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[[File:Mario Jumping NSMB2.png|thumb|200px|[[Mario]] jumping]] | |||
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{{quote|As you know, the primary action for mobile creatures is the jump, if you follow.|Stuffwell|Mario & Luigi: Partners in Time}} | {{quote|As you know, the primary action for mobile creatures is the jump, if you follow.|Stuffwell|Mario & Luigi: Partners in Time}} | ||
'''Jumping''' is [[Mario]]'s most commonly used move. While it was originally only used to evade [[:Category:Traps and Obstacles|obstacles]] in the original ''[[Donkey Kong (game)|Donkey Kong]]'' game, it has been Mario's primary method of attacking since ''[[Super Mario Bros.]]'' Depending on the [[Genre|type of game]], Mario and other [[List of characters|characters]] jump for a variety of different purposes. When Mario jumps, he makes a fist in the air and splits his legs at the same time. | |||
Because Mario can jump in nearly all of his games, only significant examples are mentioned on this page. | |||
==History== | ==History== | ||
===''Donkey Kong''=== | ===[[Donkey Kong (series)|''Donkey Kong'' series]]=== | ||
[[File:Donkey Kong | ====''Donkey Kong''==== | ||
In the original arcade version of ''Donkey Kong'', Mario has to jump over the [[barrel]]s that [[Donkey Kong]] throws at him. He can only jump high enough to leap right over the barrel, in contrast to the impossibly high jumps in the ''Super Mario Bros.'' series. If Mario lands on a barrel in the game, he dies. In the early concept of ''Donkey Kong'', Mario originally was not able to jump. It was implemented when [[Shigeru Miyamoto]] and his team thought, "If you had a barrel rolling towards you, what would you do?"<ref> | [[File:Donkey Kong arcade 25m.png|thumb|left|Mario jumping over a barrel in ''Donkey Kong'']] | ||
In the original arcade version of ''Donkey Kong'', Mario has to jump over the [[barrel]]s that [[Donkey Kong]] throws at him. He can only jump high enough to leap right over the barrel, in contrast to the impossibly high jumps in the ''Super Mario Bros.'' series. If Mario lands on a barrel in the game, he dies. In the early concept of ''Donkey Kong'', Mario originally was not able to jump. It was implemented when [[Shigeru Miyamoto]] and his team thought, "If you had a barrel rolling towards you, what would you do?"<ref>http://us.wii.com/iwata_asks/nsmb/vol1_page1.jsp</ref> | |||
In | ====''Donkey Kong'' (Game Boy)==== | ||
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Mario has a greater variety of moves related to jumping. If the player jumps then presses down on {{button|gb|Pad}}, Mario does a handstand. From the handstand position, Mario could perform high jumps and wide jumps depending on the situation. Mario could also backflip by walking and then immediately pressing the opposite direction and the jump button, resulting in him going high into the air backwards. Unlike all other 2D Mario titles, ''Donkey Kong'' also punishes the player for falling too far, resulting in Mario losing a life. This jump system has also been used in ''[[Mario vs. Donkey Kong]]''. | |||
{{br}} | {{br}} | ||
===''Mario Bros.''=== | ===''Mario Bros.''=== | ||
In ''[[Mario Bros. (game)|Mario Bros.]]'', jumping is the primary attack of Mario and Luigi and the only way to defeat [[List of enemies|enemies]]. By jumping from below to hit the platforms on which the enemies stand, the player can stun the enemies or turn them around. The enemies then have to be finished off with a kick. Unlike later games, stomping on enemies is deadly in ''Mario Bros.'' Because of this, the [[Shellcreeper]]s have been changed to [[Spiny|Spinies]] in all remakes of the game to remind players not to stomp on them. | In ''[[Mario Bros. (game)|Mario Bros.]]'', jumping is the primary attack of Mario and Luigi and the only way to defeat [[List of enemies|enemies]]. By jumping from below to hit the platforms on which the enemies stand, the player can stun the enemies or turn them around. The enemies then have to be finished off with a kick. Unlike later games, stomping on enemies is deadly in ''Mario Bros.'' Because of this, the [[Shellcreeper]]s have been changed to [[Spiny|Spinies]] in all remakes of the game to remind players not to stomp on them. | ||
===[[Super Mario (series)|''Super Mario'' series]]=== | ===[[Super Mario (series)|''Super Mario'' series]]=== | ||
[[File: | [[File:Smlmario.png|thumb]] | ||
Since ''[[Super Mario Bros.]]'', jumping has been a much more integral part of the [[ | Since ''[[Super Mario Bros.]]'', jumping has been a much more integral part of the [[Mario (franchise)|''Mario'' franchise]], and is no longer used solely to jump over gaps and enemies. In later games of the series, Mario and other playable characters use a greater variety of jump moves which can be used to reach certain areas or get bonus [[List of items|items]] from special [[block]]s. These include the [[Spin Jump]] from ''[[Super Mario World]]'', the [[Ground Pound]] first seen in ''[[Super Mario World 2: Yoshi's Island]]'', and even the [[Double Jump]], [[Triple Jump]], and [[Wall Jump]] introduced in ''[[Super Mario 64]]''. | ||
====''Super Mario Bros.''==== | ====''Super Mario Bros.''==== | ||
[[File:SMB-World1-2-UndergroundJump.png|thumb|Mario jumping in ''Super Mario Bros.'']] | [[File:SMB-World1-2-UndergroundJump.png|thumb|Mario jumping in ''Super Mario Bros.'']] | ||
''[[Super Mario Bros.]]'' features various types of [[Brick Block]]s which Mario can find [[coin]]s in, as well as [[? Block]]s that contain [[Super Mushroom|Magic Mushroom]]s and [[Fire Flower]]s. To break these blocks, the player must jump while under them. Mario can also defeat enemies like [[Goomba|Little Goomba]]s and [[Hammer Bro]]thers by [[stomp]]ing on them. [[Koopa Troopa]]s are not defeated by the stomp, but hide in their [[Green Shell|Shells]], which can then be kicked by the player. Hammer Brothers, [[Cheep Cheep|Cheep-cheep]]s, [[ | ''[[Super Mario Bros.]]'' features various types of [[Brick Block]]s which Mario can find [[coin]]s in, as well as [[? Block]]s that contain [[Super Mushroom|Magic Mushroom]]s and [[Fire Flower]]s. To break these blocks, the player must jump while under them. Mario can also defeat enemies like [[Goomba|Little Goomba]]s and [[Hammer Bro]]thers by [[stomp]]ing on them. [[Koopa Troopa]]s are not defeated by the stomp, but hide in their [[Green Shell|Shells]], which can then be kicked by the player. Hammer Brothers, [[Cheep Cheep|Cheep-cheep]]s, [[fake Bowser]]s, and [[Bowser]] himself all jump in the game as well. | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
In ''[[Super Mario Bros. 2]]'', jumps served a different purpose than in all other games, due to the game using the only slightly altered ''[[Yume Kōjō: Doki Doki Panic]]'' as its engine. The characters in the game could not defeat any enemies by stomping on them. Instead, they could stand on them and pick them up by | In ''[[Super Mario Bros. 2]]'', jumps served a different purpose than in all other games, due to the game using the only slightly altered ''[[Yume Kōjō: Doki Doki Panic]]'' as its engine. The characters in the game could not defeat any enemies by stomping on them. Instead, they could stand on them and pick them up by using the B button. Players could even land on [[Birdo]]'s [[Birdo's Egg|eggs]] and throw them at Birdo. Enemies and items could be picked up and thrown to knock out other enemies. This system has been carried over to ''Donkey Kong'' on the Game Boy. | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
While the standard jump | While the standard jump remains mostly unchanged in ''[[Super Mario World]]'', Mario is also now capable of [[Spin Jump]]ing. It trades height for offence, as it can break blocks (as [[Super Mario]]) and destroys enemies that are usually more durable. It also allows Mario to bounce off of certain enemies, notably those with spines, where he would usually take damage. | ||
''Super Mario World'' is the debut of [[Yoshi]], a dinosaur-like creature Mario can ride. His jump is greater than Mario's, but | ''Super Mario World'' is the debut of [[Yoshi]], a dinosaur-like creature Mario can ride. His jump is greater than Mario's, but defeats enemies as quickly as the Spin Jump, and Yoshi even bounces on spiny enemies, too. While on Yoshi, the player can perform a '''Yoshi Boost'''<ref>Nintendo ''Mario Mania'' Player's Guide. Page 43.</ref>, which is a double jump off of Yoshi. Doing this will render Yoshi alone unless hopped on again. | ||
====''Super Mario World 2: Yoshi's Island''==== | ====''Super Mario World 2: Yoshi's Island''==== | ||
The playable appearance of Yoshi, ''[[Super Mario World 2: Yoshi's Island]]'', introduces multiple aspects on top of the jump. By holding the jump button, Yoshi will [[Flutter Jump]], which stalls him momentarily, allowing for careful landings and covering greater distances. Pressing down makes him [[Ground Pound]], an offensive move that is stronger than landing on enemies. These are all new to the franchise, with Ground Pounding becoming a staple of ''Super Mario Bros.'' games, and Flutter Jumping being an iconic move of Yoshi's. | The playable appearance of Yoshi, ''[[Super Mario World 2: Yoshi's Island]]'', introduces multiple aspects on top of the jump. By holding the jump button, Yoshi will [[Flutter Jump]], which stalls him momentarily, allowing for careful landings and covering greater distances. Pressing down makes him [[Ground Pound]], an offensive move that is stronger than landing on enemies. These are all new to the franchise, with Ground Pounding becoming a staple of ''Super Mario Bros.'' games, and Flutter Jumping being an iconic move of Yoshi's. | ||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
In ''[[Super Mario Sunshine]]'', Mario's jump can defeat most enemies. When using [[F.L.U.D.D. | In ''[[Super Mario Sunshine]]'', Mario's jump can defeat most enemies. When using [[F.L.U.D.D.]]'s [[F.L.U.D.D.#Nozzles|Hover Nozzle]], Mario can float higher and longer. In addition, if Mario loses health, his jumps become weaker{{ref needed}}. Also, if Mario jumps over a [[pit]], his jumps are different. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
In ''[[Super Mario Kart]]'', players can [[Hop (move)|hop]] with the press of a button. The [[Cape Feather|Feather]] allows them to do a high jump. Hops can be used to cross gaps and to take shortcuts. In later games of the [[Mario Kart (series)|''Mario Kart'' series]], jumping is usually only possible when using ramps. In ''[[Mario Kart Wii]]'', ''[[Mario Kart 7]]'', ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', it is possible to do [[trick]]s after jumping off, giving players a mediocre boost in ''Mario Kart Wii'', and a short boost in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe''. | |||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the Jump is a special move that requires 3 [[Flower Point]]s. It does additional damage as a [[Action Command|Timed Hit]], and its power increases with the [[Accessory (Super Mario RPG: Legend of the Seven Stars)#Jump Shoes|Jump Shoes]]. Mario can use this move from the beginning of the game. Mario's jump is also used by many characters in the game to verify his identity. Everyone also seems to think of it as his most defining characteristic. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
Jumping is present in every installment of the [[Paper Mario (series)|''Paper Mario'' series]]. | Jumping is present in every installment of the [[Paper Mario (series)|''Paper Mario'' series]]. | ||
In ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', jumping is Mario's primary attack he can use from the beginning of the game. It can be used to defeat any kind of generic enemy like the [[Goomba]]s, but some enemies like the [[Spiked Goomba]]s prevent jump attacks with spikes, and the player then has to use the [[Hammer]] attacks instead. Jumping is also used on the overworld for platforming elements. In both games, Mario can increase his jump power and abilities with the [[Super Boots]] and the [[Ultra Boots]] | In ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', jumping is Mario's primary attack he can use from the beginning of the game. It can be used to defeat any kind of generic enemy like the [[Goomba]]s, but some enemies like the [[Spiked Goomba]]s prevent jump attacks with spikes, and the player then has to use the [[Hammer]] attacks instead. Jumping is also used on the overworld for platforming elements. In both games, Mario can increase his jump power and abilities with the [[Super Boots]] and the [[Ultra Boots]]. | ||
In ''[[Super Paper Mario]]'', all four characters have the ability to jump on foes as their primary means of attack. | In ''[[Super Paper Mario]]'', all four characters have the ability to jump on foes as their primary means of attack. | ||
''[[Paper Mario: Sticker Star]]'' features multiple Jump stickers that can be used in battle, each with various strengths. There are seven different types of Jumps, each with their own variations: the Jump, Iron Jump, Hopslipper, Infinijump, Line Jump, and Clone Jump. All of these | ''[[Paper Mario: Sticker Star]]'' features multiple Jump stickers that can be used in battle, each with various strengths. There are seven different types of Jumps, each with their own variations: the Jump, Iron Jump, Hopslipper, Infinijump, Line Jump, and Clone Jump. All of these cards except the Infijump and Clone Jump reappear in ''[[Paper Mario: Color Splash]]'', along with a new variation, the Spin Jump. | ||
===[[Mario & Luigi (series)|''Mario & Luigi'' series]]=== | ===[[Mario & Luigi (series)|''Mario & Luigi'' series]]=== | ||
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|[[File:SS Jump M.png]] [[File:SS Jump L.png]] | |[[File:SS Jump M.png]] [[File:SS Jump L.png]] | ||
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}} | }} | ||
''[[Mario & Luigi: Superstar Saga]]'' used the same concept for jumps as the ''Paper Mario'' series. In addition, the player controls both Mario and Luigi simultaneously using {{button|gba|Pad}}, with | ''[[Mario & Luigi: Superstar Saga]]'' used the same concept for jumps as the ''Paper Mario'' series. In addition, the player controls both Mario and Luigi simultaneously using {{button|gba|Pad}}, with Luigi in tow following Mario's movements. Each brother has their own corresponding button – {{button|gba|A}} for Mario and {{button|gba|B}} for Luigi – and it is necessary to use both to get both brothers over pits. On the overworld, Mario and Luigi could also perform the [[High Jump]] and the [[Spin Jump (Mario & Luigi series)|Spin Jump]] to reach higher areas. Many [[Bros. Attack]]s also use jump moves. ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' retains this. | ||
Some enemies and bosses resist jump or hammer attacks, even if they are spiky. | Some enemies and bosses resist jump or hammer attacks, even if they are spiky. | ||
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In ''[[Mario & Luigi: Partners in Time]]'', the jump command was identical to how it was in ''Mario & Luigi: Superstar Saga'', however, the [[Piggyback Jump|piggyback jumps]] with [[Baby Mario]] and [[Baby Luigi]] increased the number of jump commands in-battle | In ''[[Mario & Luigi: Partners in Time]]'', the jump command was identical to how it was in ''Mario & Luigi: Superstar Saga'', however, the [[Piggyback Jump|piggyback jumps]] with [[Baby Mario]] and [[Baby Luigi]] increased the number of jump commands in-battle. The Spin Jump returns, and later on the bros learn the [[Baby Spin]] move which allows them to Spin Jump into the babies to launch them even further upwards and makes it possible for them to cross large gaps along with the adult bros. Like Mario and Luigi, the player controls both Baby Mario and Baby Luigi simultaneously using the {{button|ds|pad}} with Baby Luigi behind him following him. Two babies also have their own corresponding button - {{button|ds|X}} for Baby Mario and {{button|ds|Y}} for Baby Luigi. | ||
{{br}} | {{br}} | ||
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''==== | ||
[[File:MLBIS Action Command screenshot.png|thumb|[[Mario]] jumping towards [[Bowser]] in ''Mario & Luigi: Bowser's Inside Story'']] | [[File:MLBIS Action Command screenshot.png|thumb|right|[[Mario]] jumping towards [[Bowser]] in ''Mario & Luigi: Bowser's Inside Story'']] | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the jump works similar to how it did in ''[[Mario & Luigi: Partners in Time]]'', with Mario and Luigi performing multiple jumps with a well-timed action command. There are also 2D side-scrolling segments that take place inside [[Bowser's body]], where the jumps use the mechanics of ''Mario & Luigi'' jumping in a typical ''Super Mario Bros.'' setting. | ||
====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
[[File:MLDT JumpInstructions.png|thumb|left|Instructions on how to jump in battle from ''Mario & Luigi: Dream Team'']] | [[File:MLDT JumpInstructions.png|thumb|left|Instructions on how to jump in battle from ''Mario & Luigi: Dream Team'']] | ||
In ''[[Mario & Luigi: Dream Team]]'', the Jump attacks for Mario and Luigi are identical in gameplay to the ones in ''Mario & Luigi: Bowser's Inside Story'' | In ''[[Mario & Luigi: Dream Team]]'', the Jump attacks for Mario and Luigi are identical in gameplay to the ones in ''Mario & Luigi: Bowser's Inside Story'', down to the 2D areas, although in the [[Dream World]], successful Jump attacks cause several [[Luiginoid]]s to fall on to surrounding enemies after Mario attacks for extra damage. In the overworld, this game uses the Jump field action as usual for the series, and features the Spin Jump and the [[Ball Hop]], a move very similar to the High Jump from ''Mario & Luigi: Superstar Saga'', and seems to be a combination of the aforementioned move and the [[Ball Bros.]] move from ''Mario & Luigi: Partners in Time''. The {{conjectural|Luiginoid Generator|Luiginary Work}} also uses the Jump action while in the Luiginoid Stack formation. | ||
The Jump attack is also used during the Giant Battles by [[Giant Luigi]], the result of [[Dreamy Luigi]] and many Luiginoids' combination. This involves Luigi first bobbing down as if he was about to spring into the air, where the player must wait until Luigi flashes to slide up quickly on the Touch Screen. Perfect timing allows Luigi to land firmly on the target and perform a second jump on them if the player succeeds in repeating the command. Perfect timing with both jumps yields an ''Excellent!'' rating, perfect timing on only one yields a ''Great!'' rating, sliding up at the wrong time results in a ''Good!'' rating and not sliding up at all results in an ''OK!'' rating. Also the Jump command block shows a Boot rather than an arrow. | |||
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====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
[[File:MLPJ JumpInstructions.png|thumb|Instructions on how to jump in battle from ''[[Mario & Luigi: Paper Jam]]''.]] | [[File:MLPJ JumpInstructions.png|thumb|Instructions on how to jump in battle from ''[[Mario & Luigi: Paper Jam]]''.]] | ||
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi's jumps remain the same, but [[Paper Mario (character)|Paper Mario]] is unique due to having {{button|3ds|Y}} as his jump button. In battle, Paper Mario and his copies can jump on enemies many times depending on how many copies he has | In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi's jumps remain the same, but [[Paper Mario (character)|Paper Mario]] is unique due to having {{button|3ds|Y}} as his jump button. In battle, Paper Mario and his copies can jump on enemies many times depending on how many copies he has. The [[Papercraft]]s can also perform a jump move to stomp on enemies, though the player has to retrieve the Papercraft after jumping. | ||
===''Luigi's Mansion: Dark Moon''=== | |||
In ''[[Luigi's Mansion: Dark Moon]]'', Luigi can jump while he is sucking up a ghost to avoid attacks from other ghosts. This is executed by pressing the {{button|3ds|B}} button while using the [[Poltergust 5000]] to suck up the ghost. | In ''[[Luigi's Mansion: Dark Moon]]'', Luigi can jump while he is sucking up a ghost to avoid attacks from other ghosts. This is executed by pressing the {{button|3ds|B}} button while using the [[Poltergust 5000]] to suck up the ghost. | ||
=== | ===''Luigi’s Mansion 3''=== | ||
In ''[[ | In ''[[Luigi’s Mansion 3]]'', Luigi and [[Gooigi]] can jump by using the [[Burst]] move. Mario is also seen using his jumping abilities when he and Luigi go to rescue Peach near the end of the game. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
{{see also|Double Jump | {{see also|Double Jump}} | ||
[[File:SSBB Midairjump.png|thumb|200px|[[Mario]] performing a Midair Jump in ''Super Smash Bros. Brawl'']] | [[File:SSBB Midairjump.png|thumb|200px|[[Mario]] performing a Midair Jump in ''Super Smash Bros. Brawl'']] | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], a jump can be performed by all characters. Each character has a different jump height and speed. A major mechanic in the series is that players can jump again while airborne, and some characters can do so multiple times. Also, Mario, Luigi and Dr. Mario's [[Super Jump Punch]] is executed similarly to the conventional jumps in the '' | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], a jump can be performed by all characters. Each character has a different jump height and speed. A major mechanic in the series is that players can jump again while airborne, and some characters can do so multiple times. Also, Mario, Luigi and Dr. Mario's [[Super Jump Punch]] is executed similarly to the conventional jumps in the ''Mario'' games. | ||
{{br}} | {{br}} | ||
==Profiles== | ==Profiles== | ||
===''Super Mario Bros. 3''=== | ===''Super Mario Bros. 3''=== | ||
*'''Wii Virtual Console manual description:''' ''Press {{button|wii|2}} to jump, or hold it to jump higher. When in the water, press up on {{button|wii|Pad}} and {{button|wii|2}} to jump out of the water.'' | *'''Wii Virtual Console manual description:''' ''"Press {{button|wii|2}} to jump, or hold it to jump higher. When in the water, press up on {{button|wii|Pad}} and {{button|wii|2}} to jump out of the water."'' | ||
*'''Wii Virtual Console manual description (Super Jump):''' ''Press {{button|wii|2}} when landing on an enemy to jump even higher.'' | *'''Wii Virtual Console manual description (Super Jump):''' ''"Press {{button|wii|2}} when landing on an enemy to jump even higher."'' | ||
===''Super Mario Land''=== | ===''Super Mario Land''=== | ||
*'''Virtual Console manual description:''' ''Press {{button|3ds|A}} to jump. To jump higher, press and hold {{button|3ds|A}} or press {{button|3ds|A}} while running. You can adjust the direction of the jump by pressing {{button|3ds|Padleftright}} while in the air.'' | *'''Virtual Console manual description:''' ''"Press {{button|3ds|A}} to jump. To jump higher, press and hold {{button|3ds|A}} or press {{button|3ds|A}} while running. You can adjust the direction of the jump by pressing {{button|3ds|Padleftright}} while in the air."'' | ||
===''Super Mario Land 2: 6 Golden Coins''=== | ===''Super Mario Land 2: 6 Golden Coins''=== | ||
*'''Virtual Console manual description:''' ''Press {{button|3ds|A}} to jump up. Use {{button|3ds|Pad}} to adjust the height and trajectory. You can defeat many enemies by jumping on them. | *'''Virtual Console manual description:''' ''"Press {{button|3ds|A}} to jump up. Use {{button|3ds|Pad}} to adjust the height and trajectory. You can defeat many enemies by jumping on them."'' | ||
===''Mario & Luigi: Bowser's Inside Story''=== | ===''Mario & Luigi: Bowser's Inside Story''=== | ||
*'''Instruction manual description (overworld; basic actions):''' ''Hit blocks and other things from below, and jump while moving to climb up platforms. When you're in the water, you can swim.'' | *'''Instruction manual description (overworld; basic actions):''' ''"Hit blocks and other things from below, and jump while moving to climb up platforms. When you're in the water, you can swim."'' | ||
*'''Instruction manual description (overworld; crossing gaps):''' ''Press {{button|ds|A}} and {{button|ds|B}} at the same time while moving with {{button|ds|pad}} to jump across gaps.'' | *'''Instruction manual description (overworld; crossing gaps):''' ''"Press {{button|ds|A}} and {{button|ds|B}} at the same time while moving with {{button|ds|pad}} to jump across gaps."'' | ||
*'''Instruction manual description (battle):''' ''If you time your jump attack right, you can stomp an enemy twice.'' | *'''Instruction manual description (battle):''' ''"If you time your jump attack right, you can stomp an enemy twice."'' | ||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== | ||
*'''North American | *'''North American Website Bio:''' ''"Mario's iconic jump is a vital move to master in every stage."'' | ||
===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
*'''European | *'''European Website bio:''' ''"Press the A or B Button to jump, hold the button down to jump a little higher, or jump while dashing to go higher still! To perform Double Jumps or Triple Jumps, dash and jump twice or three times in a row. The timing is pretty exact, but you can make some mighty leaps!"'' | ||
===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
*'''Instruction manual description (overworld):''' ''Jump to hit blocks from below or to reach higher places.'' | *'''Instruction manual description (overworld):''' ''"Jump to hit blocks from below or to reach higher places."'' | ||
*'''Instruction manual description (battle):''' ''Press the action button just before you land a jump on an enemy to attack twice.'' | *'''Instruction manual description (battle):''' ''"Press the action button just before you land a jump on an enemy to attack twice."'' | ||
===''Mario & Luigi: Paper Jam''=== | ===''Mario & Luigi: Paper Jam''=== | ||
*'''Instruction manual description (overworld):''' ''Jumping can help you reach higher places or hit blocks.'' | *'''Instruction manual description (overworld):''' ''"Jumping can help you reach higher places or hit blocks."'' | ||
*'''Instruction manual description (battle):''' ''If you press the action button just before you land on an enemy, you'll jump off and repeat the action for additional damage.'' | *'''Instruction manual description (battle):''' ''"If you press the action button just before you land on an enemy, you'll jump off and repeat the action for additional damage."'' | ||
*'''Instruction manual description (Paper Mario):''' ''If you press {{button|3ds|Y}} when a Paper Mario copy stomps on an enemy, the next copy in line will perform a stomp. This repeats until the copies run out or you miss a button press. | *'''Instruction manual description (Paper Mario):''' ''"If you press {{button|3ds|Y}} when a Paper Mario copy stomps on an enemy, the next copy in line will perform a stomp. This repeats until the copies run out or you miss a button press."'' | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SMB-Mario Jumping.png|''[[Super Mario Bros.]]'' | |||
SMBLL Jumping Mario With Mushroom Artwork.jpg|''[[Super Mario Bros.: The Lost Levels]]'' | |||
SMBLL Jumping Mario No Mushroom Artwork.jpg|''Super Mario Bros.: The Lost Levels'' | |||
Marioveggie.jpg|''[[Super Mario Bros. 2]]'' | |||
SMB2 Mario Jumping Artwork.jpg|''Super Mario Bros. 2'' | |||
File:SMAS Mario Luigi.png|''[[Super Mario All-Stars + Super Mario World]]'' | |||
MariojumpsSM64.png|''[[Super Mario 64]]'' | |||
Sm64jump.jpg|''Super Mario 64'' | Sm64jump.jpg|''Super Mario 64'' | ||
Mario and Luigi jumping NSMB artwork.png|''New Super Mario Bros.'' | Mario Double Jump Artwork - Super Mario 64.png|''Super Mario 64'' | ||
Mario Paper.jpg|''[[Paper Mario]]'' | |||
Marioparty1.jpg|''[[Mario Party]]'' | |||
Mario SSBM art.png|''[[Super Smash Bros. Melee]]'' | |||
Mario Jumping Artwork Super Mario Sunshine.png|''[[Super Mario Sunshine]]'' | |||
PMTTYD Mario Jumping Artwork.png|''[[Paper Mario: The Thousand-Year Door]]'' | |||
Pitjump.PNG|''[[Mario & Luigi: Partners in Time]]'' | |||
Luigijump.PNG|''Mario & Luigi: Partners in Time'' | |||
Marioluigijump.PNG|''Mario & Luigi: Partners in Time'' | |||
Mario and Luigi jumping NSMB artwork.png|''[[New Super Mario Bros.]]'' | |||
SMG Mario Jumping Artwork.jpg|''[[Super Mario Galaxy]]'' | |||
NSMBW Mario Jumping Artwork.png|''[[New Super Mario Bros. Wii]]'' | |||
NSMBW Luigi Jumping Artwork.png|''New Super Mario Bros. Wii'' | |||
NSMBW Yellow Toad Jumping Artwork.png|''New Super Mario Bros. Wii'' | |||
NSMBW Blue Toad Jumping Artwork.png|''New Super Mario Bros. Wii'' | |||
SM3Dart.png|''[[Super Mario 3D Land]]'' | |||
SM3DL-Mario Jumping Artwork.png|''Super Mario 3D Land'' | |||
MarioNSMB2.png|''[[New Super Mario Bros. 2]]'' | |||
PMSSMario.png|''[[Paper Mario: Sticker Star]]'' | |||
NSMBU Mario Jumping Artwork.png|''[[New Super Mario Bros. U]]'' | |||
Luigi - New Super Mario Bros U.png|''New Super Mario Bros. U'' | |||
NSMBUYellowToad.png|''New Super Mario Bros. U'' | |||
NSMBUBlueToad.png|''New Super Mario Bros. U'' | |||
NSMBU Four Characters Jumping Artwork.png|''New Super Mario Bros. U'' | |||
NSMBU Mario and Yoshi Jumping Artwork.png|''New Super Mario Bros. U'' | |||
Mario Artwork - Super Mario 3D World.png|''[[Super Mario 3D World]]'' | |||
Luigi Artwork (alt) - Super Mario 3D World.png|''Super Mario 3D World'' | Luigi Artwork (alt) - Super Mario 3D World.png|''Super Mario 3D World'' | ||
</gallery> | </gallery> | ||
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{{foreign names | {{foreign names | ||
|Jap=ジャンプ | |Jap=ジャンプ | ||
|JapR= | |JapR=janpu | ||
|JapM=Jump | |JapM=Jump | ||
| | |Spa=Saltar<br>Salto | ||
| | |SpaM=To jump<br>Jump | ||
| | |Fra=Sauter<br>Saut | ||
|FraM=To jump<br>Jump | |||
|Dut=Springen<br>Sprong | |Dut=Springen<br>Sprong | ||
|DutM=To jump<br>Jump | |DutM=To jump<br>Jump | ||
|Ger=Springen<br>Sprung | |Ger=Springen<br>Sprung | ||
|GerM=To jump<br>Jump | |GerM=To jump<br>Jump | ||
|Ita=Salto | |Ita=Salto | ||
|ItaM=Jump | |ItaM=Jump | ||
|Por=Saltar<br>Salto | |||
|PorM=To jump<br>Jump | |||
|Por=Saltar | |||
|PorM=To jump | |||
|Rus=Прыжок | |Rus=Прыжок | ||
|RusR=Pryzhok | |RusR=Pryzhok | ||
|RusM=Jump | |RusM=Jump | ||
| | |Kor=점프 | ||
| | |KorR=jeompeu | ||
|KorM=Jump | |||
}} | }} | ||
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<references/> | <references/> | ||
{{ | {{nav templates| | ||
{{DK}} | {{DK}} | ||
{{MB}} | {{MB}} | ||
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{{SMB2}} | {{SMB2}} | ||
{{YI}} | {{YI}} | ||
{{ | {{Super Mario RPG}} | ||
{{SM64}} | {{SM64}} | ||
{{Yoshi's Story}} | {{Yoshi's Story}} | ||
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{{NSMB2}} | {{NSMB2}} | ||
{{PMSS}} | {{PMSS}} | ||
{{NSMBU}} | |||
{{NL}} | {{NL}} | ||
{{LMDM}} | {{LMDM}} | ||
{{M&LDT}} | {{M&LDT}} | ||
{{SM3DW}} | {{SM3DW}} | ||
{{SMO}} | {{SMO}} | ||
}} | }} | ||
[[de:Sprung]] | [[de:Sprung]] | ||
[[it:Salto]] | [[it:Salto]] | ||
[[Category:Jumps|*]] | [[Category:Jumps|*]] | ||
[[Category:Donkey Kong | [[Category:Donkey Kong Moves]] | ||
[[Category:Donkey Kong (game)]] | [[Category:Donkey Kong (game)]] | ||
[[Category:Donkey Kong Jr.]] | [[Category:Donkey Kong Jr.]] | ||
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[[Category:Luigi's Mansion: Dark Moon]] | [[Category:Luigi's Mansion: Dark Moon]] | ||
[[Category:Mario + Rabbids Kingdom Battle]] | [[Category:Mario + Rabbids Kingdom Battle]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Bowser's Inside Story Moves]] | ||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Dream Team Moves]] | ||
[[Category:Mario & Luigi: Paper Jam | [[Category:Mario & Luigi: Paper Jam Moves]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario & Luigi: Partners in Time Moves]] | ||
[[Category:Mario & Luigi: Superstar Saga | [[Category:Mario & Luigi: Superstar Saga Moves]] | ||
[[Category:Mario Bros.]] | [[Category:Mario Bros.]] | ||
[[Category:New Super Luigi U]] | [[Category:New Super Luigi U]] | ||
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[[Category:New Super Mario Bros. Wii]] | [[Category:New Super Mario Bros. Wii]] | ||
[[Category:New Super Mario Bros.]] | [[Category:New Super Mario Bros.]] | ||
[[Category:Nintendo Land | [[Category:Nintendo Land]] | ||
[[Category:Paper Mario | [[Category:Paper Mario Special Moves]] | ||
[[Category:Paper Mario: Color Splash]] | [[Category:Paper Mario: Color Splash]] | ||
[[Category:Paper Mario: Sticker Star]] | [[Category:Paper Mario: Sticker Star]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door Moves]] | ||
[[Category:Super Mario 3D Land]] | [[Category:Super Mario 3D Land]] | ||
[[Category:Super Mario 3D World]] | [[Category:Super Mario 3D World]] | ||
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[[Category:Super Mario Land 2: 6 Golden Coins]] | [[Category:Super Mario Land 2: 6 Golden Coins]] | ||
[[Category:Super Mario Maker]] | [[Category:Super Mario Maker]] | ||
[[Category:Super Mario Odyssey]] | [[Category:Super Mario Odyssey]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars | [[Category:Super Mario RPG: Legend of the Seven Stars Moves]] | ||
[[Category:Super Mario Run]] | [[Category:Super Mario Run]] | ||
[[Category:Super Mario Sunshine]] | [[Category:Super Mario Sunshine]] | ||
[[Category:Super Mario World]] | [[Category:Super Mario World]] | ||
[[Category:Super Mario World 2: Yoshi's Island]] | [[Category:Super Mario World 2: Yoshi's Island]] | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario Moves]] | ||
[[Category:Super Princess Peach]] | [[Category:Super Princess Peach]] | ||
[[Category:Super Smash Bros.]] | [[Category:Super Smash Bros.]] | ||
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[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] | ||
[[Category:Super Smash Bros. Melee]] | [[Category:Super Smash Bros. Melee]] | ||
[[Category:Super Smash Bros. | [[Category:Super Smash Bros. Series Moves]] | ||
[[Category:Virtual Boy Wario Land]] | [[Category:Virtual Boy Wario Land]] | ||
[[Category:Wario | [[Category:Wario Moves]] | ||
[[Category:Wario Land: Shake It!]] | [[Category:Wario Land: Shake It!]] | ||
[[Category:Wario Land: Super Mario Land 3]] | [[Category:Wario Land: Super Mario Land 3]] | ||
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[[Category:Wario Land II]] | [[Category:Wario Land II]] | ||
[[Category:Wario World]] | [[Category:Wario World]] | ||
[[Category:Yoshi | [[Category:Yoshi Moves]] | ||
[[Category:Yoshi Touch & Go]] | [[Category:Yoshi Touch & Go]] | ||
[[Category:Yoshi's New Island]] | [[Category:Yoshi's New Island]] | ||
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[[Category:Yoshi's Story]] | [[Category:Yoshi's Story]] | ||
[[Category:Yoshi's Woolly World]] | [[Category:Yoshi's Woolly World]] | ||