Editing Jack
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|image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong'' | |image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong'' | ||
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | |first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]]) | ||
|effect=Defeats or damages the player. | |effect=Defeats or damages the player. | ||
}} | }} | ||
'''Jacks'''<ref> | '''Jacks'''<ref>Instruction manual for the NES port of ''Donkey Kong''</ref> (also called '''mad springs''',<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of ''Donkey Kong''</ref> '''springs''',<ref>Instruction manual for the Commodore 64 (Atarisoft) port of ''Donkey Kong''</ref><ref>The ''Donkey Kong 64'' Player's Guide, page 127.</ref> '''I-beams''',<ref>Instruction manual for the Coleco Adam port of ''Donkey Kong''</ref> or '''pistons'''<ref>''Donkey Kong 64'' Prima's Official Strategy Guide, page 67.</ref>) are obstacles that first appear in ''[[Donkey Kong (game)|Donkey Kong]]''. | ||
==History== | ==History== | ||
===''Donkey Kong''=== | ===''Donkey Kong''=== | ||
In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m]]. If [[Mario]] gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of ''Donkey Kong'' due to technical limitations. However, they do return in the ''Donkey Kong'' arcade game port included in ''[[Donkey Kong 64]]'' | In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m]]. If [[Mario]] gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of ''Donkey Kong'' due to technical limitations. However, they do return in the ''Donkey Kong'' arcade game port included in ''[[Donkey Kong 64]]'' | ||
{{br|left}} | {{br|left}} | ||
[[File:DKGB Jack.png|frame|left]] | [[File:DKGB Jack.png|frame|left]] | ||
In the [[Donkey Kong (Game Boy)| | In the [[Game Boy]] [[Donkey Kong (Game Boy)|version]], jacks are now thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s. | ||
{{br|left}} | {{br|left}} | ||
===''Mario vs. Donkey Kong 2: March of the Minis''=== | ===''Mario vs. Donkey Kong 2: March of the Minis''=== | ||
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', jacks appear in B2 in [[DK's Hideout]], where they | In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', jacks appear in B2 in [[DK's Hideout]], where they are known as '''spiked springs'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/spiked_spring_anim.bin</tt>)</ref> due to the spikes on their top and bottom sides. They act identically to their appearance in ''Donkey Kong'', spawning from Donkey Kong's position and bouncing towards the [[girder]] structure below. If a [[Mini Mario (toy)|Mini Mario]] without a shield comes into contact with a spiked spring, the Mini Mario breaks. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the [[ | In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. In addition, the [[trampoline#Super Smash Bros. series|spring]] item found in these games and ''[[Super Smash Bros. for Nintendo 3DS]]'' is modeled after a jack. | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=ジャッキ | |Jap=ジャッキ | ||
|JapR=Jakki | |JapR=Jakki | ||
|JapM=Jack | |JapM=Jack | ||
| | |SpaA=matatena | ||
| | |SpaAM=jacks | ||
|FreA= | |SpaE=resorte | ||
|FreAM= | |SpaEM=spring | ||
|FreE= | |FreA=vérin | ||
|FreAM=jack | |||
|FreE=ressort | |||
|FreEM=Spring | |FreEM=Spring | ||
|Dut=krik | |||
|DutM=jack | |||
|Ger=Wagenheber | |Ger=Wagenheber | ||
|GerM=Jack | |GerM=Jack | ||
|Ita=Martinetto | |Ita=Martinetto <small>(''Super Smash Bros. Brawl'')</small><br>Cric<ref>''[[Donkey Kong (game)|Donkey Kong]]'' (3DS - [[Virtual Console]]) Italian e-manual, pag. 8</ref> | ||
|ItaM=Jack | |ItaM=Jack | ||
}} | }} | ||
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{{DK}} | {{DK}} | ||
{{MVDKMOTM}} | {{MVDKMOTM}} | ||
{{SSBB}} | {{SSBB}} |