Editing Item Box

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{item infobox
{{item infobox
|name=Item Box
|name=Item Box
|image=[[File:ItemBoxMK8.png|200px]]<br>Artwork from ''[[Mario Kart 8]]''
|image=[[File:ItemBoxMK8.png|200px]]<br>The Item Box in its ''[[Mario Kart 8]]'' appearance
|effect=Gives an item when broken
|effect=Gives an item when broken
|first_appearance=''[[Mario Kart 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Mario Kart 64]]'' ([[List of games by date#1996|1996]])
Line 8: Line 8:
{{Quote|Touch an Item Box to {{color|red|break it open}}!|[[Lakitu (Mario Kart referee)|Lakitu]]|[[Mario Kart Tour]]}}
{{Quote|Touch an Item Box to {{color|red|break it open}}!|[[Lakitu (Mario Kart referee)|Lakitu]]|[[Mario Kart Tour]]}}


'''Item Boxes''' (or '''item boxes''') are boxes featured mainly in the [[Mario Kart (series)|''Mario Kart'' series]]. They first appear in ''[[Mario Kart 64]]'', replacing the [[? Panel]]s of ''[[Super Mario Kart]]'', and return in all subsequent games. Item Boxes resemble [[? Block]]s but have a generally translucent and multicolored design, and would receive an iridescent checkerboard pattern later on. When a character passes through them, they get a random [[List of items|item]]. Item Boxes have a hazardous counterpart, [[Fake Item Box]]es, which do not grant items but flip players over. Item Boxes always hand out items depending on racers' positions, with more effective items going to gradually lower ranked players, with players in first position usually receiving either just a [[Green Shell]] or a [[Banana Peel|Banana]].
'''Item Boxes''' (or '''item boxes''') are boxes featured mainly in the [[Mario Kart (series)|''Mario Kart'' series]]. Item Boxes look like [[? Block]]s but are transparent and often multicolored, and in more recent games, they have an iridescent checkerboard pattern. When a character passes through them, they get a random [[List of items|item]]. These blocks also appear in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]''. They have appeared in all the ''Mario Kart'' games, except ''[[Super Mario Kart]]'', where [[? Panel]]s are used instead. [[Fake Item Box]]es appear as items from the real Item Boxes and can be used in a similar way to [[Banana]]s, but they have a bigger impact by making racers flip over instead of spinning out. As seen in [[Toad's Factory]] in ''[[Mario Kart Wii]]'', Item Boxes can be made out of [[Brick Block]]s.


By holding and not releasing the "use item" button on a controller, players can hold some items behind them, such as Bananas and shells, referred to as "dangling."<ref>{{cite|title=''Mario Kart DS'' instruction booklet|page=10|date=2005|publisher=Nintendo of America}}</ref> This allows players to protect themselves from rear attacks or collisions with other racers and, in most of its appearances, collect another item for use after the existing one is used up or is destroyed.
The positions in which players are in a race determine what kinds of items they will get. For example, someone in first place may get a [[Green Shell]] or a Banana, while someone in last place may get a [[Super Star]], a [[Golden Dash Mushroom]], [[Lightning]], or a [[Bullet Bill]].
 
By holding and not releasing the "use item" button on a controller, players can hold some items behind them, such as Bananas and shells, referred to as "dangling."<ref>''Mario Kart DS'' English instruction booklet. Page 10.</ref> This allows players to protect themselves from rear attacks or collisions with other racers and, in most of its appearances, collect another item for use after the existing one is used up or is destroyed.


==History==
==History==
===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:MK64 Item Box.png|thumb|100px|Screenshot from ''Mario Kart 64'', showing their original octahedron shape]]
[[File:MK64 Item Box.png|thumb|150px|The octahedron shape of an item box in ''Mario Kart 64'']]
[[File:MK64SidewaysItemBox.png|thumb|left|A sideways item box from Luigi Raceway]]
''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have an [[wikipedia:octahedron|octahedron shape]] with a ? in the center, and are multicolored and translucent. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used. The items can also be held behind the karts, a feature that did not exist with ? Panels.
''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have an [[wikipedia:octahedron|octahedron shape]] with a ? in the center, and are multicolored and translucent. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used. The items can also be held behind the karts, a feature that did not exist with ? Panels.


Two of the Item Boxes and provide only [[Spiny Shell (blue)|Spiny Shell]]s,<ref>{{cite|quote=Collect this box to receive a Spiny Shell.|author=Owsen, Dan, Scott Pelland, and Paul Shinoda|title=''Mario Kart 64'' Player's Guide|page=19}}</ref> and are marked with a sideways question mark. They appear hanging from the balloon in [[N64 Luigi Raceway|Luigi Raceway]] and atop a large rock on [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
Throughout the game, there are two item boxes that provide only [[Spiny Shell (blue)|Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[N64 Luigi Raceway|Luigi Raceway]] balloon and atop a large rock on [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
{{br}}


====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
[[File:ItemBox MKSC.png|thumb||left|Artwork from ''Mario Kart: Super Circuit'', the first game in which Item Boxes are redesigned]]
[[File:MKSC Mario Circuit 1 Item Box.png|240px|thumb|left|An item box in ''Mario Kart: Super Circuit'' in an isolated location of [[SNES Mario Circuit 1|Mario Circuit 1]]]]
Item Boxes return in ''[[Mario Kart: Super Circuit]]'', where they have been redesigned: they are cube-shaped, have white outlines, are not translucent, and have a question mark on each of their colored faces. Most are found in groups of three but some boxes are isolated in uncommon locations in the track. The Item Boxes rotate on one axis, except in Single-Pak Multiplayer, where they shrink and extend slightly instead.
[[File:ItemBox MKSC.png|thumb]]
Item Boxes take on a different appearance in ''[[Mario Kart: Super Circuit]]''. Here, they look like cubes that change color instead of their previous octahedron shape. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. Other than appearance and location changes, no functional changes have been made. Item Boxes in this game usually rotate, but in Single-Pak Multiplayer they simply shrink and extend slightly without rotating.
{{br}}


====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDD ItemBox.png|thumb|100px|Artwork from ''Mario Kart Double Dash!!'', showing its second redesign]]
[[File:MKDD Double Item Box.png|thumb|100px|The Double Item Box, which first appeared in ''Mario Kart Double Dash!!'']]
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a complete redesign: they are still shaped like cubes, but they have a checkerboard texture, are translucent, and feature one question mark like in ''Mario Kart 64'', though the question mark itself is bolder and wider. Also like in ''Mario Kart 64'', they rotate sideways. Items themselves can now be lost and fall on the ground, such as when the player is struck by Lightning or either shell.  
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag, and are transparent, like their ''Mario Kart 64'' variation.


Item Boxes can travel independently for the first time. In [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] they will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] just travel back and forth. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively. It is also the only game where items from Item Boxes cannot be dangled.
''Double Dash!!'' is the first game where Item Boxes can move independently around the track - some in [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] will move back and forth along a piece of track. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively. It is also the only game where items from Item Boxes cannot be dangled.


In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture. In Bob-omb Blast, Item Boxes and Double Item Boxes only yield [[Bob-omb]]s, with the question mark icon depicting a Bob-omb icon to reflect this.
In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture. In the mini-game Bob-omb Blast, Item Boxes and Double Item Boxes only grant players the [[Bob-omb]] item, and have their "?" replaced with a Bob-omb to show this.
{{br|left}}


====''Mario Kart Arcade GP'' sub-series====
====''Mario Kart Arcade GP'' subseries====
[[File:ToadItemBoxes.png|thumb|The hexagonal item boxes from ''Mario Kart Arcade GP 2'']]
[[File:ToadItemBoxes.png|thumb|left|The hexagonal item boxes from ''Mario Arcade GP 2'']]
Item Boxes in the [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' sub-series]] are designed with a honeycomb-like hexagonal structure instead, but they still work the same way.
Item Boxes in ''[[Mario Kart Arcade GP]]'' and its sequel, ''[[Mario Kart Arcade GP 2]]'' have an identical function. However, they are depicted with a honeycomb-like hexagonal structure instead of cubic.
{{br}}


====''Mario Kart DS''====
====''Mario Kart DS''====
The Item Boxes of ''[[Mario Kart DS]]'' are based on their appearance in ''Mario Kart: Double Dash!!'', except not beveled with white borders, transparent areas on its faces, and a gray question mark. Double Item Boxes do not return due to the lack of a two-driver mechanic. The player is usually able to dangle Item Boxes but with exceptions such as [[Spiny Shell (blue)|Spiny Shell]] and [[Blooper]]. They also do not appear physically in the racer's hands and are no longer dropped when the player is hit by shells.
[[File:ItemBoxMKDS.png|thumb|]]
In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though they are slightly more square with white borders and including transparent areas. They serve a similar function, though Double Item Boxes do not return, and the player is once again able to dangle them, with few expectations, such as the [[Blue Shell]] and [[Blooper]]. They also do not appear physically in the racers hands.  Like in the previous games, they still grant the player an item depending on the player's place.


In [[DS DK Pass|DK Pass]], there is an Item Box atop a large hill that always yields either a [[Super Star|Star]], [[Triple Mushroom]], a Mushroom, or rarely a [[Red Shell]]. Similar Item Boxes appear during missions where the player has to win a racer against an opponent.
In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that gives the player, regardless of their current standing, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat an opponent (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]).


In multiplayer battle mode, defeated players can deploy unlimited Item Boxes in the manner of Bananas, but with a short pause between each one deployed.
In multiplayer battle mode, defeated players have an unlimited supply of item boxes (though there is a delay time for each use) and can deploy them similar to a banana. These help other players get items. The ghost item boxes disappear after a while.


The Item Box roulette sound effect of [[DS Waluigi Pinball|Waluigi Pinball]] has arcade-like noises, fitting the theme.
To match the theme of [[DS Waluigi Pinball|Waluigi Pinball]], the item roulette sound in that course has an arcade-like sound to it.


====''Mario Kart Wii''====
====''Mario Kart Wii''====
Item Boxes return in ''[[Mario Kart Wii]]'', where they lose their checkerboard textures and white outlines and gain more squared corners (similar to ''Mario Kart 64'') as well as new dot textures, and the question mark is once again fully white. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents. Item Boxes are shown to be produced from [[Brick Block]]s in [[Toad's Factory]].
[[File:MKW Item Box Artwork.png|thumb|left|100px|Artwork of an item box in ''Mario Kart Wii'']]
In ''[[Mario Kart Wii]]'', the item boxes lose their checkerboard textures and gain rainbow dot textures. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents. It is seen that Item Boxes are created out of [[Brick Block]]s in [[Toad's Factory]].


In [[Chain Chomp Wheel]], some Item Boxes are in the center of a large star-shaped ring, and such Item Boxes often yield a [[Super Star|Star]] or the occasional [[Mushroom]].
In [[Chain Chomp Wheel]], some item boxes float in the center of a large ring, bearing in shape of a star. If players can aim correctly and touch the item boxes, they mostly receive a [[Super Star|Star]] or the occasional [[Mushroom]].


In multiplayer modes, Item Boxes have spinning question marks inside them as opposed to being static in single-player mode.
In multiplayer modes, Item Boxes have spinning question marks inside them as opposed to being static in single-player mode.
{{br}}


====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7 Current.png|thumb|Item Boxes in ''Mario Kart 7'']]
[[File:MK7 Current.png|thumb|Item Boxes in ''Mario Kart 7'']]
Item Boxes return in ''[[Mario Kart 7]]'' with the same design as ''Mario Kart Wii'', albeit with the rainbow-colored texture slightly less biased against the red area, and an orange hue being added. Dangled items are no longer uncontrollably flung when the player is hit from the front, and items such as the [[Bob-omb]] and Spiny Shell no longer cause items in reserve to dissipate. Unlike in ''Mario Kart DS'', they do not appear on the bottom screen's map.
Item Boxes return in ''[[Mario Kart 7]]'' with the same design and lately same purpose as ''Mario Kart Wii'', with a rainbow-colored texture slightly less biased against the red area. Dangled items are no longer uncontrollably flung when the player is hit form the front, and items such as the [[Bob-omb]] and Blue Shell longer cause items in reserve to dissipate. Unlike in ''Mario Kart DS'', they do not appear on the bottom screen's map.


While the "super Item Box" of {{classic|DS|DK Pass}} remains intact, the Spiny Shell-only Item Boxes from {{classic|N64|Luigi Raceway}} and {{classic|N64|Koopa Troopa Beach}} have been replaced with a regular Item Box and a [[Coin]] respectively. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.
While the "super Item Box" of {{classic|DS|DK Pass}} remains intact, the Spiny Shell-only Item Boxes from {{classic|N64|Luigi Raceway}} and {{classic|N64|Koopa Troopa Beach}} have been replaced with a regular Item Box and a [[Coin]] respectively. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Item Boxes reappear in ''[[Mario Kart 8]]'' with the same function as in previous games. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline gray instead of a rainbow color and the ? is slightly larger. This time, dangling no longer results in a freed item slot, while items also appear in the drivers' hands, a detail returning from ''Mario Kart: Double Dash!!''. Some items, such as the [[Triple Bananas]] and [[Crazy Eight]], activate automatically. Items are no longer lost when the player falls off the track. It has a new sound effect, for both the Item Box itself and the item roulette. In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games.  
Item Boxes reappear in ''[[Mario Kart 8]]'' with the same function as in previous games. The appearance remains about the same from ''Mario Kart 7'', except it is a crystalline gray instead of a rainbow color and the ? is slightly larger. This time, dangling no longer results in a freed item slot, while items also appear in the drivers' hands, a detail returning from ''Mario Kart: Double Dash!!'' In the case of the triple items and the [[Crazy Eight]], automatically activate by themselves. Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette. In ''Mario Kart 8'', the items players can receive are solely determined by their distance behind the leader, rather than position. In [[Animal Crossing]], there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, [[Hyrule Circuit]]'s play the chest opening jingle from ''The Legend of Zelda'' games, and [[Urchin Underpass]]'s play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound.
 
''[[Mario Kart 8 Deluxe]]'' features the return of Double Item Boxes. Like in ''Double Dash!!'', players can once again hold up to two items at once, even if they do not dangle it, however, unlike in ''Double Dash!!'', ''Deluxe'' uses the same arrangement as previous games in that the second item is merely held in reserve while the first item is in play, and the player can get a second item from a standard Item Box if they have one in their main slot. Additionally, Double Item Boxes are no longer randomly generated; rather, they appear in the same spot every time. There are two courses in ''Mario Kart 8 Deluxe'' that do not have Double Item Boxes: {{classic link|GCN|Baby Park}} and {{classic link|DS|Shroom Ridge}}.  In this game, the item given is now determined by both distance and position.


''[[Mario Kart 8 Deluxe]]'' retains not only Item Boxes but also Double Item Boxes, though without the two-driver mechanic. The player can only use one item at a time and receive a second item from a standard Item Box if there is a slot available. Additionally, Double Item Boxes are no longer randomly generated; rather, they appear in the same spot every time. There are two courses that do not have Double Item Boxes: {{classic link|GCN|Baby Park}} and {{classic link|DS|Shroom Ridge}}.  In this game, the item given is now determined by both distance and position. [[Urchin Underpass]]' play the stat slot sound from ''Splatoon''. {{classic|DS|Waluigi Pinball}} also retains its unique item roulette sound. The time for an Item Box to regenerate was shortened slightly in version 2.0,<ref>{{cite|quote=Shortened the time it takes for an item box to regenerate when it gets taken by someone else.|title=''Mario Kart 8 Deluxe'' Update History {{!}} Nintendo Switch {{!}} Support|publisher=Nintendo UK|url=www.nintendo.com/en-gb/Support/Nintendo-Switch/Game-Updates/Mario-Kart-8-Deluxe-Update-History-1558546.html}}</ref> and furthered in version 2.1.0 to the point of regenerating near instantaneously.<ref>{{cite|quote=Further shortened the time it takes for item boxes to regenerate after another player takes them.|title=''Mario Kart 8 Deluxe'' Update History {{!}} Nintendo Switch {{!}} Support|publisher=Nintendo UK|url=www.nintendo.com/en-gb/Support/Nintendo-Switch/Game-Updates/Mario-Kart-8-Deluxe-Update-History-1558546.html}}</ref>
In Version 2.0 of ''Mario Kart 8 Dekuxe'', the time for a item box to regenerate was shortened slightly. This was furthered in Version 2.1.0 to the point where it regenerates near instantaneously.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT Frenzy Item Box Bobomb.png|thumb|120px|A Frenzy Item Box found in a ''Mario Kart Tour'' [[Goomba Takedown]] challenge, giving the player a [[Bob-omb]] [[Frenzy]]]]
[[File:MKT Frenzy Item Box Bobomb.png|thumb|120px|A Frenzy Item Box found in a ''Mario Kart Tour'' [[Goomba Takedown]] challenge, giving the player a [[Bob-omb]] [[Frenzy]]]]
Item Boxes return once again in ''[[Mario Kart Tour]]'' with the same design as ''Mario Kart 8''. They reappear much faster than in previous games. Replacing the Double Item Box is a feature allowing each character to hold two or three items on certain courses. When the racer drives through an Item Box, an item will be rolled in all empty item slots; if the Auto-Item feature is turned on, the remaining items will be used and all slots will be rolled. When all three item slots (if available) show the same item, [[Frenzy]] mode is activated, granting the player invincibility and allowing infinite uses of that item for a short time.
Item Boxes return once again in ''[[Mario Kart Tour]]'' with similar design and functionality to ''Mario Kart 8''. Replacing the Double Item Box is a feature allowing each character to hold two or three items on certain courses. When the racer drives through an Item Box, an item will be rolled in all empty item slots; if the Auto-Item feature is turned on, the remaining items will be used and all slots will be rolled. When all three item slots (if available) show the same item, [[Frenzy]] mode is activated, granting the player invincibility and allowing infinite uses of that item for a short time.


In general, if a racer drives through a spot where an Item Box that was broken by another driver is supposed to be, they will still obtain items even if the Item Box has not respawned yet; this is contrary to previous appearances, where racers would miss getting an item from an Item Box in the time it took to respawn. A ''Mario Kart Tour'' feature on the {{wp|App Store (iOS/iPadOS)|App Store}} stated that players can miss an Item Box if it has not physically reappeared after breaking;<ref>{{cite|deadlink=y|archive=web.archive.org/web/20220212163155/https://apps.apple.com/us/story/id1533872240|title=5 Speedy Tips for Mario Kart Tour|publisher=apple.com|location=United States|accessdate=February 12, 2022 ({{file link|App Store screenshot story 5 Speedy Tips for MKT.png|Screenshot}})|quote=If a racer in front of you gets an Item Box, you'll miss it before it respawns.}}</ref> this is only true for Item Boxes found within [[Clampy|Clampies]], which do not reappear until a Clampy closes and reopens its valves to produce another Item Box, or when [[Car (obstacle)|traffic]] breaks the Item Boxes.
In general, if a racer drives through a spot where an Item Box that was broken by another driver is supposed to be, they will still obtain items even if the Item Box has not respawned yet; this is contrary to previous appearances, where racers would miss getting an item from an Item Box in the time it took to respawn. A ''Mario Kart Tour'' feature on the {{wp|App Store (iOS/iPadOS)|App Store}} stated that players can miss an Item Box if it has not physically reappeared after breaking;<ref>[https://web.archive.org/web/20220212163155/https://apps.apple.com/us/story/id1533872240 5 Speedy Tips for Mario Kart Tour]. apple.com (United States). Archived February 12, 2022, 16:31:55 UTC from the [https://apps.apple.com/us/story/id1533872240 original] via Wayback Machine. Retrieved February 12, 2022. ({{file link|App Store screenshot story 5 Speedy Tips for MKT.png|Screenshot}}.) "''If a racer in front of you gets an Item Box, you'll miss it before it respawns.''"</ref> this is only true for Item Boxes found within [[Clampy|Clampies]], which do not reappear until a Clampy closes and reopens its valves to produce another Item Box, or when [[Car (obstacle)|traffic]] breaks the Item Boxes.


Some bonus challenges contain Item Boxes with the question mark replaced by the image of an item, such as a [[Bob-omb]]. These will immediately give the player one of that item, regardless of how many item slots the driver has. The player also cannot activate a Frenzy with such Item Boxes, even if three are collected. Another special type of Item Box introduced in the [[Valentine's Tour]] has a pink appearance with a rainbow outline on the question mark, and immediately activates a Frenzy of a given item. This special Item Box appears in the [[Goomba Takedown]] bonus challenges held at [[SNES Mario Circuit 2]], [[SNES Vanilla Lake 1]] and [[Wii Mushroom Gorge]], as well as the [[Take them out quick!]] bonus challenge held at [[N64 Frappe Snowland]].
Some bonus challenges contain Item Boxes with the question mark replaced by the image of an item, such as a [[Bob-omb]]. These will immediately give the player one of that item, regardless of how many item slots the driver has. The player also cannot activate a Frenzy with such Item Boxes, even if three are collected. Another special type of Item Box introduced in the [[Valentine's Tour]] has a pink appearance with a rainbow outline on the question mark, and immediately activates a Frenzy of a given item. This special Item Box appears in the [[Goomba Takedown]] bonus challenges held at [[SNES Mario Circuit 2]], [[SNES Vanilla Lake 1]] and [[Wii Mushroom Gorge]], as well as the [[Take them out quick!]] bonus challenge held at [[N64 Frappe Snowland]].
Line 103: Line 114:
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
ItemBoxMKDS.png|''Mario Kart DS'' model
MKDD ItemBox.png|''Mario Kart: Double Dash!!'' artwork
MKW Item Box Artwork.png|''Mario Kart Wii'' artwork
ItemBoxMKDS.png|''Mario Kart DS'' appearance
MK8-Line-Item-NO.gif|''Mario Kart 8'' LINE sticker
MK8-Line-Item-NO.gif|''Mario Kart 8'' LINE sticker
MKT 138CB.png|''Mario Kart Tour'' badge
MKT 138CB.png|''Mario Kart Tour'' badge
Line 118: Line 129:
|ChiR=Dàojù Xiāng
|ChiR=Dàojù Xiāng
|Chi2=问号方块
|Chi2=问号方块
|Chi2C=<ref>{{cite|author=腾讯NintendoSwitch|date=March 27, 2020|url=www.bilibili.com/read/cv5319257|title=想在《马力欧卡丁车8 豪华版》中占据上风?这些游戏小技巧值得一试|publisher=Bilibili|language=zh-hans|accessdate=March 27, 2020|archive=web.archive.org/web/20201124224147/https://www.bilibili.com/read/cv5319257}}</ref>
|Chi2C=<ref>腾讯NintendoSwitch (March 27, 2020). [https://www.bilibili.com/read/cv5319257 想在《马力欧卡丁车8 豪华版》中占据上风?这些游戏小技巧值得一试]. ''Bilibili''. Retrieved March 27, 2020. ([http://web.archive.org/web/20201124224147/https://www.bilibili.com/read/cv5319257 Archived] November 24, 2020, 22:41:47 UTC via Wayback Machine.)</ref>
|Chi2N=Chinese release of ''Mario Kart 8 Deluxe''
|Chi2N=Chinese release of ''Mario Kart 8 Deluxe''
|Chi2R=Wènhào Fāngkuài
|Chi2R=Wènhào Fāngkuài

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: