Editing Jump Attack
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
'''Jump Attack''' is a [[minigame]] that can be accessed from the [[Playroom]] in [[Toad Town]] from the game ''[[Paper Mario]]''. The [[Silver Card|Silver Credit]] must be obtained first from [[Koopa Koot]] in [[Koopa Village]] to unlock this minigame. | '''Jump Attack''' is a [[minigame]] that can be accessed from the [[Playroom]] in [[Toad Town]] from the game ''[[Paper Mario]]''. The [[Silver Card|Silver Credit]] must be obtained first from [[Koopa Koot]] in [[Koopa Village]] to unlock this minigame. | ||
The player pays 10 coins and chooses from the 5-Block Option, 7-Block Option, and the 9-Block Option, which determines how many of the 11 blocks they must hit. The blocks contain coins and multipliers which add up to a total prize given after the chosen number of blocks are hit, but also contain Bowsers which will immediately end the game and forfeit all accumulated prizes. The blocks are randomly shuffled each game, so the player must guess correctly to avoid the Bowsers and keep the coins they find. Because of the high risk of the 9-Block Option, the player is given twice the number of coins if they succeed. | The player pays 10 coins and chooses from the 5-Block Option, 7-Block Option, and the 9-Block Option, which determines how many of the 11 blocks they must hit. The blocks contain coins and multipliers which add up to a total prize given after the chosen number of blocks are hit, but also contain Bowsers which will immediately end the game and forfeit all accumulated prizes. The blocks are randomly shuffled each game, so the player must guess correctly to avoid the Bowsers and keep the coins they find. Because of the high risk of the 9-Block Option, the the player is given twice the number of coins if they succeed. | ||
While the order is random, the amounts of panels are the same for every game: four 1-coin Panels, three 5-coin Panels, two 5-Times Panels, and two Bowser Panels. The highest total for any of the three games can be achieved by finding the two multipliers last (since they only apply to the current total), and also finding all three 5-coins. | While the order is random, the amounts of panels are the same for every game: four 1-coin Panels, three 5-coin Panels, two 5-Times Panels, and two Bowser Panels. The highest total for any of the three games can be achieved by finding the two multipliers last (since they only apply to the current total), and also finding all three 5-coins. |