Editing Jump Helmet
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|image2=BISDX Jump Helmet Illustration.png | |image2=BISDX Jump Helmet Illustration.png | ||
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'''Jump Helmet''' is a [[Bros. Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs six [[Bros. Point|SP]] to use this attack in the original, and ten (twelve on Easy) BP to use the attack in the remake. In order to use it, the player must collect all 10 [[Flab Zone]] [[Attack | '''Jump Helmet''' is a [[Bros. Attack]] that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It costs six [[Bros. Point|SP]] to use this attack in the original, and ten (twelve on Easy) BP to use the attack in the remake. In order to use it, the player must collect all 10 [[Flab Zone]] [[Attack Pieces]]. | ||
When using this item, [[Luigi]] puts an orange helmet (somewhat resembling a [[Buzzy Beetle]]'s shell) with a [[trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing {{button|ds|A}} will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. This attack uses Mario's POW stat only, thus it may do more damage than other Bros. Attacks if Mario's POW stat is high enough. | When using this item, [[Luigi]] puts an orange helmet (somewhat resembling a [[Buzzy Beetle]]'s shell) with a [[trampoline]] on his head. [[Mario]] jumps on the springboard, and the player must control Luigi with {{button|ds|Pad}} to allow Mario to land on the trampoline each time he comes back down. If the player presses {{button|ds|A}} at this moment, it will let Mario fly higher. After the brothers get close enough to the enemies, Mario lands on the selected baddie, and pressing {{button|ds|A}} will end the attack successfully with a ton of damage being dealt to an enemy, although if Mario misses the trampoline, he will fall to the ground and the attack will end without dealing any damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline (with the {{button|ds|A}} command), as well as how well Luigi lined up with his brother each time. The best result has Mario jumping higher than the screen for the final jump, while somersaulting for every jump. This attack uses Mario's POW stat only, thus it may do more damage than other Bros. Attacks if Mario's POW stat is high enough. | ||
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The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher. | The Juuuuuump Mode in the [[Challenge Node]] is solely focused on the Jump Helmet. Making Mario jump to the right of the helmet makes him jump farther and making him jump to the left makes him jump higher. | ||
Jump Helmet returns in ''[[Mario & Luigi: Brothership]]'', first received from [[Technikki]] along with the [[Bomb Derby]] after [[Heatfreeze Island]] is linked to [[Shipshape Island]]. As a Luigi-exclusive Bros. Attack, Luigi is now the one bouncing on the Jump Helmet with {{button|switch|B}}, and the attack now takes place in the foreground. Additionally, performing an "Excellent!" will have Luigi do a spinning stomp, followed by a cinematic shot of Luigi flipping in the air after bouncing off the target. Jump Helmet also does damage to spiked enemies, without Luigi taking any damage. The attack uses up 9 BP, or 7 if the Casual Bros. perk is chosen for Luigi. Like in its appearance in | Jump Helmet returns in ''[[Mario & Luigi: Brothership]]'', first received from [[Technikki]] along with the [[Bomb Derby]] after [[Heatfreeze Island]] is linked to [[Shipshape Island]]. As a Luigi-exclusive Bros. Attack, Luigi is now the one bouncing on the Jump Helmet with {{button|switch|B}}, and the attack now takes place in the foreground. Additionally, performing an "Excellent!" will have Luigi do a spinning stomp, followed by a cinematic shot of Luigi flipping in the air after bouncing off the target. Jump Helmet also does damage to spiked enemies, without Luigi taking any damage. The attack uses up 9 BP, or 7 if the Casual Bros. perk is chosen for Luigi. Like in its appearance in Mario & Luigi: Bowser's Inside Story, it only uses one Bros. POW stat, this time being Luigi's. | ||
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