Editing Jump! Jump! Jump! (song)
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"'''Jump! Jump! Jump!'''" is a playable song in ''[[Dance Dance Revolution: Mario Mix]]''. It is a Eurobeat arrangement of the "[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]" from ''[[Super Mario Bros. 3]]''. | "'''Jump! Jump! Jump!'''" is a playable song in ''[[Dance Dance Revolution: Mario Mix]]''. It is a Eurobeat arrangement of the "[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]" from ''[[Super Mario Bros. 3]]''. | ||
It is played as '''Corkscrew Hotel''', the first stage of [[World 2 (Dance Dance Revolution: Mario Mix)|World 2]] in Story Mode. On its way over a seaside area, [[Toad]] and [[Mario]] or [[Luigi]]'s vessel, the [[SS Brass]], has been spun out of control by a [[Tweester|cyclone]] and caused a seashell-shaped hotel owned by [[Toadette]] to unfurl into a tall, helical shape. She demands the pair fix it, which they decide to do by dancing due to the lack of time to repair it the conventional way. | |||
The background for the song features the player character dancing with [[Shy Guy]]s on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape. | The background for the song features the player character dancing with [[Shy Guy]]s on scaffolding in front of the deformed hotel, which squashes and stretches vertically as the song plays. Toadette can also be seen dancing next to a table around the back of the hotel. At the end of the song, the hotel flies into the sky and comes back down in the correct shape. | ||
In Mush Mode, the enemies that appear are [[Goomba]]s, which replace and act identically to normal notes, and [[Koopa Troopa]]s, which must be stepped on twice in quick succession. Doing so successfully | In Mush Mode, the enemies that appear are [[Goomba]]s, which replace and act identically to normal notes, and [[Koopa Troopa]]s, which must be stepped on twice in quick succession. Doing so successfully will kick the Koopa's shell down at another note, destroying both. | ||
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