[[Mario & Luigi: Brothership]]'', first received from [[Technikki]] along with the [[Bomb Derby]] after [[Heatfreeze Island]] is linked to [[Shipshape Island]]. As a Luigi-exclusive Bros. Attack, Luigi is now the one bouncing on the Jump Helmet with {{button|switch|B}}, and the attack now takes place in the foreground. Additionally, performing an "Excellent!" will | Jump Helmet returns in ''[[Mario & Luigi: Brothership]]'', first received from [[Technikki]] along with the [[Bomb Derby]] after [[Heatfreeze Island]] is linked to [[Shipshape Island]]. As a Luigi-exclusive Bros. Attack, Luigi is now the one bouncing on the Jump Helmet with {{button|switch|B}}, and the attack now takes place in the foreground. Additionally, performing an "Excellent!" will end the attack with a cinematic shot of Luigi flipping in the air after bouncing off the target. The attack uses up 9 BP, or 7 if the Casual Bros. perk is chosen for Luigi. | ||
{{br|left}} | {{br|left}} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=はね~るメット | ||
| | |JapR=Hane~ru Metto | ||
| | |JapM=A stylistic version of「はねるメット」(''Haneru Metto'', "Jump Helmet") | ||
|Chi=弹~跳钢盔 | |Chi=弹~跳钢盔 | ||
|ChiR=Tán~tiào Gāngkuī | |ChiR=Tán~tiào Gāngkuī | ||
|ChiM=A stylistic version of「弹跳钢盔」(''Tántiào Gāngkuī'', "Jump Helmet") | |ChiM=A stylistic version of「弹跳钢盔」(''Tántiào Gāngkuī'', "Jump Helmet") | ||
|FreA=Chapeau voltige | |FreA=Chapeau voltige | ||
|FreAM=Aerobatics Hat | |FreAM=Aerobatics Hat | ||
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|KorR=Jeompeu Jeompeu Helmet | |KorR=Jeompeu Jeompeu Helmet | ||
|KorM=Jump Jump Helmet | |KorM=Jump Jump Helmet | ||
|SpaA=Casco de Salto | |SpaA=Casco de Salto | ||
|SpaAM=Jump Helmet | |SpaAM=Jump Helmet | ||
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}} | }} | ||
== | ==Trivia== | ||
[[File:MLDTJumpHelmet.png|frame]] | [[File:MLDTJumpHelmet.png|frame]] | ||
*The Jump Helmet [[List of Mario & Luigi: Dream Team pre-release and unused content|was planned to be]] in ''[[Mario & Luigi: Dream Team]]'', but was scrapped, most likely due to the attack using both screens, while battles in ''Dream Team'' only use the top screen. The design of the helmet is slightly different from how it was in ''Mario & Luigi: Bowser's Inside Story'', with the helmet being a lighter shade of orange and the trampoline lacking the red star on the top. | *The Jump Helmet [[List of Mario & Luigi: Dream Team pre-release and unused content|was planned to be]] in ''[[Mario & Luigi: Dream Team]]'', but was scrapped, most likely due to the attack using both screens, while battles in ''Dream Team'' only use the top screen. The design of the helmet is slightly different from how it was in ''Mario & Luigi: Bowser's Inside Story'', with the helmet being a lighter shade of orange and the trampoline lacking the red star on the top. | ||
**Incidentally, the Jump Helmet in ''Mario & Luigi: Brothership'' functions similarly to how it was planned to function in ''Dream Team'', as both take place in the foreground. | **Incidentally, the Jump Helmet in ''Mario & Luigi: Brothership'' functions similarly to how it was planned to function in ''Dream Team'', as both take place in the foreground. | ||
{{M&LBIS}} | {{M&LBIS}} | ||
{{M&LB}} | {{M&LB}} |