Editing Jump! Jump! Jump! (song)
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{{DDRMM song | {{more images|player character during song}} | ||
{{about|the song from ''[[Dance Dance Revolution: Mario Mix]]''|the [[Power Moon]]|[[List of Power Moons in the Mushroom Kingdom#Jump! Jump! Jump!|List of Power Moons in the Mushroom Kingdom § Jump! Jump! Jump!]]}} | |||
{{DDRMM song | |||
|title=Jump! Jump! Jump! | |title=Jump! Jump! Jump! | ||
|image=DDRIcon6.png | |image=DDRIcon6.png | ||
|origin= | |origin=Athletic Theme (''[[Super Mario Bros. 3]]'') | ||
|stage=2-1 | |stage=2-1 | ||
|length=1:30 | |length=1:30 | ||
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|very_hard_notes=187 | |very_hard_notes=187 | ||
|super_hard_notes=256 | |super_hard_notes=256 | ||
}} | }} | ||
[[File:DDRToadette.png|thumb|left|Toadette's appearance in the song's background]] | [[File:DDRToadette.png|thumb|left|Toadette's appearance in the song's background]] | ||
'''Jump! Jump! Jump!''' is a playable song in ''[[Dance Dance Revolution: Mario Mix]]''. It is a Eurobeat arrangement of the athletic theme from ''[[Super Mario Bros. 3]]''. | |||
It is played as '''Corkscrew Hotel''', the first stage of [[World 2 (Dance Dance Revolution: Mario Mix)|World 2]] in Story Mode. On its way over a seaside area, [[Toad]] and [[Mario]] or [[Luigi]]'s vessel, the [[SS Brass]], has been spun out of control by a [[Tweester|cyclone]] and caused a seashell-shaped hotel owned by [[Toadette]] to unfurl into a tall, helical shape. She demands the pair fix it, which they decide to do by dancing due to the lack of time to repair it the conventional way. | |||
The background for the song features the player character dancing with [[Shy Guy]]s on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape. | The background for the song features the player character dancing with [[Shy Guy]]s on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape. | ||
In Mush Mode, the enemies that appear are [[Goomba]]s, which replace and act identically to normal notes, and [[Koopa Troopa]]s, which must be stepped on twice in quick succession. Doing so successfully | In Mush Mode, the enemies that appear are [[Goomba]]s, which replace and act identically to normal notes, and [[Koopa Troopa]]s, which must be stepped on twice in quick succession. Doing so successfully will kick the Koopa's shell down at another note, destroying both. | ||
{{br|left}} | {{br|left}} | ||
==Story Mode text== | ==Story Mode text== | ||
''The hotel is twisted up like a corkscrew! You'd better fix it!'' | ''The hotel is twisted up like a corkscrew! You'd better fix it!'' | ||
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{{foreign names | {{foreign names | ||
|Jap=ジャンプ! ジャンプ! ジャンプ! | |Jap=ジャンプ! ジャンプ! ジャンプ! | ||
|JapR | |JapR=Jump! Jump! Jump! | ||
|Fre=Saute! Saute! Saute! | |Fre=Saute! Saute! Saute! | ||
|Ger=Singt und springt! | |Ger=Singt und springt! | ||
|Ita=Salta! Salta! Salta! | |Ita=Salta! Salta! Salta! | ||
|Spa=El fontanero saltarín | |Spa=El fontanero saltarín | ||
}} | }} | ||
{{DDRMM}} | {{DDRMM}} | ||
[[Category: | [[Category:Musical themes]] | ||
[[Category:Dance Dance Revolution: Mario Mix songs]] | [[Category:Dance Dance Revolution: Mario Mix songs]] |