Editing Jack
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|effect=Defeats or damages the player. | |effect=Defeats or damages the player. | ||
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'''Jacks'''<ref>{{cite|title=''Donkey Kong'' | '''Jacks'''<ref>{{cite|title=''Donkey Kong'' Instruction Booklet|author=[[Nintendo|Nintendo of America Inc.]]|date=1986|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE.pdf|page=5|}}</ref> (also called '''mad springs''',<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of ''Donkey Kong''{{page needed}}</ref> '''springs''',<ref>Instruction manual for the Commodore 64 (Atarisoft) port of ''Donkey Kong''{{page needed}}</ref><ref>{{cite|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=127|author=Bihldorff, Nate, Jason Leung, and Drew Williams|date=1999|publisher=Nintendo of America|language=en-us}}</ref> '''I-beams''',<ref>Instruction manual for the Coleco Adam port of ''Donkey Kong''{{page needed}}</ref> or '''pistons'''<ref>{{cite|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=67|language=en-us|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|author=Barton, Jeff, Mario De Govia, and Donato Tica}}</ref>) are obstacles first appearing in ''[[Donkey Kong (game)|Donkey Kong]]''. | ||
==History== | ==History== | ||
===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
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In the [[Donkey Kong (Game Boy)|Game Boy version]], jacks are thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s. | In the [[Donkey Kong (Game Boy)|Game Boy version]], jacks are thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s. | ||
{{br|left}} | {{br|left}} | ||
===''Mario vs. Donkey Kong 2: March of the Minis''=== | ===''Mario vs. Donkey Kong 2: March of the Minis''=== | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the | In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. | ||
==Additional names== | ==Additional names== | ||
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|JapR=Jakki | |JapR=Jakki | ||
|JapM=Jack | |JapM=Jack | ||
| | |SpaA=matatena | ||
| | |SpaAM=jacks | ||
|FreA= | |SpaE=resorte | ||
|FreAM= | |SpaEM=spring | ||
|FreE= | |FreA=vérin | ||
|FreAM=jack | |||
|FreE=ressort | |||
|FreEM=Spring | |FreEM=Spring | ||
|Dut=krik | |||
|DutM=jack | |||
|Ger=Wagenheber | |Ger=Wagenheber | ||
|GerM=Jack | |GerM=Jack | ||
|Ita=Martinetto | |Ita=Martinetto <small>(''Super Smash Bros. Brawl'')</small> | ||
|Ita2=Cric<ref>''[[Donkey Kong (game)|Donkey Kong]]'' (3DS - [[Virtual Console]]) Italian e-manual, pag. 8</ref><ref>{{cite|title=''[[Nintendo World Championships: NES Edition]]''|author=Guida strategica (Livelli evolutivi)|quote=Occhio ai cric|publisher=Nintendo|language=it}}</ref> | |||
|ItaM=Jack | |ItaM=Jack | ||
|Ita2M=Jack | |Ita2M=Jack | ||
|Por=mola<ref>''[[Nintendo World Championships: NES Edition]]'' Jumping Jacks challenge</ref> | |||
|Por= | |PorM=spring | ||
|PorM= | |||
}} | }} | ||
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{{DK}} | {{DK}} | ||
{{MVDKMOTM}} | {{MVDKMOTM}} | ||
{{SSBB}} | {{SSBB}} |