Editing Itadaki Street DS
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==Areas and stock system== | ==Areas and stock system== | ||
All shops are divided in many areas, each | {{rewrite|the section, especially on stocks, is unclear to users who have not played the game and possibly includes player strategies, which are not allowed in articles}} | ||
All shops are divided in many areas or blocks, each one which a name and a color. Most areas contain four shops. Shops start with a given price when players buy them, and they may invest on it later when they land on it to raise its price and value. If players get another shop in the same area as other owned shops, the shops' prices grow, and the player can invest more money on that shop. The player can achieve a monopoly by owning all shops in the area. Shops in monopolized areas accept even bigger invests that can be used increase stock price to benefit the player. | |||
A player | A player in the bank or a broker square may buy stocks. The player can choose any block; if the player has an area with shops to invest in, the player will mostly invest on that area to get money from the invests, and if the player owns no area but an opponent owns one, the player may buy stocks on that area to receive money when the opponent invests. Also, if the player has stocks in the same area a player in first place, the player may sell 10 stocks in each turn to lower the assets. This is an offensive technique performed by Rank S CPU characters. When a player buys or sells more than 10 stocks in an area, the price of stock in that area will go up or down by 8% respectively. Players may buy as a max amount 99 stocks per bank/broker pass (which is the recommended amount, and all Rank B, A and S players will buy MAX stocks and invest MAX capital in their shops) and can hold a max amount of 999 stocks in an area. Also, players may invest only the specific MAX amount in a shop when they land on it. If this amount is 1000G or more, the player may invest only 999G per land. | ||
Players may also force buyout on the opponents' shops when they land on them. To buy a shop out, the player must pay 5x its real value. Buyouts are often made in late game to monopolize areas or to get rid of the opponents' monopolized areas by buying out the cheapest property. To prevent buyouts, players may invest on their small shops to make them more expensive. The shop design and material changes depending on the price. | |||
Each | Each AI will invest differently: | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!CPU Rank!!Max. stock buying per bank pass!!Max. investment per invest!!Chance of buyout for others!!Other notes | !CPU Rank!!Max. stock buying per bank pass!!Max. investment per invest!!Chance of buyout for others!!Other notes | ||
|- | |- | ||
|Rank D||29||100G||Very rarely|| | |Rank D||29||100G||Very rarely||none | ||
|- | |- | ||
|Rank C||49||200G||?|| | |Rank C||49||200G||?||none | ||
|- | |- | ||
|Rank B||Maximum||Maximum||Often|| | |Rank B||Maximum||Maximum||Often||Usually invests too early | ||
|- | |- | ||
|Rank A||Maximum||Maximum||Often|| | |Rank A||Maximum||Maximum||Often||Invests later than Rank B CPUs | ||
|- | |- | ||
|Rank S||Maximum||Maximum||Often|| | |Rank S||Maximum||Maximum||Often||Sometimes sells stock to lower opponents' assets | ||
|} | |} | ||
Rank D AI limit themselves to buy 29 stocks per bank pass and 100G per invest, and they very rarely force a buyout. Rank C AI limit themselves to buy 49 stocks per bank pass and 200G per invest. Rank B AI invest the max amount of stocks per bank pass and invest the max amount of money in their shops, but they invest so early and even when they have a few amount of stocks that the raised price may end being too expensive for them, so they cannot get more stocks. Rank A also invest the max amount but they don't invest when they have few stocks, they wait until they get a good amount of stocks and then they invest and get a big amount of money. They also try to buy stocks on the opponents' areas to get extra money. Rank S also invest that way, but they sell stocks in purpose in opponents' areas to lower their assets. Rank B, A and S often buyout to get three shops or monopoly in an area or to prevent an opponent from investing in a monopolized area. | |||
==Vacant plots== | ==Vacant plots== |