Editing Jump! Jump! Jump! (level)
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|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★★★ | |difficulty=★★★★ | ||
|wonder=Creates colorful | |wonder=Creates colorful Dotted-Line Blocks and sets off a timed rhythm sequence | ||
|sample=[[File:SMBW Jump! Jump! Jump!.oga]] | |sample=[[File:SMBW Jump! Jump! Jump!.oga]] | ||
|before_alt= | |before_alt= | ||
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Right at the start of the level, the player finds themselves atop a small snowy cliff, with a [[Wonder Flower]] right in front of them. Touching it will create colorful [[Dotted-Line Block]]s throughout the whole stage and trigger a musical [[Wonder Effect]]; the Dotted-Line Blocks will turn on and off in time with the music, creating a temporary bridge that slowly moves forward across the large pit. [[Coin]]s and [[flower coin]]s also appear in time with the music, guiding the path forward. | Right at the start of the level, the player finds themselves atop a small snowy cliff, with a [[Wonder Flower]] right in front of them. Touching it will create colorful [[Dotted-Line Block]]s throughout the whole stage and trigger a musical [[Wonder Effect]]; the Dotted-Line Blocks will turn on and off in time with the music, creating a temporary bridge that slowly moves forward across the large pit. [[Coin]]s and [[flower coin]]s also appear in time with the music, guiding the path forward. | ||
The course's difficulty derives from two factors: the Wonder Effect's 50-second timer, and the music (and the Dotted-Line Blocks) slowly increasing in tempo. As the player progresses through the stage, the gaps between platforms widen and the platforms themselves get smaller and smaller. At the end of the level, an arc of appearing [[coin]]s prompt the player to jump for the Wonder Seed. Right after that is a staircase made of [[Hard Block]]s leading to the [[Goal Pole]]. | The course's difficulty derives from two factors: the Wonder Effect's 50-second timer, and the music (and the Dotted-Line Blocks) slowly increasing in tempo. As the player progresses through the stage, the gaps between platforms widen and the platforms themselves get smaller and smaller. At the end of the level, an arc of appearing [[coin]]s prompt the player to jump for the Wonder Seed. Right after that is a staircase made of [[Hard Block]]s leading to the [[Goal Pole]], where a [[Poplin]] will reward them with the second Wonder Seed. | ||
== | ==10-flower coins== | ||
*'''[[10-flower coin]] 1''': Right above the third violet Dotted-Line Block platform. | |||
*'''10-flower coin 2''': Above the fourth cyan Dotted-Line Block platform. | |||
*'''10-flower coin 3''': Floating right before the fifth cyan Dotted-Line Block platform. | |||
==Hidden goal== | ==Hidden goal== | ||
If the player falls off the course at any time, they will end up in an area below the course, with a [[Goal Pole (secret)|hidden goal]] and an identical Hard Block staircase as the main level's Goal Pole. However, there is no | If the player falls off the course at any time, they will end up in an area below the course, with a [[Goal Pole (secret)|hidden goal]] and an identical Hard Block staircase as the main level's Goal Pole. However, there is no Poplin house, so the player will not obtain a Wonder Seed, and clearing the level this way will not unlock [[Expert Badge Challenge Spring Feet I]]. There is also a yellow [[Warp Pipe]] in this area that will take the player back to the beginning of the level. | ||
== | ==Talking Flower quotes== | ||
*"''Yay!''" (right before the Goal Pole staircase) | *"''Yay!''" (right before the Goal Pole staircase) | ||
*"''What?!''" (in the area below the stage) | *"''What?!''" (in the area below the stage) | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=レッツ!チャレンジ!ジャンピング! | ||
| | |JapR=Rettsu! Charenji! Janping! | ||
| | |JapM=Let’s! Challenge! Jumping! | ||
|ChiS=来!挑战吧!节奏跳跃! | |ChiS=来!挑战吧!节奏跳跃! | ||
|ChiSR=Lái! Tiǎozhànba! Jiézòu Tiàoyuè! | |ChiSR=Lái! Tiǎozhànba! Jiézòu Tiàoyuè! | ||
|ChiSM=Let's! Challenge! Rhythm Jumping! | |ChiSM=Let's! Challenge! Rhythm Jumping! | ||
|Ger=Das perfekte Timing | |Ger=Das perfekte Timing | ||
|GerM=The perfect Timing | |GerM=The perfect Timing | ||
|PorA=Salte sem perder o ritmo! | |PorA=Salte sem perder o ritmo! | ||
|PorAM=Jump without losing the rhythm! | |PorAM=Jump without losing the rhythm! | ||
|PorE=Salta, salta, SALTA! | |PorE=Salta, salta, SALTA! | ||
|PorEM=Jump, jump, JUMP! | |PorEM=Jump, jump, JUMP! | ||
|Spa=Salta, salta...¡salta! | |Spa=Salta, salta...¡salta! | ||
|SpaM=Jump, Jump...Jump! | |SpaM=Jump, Jump...Jump! | ||
|Ita=Salta! Salta! Salta! | |||
|ItaM=Jump! Jump! Jump! | |||
|Fra=Sauts et rythme | |||
|FraM=Jumps and rhythm | |||
}} | }} | ||
{{SMBW levels}} | {{SMBW levels}} | ||
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[[Category:Sky areas]] | [[Category:Sky areas]] | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] | ||