Editing Jack
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{{about|the spring-like obstacle that first appears in [[Donkey Kong (game)|Donkey Kong]]|the [[Toad Force V]] character from [[Mario Party Advance]]|[[Jack (character)]]|the obstacle also called a piston|[[Skewer]]}} | {{about|the spring-like obstacle that first appears in [[Donkey Kong (game)|Donkey Kong]]|the [[Toad Force V]] character from [[Mario Party Advance]]|[[Jack (character)]]|the obstacle also called a piston|[[Skewer]]}} | ||
{{distinguish|Trampoline}} | {{distinguish|Trampoline}} | ||
{{item infobox | {{item-infobox | ||
|image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong'' | |image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong'' | ||
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | |first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]]) | ||
|effect=Defeats or damages the player. | |effect=Defeats or damages the player. | ||
}} | }} | ||
'''Jacks'''<ref> | |||
'''Jacks'''<ref>Instruction manual for NES port.</ref> (also called '''mad springs'''<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports.</ref>, '''springs'''<ref>Instruction manual for the Commodore 64 (Atarisoft) port.</ref><ref>The ''Donkey Kong 64'' Player's Guide, page 127.</ref>, '''I-beams'''<ref>Instruction manual for the Coleco Adam port.</ref>, or '''pistons'''<ref>''Donkey Kong 64'' Prima's Official Strategy Guide, page 67.</ref>) are obstacles that first appear in ''[[Donkey Kong (game)|Donkey Kong]]''. | |||
==History== | ==History== | ||
===''Donkey Kong''=== | ===''Donkey Kong'' series=== | ||
In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m]]. If [[Mario]] gets hit by a jack, he loses a life. | ====''Donkey Kong''==== | ||
In the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m|75 m]]. If [[Mario]] gets hit by a jack, he loses a life. | |||
Due to technical limitations they are absent from 75 m in the ColecoVision and TI-99/4A ports. | |||
====''Donkey Kong'' (Game Boy)==== | |||
[[File:DKGB Jack.png|frame|left]] | [[File:DKGB Jack.png|frame|left]] | ||
In | In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], jacks are now actually thrown by Donkey Kong instead of just bouncing past him. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s. | ||
==='' | ====''Donkey Kong 64''==== | ||
Jacks reappear in the ''Donkey Kong'' arcade game playable within ''[[Donkey Kong 64]]'', acting the same as in the original release. | |||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The | In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The [[Donkey Kong]] sprite at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. In addition, the [[trampoline#Super Smash Bros. series|spring]] item found in these games and ''[[Super Smash Bros. for Nintendo 3DS]]'' is modeled after a jack. | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=ジャッキ | |Jap=ジャッキ | ||
|JapR=Jakki | |JapR=Jakki | ||
|JapM=Jack | |JapM=Jack | ||
| | |SpaA=matatena | ||
| | |SpaAM=jacks | ||
| | |SpaE=resorte | ||
| | |SpaEM=spring | ||
| | |FraA=vérin | ||
| | |FraAM=jack | ||
|FraE=ressort | |||
|FraEM=Spring | |||
|Dut=krik | |||
|DutM=jack | |||
|Ger=Wagenheber | |Ger=Wagenheber | ||
|GerM=Jack | |GerM=Jack | ||
|Ita= | |Ita=martinetto | ||
|ItaM=jack | |||
|ItaM= | |||
}} | }} | ||
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{{DK}} | {{DK}} | ||
{{SSBB}} | {{SSBB}} | ||
{{SSB4}} | {{SSB4}} | ||
{{SSBU}} | {{SSBU}} | ||
[[Category:Donkey Kong (game) Objects]] | |||
[[Category:Donkey Kong (game) | |||
[[Category:Donkey Kong (Game Boy) items]] | [[Category:Donkey Kong (Game Boy) items]] | ||
[[Category:Donkey Kong 64 | [[Category:Donkey Kong 64 Objects]] | ||
[[Category:Super Smash Bros. series objects]] | [[Category:Super Smash Bros. series objects]] |