Editing Jump

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{{spotlight notice}}
{{about|the uses of jumping throughout the Mario franchise|the attack from the ''[[Paper Mario (series)|Paper Mario series]]'' known as "Jump"|[[Boots]]}}
{{about|the uses of jumping throughout the Mario franchise|the attack from the ''[[Paper Mario (series)|Paper Mario series]]'' known as "Jump"|[[Boots]]}}
[[File:SMBW Mario Jump.png|thumb|200px|[[Mario]] jumping]]
[[File:NSMBU Mario Jumping Artwork.png|thumb|200px|Mario jumping]]
{{quote|As you know, the primary action for mobile creatures is the jump, if you follow.|Stuffwell|Mario & Luigi: Partners in Time}}
{{quote|As you know, the primary action for mobile creatures is the jump, if you follow.|Stuffwell|Mario & Luigi: Partners in Time}}
The generic '''jump''' is a basic move in the [[Super Mario (franchise)|''Super Mario'']] franchise, usually indicated by a pose with a raised fist and split legs.
'''Jumping''' is a generic move that became [[Mario]]'s most commonly used move. While it was originally used only to evade [[:Category:Hazardous objects|obstacles]] in the original ''[[Donkey Kong (game)|Donkey Kong]]'' game, it has been Mario's primary method of attacking since ''[[Super Mario Bros.]]'' Depending on the [[Genre|type of game]], Mario and other [[List of characters|characters]] jump for a variety of different purposes. When Mario jumps, he makes a fist in the air and splits his legs at the same time. In the early games, Mario keeps his legs split when landing on enemies to [[stomp]] them. In later games, Mario commonly lands on enemies by using his shoes.
 
In the original ''[[Donkey Kong (game)|Donkey Kong]]'', jumping is only used to cross gaps, dodge enemies and [[:Category:Hazardous objects|obstacles]], and collect items. Later games starting from ''[[Mario Bros. (game)|Mario Bros.]]'' added the ability to hit [[floor|platform]]s and [[block]]s from below for beneficial results, and, from ''[[Super Mario Bros.]]'' onwards, to [[stomp]] on many [[List of enemies|enemies]] and [[:Category:Switches|switches]] while falling. This promoted jumping to a primary method of attack and interaction in the franchise, in addition to a form of locomotion, giving it various purposes across [[genre]]s.
 
In the early games, Mario keeps his legs split when landing on enemies to stomp them; in later games, Mario commonly lands on enemies by using his shoes.


Because Mario can jump in most games of the [[Super Mario (franchise)|''Super Mario'' franchise]], only significant examples are mentioned.
Because Mario can jump in most games of the [[Super Mario (franchise)|''Super Mario'' franchise]], only significant examples are mentioned.
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====''Super Mario Bros.''====
====''Super Mario Bros.''====
[[File:SMB-World1-2-UndergroundJump.png|thumb|Mario jumping in ''Super Mario Bros.'']]
[[File:SMB-World1-2-UndergroundJump.png|thumb|Mario jumping in ''Super Mario Bros.'']]
''[[Super Mario Bros.]]'' features various types of [[Brick Block]]s which Mario can find [[coin]]s in, as well as [[? Block]]s that contain [[Super Mushroom|Magic Mushroom]]s and [[Fire Flower]]s. To break these blocks, the player must jump while under them. Mario can also defeat enemies like [[Goomba|Little Goomba]]s and [[Hammer Bro]]thers by [[stomp]]ing on them. [[Koopa Troopa]]s are not defeated by the stomp, but hide in their [[Green Shell|Shells]], which can then be kicked by the player. Hammer Brothers, [[Cheep Cheep|Cheep-cheep]]s, [[Impostor Bowser|fake Bowsers]], and [[Bowser]] himself all jump in the game as well.
''[[Super Mario Bros.]]'' features various types of [[Brick Block]]s which Mario can find [[coin]]s in, as well as [[? Block]]s that contain [[Super Mushroom|Magic Mushroom]]s and [[Fire Flower]]s. To break these blocks, the player must jump while under them. Mario can also defeat enemies like [[Goomba|Little Goomba]]s and [[Hammer Bro]]thers by [[stomp]]ing on them. [[Koopa Troopa]]s are not defeated by the stomp, but hide in their [[Green Shell|Shells]], which can then be kicked by the player. Hammer Brothers, [[Cheep Cheep|Cheep-cheep]]s, [[fake Bowser]]s, and [[Bowser]] himself all jump in the game as well.


====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', Mario's jump can defeat most enemies. When using [[F.L.U.D.D.|FLUDD]]'s [[Hover Nozzle]], Mario can float higher and longer. Additionally, if Mario jumps over a [[pit]], his jumps are different.{{ref needed}}
In ''[[Super Mario Sunshine]]'', Mario's jump can defeat most enemies. When using [[F.L.U.D.D.]]'s [[F.L.U.D.D.#Nozzles|Hover Nozzle]], Mario can float higher and longer. In addition, if Mario loses health, his jumps become weaker{{ref needed}}.  Also, if Mario jumps over a [[pit]], his jumps are different.
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===''Mario Kart'' series===
===''Mario Kart'' series===
[[File:BowserTrickSide.png|thumb|150px|[[Bowser]] doing a trick off a net]]
[[File:BowserTrickSide.png|thumb|150px|[[Bowser]] doing a trick off a net]]
Throughout most games in the ''[[Mario Kart (series)|Mario Kart]]'' series, players can make a short [[hop (move)|hop]] to begin a [[drift]]. ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'' feature many narrow hazards that can be hopped over, such as puddles or cracks in the road. Otherwise, the series generally implements [[Dash Panel]]s and [[ramp]]s within courses to enable higher and farther jumps. ''[[Mario Kart Wii]]'' introduced [[Jump Boost|trick]]s, which allow racers to perform stunts when jumping from ramps to receive a brief speed boost upon landing. In ''[[Super Mario Kart]]'', ''[[Mario Kart 8 Deluxe]]'', and ''[[Mario Kart Tour]]'', the [[Cape Feather|Feather]] (exclusive to Battle Mode in the latter two games) allows players to jump over obstacles and racers.
Throughout most games in the ''[[Mario Kart (series)|Mario Kart]]'' series, players can make a short [[hop (move)|hop]] to begin a [[drift]]. ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'' feature many narrow hazards that can be hopped over, such as puddles or cracks in the road. Otherwise, the series generally implements [[Dash Panel]]s and [[ramp]]s within courses to enable higher and farther jumps. ''[[Mario Kart Wii]]'' introduced [[Jump Boost|trick]]s, which allow racers to perform stunts when jumping from ramps to receive a brief speed boost upon landing. In ''[[Super Mario Kart]]'' and ''[[Mario Kart 8 Deluxe]]'', the [[Cape Feather|Feather]] item allows players to jump over obstacles and racers.


As of ''Mario Kart Tour'', ''[[Mario Kart: Double Dash!!]]'' is the only game in the series where racers cannot hop. Drifting is still executed in a similar fashion to the other games.
As of ''[[Mario Kart Tour]]'', ''[[Mario Kart: Double Dash!!]]'' is the only game in the series where racers cannot hop. Drifting is still executed in a similar fashion to the other games.
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Jumping is present in every installment of the [[Paper Mario (series)|''Paper Mario'' series]].
Jumping is present in every installment of the [[Paper Mario (series)|''Paper Mario'' series]].


In ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', jumping is Mario's primary attack, which he can use from the beginning of the game. It can be used to defeat any kind of generic enemy like the [[Goomba]]s, but some enemies like the [[Spiked Goomba]]s prevent jump attacks with spikes, and the player then has to use the [[Hammer]] attacks instead. Jumping is also used on the overworld for platforming elements. In both games, Mario can increase his jump power and abilities with the [[Super Boots]] and the [[Ultra Boots]]; Super Boots make each hit have a power of 2, while Ultra Boots make each hit have a power of 3. [[Doopliss]] also uses Mario’s jump attack in battle when he copies Mario.
In ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', jumping is Mario's primary attack he can use from the beginning of the game. It can be used to defeat any kind of generic enemy like the [[Goomba]]s, but some enemies like the [[Spiked Goomba]]s prevent jump attacks with spikes, and the player then has to use the [[Hammer]] attacks instead. Jumping is also used on the overworld for platforming elements. In both games, Mario can increase his jump power and abilities with the [[Super Boots]] and the [[Ultra Boots]]. [[Doopliss]] also uses Mario’s jump attack in battle when he copies Mario.


In ''[[Super Paper Mario]]'', all four characters have the ability to jump on foes as their primary means of attack.
In ''[[Super Paper Mario]]'', all four characters have the ability to jump on foes as their primary means of attack.


''[[Paper Mario: Sticker Star]]'' features multiple Jump stickers that can be used in battle, each with various strengths. There are seven different types of Jumps, each with their own variations: the Jump, Iron Jump, Hopslipper, Infinijump, Line Jump, and Clone Jump. All of these types except the Infinijump and Clone Jump reappear as cards in ''[[Paper Mario: Color Splash]]'', along with a new variation, the Spin Jump.
''[[Paper Mario: Sticker Star]]'' features multiple Jump stickers that can be used in battle, each with various strengths. There are seven different types of Jumps, each with their own variations: the Jump, Iron Jump, Hopslipper, Infinijump, Line Jump, and Clone Jump. All of these types except the Infijump and Clone Jump reappear as cards in ''[[Paper Mario: Color Splash]]'', along with a new variation, the Spin Jump.
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''[[Mario & Luigi: Superstar Saga]]'' used the same concept for jumps as the ''Paper Mario'' series. In addition, the player controls both Mario and Luigi simultaneously using {{button|gba|Pad}}, with one brother in tow following the other's movements. Each brother has their own corresponding button – {{button|gba|A}} for the leading brother and {{button|gba|B}} for the following brother – and it is necessary to use both to get both brothers over pits. On the overworld, Mario and Luigi could also perform the [[High Jump]] and the [[Spin Jump]] to reach higher areas. In combat, Mario and Luigi can jump on their enemies to attack, with their attack's damage being boosted by pressing the respective brother's button (the {{button|gba|A}} button for Mario and the {{button|gba|B}} button for Luigi) upon landing. There are also enemies that cannot be jumped on, such as spiked enemies, and will counter if this happens, inflicting damage on the attacking Bro. and causing him to jump back to his spot in pain. Many [[Bros. Attack]]s also use jump moves, especially [[Splash Bros.]], [[Bounce Bros.]], and [[Swing Bros.]]. Jump attacks are stored in the Solo [[Command Block]], which displays a single face with the word "Solo" beneath it. Jumping is also used for defense, typically to avoid attacks traveling on the ground such as the corrupted [[Queen Bean]]'s shockwave slam attack. ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' retains this, although jumping on an enemy that cannot be jumped on will cause the text "Too bad..." to appear.
''[[Mario & Luigi: Superstar Saga]]'' used the same concept for jumps as the ''Paper Mario'' series. In addition, the player controls both Mario and Luigi simultaneously using {{button|gba|Pad}}, with one brother in tow following the other's movements. Each brother has their own corresponding button – {{button|gba|A}} for the leading brother and {{button|gba|B}} for the following brother – and it is necessary to use both to get both brothers over pits. On the overworld, Mario and Luigi could also perform the [[High Jump]] and the [[Spin Jump (Mario & Luigi series)|Spin Jump]] to reach higher areas. Many [[Bros. Attack]]s also use jump moves. ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' retains this.


Some enemies and bosses resist jump or hammer attacks, even if they are spiky.
Some enemies and bosses resist jump or hammer attacks, even if they are spiky.
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In ''[[Mario & Luigi: Partners in Time]]'', the jump command was identical to how it was in ''Mario & Luigi: Superstar Saga'', however, the [[Piggyback Jump|piggyback jumps]] with [[Baby Mario]] and [[Baby Luigi]] increased the number of jump commands in-battle; the players must press the baby's button ({{button|ds|x}} for Baby Mario and {{button|ds|y}} for Baby Luigi) before the adult's to deal extra damage. Jump attacks now have their own command block, which displays a white upward arrow against a red background. Jumping is used for defense as well. The Spin Jump returns, and later on the bros learn the [[Baby Spin]] move which allows them to Spin Jump into the babies to launch them even further upwards and makes it possible for them to cross large gaps along with the adult bros. In the overworld, Mario now always leads before Luigi, so Mario always uses {{button|ds|A}} while Luigi uses {{button|ds|B}}. Like Mario and Luigi, the player controls both Baby Mario and Baby Luigi simultaneously using the {{button|ds|pad}} while they are separated from their older selves, with Baby Mario leading before Baby Luigi. The two babies also have their own corresponding button - {{button|ds|X}} for Baby Mario and {{button|ds|Y}} for Baby Luigi.
In ''[[Mario & Luigi: Partners in Time]]'', the jump command was identical to how it was in ''Mario & Luigi: Superstar Saga'', however, the [[Piggyback Jump|piggyback jumps]] with [[Baby Mario]] and [[Baby Luigi]] increased the number of jump commands in-battle. The Spin Jump returns, and later on the bros learn the [[Baby Spin]] move which allows them to Spin Jump into the babies to launch them even further upwards and makes it possible for them to cross large gaps along with the adult bros. In the overworld, Mario now always leads before Luigi, so Mario always uses {{button|ds|A}} while Luigi uses {{button|ds|B}}. Like Mario and Luigi, the player controls both Baby Mario and Baby Luigi simultaneously using the {{button|ds|pad}} while they are separated from their older selves, with Baby Mario leading before Baby Luigi. The two babies also have their own corresponding button - {{button|ds|X}} for Baby Mario and {{button|ds|Y}} for Baby Luigi.
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====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:MLBIS Action Command screenshot.png|thumb|[[Mario]] jumping towards [[Bowser]] in ''Mario & Luigi: Bowser's Inside Story'']]
[[File:MLBIS Action Command screenshot.png|thumb|[[Mario]] jumping towards [[Bowser]] in ''Mario & Luigi: Bowser's Inside Story'']]
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', jumping in battles works similar to how it did in ''[[Mario & Luigi: Partners in Time]]'' when the adult brothers are with their infant counterparts; Mario and Luigi can perform two jumps with a well-timed action command, dealing twice the damage to enemies. Certain attacks also have to be jumped over. In the overworld, jumping functions the same as it did in ''Mario and Luigi: Partners in Time'', though there are also 2D side-scrolling segments that take place inside [[Bowser's body]], where the jumps use the mechanics of ''Mario & Luigi'' jumping in a typical ''Super Mario Bros.'' setting.
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', jumping in battles works similar to how it did in ''[[Mario & Luigi: Partners in Time]]'' when the adult brothers are with their infant counterparts; Mario and Luigi can perform two jumps with a well-timed action command, dealing twice the damage to enemies. In the overworld, jumping functions the same as it did in ''Mario and Luigi: Partners in Time'', though there are also 2D side-scrolling segments that take place inside [[Bowser's body]], where the jumps use the mechanics of ''Mario & Luigi'' jumping in a typical ''Super Mario Bros.'' setting.


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
[[File:MLDT JumpInstructions.png|thumb|left|Instructions on how to jump in battle from ''Mario & Luigi: Dream Team'']]
[[File:MLDT JumpInstructions.png|thumb|left|Instructions on how to jump in battle from ''Mario & Luigi: Dream Team'']]
In ''[[Mario & Luigi: Dream Team]]'', the Jump attacks for Mario and Luigi are identical in gameplay to the ones in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], when Mario is combined with [[Dreamy Luigi]], successful Jump attacks cause several [[Luiginoid]]s to fall on to surrounding enemies after Mario attacks for extra damage. The Jump command block shows a Boot in this game, rather than an arrow; however, arrows still serve as the symbol for the jump defense. [[Luiginary Ball]] is an [[Luiginary Attack]] which does not involve the brothers jumping, but deals extra damage to enemies weak to jumps all the same. Jump attacks definitionally deal damage using the [[boots]]. Jumping on a spiked enemy will cause the text "Miss..." to appear as the attacker jumps back to his spot in pain.
In ''[[Mario & Luigi: Dream Team]]'', the Jump attacks for Mario and Luigi are identical in gameplay to the ones in ''Mario & Luigi: Bowser's Inside Story'', down to the 2D areas, although in the [[Dream World]], successful Jump attacks cause several [[Luiginoid]]s to fall on to surrounding enemies after Mario attacks for extra damage. In the overworld, this game uses the Jump field action the same way as the previous two games, and features the Spin Jump and the [[Ball Hop]], a move very similar to the High Jump from ''Mario & Luigi: Superstar Saga'', and seems to be a combination of the aforementioned move and the [[Ball Bros.]] move from ''Mario & Luigi: Partners in Time''. The {{conjectural|Luiginoid Generator|Luiginary Work}} also uses the Jump action while in the Luiginoid Stack formation.
 
The Jump attack is also used during the Giant Battles by [[Giant Luigi]]. Luigi bends down and the player must wait until Luigi flashes and spreads his arms to slide up quickly on the Touch Screen. Perfect timing allows Luigi to land firmly on the target and perform a second jump on them if the player succeeds in repeating the command. Perfect timing with both jumps yields an ''Excellent!'' rating, perfect timing on only one yields a ''Great!'' rating, sliding up at the wrong time results in a ''Good!'' rating and not sliding up at all results in an ''OK!'' rating.
 
In the overworld, this game uses the Jump field action the same way as the previous two games, and continues to feature the Spin Jump move. [[Ball Hop]] is a new move where the Bros. curl into a ball to bounce forward, leaping higher than normal. The Dream World is a 2D space, much like Bowser's body. Spin Jump and Ball Hop are not used in the Dream World, as Dreamy Luigi instead uses [[Luiginary Work]]s to get past obstacles. Luiginary Works that float in the background can jump to cosmetic effect; if the Luiginary Work does not move (i.e. the tree slingshot and the pinwheel), Luigi will still raise his eyebrows as though jumping, but will not actually move. The [[Luiginoid Formation]] is a Luiginary Work that summons Luiginoids to form one of three shapes. The stack shape can jump. It can also crouch down to perform a high-flying Spring Jump that breaks blocks above it. The cone shape can Hover Spin as its jump, which falls slowly and can be repeated in air to keep most of its height.


As in other games, the Mario Bros. sometimes prove their prowess to other characters by jumping.
The Jump attack is also used during the Giant Battles by [[Giant Luigi]], the result of [[Dreamy Luigi]] and many Luiginoids' combination. This involves Luigi first bobbing down as if he was about to spring into the air, where the player must wait until Luigi flashes to slide up quickly on the Touch Screen. Perfect timing allows Luigi to land firmly on the target and perform a second jump on them if the player succeeds in repeating the command. Perfect timing with both jumps yields an ''Excellent!'' rating, perfect timing on only one yields a ''Great!'' rating, sliding up at the wrong time results in a ''Good!'' rating and not sliding up at all results in an ''OK!'' rating. Also the Jump command block shows a Boot rather than an arrow.
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
[[File:MLPJ JumpInstructions.png|thumb|Instructions on how to jump in battle from ''[[Mario & Luigi: Paper Jam]]''.]]
[[File:MLPJ JumpInstructions.png|thumb|Instructions on how to jump in battle from ''[[Mario & Luigi: Paper Jam]]''.]]
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi's jumps remain the same, but [[Paper Mario (character)|Paper Mario]] is unique due to having {{button|3ds|Y}} as his jump button. In battle, Paper Mario and his copies can jump on enemies many times depending on how many copies he has. The Jump defense is also used here to avoid low attacks, and Paper Mario can also float by flapping his arms, allowing Paper Mario to avoid taller or longer attacks for his version of the jumps. The [[Papercraft]]s can also perform a jump move to stomp on enemies, though the player has to retrieve the Papercraft after jumping.
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi's jumps remain the same, but [[Paper Mario (character)|Paper Mario]] is unique due to having {{button|3ds|Y}} as his jump button. In battle, Paper Mario and his copies can jump on enemies many times depending on how many copies he has. The [[Papercraft]]s can also perform a jump move to stomp on enemies, though the player has to retrieve the Papercraft after jumping.
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====''Mario & Luigi: Brothership''====
''[[Mario & Luigi: Brothership]]'' has a mechanic where when jumping on enemies to attack in combat, the Bro. whose turn did not come yet will walk up and can give his brother a boost to attack an enemy again. Additionally, jumping on a spiny enemy will cause the attacking Bro. to grab his foot in pain after the attack. The "Miss..." graphic that appears when jumping on a spiked enemy is now light-gray in color.<ref>https://www.youtube.com/watch?v=-dTE1FEvd6U</ref>


===''Luigi's Mansion'' series===
===''Luigi's Mansion'' series===
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
*'''Menu description:'''  
*'''Menu description:''' ''Stomp foes! Press "Y" just before hit!''
**''Flower Used 3''
**''Mg. Power 25''
**''Stomp foes! Press "Y" just before hit!''
====''Super Mario RPG'' (Nintendo Switch)====
====''Super Mario RPG'' (Nintendo Switch)====
*'''Battle menu description:''' ''Stomp foes! Push {{button|switch|A}} just before the hit!''
*'''Battle menu description:''' ''Stomp foes! Push {{button|switch|A}} just before the hit!''
===''Super Paper Mario''===
{{Multilang profile
|type=manual
|Eng=Press {{button|wii|2}} while on the ground to jump. You can use your jump to deftly avoid enemies and pitfalls or to hit blocks from below. You can get a running start or just hold the button longer to jump higher. Press {{button|wii|2}} underwater to swim.
|Fre=Appuyez sur {{button|wii|2}} pendant que vous êtes sur le sol pour sauter. Vous pouvez vous servir du saut pour éviter habilement vos ennemis ou ne pas tomber dans un trou ou encore pour taper dans un bloc. Pour sauter plus haut, prenez votre élan ou maintenez le bouton enfoncé plus longtemps. Appuyez sur {{button|wii|2}} lorsque vous êtes sous l'eau pour nager.
|Spa=Para saltar, oprime {{button|wii|2}} mientras estés en el suelo. Puedes usar tu salto para esquivar hábilmente a enemigos y obstáculos o golpear bloques por debajo. Puedes tomar carrera u oprimir el botón más tiempo para dar saltos más largos y altos. Oprime {{button|wii|2}} para nadar debajo del agua.
}}
===''DK: Jungle Climber''===
{{Multilang profile
|type=manual
|EngA=Press {{button|ds|l}} and {{button|ds|r}} simultaneously, then release them to jump.
|EngE=Press the L Button and R Button simultaneously, then release them to jump.
|FreA=Appuyez sur {{button|ds|l}} et {{button|ds|r}} en même temps, puis relâchez-les pour sauter.
|FreE=Appuyez simultanément sur les boutons R et L, puis relâchez pour sauter.
|Ger=Drücke gleichzeitig die L- und R-Tasten und lasse sie gleichzeitig los, um zu springen.
|Ita=Premi simultaneamente i pulsanti L e R rilasciali per saltare.
|Spa=Pulso los Botones L y R simultáneamente y suéltalos para saltar.
}}


===''Mario & Luigi: Bowser's Inside Story''===
===''Mario & Luigi: Bowser's Inside Story''===
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*'''Instruction manual description (overworld; crossing gaps):''' ''Press {{button|ds|A}} and {{button|ds|B}} at the same time while moving with {{button|ds|pad}} to jump across gaps.''
*'''Instruction manual description (overworld; crossing gaps):''' ''Press {{button|ds|A}} and {{button|ds|B}} at the same time while moving with {{button|ds|pad}} to jump across gaps.''
*'''Instruction manual description (battle):''' ''If you time your jump attack right, you can stomp an enemy twice.''
*'''Instruction manual description (battle):''' ''If you time your jump attack right, you can stomp an enemy twice.''
===''New Super Mario Bros. Wii''===
{{Multilang profile
|type=manual
|Eng=Press {{button|wii|2}} to jump. Press and release for short jumps, and press and hold for longer jumps. Jumping on top of enemies is the most basic way to attack them. If you press {{button|wii|2}} right when you land on an enemy, you'll be able to jump higher than usual.
|Fre=Appuyez sur {{button|wii|2}} pour sauter. Relâchez rapidement pour un petit saut, et tenez le bouton enfoncé un peu plus longtemps pour sauter plus haut. Sauter sur les ennemis est la façon la plus facile de les attaquer. Si vous appuyez sur {{button|wii|2}} au moment exact où vous atterrissez sur un ennemi, vous pourrez sautez plus haut qu’à l’habitude.
|Spa=Oprime {{button|wii|2}} para saltar. Oprímelo y suéltalo rápidamente para dar un salto corto, o mantenlo oprimido para dar saltos largos. Saltar y caer sobre un enemigo es el ataque más básico. Si oprimes {{button|wii|2}} justo al momento de caer sobre el enemigo, lograrás saltar más alto.
}}
===''Super Mario All-Stars Limited Edition''===
{{Multilang profile
|type=manual
|Eng=The longer you hold the button, the higher Mario will jump.
}}
{{Multilang profile
|type=Instruction booklet description (''Super Mario Bros. 2'')
|Eng=This is the standard jump.
}}
===''Donkey Kong Country Returns''===
{{Multilang profile
|type=manual
|EngA=Press {{button|wii|a}} to jump. Press and release for short jumps, or press and hold for longer jumps.
|EngE=Press the A Button to jump. Press and release for short jumps, or press and hold for longer jumps.
|Fre=Appuyez sur {{button|wii|a}} pour sauter. Appuyez et relâchez pour des sauts courts et appuyez et maintenez le bouton enfoncé pour des sauts plus longs.
|Spa=Oprime {{button|wii|a}} para saltar. Oprime brevemente para hacer saltos cortos o mantenlo oprimido para hacer saltos más largos.
}}


===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
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===''New Super Mario Bros. 2''===
===''New Super Mario Bros. 2''===
{{Multilang profile
*'''European website bio:''' ''Press the A or B Button to jump, hold the button down to jump a little higher, or jump while dashing to go higher still! To perform Double Jumps or Triple Jumps, dash and jump twice or three times in a row. The timing is pretty exact, but you can make some mighty leaps!''
|type=e-manual
|Eng=Jump on top of enemies to attack them.<br>{{Hover|Note:|◆ (Gold Edition)}} The height of your jump depends on how long you press the button.
|Fre=Sautez sur les ennemis pour les attaquer.<br>{{Hover|Note:|◆ (Gold Edition)}} Vous sautez d'autant plus haut que vous maintenez longtemps le bouton enfoncé.
|Spa=Salta encima de los enemigos para aplastarlos.<br>{{Hover|Nota:|◆ (Gold Edition)}} {{Hover|mantén|Mantén (Gold Edition)}} oprimido el botón más tiempo para saltar más alto.
}}
**'''European website bio:''' ''Press the A or B Button to jump, hold the button down to jump a little higher, or jump while dashing to go higher still! To perform Double Jumps or Triple Jumps, dash and jump twice or three times in a row. The timing is pretty exact, but you can make some mighty leaps!''
 
===''Donkey Kong Country Returns 3D''===
{{Multilang profile
|type=e-manual
|EngA=Press {{button|3ds|a}}/{{button|3ds|b}} to jump, or press and hold {{button|3ds|a}}/{{button|3ds|b}} to jump higher. Pressing {{button|3ds|a}}/{{button|3ds|b}} with the right timing after jumping onto an enemy will allow you to jump even higher.
|EngE=Press {{button|3ds|a}}/{{button|3ds|b}} to jump, or hold to jump higher. Jump onto an enemy and press {{button|3ds|a}}/{{button|3ds|b}} with the right timing to jump even higher.
|Fre=Appuyez sur {{button|3ds|a}} / {{button|3ds|b}} pour sauter, ou appuyez et maintenez {{button|3ds|a}} / {{button|3ds|b}} enfoncé pour sauter plus haut. Pour effectuer un saut encore plus haut, appuyez sur {{button|3ds|a}} / {{button|3ds|b}} au bon moment après avoir sauté sur un ennemi.
|Spa=Oprime {{button|3ds|a}} o {{button|3ds|b}} para saltar. Oprime {{button|3ds|a}} o {{button|3ds|b}} brevemente para hacer saltos cortos o mantenlo oprimido para dar saltos más largos. Si al caer sobre un enemigo oprimes {{button|3ds|a}} o {{button|3ds|b}} en el momento adecuado, podrás dar un salto más largo.
}}


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
{{Multilang profile
*'''Instruction manual description (overworld):''' ''Jump to hit blocks from below or to reach higher places.''
|type=manual
*'''Instruction manual description (battle):''' ''Press the action button just before you land a jump on an enemy to attack twice.''
|Eng=Press the action button right before you stomp the enemy and you'll be able to attack twice!
|Fre=Appuyez sur le bouton d'action juste avant de toucher un ennemi, et vous pourrez attaquer deux fois!
}}
{{Multilang profile
|type=Electronic manual description (overworld)
|Eng=Jump to hit blocks from below or to reach higher places.
|Fre=Sautez pour frapper les blocs ou pour atteindre des endroits élevés.
|Spa=Salta para golpear bloques desde abajo o para llegar a lugares más altos.
}}
{{Multilang profile
|type=Electronic manual description (battle)
|Eng=Press the action button just before you land a jump on an enemy to attack twice.
|Fre=Appuyez sur le bouton d'action juste avante d'atterrir sur l'ennemi pour réaliser une deuxième attaque de saut.
|Spa=Oprime el botón de acción justo antes de caer sobre el oponente para atacarlo dos veces.
}}


===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
{{Multilang profile
*'''Instruction manual description (overworld):''' ''Jumping can help you reach higher places or hit blocks.''
|type=Electronic manual description (overworld)
*'''Instruction manual description (battle):''' ''If you press the action button just before you land on an enemy, you'll jump off and repeat the action for additional damage.''
|Eng=Jumping can help you reach higher places or hit blocks.
*'''Instruction manual description (Paper Mario):''' ''If you press {{button|3ds|Y}} when a Paper Mario copy stomps on an enemy, the next copy in line will perform a stomp. This repeats until the copies run out or you miss a button press.''
|Fre=Sauter vous permet d'atteindre des endroits plus élevés ou de frapper les blocs.
|Spa=Salta para alcanzar lugares altos o golpear bloques.
}}
{{Multilang profile
|type=Electronic manual description (battle, Mario & Luigi)
|Eng=If you press the action button just before you land on an enemy, you'll jump off and repeat the action for additional damage.
|Fre=Si vous appuyez sur le bouton d'action juste avant d'atterrir sur l'ennemi, vous rebondirez sur ce dernier et vous pourrez répéter l'action pour causer plus de dégâts.
|Spa=Si oprimes el botón de acción antes de caer sobre un oponente, repetirás el salto varias veces, causando más daño.
}}
{{Multilang profile
|type=Electronic manual description (battle, Paper Mario)
|Eng=If you press {{button|3ds|y}} when a Paper Mario copy stomps on an enemy, the next copy in line will perform a stomp. This repeats until the copies run out or you miss a button press.
|Fre=Si vous appuyez sur {{button|3ds|y}} juste avant d'atterrir sur l'ennemi, chacune de vos copies effectuera une attaque supplémentaire.
|Spa=Oprime {{button|3ds|y}} justo antes de saltar sobre un oponente para que cada una de las copias te siga con un ataque adicional.
}}
 
===''Mario & Luigi: Superstar Saga + Bowser's Minions''===
{{Multilang profile
|type=Electronic manual description (overworld)
|Eng=Allows you to hit blocks or climb up steps.<br>◆Press {{button|3ds|x}} to make Mario and Luigi jump at the same time.
|Fre=Te permet de frapper des blocs ou de monter sur des choses.<br>◆Appuie sur {{button|3ds|x}} pour faire sauter Mario et Luigi en même temps.
|Spa=Te permite golpear bloques o subir escalones.<br>◆Oprime {{button|3ds|x}} para que Mario y Luigi salten a la vez.
}}
{{Multilang profile
|type=Electronic manual description (battle)
|Eng=Press the action button just before stomping the enemy to inflict additional damage.
|Fre=Appuie sur le bouton d'action juste avant d'atterrir sur l'ennemi pour faire plus de dégâts.
|Spa=Para realizar saltos adicionales, oprime el botón de acción justo antes de caer sobre el enemigo.
}}
 
===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)===
*'''Battle description''': ''Attack enemies by stomping on them.''


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Sm64jump.jpg|''Super Mario 64''
Sm64jump.jpg|''Super Mario 64''
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ジャンプ
|Jap=ジャンプ
|JpnR=Janpu
|JapR=Janpu
|JpnM=Jump
|JapM=Jump
|Chi=跳
|Chi=跳
|ChiR=Tiào
|ChiR=Tiào
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|Dut=Springen<br>Sprong
|Dut=Springen<br>Sprong
|DutM=To jump<br>Jump
|DutM=To jump<br>Jump
|Fre=Sauter<br>Saut
|Fra=Sauter<br>Saut
|FreM=To jump<br>Jump
|FraM=To jump<br>Jump
|Ger=Springen<br>Sprung
|Ger=Springen<br>Sprung
|GerM=To jump<br>Jump
|GerM=To jump<br>Jump
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|KorR=Jeompeu
|KorR=Jeompeu
|KorM=Jump
|KorM=Jump
|Por=Saltar
|Por=Saltar<br>Salto
|PorM=To jump
|PorM=To jump<br>Jump
|Por2=Salto
|Por2M=Jump
|Rus=Прыжок
|Rus=Прыжок
|RusR=Pryzhok
|RusR=Pryzhok
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<references/>
<references/>


{{navboxes|
{{nav templates|
{{DK}}
{{DK}}
{{MB}}
{{MB}}
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[[Category:Mario & Luigi: Superstar Saga moves]]
[[Category:Mario & Luigi: Superstar Saga moves]]
[[Category:Mario Bros.]]
[[Category:Mario Bros.]]
[[Category:New Super Luigi U moves]]
[[Category:New Super Luigi U]]
[[Category:New Super Mario Bros. 2 moves]]
[[Category:New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. U moves]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. Wii moves]]
[[Category:New Super Mario Bros. Wii]]
[[Category:New Super Mario Bros. moves]]
[[Category:New Super Mario Bros.]]
[[Category:Nintendo Land moves]]
[[Category:Nintendo Land moves]]
[[Category:Paper Mario special moves]]
[[Category:Paper Mario special moves]]
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[[Category:Paper Mario: Sticker Star]]
[[Category:Paper Mario: Sticker Star]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Super Mario 3D Land moves]]
[[Category:Super Mario 3D Land]]
[[Category:Super Mario 3D World moves]]
[[Category:Super Mario 3D World]]
[[Category:Super Mario 64 moves]]
[[Category:Super Mario 64]]
[[Category:Super Mario 64 DS]]
[[Category:Super Mario 64 DS]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]  
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]  
[[Category:Super Mario Bros. 2 moves]]
[[Category:Super Mario Bros. 2]]
[[Category:Super Mario Bros. 3 moves]]
[[Category:Super Mario Bros. 3]]
[[Category:Super Mario Bros. moves]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.: The Lost Levels moves]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:Super Mario Galaxy moves]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy 2 moves]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Land moves]]
[[Category:Super Mario Land]]
[[Category:Super Mario Land 2: 6 Golden Coins moves]]
[[Category:Super Mario Land 2: 6 Golden Coins]]
[[Category:Super Mario Maker moves]]
[[Category:Super Mario Maker]]
[[Category:Super Mario Maker 2 moves]]
[[Category:Super Mario Maker 2]]
[[Category:Super Mario Odyssey moves]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars moves]]
[[Category:Super Mario Run moves]]
[[Category:Super Mario Run]]
[[Category:Super Mario Sunshine moves]]
[[Category:Super Mario Sunshine]]
[[Category:Super Mario World moves]]
[[Category:Super Mario World]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Super Paper Mario moves]]
[[Category:Super Paper Mario moves]]
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[[Category:Yoshi's Story]]
[[Category:Yoshi's Story]]
[[Category:Yoshi's Woolly World]]
[[Category:Yoshi's Woolly World]]
[[Category:Elements]]

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