Editing Itadaki Street DS

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'''''Itadaki Street DS'''''<ref>{{cite|url=www.hd.square-enix.com/eng/ir/library/pdf/ar_2008en.pdf|title=SQUARE ENIX ANNUAL REPORT 2008|publisher=Square Enix|format=PDF|accessdate=May 6, 2023}}</ref> is a Japanese-only game for the [[Nintendo DS]] developed by [[TOSE Software Co.|TOSE]] and {{wp|Think Garage}}, and published by [[Square Enix]]. It is the seventh entry in the ''{{wp|Monopoly (game)|Monopoly}}''-like ''{{wp|Itadaki Street}}'' series and the first game since ''Itadaki Street 2: Neon Sign wa Bara Iro ni'' for the [[Super Nintendo Entertainment System|Super Famicom]] to be released on a [[Nintendo]] console. It features characters and elements from both the ''[[Super Mario (franchise)|Super Mario]]'' franchise and ''[[dragonquest:Dragon Quest (series)|Dragon Quest]]'' series.
'''''Itadaki Street DS'''''<ref>{{cite|url=www.hd.square-enix.com/eng/ir/library/pdf/ar_2008en.pdf|title=SQUARE ENIX ANNUAL REPORT 2008|publisher=Square Enix|format=PDF|accessdate=May 6, 2023}}</ref> is a game for the [[Nintendo DS]] developed by [[TOSE Software Co.|TOSE]] and {{wp|Think Garage}}, and published by [[Square Enix]]. Like other installments in the ''Itadaki Street'' series, ''Itadaki Street DS'' is a {{wp|Monopoly (game)|Monopoly}}-like game starring ''[[Super Mario (franchise)|Super Mario]]'' characters, as well as from the ''Dragon Quest'' series. It was released in Japan only, on June 21, 2007.


A follow-up to this game, titled ''[[Fortune Street]]'', was released internationally for the [[Wii]] in December 2011.
A follow-up to this game, titled ''[[Fortune Street]]'', was released internationally for the [[Wii]] in December 2011.
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==Squares==
==Squares==
*Shop square: The player can use their money to buy it. If this shop is owned by somebody else, the player must pay its price. If this shop is already owned by the one that lands on it, they can invest money in one of their shops.
*Shop square: The player can use his money to buy it. If this shop is owned by somebody else, the player must pay its price. If this shop is already owned by the one that lands on it, he can invest money in one of his shops.
*Lucky square: The player gets a quarter of all the fees for one turn.
*Lucky square: The player gets a quarter of all the fees for one turn.
*Super lucky square: The player gets the half of all the fees for one turn.
*Super lucky square: The player gets the half of all the fees for one turn.
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*Casino square: The player can play a minigame and win some money, stocks or suits.
*Casino square: The player can play a minigame and win some money, stocks or suits.
*Break square: All the player's shops get closed for a turn.
*Break square: All the player's shops get closed for a turn.
*Suit square: The player gets a suit and chooses a chance card if they land on it.
*Suit square: The player gets a suit and chooses a chance card if he lands on it.
*Chance square: The player chooses a chance card.
*Chance square: The player chooses a chance card.
*Cannon square: The player goes to the chosen opponent's location.
*Cannon square: The player goes to the chosen opponent's location.
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*Suit change square: The suit offered by the square is not fixed; it changes as players pass by it.
*Suit change square: The suit offered by the square is not fixed; it changes as players pass by it.
*Die square: The player rolls another die.
*Die square: The player rolls another die.
*Bank square: All players start and end on this square. When a player passes by this square, they may buy stocks. If the player brings the four suits to the bank, they get a salary and their level increases by one. When they have the goal assets, they have to go to the bank in order to win.
*Bank square: All players start and end on this square. When a player passes by this square, they may buy stocks. If the player bring the four suits to the bank, they get a salary and their level increases by one. When they have the goal assets, they have to go to the bank in order to win.
*Broker square: The player may buy stocks.
*Broker square: The player may buy stocks.


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*Circus Tent: The tent price starts being 100G, and if the owner lands on it they may increase it to 500G, 1000G, and finally, 2000G. The player has to pay 100G for each investment and the Circus Tent's value also increases by 100G. Luigi, Daisy, Toad and Yangus often build it.
*Circus Tent: The tent price starts being 100G, and if the owner lands on it they may increase it to 500G, 1000G, and finally, 2000G. The player has to pay 100G for each investment and the Circus Tent's value also increases by 100G. Luigi, Daisy, Toad and Yangus often build it.
*Balloon Landing: The owner can fly anywhere when they lands on it. Other players have to pay 10% of the owner's salary. Mario, Bianca, Alena, Peach and Yoshi often build it.
*Balloon Landing: The owner can fly anywhere when they lands on it. Other players have to pay 10% of the owner's salary. Mario, Bianca, Alena, Peach and Yoshi often build it.
*Shrine: The owner can get a 5% bonus on all their assets if they land on it. Other players have to pay 10% of all their assets, making it one of the most expensive buildings. But it can be easily bought out with 1000G, which is a small amount of money in the late stages of the game. Pudding, Kiryl, Jessica and Angelo often build it.
*Shrine: The owner can get a 5% bonus on all their assets if they lands on it. Other players have to pay 10% of all their assets, making it one of the most expensive buildings. But it can be easily bought out with 1000G, which is a small amount of money in the late stages of the game. Pudding, Kiryl, Jessica and Angelo often build it.
*Bar: The owner can invite everybody to a party in the bar, which means that everybody must warp to the Bar square. If other players land on it, they must give the owner a "gift" of 30GxLVL. Wario, Waluigi and Hassan often build it.
*Bar: The owner can invite everybody to a party in the bar, which means that everybody must warp to the Bar square. If other players land on it, they must give the owner a "gift" of 30GxLVL. Wario, Waluigi and Hassan often build it.
*Real Estate Agency: The owner can buy any ownerless shop. If other players land on it, they must "sleep" and their shops close for a turn. It is the least used building in all the game and the AI buys it very rarely.
*Real Estate Agency: The owner can buy any ownerless shop. If other players land on it, they must "sleep" and their shops close for a turn. It is the least used building in all the game and the AI buys it very rarely.
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*''[[dragonquest:Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Journey of the Cursed King]]'': Castle Trodain is a playable board and uses an arrangement of its area music. When Itadaki Slot is played on a ''Dragon Quest'' board, it plays an arrangement of "Fun Casino".
*''[[dragonquest:Dragon Quest VIII: Journey of the Cursed King|Dragon Quest VIII: Journey of the Cursed King]]'': Castle Trodain is a playable board and uses an arrangement of its area music. When Itadaki Slot is played on a ''Dragon Quest'' board, it plays an arrangement of "Fun Casino".
*''[[Mario Superstar Baseball]]'': [[Mario Stadium (baseball stadium)|Mario Stadium]] appears as a ''Super Mario'' franchise [[Mario Stadium (board)|board]], with an arrangement of its music playing for the board.
*''[[Mario Superstar Baseball]]'': [[Mario Stadium (baseball stadium)|Mario Stadium]] appears as a ''Super Mario'' franchise [[Mario Stadium (board)|board]], with an arrangement of its music playing for the board.
*''[[dragonquest:Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'': Robbin' Hood Ruins appears as a board and it uses its area music. Yangus' appearance originates from this game.
*''[[dragonquest:Dragon Quest: Shōnen Yangus to Fushigi no Dungeon|Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]'': Robbin' Hood Ruins appears as a board and it uses its area music. Yangus appearance originates from this game.
*''[[New Super Mario Bros.]]'': An arrangement of the castle theme plays on the [[Bowser's Castle (board)|Bowser's Castle]] board. Gaining a level with a ''Super Mario'' franchise character plays an arrangement of the "Course Clear" music.
*''[[New Super Mario Bros.]]'': An arrangement of the castle theme plays on the [[Bowser's Castle (board)|Bowser's Castle]] board. Gaining a level with a ''Super Mario'' franchise character plays an arrangement of the "Course Clear" music.


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