Editing Item storage
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:SM3DWBF item storage.png|frame|right|The item storage in ''[[Super Mario 3D World + Bowser's Fury]]'']] | [[File:SM3DWBF item storage.png|frame|right|The item storage in ''[[Super Mario 3D World + Bowser's Fury]]'']] | ||
The '''item storage'''<ref>{{cite|title=''Super Mario 3D Land'' digital manual|page=6}}</ref><ref>{{cite|title=''New Super Mario Bros. 2'' digital manual|page=12}}</ref><ref>{{cite|title=''Super Mario 3D World'' digital manual|page=7 and 9}}</ref> is a gameplay feature that first appears in ''[[Super Mario World]]''. It allows the player to keep an additional [[List of items|item]] in reserve for use within a course. The item storage has reappeared mostly in handheld games (such as ''[[New Super Mario Bros.]]''), although ''[[Super Mario 3D World]]'' is an exception. | The '''item storage'''<ref>{{cite|title=''Super Mario 3D Land'' digital manual|page=6}}</ref><ref>{{cite|title=''New Super Mario Bros. 2'' digital manual|page=12}}</ref><ref>{{cite|title=''Super Mario 3D World'' digital manual|page=7 and 9}}</ref> is a gameplay feature that first appears in ''[[Super Mario World]]''. It allows the player to keep an additional [[List of items|item]] in reserve for use within a course. The item storage has reappeared mostly in handheld games (such as ''[[New Super Mario Bros.]]''), although ''[[Super Mario 3D World]]'' is an exception. | ||
==History== | ==History== | ||
===''Super Mario World''=== | ===''Super Mario World''=== | ||
[[File:ItemStock.png|frame]] | [[File:ItemStock.png|frame]] | ||
In ''Super Mario World'', the item storage is named the '''Item Stock'''<ref>{{cite|date=1991|publisher=Nintendo of America|language=en-us|title=''Super Mario World'' instruction booklet|page=7}}</ref> (or '''Item Reserve Box''').<ref>{{cite|date=September 1991|title=''[[Nintendo Power]]'' Volume 28|page=18|publisher=Nintendo of America|language=en-us}}</ref> If [[Super Mario (form)|Super Mario]] gathers a [[Cape Feather]], for example, he will turn into [[Cape Mario|Caped Mario]] and his former power-up, the [[Super Mushroom]], will move into the Item Stock. After taking damage, Caped Mario turns into [[Small Mario]], and the reserved item drops down automatically. The item passes through the ground and [[platform]]s, however, and it will fall off the screen if the player does not collect it fast enough. At [[Yoshi's House]], in the [[Top Secret Area]], and in the [[Bonus game (Super Mario World)|bonus game]], the missed item returns every 18 minutes.<ref>{{cite|language=en|date=December 17, 2021|url=x.com/MarioBrothBlog/status/1471867309656616961|publisher=X|title=In Super Mario World, if Mario misses picking up a falling item after releasing it from the reserve box, there is another chance to grab it. Simply wait in the same spot for 18 minutes and the item will reappear from the top of the screen.|author=Supper Mario Broth|accessdate=June 20, 2024}}</ref> The player can also make the reserved item drop down whenever they want by pressing {{button|snes|select}}. The reserved item, once grabbed, does not give any extra [[point]]s (unless it is the Cape Feather, which will still give 1,000 points if [[Mario]] is [[Fire Mario]] when he grabs it, though not in ''[[Super Mario World: Super Mario Advance 2]]''). Super Mushrooms always replace the reserved item when collected in Super, Caped, or Fire form, regardless of the Item Stock's contents. Although normally the player can have only a Super Mushroom, Cape Feather, or [[Fire Flower]] in the Item Stock, there are [[glitch]]es that can allow the player to have various other items in reserve, including a [[Lakitu's Cloud]]<ref>{{cite|author=A+Start|date=July 4, 2014|url=www.youtube.com/watch?v=1Ep6VxmmuHM|title=Super Mario World Cloud Glitch - Son Of A Glitch - Episode 20|publisher=YouTube|accessdate=July 27, 2023}}</ref> and [[ | In ''Super Mario World'', the item storage is named the '''Item Stock'''<ref>{{cite|date=1991|publisher=Nintendo of America|author=Nintendo|language=en-us|title=''Super Mario World'' instruction booklet|page=7}}</ref> (or '''Item Reserve Box''').<ref>{{cite|date=September 1991|title=''[[Nintendo Power]]'' Volume 28|page=18|publisher=Nintendo of America|language=en-us}}</ref> If [[Super Mario (form)|Super Mario]] gathers a [[Cape Feather]], for example, he will turn into [[Cape Mario|Caped Mario]] and his former power-up, the [[Super Mushroom]], will move into the Item Stock. After taking damage, Caped Mario turns into [[Small Mario]], and the reserved item drops down automatically. The item passes through the ground and [[platform]]s, however, and it will fall off the screen if the player does not collect it fast enough. At [[Yoshi's House]], in the [[Top Secret Area]], and in the [[Bonus game (Super Mario World)|bonus game]], the missed item returns every 18 minutes.<ref>{{cite|language=en|date=December 17, 2021|url=x.com/MarioBrothBlog/status/1471867309656616961|publisher=X|title=In Super Mario World, if Mario misses picking up a falling item after releasing it from the reserve box, there is another chance to grab it. Simply wait in the same spot for 18 minutes and the item will reappear from the top of the screen.|author=Supper Mario Broth|accessdate=June 20, 2024}}</ref> The player can also make the reserved item drop down whenever they want by pressing {{button|snes|select}}. The reserved item, once grabbed, does not give any extra [[point]]s (unless it is the Cape Feather, which will still give 1,000 points if [[Mario]] is [[Fire Mario]] when he grabs it, though not in ''[[Super Mario World: Super Mario Advance 2]]''). Super Mushrooms always replace the reserved item when collected in Super, Caped, or Fire form, regardless of the Item Stock's contents. Although normally the player can have only a Super Mushroom, Cape Feather, or [[Fire Flower]] in the Item Stock, there are [[glitch]]es that can allow the player to have various other items in reserve, including a [[Lakitu's Cloud]]<ref>{{cite|author=A+Start|date=July 4, 2014|url=www.youtube.com/watch?v=1Ep6VxmmuHM|title=Super Mario World Cloud Glitch - Son Of A Glitch - Episode 20|publisher=YouTube|accessdate=July 27, 2023}}</ref> and [[Magic Ball]].<ref>{{cite|author=A+Start|date=August 24, 2013|url=www.youtube.com/watch?v=AiHD5KHzHeE|title=Super Mario World Orb Glitch - Son Of A Glitch - Episode 1|publisher=YouTube|accessdate=July 27, 2023}}</ref> | ||
===''New Super Mario Bros.''=== | ===''New Super Mario Bros.''=== | ||
The '''Stored Item'''<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=12|date=2006|language=en-us|publisher=Nintendo of America}}</ref> system was reintroduced in ''New Super Mario Bros.'', working as it did in ''Super Mario World''. For example, if the player is Super Mario and the player has a Fire Flower as their Stored Item, they can tap the item with {{button|ds|Stylus}}, and it automatically appears on the top screen. Unlike in ''Super Mario World'', if Mario, while powered up and holding a higher-tiered power-up in storage (such as the [[Blue Shell]]), grabs a Super Mushroom or earns one from a [[Toad House]], it simply gives 1,000 points to the player, instead of replacing the Stored Item. Stored Items also act as if they were knocked out of [[block]]s normally when released, rather than passing through and off the screen. Stored Items also do not drop their contents unless the player uses them. The red and orange Toad Houses also give power-ups that become Stored Items. | The '''Stored Item'''<ref>{{cite|title=''New Super Mario Bros.'' instruction booklet|page=12|date=2006|language=en-us|publisher=Nintendo of America|author=Nintendo}}</ref> system was reintroduced in ''New Super Mario Bros.'', working as it did in ''Super Mario World''. For example, if the player is Super Mario and the player has a Fire Flower as their Stored Item, they can tap the item with {{button|ds|Stylus}}, and it automatically appears on the top screen. Unlike in ''Super Mario World'', if Mario, while powered up and holding a higher-tiered power-up in storage (such as the [[Blue Shell]]), grabs a Super Mushroom or earns one from a [[Toad House]], it simply gives 1,000 points to the player, instead of replacing the Stored Item. Stored Items also act as if they were knocked out of [[block]]s normally when released, rather than passing through and off the screen. Stored Items also do not drop their contents unless the player uses them. The red and orange Toad Houses also give power-ups that become Stored Items. | ||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== | ||
Line 16: | Line 17: | ||
===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''=== | ===''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''=== | ||
The item storage appears once more in ''[[Super Mario 3D World]]'', acting the same as it did in ''Super Mario 3D Land''. The icon appears on the near-bottom left corner of both the TV and the [[Wii U#Wii U GamePad|GamePad]] screens; it is used by pressing {{button|wii|-}} or tapping it on the GamePad screen. Depending on the number of players present in gameplay, the item storage can hold up to four different items. In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', {{button|switch|up}} is used instead. That version is also the first game where storing an [[Invincibility Leaf]] is possible, as the [[Mega | The item storage appears once more in ''[[Super Mario 3D World]]'', acting the same as it did in ''Super Mario 3D Land''. The icon appears on the near-bottom left corner of both the TV and the [[Wii U#Wii U GamePad|GamePad]] screens; it is used by pressing {{button|wii|-}} or tapping it on the GamePad screen. Depending on the number of players present in gameplay, the item storage can hold up to four different items. In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', {{button|switch|up}} is used instead. That version is also the first game where storing an [[Invincibility Leaf]] is possible, as the [[Mega Mushroom]]<ref>{{cite|author=Smashy|date=March 22, 2021|url=youtu.be/j6Y0M1RZAd4?t=298|timestamp=04:58|title=Can Mario Use a Giga Mushroom and Mega Mushroom at the Same Time?|publisher=YouTube|accessdate=June 20, 2024}}</ref> and [[Invincibility Bell]] supersede it; it reverts to a [[Super Leaf]] upon the player clearing a course or losing a life. | ||
The ''[[Bowser's Fury]]'' scenario of ''Super Mario 3D World + Bowser's Fury'' lets Mario carry up to five Super Mushrooms, Fire Flowers, Super Leaves, [[Boomerang Flower]]s, [[Super Bell]]s, and [[Lucky Bell]]s each; pressing {{button|switch|up}} opens the inventory menu to choose a power-up. [[Bowser Jr.]] gives the power-ups to Mario in this mode. During the introduction before leaving [[Fur Step Island]], when the player manages to store items, the item disappears from the storage when the player attempts to use one. | The ''[[Bowser's Fury]]'' scenario of ''Super Mario 3D World + Bowser's Fury'' lets Mario carry up to five Super Mushrooms, Fire Flowers, Super Leaves, [[Boomerang Flower]]s, [[Super Bell]]s, and [[Lucky Bell]]s each; pressing {{button|switch|up}} opens the inventory menu to choose a power-up. [[Bowser Jr.]] gives the power-ups to Mario in this mode. During the introduction before leaving [[Fur Step Island]], when the player manages to store items, the item disappears from the storage when the player attempts to use one. |