Editing Item storage
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[[File: | [[File:ItemStock.png|frame|right]] | ||
The '''item storage'''<ref> | The '''item storage'''<ref>''Super Mario 3D Land'' digital manual, page 6.</ref><ref>''New Super Mario Bros. 2'' digital manual, page 12.</ref><ref>''Super Mario 3D World'' digital manual, pages 7 and 9.</ref> is a gameplay feature that first appears in ''[[Super Mario World]]''. It allows the player to keep an additional [[List of items|item]] in reserve for use within a course. The item storage has reappeared mostly in handheld games (such as ''[[New Super Mario Bros.]]''), although ''[[Super Mario 3D World]]'' is an exception. | ||
==History== | ==History== | ||
===''Super Mario World''=== | ===''Super Mario World''=== | ||
In ''Super Mario World'', the item storage is named the '''Item Stock'''<ref>''Super Mario World'' English instruction booklet, page 7.</ref> (or '''Item Reserve Box''').<ref>''Nintendo Power'' Volume 28, page 18.</ref> If [[Super Mario (form)|Super Mario]] gathers a [[Cape Feather]], for example, he will turn into [[Cape Mario|Caped Mario]] and his former power-up, the [[Super Mushroom]], will move into the Item Stock. After taking damage, Caped Mario turns into [[Small Mario]], and the reserved item drops down automatically. The item will pass through the ground and [[platform]]s, however, and will fall off the screen if the player does not collect it fast enough. In [[Yoshi's House]] and the [[Top Secret Area]], the missed item returns every 18 minutes.<ref>[https://twitter.com/MarioBrothBlog/status/1471867309656616961 Supper Mario Broth Twitter]</ref> The player can also make the reserved item drop down whenever they want by pressing {{button|snes|select}}. The reserved item, once grabbed, does not bring any extra [[point]]s (unless it is the Cape Feather, which will still give 1,000 points if [[Mario]] is [[Fire Mario]] when he grabs it, though only in the SNES version). Super Mushrooms always replace the reserved item when collected in Super, Cape, or Fire form, regardless of the Item Stock's contents. | |||
In ''Super Mario World'', the item storage is named the '''Item Stock'''<ref> | |||
===''New Super Mario Bros.''=== | ===''New Super Mario Bros.''=== | ||
The '''Stored Item'''<ref> | The '''Stored Item'''<ref>''New Super Mario Bros.'' American English instruction booklet, page 12.</ref> system was reintroduced in ''New Super Mario Bros.'', working as it did in ''Super Mario World''. For example, if the player is Super Mario and the player has a Fire Flower as their Stored Item, they can tap the item with {{button|ds|Stylus}}, and it automatically appears on the top screen. Unlike in ''Super Mario World'', if Mario, while powered up and holding a higher-tiered power-up in storage (such as the [[Blue Shell]]), grabs a Super Mushroom or earns one from a [[Toad House]], it simply gives 1,000 points to the player, instead of replacing the Stored Item. Stored Items also act as if they were knocked out of [[block]]s normally when released, rather than passing through and off the screen. Stored Items also do not drop their contents unless the player uses them. The red and orange Toad Houses also give power-ups that become Stored Items. | ||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== | ||
The item storage later appears in ''[[Super Mario 3D Land]]'', acting in the same manner as in ''New Super Mario Bros.'' However, due to the game being a 3D | The item storage later appears in ''[[Super Mario 3D Land]]'', acting in the same manner as in ''New Super Mario Bros.'' However, due to the game being a 3D ''[[Mario (franchise)|Mario]]'' game, the reserved item pops out of Mario or [[Luigi]] and falls in front of him. Additionally, [[P-Wing]]s are instantly stored upon collection and are replaced by most other power-ups; the game will ask to confirm the player's intent to use one if tapped. | ||
===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
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===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''=== | ===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''=== | ||
The item storage appears once more in ''[[Super Mario 3D World]]'', acting the same as it did in ''Super Mario 3D Land''. The icon appears on the near-bottom left corner of both the TV and the [[Wii U#Wii U GamePad|GamePad]] screens; it is used by pressing {{button|wii|-}} or tapping it on the GamePad screen. Depending on the number of players present in gameplay, the item storage can hold up to four different items. In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', {{button|switch|up}} is used instead. That version is also the first game where storing an [[Invincibility Leaf]] is possible, as the [[Mega | The item storage appears once more in ''[[Super Mario 3D World]]'', acting the same as it did in ''Super Mario 3D Land''. The icon appears on the near-bottom left corner of both the TV and the [[Wii U#Wii U GamePad|GamePad]] screens; it is used by pressing {{button|wii|-}} or tapping it on the GamePad screen. Depending on the number of players present in gameplay, the item storage can hold up to four different items. In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', {{button|switch|up}} is used instead. That version is also the first game where storing an [[Invincibility Leaf]] is possible, as the [[Mega Mushroom]]<ref>Smashy (March 22, 2021). [https://youtu.be/j6Y0M1RZAd4?t=298 Can Mario Use a Giga Mushroom and Mega Mushroom at the Same Time?]. ''YouTube''. Retrieved March 23, 2021.</ref> and [[Invincibility Bell]] supersede it; it reverts to a [[Super Leaf]] upon the player clearing a course or losing a life. | ||
The ''Bowser's Fury'' scenario of ''Super Mario 3D World + Bowser's Fury'' lets Mario carry up to five Super Mushrooms, Fire Flowers, Super Leaves, [[Boomerang Flower]]s, [[Super Bell]]s, and [[Lucky Bell]]s each; pressing {{button|switch|up}} opens the inventory menu to choose a power-up. [[Bowser Jr.]] gives the power-ups to Mario in this mode. During the introduction before leaving Fur Step Island, when the player manages to store items, the item disappears from the storage when the player attempts to use one. | |||
==Gallery== | ==Gallery== | ||
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FinalBattleNSMB.png|Holding a [[Mega Mushroom]] (''[[New Super Mario Bros.]]'') | FinalBattleNSMB.png|Holding a [[Mega Mushroom]] (''[[New Super Mario Bros.]]'') | ||
W1-1 SM3DL.png|Holding a [[Super Leaf]] (''[[Super Mario 3D Land]]'') | W1-1 SM3DL.png|Holding a [[Super Leaf]] (''[[Super Mario 3D Land]]'') | ||
NSMB2 W1-3BottomScreen.png|Holding a Super Leaf (''[[New Super Mario Bros. 2]]'') | NSMB2 W1-3BottomScreen.png|Holding a Super Leaf (''[[New Super Mario Bros. 2]]'') | ||
Chargin' Chuck Blockade.jpg|Holding a Fire Flower (''[[Super Mario 3D World]]'') | Chargin' Chuck Blockade.jpg|Holding a Fire Flower (''[[Super Mario 3D World]]'') | ||
</gallery> | </gallery> | ||
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{{NSMB2}} | {{NSMB2}} | ||
{{SM3DW}} | {{SM3DW}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Super Mario World]] | [[Category:Super Mario World]] | ||
[[Category:New Super Mario Bros.]] | [[Category:New Super Mario Bros.]] | ||
[[Category:New Super Mario Bros. 2]] | [[Category:New Super Mario Bros. 2]] | ||
[[Category:Super Mario 3D Land]] | [[Category:Super Mario 3D Land]] | ||
[[Category:Super Mario 3D World]] | [[Category:Super Mario 3D World]] | ||
[[it:Portaoggetti]] | [[it:Portaoggetti]] |