Editing Jimmy T
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 98: | Line 98: | ||
As a playable character, Jimmy is controlled by tilting {{button|switch|leftstick}} to choose a direction, and {{button|switch|a}} making him launch himself a small distance toward the chosen direction. This is similar to Dr. Crygor's control scheme, except requiring the player to repeatedly press {{button|switch|a}} to move a longer distance. This allows Jimmy to excel in microgames where large objects must be moved in specific directions to win (e.g. [[Baseball Break-In]] and [[Sleep Clinic]], two of 4 microgames considered a good fit). Like Dr. Crygor, he is also good at applying constant pressure (e.g. [[Don't Waste the Paste]] and [[Stop the Stopper]], the other two good fits) and spinning objects (e.g. [[Weird Windmill]]). However, he is inconsistent in moving smaller objects, such as in [[A Call to Fall]] and [[Slime Time (microgame)|Slime Time]] (the two microgames considered a bad fit). Overall, Jimmy T is fairly consistent in most microgames, with 122 microgames deeming him an average fit. | As a playable character, Jimmy is controlled by tilting {{button|switch|leftstick}} to choose a direction, and {{button|switch|a}} making him launch himself a small distance toward the chosen direction. This is similar to Dr. Crygor's control scheme, except requiring the player to repeatedly press {{button|switch|a}} to move a longer distance. This allows Jimmy to excel in microgames where large objects must be moved in specific directions to win (e.g. [[Baseball Break-In]] and [[Sleep Clinic]], two of 4 microgames considered a good fit). Like Dr. Crygor, he is also good at applying constant pressure (e.g. [[Don't Waste the Paste]] and [[Stop the Stopper]], the other two good fits) and spinning objects (e.g. [[Weird Windmill]]). However, he is inconsistent in moving smaller objects, such as in [[A Call to Fall]] and [[Slime Time (microgame)|Slime Time]] (the two microgames considered a bad fit). Overall, Jimmy T is fairly consistent in most microgames, with 122 microgames deeming him an average fit. | ||
===''WarioWare: Move It!''=== | |||
[[File:JimmytCutsceneWWMI.jpg|thumb|200px|Jimmy T surfing with a dolphin]] | [[File:JimmytCutsceneWWMI.jpg|thumb|200px|Jimmy T surfing with a dolphin]] | ||
In ''[[WarioWare: Move It!]]'', Jimmy T, along with the rest of the ''WarioWare'' cast, join Wario on his trip to [[Caresaway Island]]. In his stage, entitled "Surfin' Surprise", he goes out surfing alongside some dolphins. At some point, however, he lost his surfboard and began to surf on a shark instead, much to his shock. The shark speeds off, leaving Jimmy to hang on as they accidentally splash [[Winnie and Summer]] in the process. Much later, as the sun starts to set, he waves goodbye to the shark and then strikes a pose while a wall of water rises up behind him. | In ''[[WarioWare: Move It!]]'', Jimmy T, along with the rest of the ''WarioWare'' cast, join Wario on his trip to [[Caresaway Island]]. In his stage, entitled "Surfin' Surprise", he goes out surfing alongside some dolphins. At some point, however, he lost his surfboard and began to surf on a shark instead, much to his shock. The shark speeds off, leaving Jimmy to hang on as they accidentally splash [[Winnie and Summer]] in the process. Much later, as the sun starts to set, he waves goodbye to the shark and then strikes a pose while a wall of water rises up behind him. |