Editing Item Box
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|latest_appearance=''[[Mario Kart Live: Home Circuit]]'' ([[List of games by date#2020|2020]]) | |latest_appearance=''[[Mario Kart Live: Home Circuit]]'' ([[List of games by date#2020|2020]]) | ||
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'''Item Boxes''' (or '''item boxes''') are boxes featured mainly in the [[Mario Kart (series)|''Mario Kart'' series]]. Item Boxes look like [[? Block]]s but are transparent and often multicolored, and in more recent games, they have an iridescent checkerboard pattern. When a character passes through them, they get a random [[List of items|item]]. These blocks also appear in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]''. They have appeared in all the ''Mario Kart'' games, except ''[[Super Mario Kart]]'', where [[? Panel]]s are used instead. [[Fake Item Box]]es appear as items from the real Item Boxes and can be used in a similar way to [[Banana]]s, but they have a bigger impact by making racers flip over instead of spinning out. As seen in [[Toad's Factory]] in ''[[Mario Kart Wii]]'', Item Boxes can be made out of [[Brick Block]]s. | '''Item Boxes''' (or '''item boxes''') are boxes featured mainly in the [[Mario Kart (series)|''Mario Kart'' series]]. Item Boxes look like [[? Block]]s but are transparent and often multicolored, and in more recent games, they have an iridescent checkerboard pattern. When a character passes through them, they get a random [[List of items|item]]. These blocks also appear in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]''. They have appeared in all the ''Mario Kart'' games, except ''[[Super Mario Kart]]'', where [[? Panel]]s are used instead. [[Fake Item Box]]es appear as items from the real Item Boxes and can be used in a similar way to [[Banana]]s, but they have a bigger impact by making racers flip over instead of spinning out. As seen in [[Toad's Factory]] in ''[[Mario Kart Wii]]'', Item Boxes can be made out of [[Brick Block]]s. | ||
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[[File:MK64 Item Box.png|thumb|150px|The octahedron shape of an item box in ''Mario Kart 64'']] | [[File:MK64 Item Box.png|thumb|150px|The octahedron shape of an item box in ''Mario Kart 64'']] | ||
[[File:MK64SidewaysItemBox.png|thumb|left|A sideways item box from Luigi Raceway]] | [[File:MK64SidewaysItemBox.png|thumb|left|A sideways item box from Luigi Raceway]] | ||
''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have an [[wikipedia:octahedron|octahedron shape]] with a ? in the center, and are multicolored | ''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have an [[wikipedia:octahedron|octahedron shape]] with a ? in the center, and are multicolored. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used. | ||
Throughout the game, there are two item boxes that provide only [[Spiny Shell (blue)|Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[N64 Luigi Raceway|Luigi Raceway]] balloon and atop a large rock on [[N64 Koopa Troopa Beach|Koopa Troopa Beach]]. | Throughout the game, there are two item boxes that provide only [[Spiny Shell (blue)|Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[N64 Luigi Raceway|Luigi Raceway]] balloon and atop a large rock on [[N64 Koopa Troopa Beach|Koopa Troopa Beach]]. | ||
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====''Mario Kart: Double Dash!!''==== | ====''Mario Kart: Double Dash!!''==== | ||
[[File:MKDD Double Item Box.png|thumb|100px|The Double Item Box, which first appeared in ''Mario Kart Double Dash!!'']] | [[File:MKDD Double Item Box.png|thumb|100px|The Double Item Box, which first appeared in ''Mario Kart Double Dash!!'']] | ||
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag. | In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag. This game was also the first to consistently depict them as see-through. | ||
''Double Dash!!'' is the first game where Item Boxes can move independently around the track - some in [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] will move back and forth along a piece of track. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively. | ''Double Dash!!'' is the first game where Item Boxes can move independently around the track - some in [[GCN Mushroom Bridge|Mushroom Bridge]] or [[Mushroom City]] will follow the track like the other cars, while some in [[GCN Peach Beach|Peach Beach]] or [[GCN Sherbet Land|Sherbet Land]] will move back and forth along a piece of track. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively. | ||
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====''Mario Kart DS''==== | ====''Mario Kart DS''==== | ||
[[File:ItemBoxMKDS.png|thumb|]] | [[File:ItemBoxMKDS.png|thumb|]] | ||
In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though they are slightly more square with white borders and including transparent areas. They serve a | In ''[[Mario Kart DS]]'', the boxes have a similar appearance to the boxes in ''Mario Kart Double Dash!!'', though they are slightly more square with white borders and including transparent areas. They serve a simlar function, though Double Item Boxes do not return. Like in the previous games, they still grant the player an item depending on the player's place. | ||
In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that gives the player, regardless of their current standing, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat an opponent (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]). | In [[DS DK Pass|DK Pass]], there is an item box sitting on top of a large hill that gives the player, regardless of their current standing, a [[Super Star|Star]], [[Mushroom#Mario Kart series|Triple Mushrooms]], a single Mushroom, or (rarely) a [[Red Shell]]. This is the only location of such in the entire game, but it also appears in missions where the player must beat an opponent (like [[Yoshi]], a [[Chain Chomp]] or a [[Car (obstacle)|red car]]). | ||
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Item Boxes return once again in ''[[Mario Kart Tour]]'' with similar design and functionality to ''Mario Kart 8''. Replacing the Double Item Box is a feature allowing each character to hold two or three items on certain courses. When the racer drives through an Item Box, an item will be rolled in all empty item slots; if the Auto-Item feature is turned on, the remaining items will be used and all slots will be rolled. When all three item slots (if available) show the same item, [[Frenzy]] mode is activated, granting the player invincibility and allowing infinite uses of that item for a short time. | Item Boxes return once again in ''[[Mario Kart Tour]]'' with similar design and functionality to ''Mario Kart 8''. Replacing the Double Item Box is a feature allowing each character to hold two or three items on certain courses. When the racer drives through an Item Box, an item will be rolled in all empty item slots; if the Auto-Item feature is turned on, the remaining items will be used and all slots will be rolled. When all three item slots (if available) show the same item, [[Frenzy]] mode is activated, granting the player invincibility and allowing infinite uses of that item for a short time. | ||
In general, if a racer drives through a spot where an Item Box that was broken by another driver is supposed to be, they will still obtain items even if the Item Box has not respawned yet; this is contrary to previous appearances, where racers would miss getting an item from an Item Box in the time it took to respawn. A ''Mario Kart Tour'' feature on the {{wp|App Store (iOS/iPadOS)|App Store}} stated that players can miss an Item Box if it has not physically reappeared after breaking;<ref>[https://web.archive.org/web/20220212163155/https://apps.apple.com/us/story/id1533872240 5 Speedy Tips for Mario Kart Tour]. apple.com (United States). Archived February 12, 2022, 16:31:55 UTC from the [https://apps.apple.com/us/story/id1533872240 original] via Wayback Machine. Retrieved February 12, 2022. ({{ | In general, if a racer drives through a spot where an Item Box that was broken by another driver is supposed to be, they will still obtain items even if the Item Box has not respawned yet; this is contrary to previous appearances, where racers would miss getting an item from an Item Box in the time it took to respawn. A ''Mario Kart Tour'' feature on the {{wp|App Store (iOS/iPadOS)|App Store}} stated that players can miss an Item Box if it has not physically reappeared after breaking;<ref>[https://web.archive.org/web/20220212163155/https://apps.apple.com/us/story/id1533872240 5 Speedy Tips for Mario Kart Tour]. apple.com (United States). Archived February 12, 2022, 16:31:55 UTC from the [https://apps.apple.com/us/story/id1533872240 original] via Wayback Machine. Retrieved February 12, 2022. ({{media link|App Store screenshot story 5 Speedy Tips for MKT.png|Screenshot}}.) "''If a racer in front of you gets an Item Box, you'll miss it before it respawns.''"</ref> this is only true for Item Boxes found within [[Clampy|Clampies]], which do not reappear until a Clampy closes and reopens its valves to produce another Item Box, or when [[Car (obstacle)|traffic]] breaks the Item Boxes. | ||
Some bonus challenges contain Item Boxes with the question mark replaced by the image of an item, such as a [[Bob-omb]]. These will immediately give the player one of that item, regardless of how many item slots the driver has. The player also cannot activate a Frenzy with such Item Boxes, even if three are collected. Another special type of Item Box introduced in the [[Valentine's Tour]] has a pink appearance with a rainbow outline on the question mark, and immediately activates a Frenzy of a given item. This special Item Box appears in the [[Goomba Takedown]] bonus challenges held at [[SNES Mario Circuit 2]], [[SNES Vanilla Lake 1]] and [[Wii Mushroom Gorge]], as well as the [[Take them out quick!]] bonus challenge held at [[N64 Frappe Snowland]]. | Some bonus challenges contain Item Boxes with the question mark replaced by the image of an item, such as a [[Bob-omb]]. These will immediately give the player one of that item, regardless of how many item slots the driver has. The player also cannot activate a Frenzy with such Item Boxes, even if three are collected. Another special type of Item Box introduced in the [[Valentine's Tour]] has a pink appearance with a rainbow outline on the question mark, and immediately activates a Frenzy of a given item. This special Item Box appears in the [[Goomba Takedown]] bonus challenges held at [[SNES Mario Circuit 2]], [[SNES Vanilla Lake 1]] and [[Wii Mushroom Gorge]], as well as the [[Take them out quick!]] bonus challenge held at [[N64 Frappe Snowland]]. | ||
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|JapR=Aitemu Bokkusu | |JapR=Aitemu Bokkusu | ||
|JapM=Item Box | |JapM=Item Box | ||
|Chi=道具箱 | |Chi=道具箱<br>''Dàojù Xiāng''<br>问号方块<ref>腾讯NintendoSwitch (March 27, 2020). [https://www.bilibili.com/read/cv5319257 想在《马力欧卡丁车8 豪华版》中占据上风?这些游戏小技巧值得一试]. ''Bilibili''. Retrieved March 27, 2020. ([http://web.archive.org/web/20201124224147/https://www.bilibili.com/read/cv5319257 Archived] November 24, 2020, 22:41:47 UTC via Wayback Machine.)</ref> <small>(Chinese release of ''Mario Kart 8 Deluxe'')</small><br>''Wènhào Fāngkuài'' | ||
|ChiM=Item Box<br><br>Question Block<br><br> | |||
|Dut=Voorwerpdoos<br>Voorwerpkist <small>(''Mario Kart 8'' electronic manual)</small> | |||
|ChiM=Item Box | |||
|Dut=Voorwerpdoos | |||
|DutM=Item Box | |DutM=Item Box | ||
|Fre=Boîte à objets<br>Boîte à bonus <small>(''Mario Kart 64'' instruction booklet)</small> | |||
|Fre=Boîte à objets | |FreM=Item box<br>Bonus box | ||
|FreM=Item box | |||
|Ger=Itembox | |Ger=Itembox | ||
|GerM=Item Box | |GerM=Item Box | ||
|Ita=Cubo oggetto | |Ita=Cubo oggetto<br>Riquadro Oggetti <small>(''Mario Kart 64'' instruction booklet)</small><br>Blocco "?" <small>(''Mario Kart: Double Dash!!'' website)</small><br>Scatola <small>(''Mario Kart DS'' website)</small><br>Scatola oggetto <small>(''Mario Kart Wii'' and ''Mario Kart 7'' websites)</small> | ||
|ItaM=Item cube<br>Item Square<br>"?" block<br>Box<br>Item box | |||
|ItaM=Item cube | |||
|Kor=아이템박스 | |Kor=아이템박스 | ||
|KorR=Aitem | |KorR=Aitem Bagseu | ||
|KorM=Item Box | |KorM=Item Box | ||
|Por=Caixa de itens | |Por=Caixa de itens | ||
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<references/> | <references/> | ||
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