Editing Jagged Jewels
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{{more images|Remaining Puzzle Pieces}} | |||
{{level infobox | {{level infobox | ||
|title=Jagged Jewels | |title=Jagged Jewels | ||
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|world=[[Cave]] | |world=[[Cave]] | ||
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'') | |game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'') | ||
|track=Temple theme | |||
|before=[[Bombs Away (level)|<<]] | |before=[[Bombs Away (level)|<<]] | ||
|after= | |after= | ||
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'''Jagged Jewels''' is the twenty-eighth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the sixth and final level in the [[Cave]] world. It is a Key Temple, and all of the [[KONG Letters|K-O-N-G Letters]] in the Cave world must be collected to unlock it. | '''Jagged Jewels''' is the twenty-eighth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the sixth and final level in the [[Cave]] world. It is a Key Temple, and all of the [[KONG Letters|K-O-N-G Letters]] in the Cave world must be collected to unlock it. | ||
As its name suggests, this level features many sharp, jewel-like spikes. These spikes can be found on or around every platform in this temple. Most of the spikes are located inside square-shaped platforms, sticking out of them occasionally to attack the [[Kong]]s, but some also revolve around hemisphere shaped platforms as well. Other times, they quickly orbit around tilting, cylinder shaped platforms or appear on parts of the ceiling that can smash [[Donkey Kong]] and [[Diddy Kong]]. There are also some | As its name suggests, this level features many sharp, jewel-like spikes. These spikes can be found on or around every platform in this temple. Most of the spikes are located inside square-shaped platforms, sticking out of them occasionally to attack the [[Kong]]s, but some also revolve around hemisphere shaped platforms as well. Other times, they quickly orbit around tilting, cylinder shaped platforms or appear on parts of the ceiling that can smash [[Donkey Kong]] and [[Diddy Kong]]. There are also some skewer-like obstacles, which behave like the [[Skewer]]s from certain ''Mario'' series titles. | ||
Other than spikes, the level has many [[Buzzbite]]s rolling along the platforms. | Other than spikes, the level has many [[Buzzbite]]s rolling along the platforms. | ||
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==Enemies== | ==Enemies== | ||
{| class=" | {| class="dktable-brown" | ||
!Image | !Image | ||
!Name | !Name | ||
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==Items== | ==Items== | ||
{|class=" | {|class="dktable-brown" width=15% | ||
|- | |- | ||
!Image | !Image | ||
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|} | |} | ||
===Puzzle Pieces=== | ===Puzzle Pieces=== | ||
{|class=" | {|class="dktable-brown" width=70% | ||
|- | |- | ||
!Image | !Image | ||
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!Location | !Location | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|1 | |align="center"|1 | ||
|The first [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]] is hidden within a vase on a tilting platform. The Kongs must break the vase and release the piece, and then grab it before the spikes pop up and stab him. | |The first [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]] is hidden within a vase on a tilting platform. The Kongs must break the vase and release the piece, and then grab it before the spikes pop up and stab him. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|2 | |align="center"|2 | ||
|The second Puzzle Piece is also hidden in a vase. This time, however, it is on a tilting platform with a Tiki Goon that has a ring of spikes tilting around it in a different angle. The Kongs need to break the vase and grab the piece without touching the ring of spikes. | |The second Puzzle Piece is also hidden in a vase. This time, however, it is on a tilting platform with a Tiki Goon that has a ring of spikes tilting around it in a different angle. The Kongs need to break the vase and grab the piece without touching the ring of spikes. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|3 | |align="center"|3 | ||
|The third Puzzle Piece is hovering over a spike that shoots and recoils constantly. The player needs to wait until the spike is recoiling and then hop over the tip of the spike to grab the piece. | |The third Puzzle Piece is hovering over a spike that shoots and recoils constantly. The player needs to wait until the spike is recoiling and then hop over the tip of the spike to grab the piece. | ||
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|The fourth Puzzle Piece is much like the third, except it is reversed. The player needs to have a Kong roll at the piece as the spike is recoiling, and then jump onto the next platform to avoid death. | |The fourth Puzzle Piece is much like the third, except it is reversed. The player needs to have a Kong roll at the piece as the spike is recoiling, and then jump onto the next platform to avoid death. | ||
|- | |- | ||
|align="center"| | |align="center"| | ||
|align="center"|5 | |align="center"|5 | ||
|After shooting to the final platform, the player must have Diddy Kong in order to fly back to the piece. The Puzzle Piece is above the barrel, and requires the rockets to be able to reach that far. | |After shooting to the final platform, the player must have Diddy Kong in order to fly back to the piece. The Puzzle Piece is above the barrel, and requires the rockets to be able to reach that far. | ||
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|Ita=Antro gemmaguzza | |Ita=Antro gemmaguzza | ||
|ItaM= | |ItaM= | ||
| | |FraA=Pics Épiques | ||
| | |FraAM=Epic Spikes | ||
|Ger=Pieksende Preziosen | |Ger=Pieksende Preziosen | ||
|GerM=Pricky Jewelry | |GerM=Pricky Jewelry |