Editing Item storage
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===''New Super Mario Bros.''=== | ===''New Super Mario Bros.''=== | ||
The '''Stored Item'''<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=12|date=2006|language=en-us|publisher=Nintendo of America}}</ref> system was reintroduced in ''New Super Mario Bros.'', working as it did in ''Super Mario World''. For example, if the player is Super Mario and the player has a Fire Flower as their Stored Item, they can tap the item with {{button|ds|Stylus}}, and it automatically appears on the top screen. Unlike in ''Super Mario World'', if Mario, while powered up and holding a higher-tiered power-up in storage (such as the [[Blue Shell]]), grabs a Super Mushroom or earns one from a [[Toad House]], it simply gives 1,000 points to the player, instead of replacing the Stored Item. Stored Items also act as if they were knocked out of [[block]]s normally when released, rather than passing through and off the screen. Stored Items also do not drop their contents unless the player uses them. If the player enters a [[Warp Pipe|pipe]] that leads to a secret area downwards, the two screens | The '''Stored Item'''<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=12|date=2006|language=en-us|publisher=Nintendo of America}}</ref> system was reintroduced in ''New Super Mario Bros.'', working as it did in ''Super Mario World''. For example, if the player is Super Mario and the player has a Fire Flower as their Stored Item, they can tap the item with {{button|ds|Stylus}}, and it automatically appears on the top screen. Unlike in ''Super Mario World'', if Mario, while powered up and holding a higher-tiered power-up in storage (such as the [[Blue Shell]]), grabs a Super Mushroom or earns one from a [[Toad House]], it simply gives 1,000 points to the player, instead of replacing the Stored Item. Stored Items also act as if they were knocked out of [[block]]s normally when released, rather than passing through and off the screen. Stored Items also do not drop their contents unless the player uses them. If the player enters a [[Warp Pipe|pipe]] that leads to a secret area downwards, the two screens will be flipped and the Stored Item will be inaccessible until the player exits that room. The red and orange Toad Houses also give power-ups that become Stored Items. | ||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== | ||
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===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
The item storage reappears in ''[[New Super Mario Bros. 2]]'', where it behaves exactly as it did in ''New Super Mario Bros.'' Collecting all of the [[Red Coin]]s in a [[Rainbow Course]] gives an instantly stored [[Gold Flower]]. Unlike | The item storage reappears in ''[[New Super Mario Bros. 2]]'', where it behaves exactly as it did in ''New Super Mario Bros.'' Collecting all of the [[Red Coin]]s in a [[Rainbow Course]] gives an instantly stored [[Gold Flower]]. Unlike ''New Super Mario Bros.'', the screens do not switch when entering a secret area, therefore the item storage is always accessible. | ||
===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''=== | ===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''=== |