Editing Jump
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{{about|the uses of jumping throughout the Mario franchise|the attack from the ''[[Paper Mario (series)|Paper Mario series]]'' known as "Jump"|[[Boots]]}} | {{about|the uses of jumping throughout the Mario franchise|the attack from the ''[[Paper Mario (series)|Paper Mario series]]'' known as "Jump"|[[Boots]]}} | ||
[[File: | [[File:NSMBU Mario Jumping Artwork.png|thumb|200px|Mario jumping]] | ||
{{quote|As you know, the primary action for mobile creatures is the jump, if you follow.|Stuffwell|Mario & Luigi: Partners in Time}} | {{quote|As you know, the primary action for mobile creatures is the jump, if you follow.|Stuffwell|Mario & Luigi: Partners in Time}} | ||
'''Jumping''' is a generic move that became [[Mario]]'s most commonly used move. While it was originally used only to evade [[:Category:Hazardous objects|obstacles]] in the original ''[[Donkey Kong (game)|Donkey Kong]]'' game, it has been Mario's primary method of attacking since ''[[Super Mario Bros.]]'' Depending on the [[Genre|type of game]], Mario and other [[List of characters|characters]] jump for a variety of different purposes. When Mario jumps, he makes a fist in the air and splits his legs at the same time. In the early games, Mario keeps his legs split when landing on enemies to [[stomp]] them. In later games, Mario commonly lands on enemies by using his shoes. | |||
In the early games, Mario keeps his legs split when landing on enemies to stomp them | |||
Because Mario can jump in most games of the [[Super Mario (franchise)|''Super Mario'' franchise]], only significant examples are mentioned. | Because Mario can jump in most games of the [[Super Mario (franchise)|''Super Mario'' franchise]], only significant examples are mentioned. | ||
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====''Super Mario Bros.''==== | ====''Super Mario Bros.''==== | ||
[[File:SMB-World1-2-UndergroundJump.png|thumb|Mario jumping in ''Super Mario Bros.'']] | [[File:SMB-World1-2-UndergroundJump.png|thumb|Mario jumping in ''Super Mario Bros.'']] | ||
''[[Super Mario Bros.]]'' features various types of [[Brick Block]]s which Mario can find [[coin]]s in, as well as [[? Block]]s that contain [[Super Mushroom|Magic Mushroom]]s and [[Fire Flower]]s. To break these blocks, the player must jump while under them. Mario can also defeat enemies like [[Goomba|Little Goomba]]s and [[Hammer Bro]]thers by [[stomp]]ing on them. [[Koopa Troopa]]s are not defeated by the stomp, but hide in their [[Green Shell|Shells]], which can then be kicked by the player. Hammer Brothers, [[Cheep Cheep|Cheep-cheep]]s, [[ | ''[[Super Mario Bros.]]'' features various types of [[Brick Block]]s which Mario can find [[coin]]s in, as well as [[? Block]]s that contain [[Super Mushroom|Magic Mushroom]]s and [[Fire Flower]]s. To break these blocks, the player must jump while under them. Mario can also defeat enemies like [[Goomba|Little Goomba]]s and [[Hammer Bro]]thers by [[stomp]]ing on them. [[Koopa Troopa]]s are not defeated by the stomp, but hide in their [[Green Shell|Shells]], which can then be kicked by the player. Hammer Brothers, [[Cheep Cheep|Cheep-cheep]]s, [[fake Bowser]]s, and [[Bowser]] himself all jump in the game as well. | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
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====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
In ''[[Super Mario Sunshine]]'', Mario's jump can defeat most enemies. When using [[F.L.U.D.D. | In ''[[Super Mario Sunshine]]'', Mario's jump can defeat most enemies. When using [[F.L.U.D.D.]]'s [[F.L.U.D.D.#Nozzles|Hover Nozzle]], Mario can float higher and longer. In addition, if Mario loses health, his jumps become weaker{{ref needed}}. Also, if Mario jumps over a [[pit]], his jumps are different. | ||
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===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
[[File:BowserTrickSide.png|thumb|150px|[[Bowser]] doing a trick off a net]] | [[File:BowserTrickSide.png|thumb|150px|[[Bowser]] doing a trick off a net]] | ||
Throughout most games in the ''[[Mario Kart (series)|Mario Kart]]'' series, players can make a short [[hop (move)|hop]] to begin a [[drift]]. ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'' feature many narrow hazards that can be hopped over, such as puddles or cracks in the road. Otherwise, the series generally implements [[Dash Panel]]s and [[ramp]]s within courses to enable higher and farther jumps. ''[[Mario Kart Wii]]'' introduced [[Jump Boost|trick]]s, which allow racers to perform stunts when jumping from ramps to receive a brief speed boost upon landing. In ''[[Super Mario Kart]]'' | Throughout most games in the ''[[Mario Kart (series)|Mario Kart]]'' series, players can make a short [[hop (move)|hop]] to begin a [[drift]]. ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'' feature many narrow hazards that can be hopped over, such as puddles or cracks in the road. Otherwise, the series generally implements [[Dash Panel]]s and [[ramp]]s within courses to enable higher and farther jumps. ''[[Mario Kart Wii]]'' introduced [[Jump Boost|trick]]s, which allow racers to perform stunts when jumping from ramps to receive a brief speed boost upon landing. In ''[[Super Mario Kart]]'' and ''[[Mario Kart 8 Deluxe]]'', the [[Cape Feather|Feather]] item allows players to jump over obstacles and racers. | ||
As of ''Mario Kart Tour'', ''[[Mario Kart: Double Dash!!]]'' is the only game in the series where racers cannot hop. Drifting is still executed in a similar fashion to the other games. | As of ''[[Mario Kart Tour]]'', ''[[Mario Kart: Double Dash!!]]'' is the only game in the series where racers cannot hop. Drifting is still executed in a similar fashion to the other games. | ||
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Jumping is present in every installment of the [[Paper Mario (series)|''Paper Mario'' series]]. | Jumping is present in every installment of the [[Paper Mario (series)|''Paper Mario'' series]]. | ||
In ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', jumping is Mario's primary attack | In ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', jumping is Mario's primary attack he can use from the beginning of the game. It can be used to defeat any kind of generic enemy like the [[Goomba]]s, but some enemies like the [[Spiked Goomba]]s prevent jump attacks with spikes, and the player then has to use the [[Hammer]] attacks instead. Jumping is also used on the overworld for platforming elements. In both games, Mario can increase his jump power and abilities with the [[Super Boots]] and the [[Ultra Boots]]. [[Doopliss]] also uses Mario’s jump attack in battle when he copies Mario. | ||
In ''[[Super Paper Mario]]'', all four characters have the ability to jump on foes as their primary means of attack. | In ''[[Super Paper Mario]]'', all four characters have the ability to jump on foes as their primary means of attack. | ||
''[[Paper Mario: Sticker Star]]'' features multiple Jump stickers that can be used in battle, each with various strengths. There are seven different types of Jumps, each with their own variations: the Jump, Iron Jump, Hopslipper, Infinijump, Line Jump, and Clone Jump. All of these types except the | ''[[Paper Mario: Sticker Star]]'' features multiple Jump stickers that can be used in battle, each with various strengths. There are seven different types of Jumps, each with their own variations: the Jump, Iron Jump, Hopslipper, Infinijump, Line Jump, and Clone Jump. All of these types except the Infijump and Clone Jump reappear as cards in ''[[Paper Mario: Color Splash]]'', along with a new variation, the Spin Jump. | ||
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}} | }} | ||
''[[Mario & Luigi: Superstar Saga]]'' used the same concept for jumps as the ''Paper Mario'' series. In addition, the player controls both Mario and Luigi simultaneously using {{button|gba|Pad}}, with one brother in tow following the other's movements. Each brother has their own corresponding button – {{button|gba|A}} for the leading brother and {{button|gba|B}} for the following brother – and it is necessary to use both to get both brothers over pits. On the overworld, Mario and Luigi could also perform the [[High Jump]] and the [[Spin Jump]] to reach higher areas | ''[[Mario & Luigi: Superstar Saga]]'' used the same concept for jumps as the ''Paper Mario'' series. In addition, the player controls both Mario and Luigi simultaneously using {{button|gba|Pad}}, with one brother in tow following the other's movements. Each brother has their own corresponding button – {{button|gba|A}} for the leading brother and {{button|gba|B}} for the following brother – and it is necessary to use both to get both brothers over pits. On the overworld, Mario and Luigi could also perform the [[High Jump]] and the [[Spin Jump (Mario & Luigi series)|Spin Jump]] to reach higher areas. Many [[Bros. Attack]]s also use jump moves. ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' retains this. | ||
Some enemies and bosses resist jump or hammer attacks, even if they are spiky. | Some enemies and bosses resist jump or hammer attacks, even if they are spiky. | ||
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}} | }} | ||
In ''[[Mario & Luigi: Partners in Time]]'', the jump command was identical to how it was in ''Mario & Luigi: Superstar Saga'', however, the [[Piggyback Jump|piggyback jumps]] with [[Baby Mario]] and [[Baby Luigi]] increased the number of jump commands in-battle | In ''[[Mario & Luigi: Partners in Time]]'', the jump command was identical to how it was in ''Mario & Luigi: Superstar Saga'', however, the [[Piggyback Jump|piggyback jumps]] with [[Baby Mario]] and [[Baby Luigi]] increased the number of jump commands in-battle. The Spin Jump returns, and later on the bros learn the [[Baby Spin]] move which allows them to Spin Jump into the babies to launch them even further upwards and makes it possible for them to cross large gaps along with the adult bros. In the overworld, Mario now always leads before Luigi, so Mario always uses {{button|ds|A}} while Luigi uses {{button|ds|B}}. Like Mario and Luigi, the player controls both Baby Mario and Baby Luigi simultaneously using the {{button|ds|pad}} while they are separated from their older selves, with Baby Mario leading before Baby Luigi. The two babies also have their own corresponding button - {{button|ds|X}} for Baby Mario and {{button|ds|Y}} for Baby Luigi. | ||
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[File:MLBIS Action Command screenshot.png|thumb|[[Mario]] jumping towards [[Bowser]] in ''Mario & Luigi: Bowser's Inside Story'']] | [[File:MLBIS Action Command screenshot.png|thumb|[[Mario]] jumping towards [[Bowser]] in ''Mario & Luigi: Bowser's Inside Story'']] | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', jumping in battles works similar to how it did in ''[[Mario & Luigi: Partners in Time]]'' when the adult brothers are with their infant counterparts; Mario and Luigi can perform two jumps with a well-timed action command, dealing twice the damage to enemies | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', jumping in battles works similar to how it did in ''[[Mario & Luigi: Partners in Time]]'' when the adult brothers are with their infant counterparts; Mario and Luigi can perform two jumps with a well-timed action command, dealing twice the damage to enemies. In the overworld, jumping functions the same as it did in ''Mario and Luigi: Partners in Time'', though there are also 2D side-scrolling segments that take place inside [[Bowser's body]], where the jumps use the mechanics of ''Mario & Luigi'' jumping in a typical ''Super Mario Bros.'' setting. | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
[[File:MLDT JumpInstructions.png|thumb|left|Instructions on how to jump in battle from ''Mario & Luigi: Dream Team'']] | [[File:MLDT JumpInstructions.png|thumb|left|Instructions on how to jump in battle from ''Mario & Luigi: Dream Team'']] | ||
In ''[[Mario & Luigi: Dream Team]]'', the Jump attacks for Mario and Luigi are identical in gameplay to the ones in ''Mario & Luigi: Bowser's Inside Story'' | In ''[[Mario & Luigi: Dream Team]]'', the Jump attacks for Mario and Luigi are identical in gameplay to the ones in ''Mario & Luigi: Bowser's Inside Story'', down to the 2D areas, although in the [[Dream World]], successful Jump attacks cause several [[Luiginoid]]s to fall on to surrounding enemies after Mario attacks for extra damage. In the overworld, this game uses the Jump field action the same way as the previous two games, and features the Spin Jump and the [[Ball Hop]], a move very similar to the High Jump from ''Mario & Luigi: Superstar Saga'', and seems to be a combination of the aforementioned move and the [[Ball Bros.]] move from ''Mario & Luigi: Partners in Time''. The {{conjectural|Luiginoid Generator|Luiginary Work}} also uses the Jump action while in the Luiginoid Stack formation. | ||
In the overworld, this game uses the Jump field action the same way as the previous two games, and | |||
The Jump attack is also used during the Giant Battles by [[Giant Luigi]], the result of [[Dreamy Luigi]] and many Luiginoids' combination. This involves Luigi first bobbing down as if he was about to spring into the air, where the player must wait until Luigi flashes to slide up quickly on the Touch Screen. Perfect timing allows Luigi to land firmly on the target and perform a second jump on them if the player succeeds in repeating the command. Perfect timing with both jumps yields an ''Excellent!'' rating, perfect timing on only one yields a ''Great!'' rating, sliding up at the wrong time results in a ''Good!'' rating and not sliding up at all results in an ''OK!'' rating. Also the Jump command block shows a Boot rather than an arrow. | |||
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====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
[[File:MLPJ JumpInstructions.png|thumb|Instructions on how to jump in battle from ''[[Mario & Luigi: Paper Jam]]''.]] | [[File:MLPJ JumpInstructions.png|thumb|Instructions on how to jump in battle from ''[[Mario & Luigi: Paper Jam]]''.]] | ||
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi's jumps remain the same, but [[Paper Mario (character)|Paper Mario]] is unique due to having {{button|3ds|Y}} as his jump button. In battle, Paper Mario and his copies can jump on enemies many times depending on how many copies he has | In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi's jumps remain the same, but [[Paper Mario (character)|Paper Mario]] is unique due to having {{button|3ds|Y}} as his jump button. In battle, Paper Mario and his copies can jump on enemies many times depending on how many copies he has. The [[Papercraft]]s can also perform a jump move to stomp on enemies, though the player has to retrieve the Papercraft after jumping. | ||
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===''Luigi's Mansion'' series=== | ===''Luigi's Mansion'' series=== | ||
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===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
*'''Menu description:''' | *'''Menu description:''' ''Stomp foes! Press "Y" just before hit!'' | ||
====''Super Mario RPG'' (Nintendo Switch)==== | ====''Super Mario RPG'' (Nintendo Switch)==== | ||
*'''Battle menu description:''' ''Stomp foes! Push {{button|switch|A}} just before the hit!'' | *'''Battle menu description:''' ''Stomp foes! Push {{button|switch|A}} just before the hit!'' | ||
===''Mario & Luigi: Bowser's Inside Story''=== | ===''Mario & Luigi: Bowser's Inside Story''=== | ||
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*'''Instruction manual description (overworld; crossing gaps):''' ''Press {{button|ds|A}} and {{button|ds|B}} at the same time while moving with {{button|ds|pad}} to jump across gaps.'' | *'''Instruction manual description (overworld; crossing gaps):''' ''Press {{button|ds|A}} and {{button|ds|B}} at the same time while moving with {{button|ds|pad}} to jump across gaps.'' | ||
*'''Instruction manual description (battle):''' ''If you time your jump attack right, you can stomp an enemy twice.'' | *'''Instruction manual description (battle):''' ''If you time your jump attack right, you can stomp an enemy twice.'' | ||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== | ||
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===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
*'''European website bio:''' ''Press the A or B Button to jump, hold the button down to jump a little higher, or jump while dashing to go higher still! To perform Double Jumps or Triple Jumps, dash and jump twice or three times in a row. The timing is pretty exact, but you can make some mighty leaps!'' | |||
===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
*'''Instruction manual description (overworld):''' ''Jump to hit blocks from below or to reach higher places.'' | |||
*'''Instruction manual description (battle):''' ''Press the action button just before you land a jump on an enemy to attack twice.'' | |||
===''Mario & Luigi: Paper Jam''=== | ===''Mario & Luigi: Paper Jam''=== | ||
*'''Instruction manual description (overworld):''' ''Jumping can help you reach higher places or hit blocks.'' | |||
*'''Instruction manual description (battle):''' ''If you press the action button just before you land on an enemy, you'll jump off and repeat the action for additional damage.'' | |||
*'''Instruction manual description (Paper Mario):''' ''If you press {{button|3ds|Y}} when a Paper Mario copy stomps on an enemy, the next copy in line will perform a stomp. This repeats until the copies run out or you miss a button press.'' | |||
==Gallery== | ==Gallery== | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Sm64jump.jpg|''Super Mario 64'' | Sm64jump.jpg|''Super Mario 64'' | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ジャンプ | ||
| | |JapR=Janpu | ||
| | |JapM=Jump | ||
|Chi=跳 | |Chi=跳 | ||
|ChiR=Tiào | |ChiR=Tiào | ||
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|Dut=Springen<br>Sprong | |Dut=Springen<br>Sprong | ||
|DutM=To jump<br>Jump | |DutM=To jump<br>Jump | ||
| | |Fra=Sauter<br>Saut | ||
| | |FraM=To jump<br>Jump | ||
|Ger=Springen<br>Sprung | |Ger=Springen<br>Sprung | ||
|GerM=To jump<br>Jump | |GerM=To jump<br>Jump | ||
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|KorR=Jeompeu | |KorR=Jeompeu | ||
|KorM=Jump | |KorM=Jump | ||
|Por=Saltar | |Por=Saltar<br>Salto | ||
|PorM=To jump | |PorM=To jump<br>Jump | ||
|Rus=Прыжок | |Rus=Прыжок | ||
|RusR=Pryzhok | |RusR=Pryzhok | ||
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<references/> | <references/> | ||
{{ | {{nav templates| | ||
{{DK}} | {{DK}} | ||
{{MB}} | {{MB}} | ||
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[[Category:Mario & Luigi: Superstar Saga moves]] | [[Category:Mario & Luigi: Superstar Saga moves]] | ||
[[Category:Mario Bros.]] | [[Category:Mario Bros.]] | ||
[[Category:New Super Luigi U | [[Category:New Super Luigi U]] | ||
[[Category:New Super Mario Bros. 2 | [[Category:New Super Mario Bros. 2]] | ||
[[Category:New Super Mario Bros. U | [[Category:New Super Mario Bros. U]] | ||
[[Category:New Super Mario Bros. Wii | [[Category:New Super Mario Bros. Wii]] | ||
[[Category:New Super Mario Bros. | [[Category:New Super Mario Bros.]] | ||
[[Category:Nintendo Land moves]] | [[Category:Nintendo Land moves]] | ||
[[Category:Paper Mario special moves]] | [[Category:Paper Mario special moves]] | ||
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[[Category:Paper Mario: Sticker Star]] | [[Category:Paper Mario: Sticker Star]] | ||
[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||
[[Category:Super Mario 3D Land | [[Category:Super Mario 3D Land]] | ||
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[[Category:Super Mario Bros.: The Lost Levels | [[Category:Super Mario Bros.: The Lost Levels]] | ||
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[[Category:Super Mario RPG: Legend of the Seven Stars moves]] | [[Category:Super Mario RPG: Legend of the Seven Stars moves]] | ||
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[[Category:Super Mario World 2: Yoshi's Island]] | [[Category:Super Mario World 2: Yoshi's Island]] | ||
[[Category:Super Paper Mario moves]] | [[Category:Super Paper Mario moves]] | ||
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[[Category:Yoshi's Story]] | [[Category:Yoshi's Story]] | ||
[[Category:Yoshi's Woolly World]] | [[Category:Yoshi's Woolly World]] | ||