Editing Jack

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|image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong''
|image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
|effect=Defeats or damages the player.
|effect=Defeats or damages the player.
}}
}}
'''Jacks'''<ref>{{cite|title=''Donkey Kong'' instruction booklet|publisher=[[Nintendo|Nintendo of America Inc.]]|date=1986|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE.pdf|page=5|format=PDF}}</ref> (also called '''mad springs''',<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of ''Donkey Kong''{{page needed}}</ref> '''springs''',<ref>Instruction manual for the Commodore 64 (Atarisoft) port of ''Donkey Kong''{{page needed}}</ref><ref>{{cite|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=127|author=Bihldorff, Nate, Jason Leung, and Drew Williams|date=1999|publisher=Nintendo of America|language=en-us}}</ref> '''I-beams''',<ref>Instruction manual for the Coleco Adam port of ''Donkey Kong''{{page needed}}</ref> or '''pistons'''<ref>{{cite|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=67|language=en-us|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|author=Barton, Jeff, Mario De Govia, and Donato Tica}}</ref>) are obstacles first appearing in ''[[Donkey Kong (game)|Donkey Kong]]''.
'''Jacks'''<ref>Instruction manual for the NES port of ''Donkey Kong''</ref> (also called '''mad springs''',<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of ''Donkey Kong''</ref> '''springs''',<ref>Instruction manual for the Commodore 64 (Atarisoft) port of ''Donkey Kong''</ref><ref>The ''Donkey Kong 64'' Player's Guide, page 127.</ref> '''I-beams''',<ref>Instruction manual for the Coleco Adam port of ''Donkey Kong''</ref> or '''pistons'''<ref>''Donkey Kong 64'' Prima's Official Strategy Guide, page 67.</ref>) are obstacles that first appear in ''[[Donkey Kong (game)|Donkey Kong]]''.
==History==
==History==
===''Donkey Kong''===
===''Donkey Kong''===
In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m]]. If [[Mario]] gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of ''Donkey Kong'' due to technical limitations. However, they do return in the ''Donkey Kong'' arcade game port included in ''[[Donkey Kong 64]]''. The [[Trampoline|jump board]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' closely resembles a jack.
In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m]]. If [[Mario]] gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of ''Donkey Kong'' due to technical limitations. However, they do return in the ''Donkey Kong'' arcade game port included in ''[[Donkey Kong 64]]''
{{br|left}}
{{br|left}}
[[File:DKGB Jack.png|frame|left]]
[[File:DKGB Jack.png|frame|left]]
In the [[Donkey Kong (Game Boy)|Game Boy version]], jacks are thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s.
In the [[Game Boy]] [[Donkey Kong (Game Boy)|version]], jacks are now thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s.
{{br|left}}
{{br|left}}


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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the [[Family Computer]] and [[Nintendo Entertainment System]] version.
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. In addition, the [[trampoline#Super Smash Bros. series|spring]] item found in these games and ''[[Super Smash Bros. for Nintendo 3DS]]'' is modeled after a jack.


==Additional names==
==Additional names==
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|JapR=Jakki
|JapR=Jakki
|JapM=Jack
|JapM=Jack
|Dut=Krik
|SpaA=matatena
|DutM=Jack
|SpaAM=jacks
|FreA=Vérin
|SpaE=resorte
|FreAM=Jack
|SpaEM=spring
|FreE=Ressort<ref>[https://drive.google.com/file/d/1yeEiViNkWcIFxW03HXoly2bllU8eNy_R/view Donkey Kong (Atari) european instruction booklet], page 4</ref>
|FreA=vérin
|FreAM=jack
|FreE=ressort
|FreEM=Spring
|FreEM=Spring
|Dut=krik
|DutM=jack
|Ger=Wagenheber
|Ger=Wagenheber
|GerM=Jack
|GerM=Jack
|Ita=Martinetto
|Ita=Martinetto <small>(''Super Smash Bros. Brawl'')</small><br>Cric<ref>''[[Donkey Kong (game)|Donkey Kong]]'' (3DS - [[Virtual Console]]) Italian e-manual, pag. 8</ref>
|ItaN=''Super Smash Bros. Brawl''
|ItaM=Jack
|ItaM=Jack
|Ita2=Cric<ref>{{cite|title=''[[Donkey Kong (game)|Donkey Kong]]'' (3DS - [[Virtual Console]]) e-manual|page=8|publisher=Nintendo|language=it}}</ref><ref>{{cite|title=''[[Nintendo World Championships: NES Edition]]''|author=Guida strategica (Livelli evolutivi)|quote=Occhio ai cric|publisher=Nintendo|language=it}}</ref>
|Ita2M=Jack
|Kor=
|Por=Mola<ref>''[[Nintendo World Championships: NES Edition]]'', Jumping Jacks challenge</ref>
|PorM=Spring
|SpaA=Matatena
|SpaAM=Jacks
|SpaE=Resorte
|SpaEM=Spring
}}
}}


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