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====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
[[File:ItemBox MKSC.png|thumb||left|Artwork from ''Mario Kart: Super Circuit'', the first game in which Item Boxes are redesigned]]
[[File:ItemBox MKSC.png|thumb||left|Artwork from ''Mario Kart: Super Circuit'', the first game in which Item Boxes are redesigned]]
Item Boxes return in ''[[Mario Kart: Super Circuit]]'', where they have been redesigned: they are cube-shaped, have white outlines, are not translucent, and have a bolder question mark on each of their faces, which themselves have different colors. Most are found in groups of three but some boxes are isolated in uncommon locations in the track. The Item Boxes rotate on one axis, except in Single-Pak Multiplayer, where they shrink and extend slightly instead.
Item Boxes return in ''[[Mario Kart: Super Circuit]]''. Here, they get a redesign; they are square shaped, use white outlines, are not translucent, and have a question mark on each of their colored faces. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. No functional changes have been made. Item Boxes usually have a rotating animation, except in Single-Pak Multiplayer, where they shrink and extend slightly instead.


====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDD ItemBox.png|thumb|100px|Artwork from ''Mario Kart Double Dash!!'', showing its second redesign]]
[[File:MKDD ItemBox.png|thumb|100px|Artwork from ''Mario Kart Double Dash!!'', showing its second redesign]]
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes have once again been redesigned: they are still shaped like cubes, but they have a checkerboard texture, gain beveled edges, and feature translucency with one question mark like in ''Mario Kart 64'', though the question mark itself is bolder and wider and has a blue outline. Also like in ''Mario Kart 64'', they rotate sideways. Items themselves can now be lost and fall on the ground, such as when the player is struck by Lightning.  
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a complete redesign: they are still shaped like cubes, but they have a checkerboard texture, are translucent, and feature one question mark like in ''Mario Kart 64'', though the question mark itself is bolder and wider. Also like in ''Mario Kart 64'', they rotate sideways. Items themselves can now be lost and fall on the ground, such as when the player is struck by Lightning or either shell.  


Item Boxes can travel independently for the first time. In [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] they will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] just travel back and forth. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively. It is also the only game where items from Item Boxes cannot be dangled.
Item Boxes can travel independently for the first time. In [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] they will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] just travel back and forth. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively. It is also the only game where items from Item Boxes cannot be dangled.
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====''Mario Kart DS''====
====''Mario Kart DS''====
The Item Boxes of ''[[Mario Kart DS]]'' are based on their appearance in ''Mario Kart: Double Dash!!'', except with the beveled edges replaced with white borders, the checkerboard pattern using rainbow and transparent squares, and the question mark made smaller and recolored to be gray with a black outline. Double Item Boxes do not return due to the lack of a two-driver mechanic. The player is usually able to dangle Item Boxes but with exceptions such as [[Spiny Shell (blue)|Spiny Shell]] and [[Blooper]]. They also do not appear physically in the racer's hands and are no longer dropped when the player is hit by shells.
The Item Boxes of ''[[Mario Kart DS]]'' are based on their appearance in ''Mario Kart: Double Dash!!'', except they are more square, use full transparency on the faces, and feature a smaller, gray question mark. Double Item Boxes do not return because of no two-driver mechanic. The player is usually able to reserve Item Boxes but with a few exceptions, such as [[Spiny Shell (blue)|Spiny Shell]] and [[Blooper]]. They also do no longer appear physically in the racer's hands and no longer drop when the player is hit by shells.


In [[DS DK Pass|DK Pass]], there is an Item Box atop a large hill that always yields either a [[Super Star|Star]], [[Triple Mushroom]], a Mushroom, or rarely a [[Red Shell]]. Similar Item Boxes appear during missions where the player has to win a racer against an opponent.
In [[DS DK Pass|DK Pass]], there is an Item Box atop a large hill that always yields either a [[Super Star|Star]], [[Triple Mushroom]], a Mushroom, or rarely a [[Red Shell]]. Similar Item Boxes appear during missions where the player has to win a racer against an opponent.
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
Item Boxes return in ''[[Mario Kart Wii]]'', where they lose their checkerboard textures and white outlines and have with dot textures and more rounded corners. They also now change colors, and the question mark is slightly wider and white with a blue outline as in ''Mario Kart: Double Dash!!'' They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents. Item Boxes are shown to be produced from [[Brick Block]]s in [[Toad's Factory]].
Item Boxes return in ''[[Mario Kart Wii]]'', where they lose their checkerboard textures and white outlines and gain more squared corners (similar to ''Mario Kart 64'') as well as new dot textures, and the question mark is once again fully white. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents. Item Boxes are shown to be produced from [[Brick Block]]s in [[Toad's Factory]].


In [[Chain Chomp Wheel]], some Item Boxes are in the center of a large star-shaped ring, and such Item Boxes often yield a [[Super Star|Star]] or the occasional [[Mushroom]].
In [[Chain Chomp Wheel]], some Item Boxes are in the center of a large star-shaped ring, and such Item Boxes often yield a [[Super Star|Star]] or the occasional [[Mushroom]].
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====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7 Current.png|thumb|Item Boxes in ''Mario Kart 7'']]
[[File:MK7 Current.png|thumb|Item Boxes in ''Mario Kart 7'']]
Item Boxes return in ''[[Mario Kart 7]]'' with mostly the same design as ''Mario Kart Wii'', except they do not change colors, the blue outline of the question mark is more pronounced, and the question mark itself is flat and floats up and down. Dangled items are no longer uncontrollably flung when the player is hit from the front, and items such as the [[Bob-omb]] and Spiny Shell no longer cause items in reserve to dissipate. Unlike in ''Mario Kart DS'', they do not appear on the bottom screen's map.
Item Boxes return in ''[[Mario Kart 7]]'' with the same design as ''Mario Kart Wii'', albeit with the rainbow-colored texture slightly less biased against the red area, and an orange hue being added. Dangled items are no longer uncontrollably flung when the player is hit from the front, and items such as the [[Bob-omb]] and Spiny Shell no longer cause items in reserve to dissipate. Unlike in ''Mario Kart DS'', they do not appear on the bottom screen's map.


While the "super Item Box" of {{classic|DS|DK Pass}} remains intact, the Spiny Shell-only Item Boxes from {{classic|N64|Luigi Raceway}} and {{classic|N64|Koopa Troopa Beach}} have been replaced with a regular Item Box and a [[Coin]] respectively. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.
While the "super Item Box" of {{classic|DS|DK Pass}} remains intact, the Spiny Shell-only Item Boxes from {{classic|N64|Luigi Raceway}} and {{classic|N64|Koopa Troopa Beach}} have been replaced with a regular Item Box and a [[Coin]] respectively. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Item Boxes reappear in ''[[Mario Kart 8]]'' with the same function as in previous games. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline gray instead of a rainbow color, and the question mark is slightly larger, features a beveled outline, and now pulsates. This time, dangling no longer results in a freed item slot, while items also appear in the drivers' hands, a detail returning from ''Mario Kart: Double Dash!!''. Some items, such as the [[Triple Bananas]] and [[Crazy Eight]], activate automatically. Items are no longer lost when the player falls off the track, and when they are lost, they do not fall on the ground. The box has a new sound effect, for both the Item Box itself and the item roulette. In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games.  
Item Boxes reappear in ''[[Mario Kart 8]]'' with the same function as in previous games. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline gray instead of a rainbow color and the ? is slightly larger. This time, dangling no longer results in a freed item slot, while items also appear in the drivers' hands, a detail returning from ''Mario Kart: Double Dash!!''. Some items, such as the [[Triple Bananas]] and [[Crazy Eight]], activate automatically. Items are no longer lost when the player falls off the track. It has a new sound effect, for both the Item Box itself and the item roulette. In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games.  


''[[Mario Kart 8 Deluxe]]'' retains not only Item Boxes but also Double Item Boxes, though without the two-driver mechanic. The player can only use one item at a time and receive a second item from a standard Item Box if there is a slot available. Additionally, Double Item Boxes are no longer randomly generated; rather, they appear in the same spot every time. There are two courses that do not have Double Item Boxes: {{classic link|GCN|Baby Park}} and {{classic link|DS|Shroom Ridge}}.  In this game, the item given is now determined by both distance and position. [[Urchin Underpass]]' play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound. The time for an Item Box to regenerate was shortened slightly in version 2.0,<ref>{{cite|quote=Shortened the time it takes for an item box to regenerate when it gets taken by someone else.|title=''Mario Kart 8 Deluxe'' Update History {{!}} Nintendo Switch {{!}} Support|publisher=Nintendo UK|url=www.nintendo.com/en-gb/Support/Nintendo-Switch/Game-Updates/Mario-Kart-8-Deluxe-Update-History-1558546.html}}</ref> and furthered in version 2.1.0 to the point of regenerating near instantaneously.<ref>{{cite|quote=Further shortened the time it takes for item boxes to regenerate after another player takes them.|title=''Mario Kart 8 Deluxe'' Update History {{!}} Nintendo Switch {{!}} Support|publisher=Nintendo UK|url=www.nintendo.com/en-gb/Support/Nintendo-Switch/Game-Updates/Mario-Kart-8-Deluxe-Update-History-1558546.html}}</ref>
''[[Mario Kart 8 Deluxe]]'' retains not only Item Boxes but also Double Item Boxes, though without the two-driver mechanic. The player can only use one item at a time and receive a second item from a standard Item Box if there is a slot available. Additionally, Double Item Boxes are no longer randomly generated; rather, they appear in the same spot every time. There are two courses that do not have Double Item Boxes: {{classic link|GCN|Baby Park}} and {{classic link|DS|Shroom Ridge}}.  In this game, the item given is now determined by both distance and position. [[Urchin Underpass]]' play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound. The time for an Item Box to regenerate was shortened slightly in version 2.0,<ref>{{cite|quote=Shortened the time it takes for an item box to regenerate when it gets taken by someone else.|title=''Mario Kart 8 Deluxe'' Update History {{!}} Nintendo Switch {{!}} Support|publisher=Nintendo UK|url=www.nintendo.com/en-gb/Support/Nintendo-Switch/Game-Updates/Mario-Kart-8-Deluxe-Update-History-1558546.html}}</ref> and furthered in version 2.1.0 to the point of regenerating near instantaneously.<ref>{{cite|quote=Further shortened the time it takes for item boxes to regenerate after another player takes them.|title=''Mario Kart 8 Deluxe'' Update History {{!}} Nintendo Switch {{!}} Support|publisher=Nintendo UK|url=www.nintendo.com/en-gb/Support/Nintendo-Switch/Game-Updates/Mario-Kart-8-Deluxe-Update-History-1558546.html}}</ref>
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====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT Frenzy Item Box Bobomb.png|thumb|120px|A Frenzy Item Box found in a ''Mario Kart Tour'' [[Goomba Takedown]] challenge, giving the player a [[Bob-omb]] [[Frenzy]]]]
[[File:MKT Frenzy Item Box Bobomb.png|thumb|120px|A Frenzy Item Box found in a ''Mario Kart Tour'' [[Goomba Takedown]] challenge, giving the player a [[Bob-omb]] [[Frenzy]]]]
Item Boxes return once again in ''[[Mario Kart Tour]]'' with the same design as ''Mario Kart 8''. They reappear much faster than in previous games. Replacing the Double Item Box is a feature allowing each character to hold two or three items on certain courses. When the racer drives through an Item Box, an item will be rolled in all empty item slots; if the Auto-Item feature is turned on, the remaining items will be used and all slots will be rolled. When all three item slots (if available) show the same item, [[Frenzy]] mode is activated, granting the player invincibility and allowing infinite uses of that item for a short time.
Item Boxes return once again in ''[[Mario Kart Tour]]'' with the same design to ''Mario Kart 8''. They reappear much faster than in previous games. Replacing the Double Item Box is a feature allowing each character to hold two or three items on certain courses. When the racer drives through an Item Box, an item will be rolled in all empty item slots; if the Auto-Item feature is turned on, the remaining items will be used and all slots will be rolled. When all three item slots (if available) show the same item, [[Frenzy]] mode is activated, granting the player invincibility and allowing infinite uses of that item for a short time.


In general, if a racer drives through a spot where an Item Box that was broken by another driver is supposed to be, they will still obtain items even if the Item Box has not respawned yet; this is contrary to previous appearances, where racers would miss getting an item from an Item Box in the time it took to respawn. A ''Mario Kart Tour'' feature on the {{wp|App Store (iOS/iPadOS)|App Store}} stated that players can miss an Item Box if it has not physically reappeared after breaking;<ref>{{cite|deadlink=y|archive=web.archive.org/web/20220212163155/https://apps.apple.com/us/story/id1533872240|title=5 Speedy Tips for Mario Kart Tour|publisher=apple.com|location=United States|accessdate=February 12, 2022 ({{file link|App Store screenshot story 5 Speedy Tips for MKT.png|Screenshot}})|quote=If a racer in front of you gets an Item Box, you'll miss it before it respawns.}}</ref> this is only true for Item Boxes found within [[Clampy|Clampies]], which do not reappear until a Clampy closes and reopens its valves to produce another Item Box, or when [[Car (obstacle)|traffic]] breaks the Item Boxes.
In general, if a racer drives through a spot where an Item Box that was broken by another driver is supposed to be, they will still obtain items even if the Item Box has not respawned yet; this is contrary to previous appearances, where racers would miss getting an item from an Item Box in the time it took to respawn. A ''Mario Kart Tour'' feature on the {{wp|App Store (iOS/iPadOS)|App Store}} stated that players can miss an Item Box if it has not physically reappeared after breaking;<ref>{{cite|deadlink=y|archive=web.archive.org/web/20220212163155/https://apps.apple.com/us/story/id1533872240|title=5 Speedy Tips for Mario Kart Tour|publisher=apple.com|location=United States|accessdate=February 12, 2022 ({{file link|App Store screenshot story 5 Speedy Tips for MKT.png|Screenshot}})|quote=If a racer in front of you gets an Item Box, you'll miss it before it respawns.}}</ref> this is only true for Item Boxes found within [[Clampy|Clampies]], which do not reappear until a Clampy closes and reopens its valves to produce another Item Box, or when [[Car (obstacle)|traffic]] breaks the Item Boxes.

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