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{{distinguish|Rainbow Mario}}
{{diff|Invincible Luigi''', '''Invincible Peach''', '''Invincible Toad''', '''Invincible Blue Toad''' or '''Invincible Yellow Toad}}
{{form infobox
{{form-infobox
|image=[[File:SMBWInvincibleMarioShadow.png|220px]]<br>Artwork from ''[[Super Mario Bros. Wonder]]''
|image=[[Image:Starmanmario.jpg|220px]]
|powers=Defeat enemies on contact, invulnerablility, attract [[coin]]s (''[[Super Mario Run]]'' and ''[[Super Mario Bros. Wonder]]'')
|powers=Defeat enemies on contact, cannot be hurt
|item=[[Super Star]], [[Hiranya]], [[Invincibility Barrel]]
|item=[[Star]]
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[1985]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[New Super Mario Bros. Wii]]'' ([[2009]])
|applies_to=[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Toad]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], [[Toadette]], [[Yoshi]], [[Yoshi (species)|Red Yoshi]], [[Yoshi (species)|Yellow Yoshi]], [[Yoshi (species)|Light-Blue Yoshi]], [[Yoshi (species)|Purple Yoshi]], [[Yoshi (species)|Blue Yoshi]], [[Rosalina]], [[Nabbit]], [[Plessie]], [[Wario]], [[Diddy Kong]], [[Dixie Kong]], [[Kiddy Kong]]<br>All characters in ''[[Mario Party: Island Tour]]'', ''[[Mario Party 10]]'', ''[[Super Mario Party Jamboree]]'', the [[Mario Kart (series)|''Mario Kart'' series]], [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Mario Tennis (Nintendo 64)|''Mario Tennis'']], ''[[Mario Hoops 3-on-3]]'', and ''[[Mario Sports Mix]]''
|bg=#FC0
|character=[[Mario]], [[Luigi]], [[Peach]], [[Toad]], [[Yellow Toad (New Super Mario Bros. Wii)|Yellow Toad]], [[Blue Toad (New Super Mario Bros. Wii)|Blue Toad]], all characters in Mario Kart games.
}}
}}
'''Invincible Mario''' is a form that makes its debut in ''[[Super Mario Bros.]]'' [[Mario]] can assume the form after using a [[Super Star]], which made its debut in the same game; while in this state, he is unaffected by most [[List of enemies|enemies]] and obstacles, and can defeat most of them by simply touching them. However, the state only lasts a few seconds, and Mario can still lose a life if he falls into a [[pit]], touches [[lava]], [[Poison (obstacle)|poison]], [[poison fog|ash]], or a [[Boohemoth]], gets crushed in any way, or [[Time Limit|runs out of time]]. Invincibility is usually depicted by a flashing, color-changing character. Unless he is already in another invincibility-granting form (like the [[White Tanooki Mario|White Tanooki]] form, which is incompatible with this form), Mario usually retains his current form while invincible (for example, if [[Fire Mario]] gets a Super Star, he becomes invincible, but retains his Fire form).
[[Image:InvincibleMario.png|thumb|left|Invincible Mario in ''[[Super Mario World]]''.]]
[[Image:InvincibleL.png|thumb|left|Invincible Luigi in the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros. 2]]''.]]
'''Invincible Mario''' is a form [[Mario]] and [[Luigi]] assumes after using a [[Star]]. In this state, which only lasts for a few seconds, he is resistant to any [[Enemies|enemy]]. Additionally, he is able to defeat them by simply touching them. However, he is not protected from falling into a pit, lava, losing a life when the time runs out, etc. Invincible Mario, just like the Star, made his first appearance in ''[[Super Mario Bros.]]''. Invincibility is depicted by a flashing, and, in later games, also color-changing character. Since this is not really a transformation, Mario can become invincible and maintain the form he had before, for example, if he is [[Fire Mario]] and gets a Star, he becomes invincible, but he is still in Fire form. Wario can also become invincible, and also much faster, in ''[[Wario Land: Super Mario Land 3]]'' using a Starman as well. In most games, when Mario, upon being touched by an enemy for example, changes his form to a less powerful one (usually [[Small Mario]]), he will be invulnerable for a few seconds as well.


This form is distinct from the state of invulnerability Mario gets for several seconds after taking damage in most games.
In the ''[[Mario Kart (series)|Mario Kart]]'' series, every driver could become invincible by collecting and using a Star, allowing them to make other drivers slide or tumble by touching them and make them drive faster. In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' , there is a similar form, known as [[Rainbow Mario]].
==History==
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
[[File:Invincible Mario.gif|frame]]
[[File:SMB Invincible Mario Artwork.png|frame|left|''Super Mario Bros.'' (artwork)]]
''[[Super Mario Bros.]]'' marks this form's debut, and it returns in ''[[Super Mario Bros.: The Lost Levels]]''. Enemies defeated by this form give the same [[point]]s as if they were beaten by fireballs.


====''Super Mario Bros. 2'' / ''Super Mario Advance''====
In ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros.]]'', and ''[[New Super Mario Bros. Wii]]'', there are some [[? Blocks]] that normally contain coins but will contain Starmans if Mario or Luigi is invincible when they strike the block. This allows the player to string together a long period of invincibility.
In ''[[Super Mario Bros. 2]]'', Super Stars, and thus invincibility, are gained by grabbing five [[Cherry|Cherries]]. Because enemies respawn off-screen and [[Small heart|heart]]s spawn for every eight foes defeated, this form is mainly used to recover health.


In ''[[Super Mario Advance]]'', however, hearts spawn differently, enemies only respawn upon returning to an area, and a traditional ''Super Mario World''-style point system is added; as such, this form can be used to gain extra lives instead, as in most other 2D ''Super Mario'' games.
Starting in ''Super Mario World'', Invincible Mario could get [[Extra Life|extra lives]] by defeating eight (five in ''[[Super Mario Land 2: 6 Golden Coins]]'') or more enemies while invincible, and will keep getting lives for each additional enemy defeated until the Star wears off completely(as in the player becomes vulnerable again). In ''[[Wario Land: Super Mario Land 3]]'', Wario gains 11 hearts for each enemy destroyed through physical contact in this state.


====''Super Mario Bros. 3''====
===Appearances in Other Media===
In ''[[Super Mario Bros. 3]]'', Invincible Mario somersaults when he jumps if he is not [[Small Mario]], in a similar manner to [[Samus|Samus Aran]]. Also, there are some [[? Block]]s that normally contain coins, but instead contain Super Stars if Mario or Luigi is invincible when they strike the block. This allows the player to string together a long period of invincibility, and thus gain even more points (and in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', extra lives).


====''Super Mario Land''====
''[[Super Mario Land]]'' features the same invincibility as in ''Super Mario Bros.'' Because of the limitations for the [[Game Boy]] hardware, Mario only changes between two monochrome colors.
====''Super Mario World''====
[[File:SMW Invincible Mario sprite.gif|frame]]
Starting with ''[[Super Mario World]]'', Invincible Mario starts earning [[Extra Life|extra lives]] from the eighth enemy defeated onwards (which also gives an increasing point reward up to that point). This property was also included in the Game Boy Advance remakes of ''Super Mario Bros. 2'' and ''Super Mario Bros. 3'', which originally did not have it.
====''Super Mario Land 2: 6 Golden Coins''====
In ''[[Super Mario Land 2: 6 Golden Coins]]'', Mario starts earning extra lives from the fifth enemy defeated onwards, rather than the eighth.
====''Super Mario 64''====
Although the Invincible form does not appear in ''[[Super Mario 64]]'', the [[Metal Mario|Metal form]] has a similar function, destroying any enemies Mario touches.
====''New Super Mario Bros.'' series====
[[File:InvicibleSmallMarioNSMBW.png|frame|left|''[[New Super Mario Bros. Wii]]'']]
In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Invincible Mario returns, working as it did in ''Super Mario World''. In addition to making players invincible, it also increases one's running speed in ''[[New Super Mario Bros.]]'', and it can be shared in ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'' if an invincible player lifts a vulnerable partner (or vice-versa). The last three games also give the player the ability to clear [[Enemy Course]]s on the map without entering them, though they will not get any items from them. The form also makes the characters somersault like in ''Super Mario Bros. 3'', even in Small form.
''New Super Mario Bros.'' also features [[Mega Mario]], which is similarly invincible. In certain courses, the Invincible form creates a trail of [[Blue Coin]]s behind Mario/Luigi.
''[[New Super Mario Bros. 2]]'', in addition to bringing back the Mega form, also introduces [[White Raccoon Mario]] (gained just like the  White Tanooki form from ''Super Mario 3D Land''), which gives permanent invincibility for the level in addition to [[Raccoon Mario]]'s abilities, the ability to walk on water (like [[Mini Mario (form)|Mini Mario]]), and a faster-charging [[P-Meter]]. If White Raccoon Mario uses a Super Star, this form's invincibility will override its own until it wears off. However, Mega Mario simply gets 1000 points upon using a Super Star.
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', there is a similar form known as [[Rainbow Mario]] that can be obtained by using a [[Rainbow Star]]. Unlike the Invincible form, the Rainbow form speeds up until it expires and can break through objects, but it cannot give Mario extra lives, nor can it be combined with any other form.
====''Super Mario 3D Land''====
In ''[[Super Mario 3D Land]]'', Invincible Mario makes its 3D ''Super Mario'' debut. As in ''Super Mario Land 2'', Mario must only defeat five enemies to start gaining extra lives, rather than the usual eight. Unlike in most games, Mario merely glows golden while invincible in this game. Like in ''Super Mario Bros. 3'', Invincible Mario somersaults when he jumps in this game and its successor ''[[Super Mario 3D World]]''.
Also, [[White Tanooki Mario]] debuts in this game, becoming available by an [[Invincibility Leaf]] after dying five times in a row on a (skipped) normal world course. In addition to [[Tanooki Mario]]'s abilities, it makes Mario permanently invincible for the level, though he cannot gain extra lives by defeating enemies.
Super Stars do not affect White Tanooki Mario.
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''[[Super Mario 3D World]]'', invincibility works as it did in the ''New Super Mario Bros.'' games, with the only differences being that an extra life is gained for every eighth enemy defeated (instead of every enemy from the eighth onwards), and invincible players merely need to touch others to share the invincibility, rather than grab them. The new [[Lucky Bell]] lets [[Mario]] turn into an invincible [[Lucky Cat Mario|lucky cat statue]] for a brief time. The Mega and White Tanooki forms also return.
''[[Super Mario 3D World + Bowser's Fury]]'' introduces the [[Invincibility Bell]] (gained by using a [[Cat Mario]] [[amiibo]]), which grants the [[White Cat Mario|White Cat form]], applying the White Tanooki form's invincibility to Cat Mario instead. If an invincible character rides [[Plessie]], it will also gain the invincibility properties for a short time. However, the invincibility given by this form, the White Tanooki form, and the White Cat form does not protect Mario or Plessie from the goop in the ''Bowser's Fury'' campaign.
====''Super Mario Run''====
In ''[[Super Mario Run]]'', the Super Star once again grants invincibility. Invincible characters run faster and attract nearby coins, except for [[Black Coin]]s and [[Red Coin]]s. Similarly, any [[Hidden Coin]]s around them are revealed, which usually also collects them because of the coin attraction effect. [[Bonus Medal]]s are also attracted. In Toad Rally, the Super Star triggers a special version of Coin Rush that ends precisely when the player's invincibility ends. A similar, unnamed effect happens while the player is invincible in Remix 10.
====''Super Mario Odyssey''====
Although power-ups, including Super Stars, do not return in ''[[Super Mario Odyssey]]'', Mario can still become briefly invincible if any Mario [[amiibo]] is used. In this game, the music is recycled from [[Rainbow Run (level)|Rainbow Run]], and Mario does not instantly defeat enemies upon contact; his life meter does not decrease whereas he still receives knockback.
====''Super Mario Bros. Wonder''====
The Invincible form reappears in ''[[Super Mario Bros. Wonder]]''. Also, the player is able to attract nearby coins ([[flower coin]]s in addition to yellow coins) just like in ''Super Mario Run''.
===DIC ''Super Mario'' television series===
In ''[[The Super Mario Bros. Super Show!]]'', neither Invincible Mario or Luigi ever made an appearance, as a Starman would not turn Mario or Luigi invincible, but instead served as an alternative to the [[Fire Flower]] for becoming "Super Mario" or "Super Luigi".
In ''[[The Super Mario Bros. Super Show!]]'', neither Invincible Mario or Luigi ever made an appearance, as a Starman would not turn Mario or Luigi invincible, but instead served as an alternative to the [[Fire Flower]] for becoming "Super Mario" or "Super Luigi".


In ''[[The Adventures of Super Mario Bros. 3]]'' and the ''[[Super Mario World (television series)|Super Mario World]]'' television series, characters can become invincible for a limited time by using a [[Super Star|Starman]]. As shown in "[[Party Line]]", this invincibility state also makes characters strong enough to launch enemies into space. In both shows, the Bros. flash two palettes: [[Fire Mario|Fire]] and normal.
In ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (television series)|Super Mario World]]'', Starmen functioned as they normally did in the games, granting them their invincible forms for a limited time.


===''Mario Kart'' series===
<br clear=all>
[[File:MKDS-InvincibleDaisy.png|thumb|Screenshot from ''Mario Kart DS'']]
{{Mario's Transformations}}
In the [[Mario Kart (series)|''Mario Kart'' series]], every driver can become invincible by touching and/or using a Super Star, allowing them to drive faster and make other drivers spin-out or tumble by touching them—unless both drivers are invincible, in which case they bump each other normally. In ''[[Mario Kart Tour]]'', a [[Frenzy]] will make the driver invincible. The [[Star Thwomp]]s of [[SNES Rainbow Road|the original Rainbow Road]] are also invincible, causing the same effects to any driver that runs into them.
[[Category:Forms]]
 
[[Category:Super Mario Bros. 2]]
===''Wario Land: Super Mario Land 3''===
[[Category:Super Mario Bros. 3]]
In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] gains this form by collecting a Super Star. In this state, he becomes faster and gains 10 hearts for each enemy defeated by touch.
[[Category:Super Mario World]]
 
[[Category:New Super Mario Bros.]]
===''Yoshi's Island'' series===
[[Category:Mario's Transformations]]
''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', and ''[[Yoshi's Island DS]]'' allow [[Baby Mario]] to become invincible by grabbing a Super Star. In this state, he is referred to as [[Superstar Mario]] and is able to touch [[Spike Trap|spikes]] safely, glide with a cape, run up walls, and run faster than the [[Yoshi (species)|Yoshis]]. ''[[Yoshi's New Island]]'' instead features the [[Yoshi Star]], which turns the Yoshis themselves into [[Super Yoshi (form)|Super Yoshi]]s, granting them the same abilities as Superstar Mario bar the cape glide.
[[Category:New Super Mario Bros. Wii Trading Cards]]
 
[[Category:Super Mario Bros.]]
===''Mario & Luigi'' series===
[[Category:Super Mario Bros. Deluxe]]
 
[[Category:Super Mario Land]]
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[Category:Super Mario Land 2: 6 Golden Coins]]
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', in one of [[Bowser Memory M]]'s moves, he uses a Super Star to become invincible and attack the Mario Bros., complete with the theme music and the effect of knocking a hit bro off-screen for the move's duration.
 
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', [[Dreamy Mario]] has an attack where he and his duplicates become invincible with a Super Star and run toward Mario repeatedly.
 
In the [[Mad Skillathon]], the [[Star Rocket]] game has Super Stars. Collecting one makes the rocket invincible. In this state, the player earns two points for collecting a little star, increasing from one point. The player can also pass through [[damage balloon]]s, which normally end the game, earning two points as well.
 
===''Mario Golf: World Tour'' / '' Mario Sports Superstars''===
Invincible Mario makes a small appearance in ''[[Mario Golf: World Tour]]'' and '' [[Mario Sports Superstars]]'' in a post-hole cutscene, specifically when either Mario or [[Gold Mario]]/[[Metal Mario]] receives an [[Eagle]] or better.
 
===''The Super Mario Bros. Movie''===
[[File:TSMBM Invincible Mario and Luigi.jpg|thumb|Invincible Mario and Invincible Luigi in ''The Super Mario Bros. Movie'']]
During the climax of ''[[The Super Mario Bros. Movie]]'', both Mario and Luigi turn invincible by grabbing the Super Star Bowser stole before being hit by his fire breath. This allows them to effortlessly beat him and his forces, as well as destroy [[Bowser's Castle#The Super Mario Bros. Movie|his ship]].
 
===Invincibility in other games===
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'',  ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', and ''[[Donkey Kong Land 2]]'', the [[Kong]]s can become invincible by breaking through an [[Invincibility Barrel]]. While invincible, they temporarily gain the same effects as a Super Star, such as immunity to most obstacles and the ability to defeat enemies by touching them. However, even in this state, they still lose a life if they fall in a pit.
 
''[[Yoshi's Story]]'' features the [[Super Happy]] form, gained by eating a [[Heart Fruit]] or collecting six melons from a minigame. In this form, not only are the Yoshis briefly invincible, they also gain super strength (including improved [[Ground Pound]]s), a longer tongue, a better [[Flutter Jump]], and an infinite supply of eggs for the form's duration.
 
In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', once Yoshi touches an [[Invincibility Egg]] (which spawns after five deaths), he glows orange and be immune to damage from enemies and their attacks. However, Yoshi cannot instantly defeat enemies by touching them, and he can still be pushed by enemies, and instantly defeated by spike pits, bottomless pits, lava, and being crushed.
 
In ''Super Mario'' sports titles where Super Stars appear as items, like ''[[Mario Hoops 3-on-3]]'' and ''[[Mario Sports Mix]]'', invincible characters become immune to the effects of other items.
 
==Profiles==
===''Super Mario Land''===
*'''Virtual Console manual description:''' ''When you pick up a Star, Mario will become invincible for a short time. Any enemy he touches during this time will be defeated automatically.''
 
===''Super Mario Land 2: 6 Golden Coins''===
*'''Virtual Console manual description:''' ''Pick up a Star to become temporarily invincible. In this state, you can defeat enemies simply by touching them.''
 
==Gallery==
{{Main-gallery}}
<gallery>
SMB Invincible Mario Colored Artwork.jpg|''[[Super Mario Bros.]]''
SMB Invincible Mario Artwork.png|''Super Mario Bros.''
SmallinvincibleMario.gif|''[[Super Mario Bros.]]'' ([[Small Mario]])
Invincible Mario.gif|''Super Mario Bros.'' ([[Super Mario (form)|Super Mario]])
SMBS-SmallStarMario-SharpX1.gif|''[[Super Mario Bros. Special]]'' (Sharp X1)
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=無敵マリオ
|JapR=Muteki Mario
|JapM=Invincible Mario
|ChiS=无敌马力欧
|ChiSR=Wúdí Mǎlì'ōu
|ChiSM=Invincible Mario
|ChiT=無敵瑪利歐
|ChiTR=Wúdí Mǎlì'ōu
|ChiTM=Invincible Mario
|Fre=Mario invincible<ref>''[[Super Mario-kun|Super Mario: Manga Adventures]]''. Volume 9, page 16</ref>
|FreM=Invincible Mario
|Ita=Invicibile{{sic}} Mario<ref>{{cite|title=''[[Super Mario Bros.]]'' Italian manual|page=8}}</ref>
|Ita2=Mario Invincibile (earlier games)
|Ita3=Invulnerabile<ref>{{cite|title=''[[Classic NES Series]]'' ''[[Super Mario Bros.]]'' European manual|page=104|date=2004|publisher=Nintendo of Europe|language=it}}</ref>
|Ita4=Mario invincibile
|ItaM=Invincible Mario
|Ita2M=Invincible Mario
|Ita3M=Invulnerable
|Ita4M=Invincible Mario
|Kor=무적마리오
|KorR=Mujeok Mario
|KorM=Invincible Mario
|Por=Mario invencível
|PorM=Invincible Mario
|Rom=Mario Invincibilul
|RomN={{file link|McDonaldsRomania2017Banner.jpg|McDonald's Romania 2017 Happy Meal promotion}}
|RomM=The Invincible Mario
|Spa=Mario invencible
|SpaM=Invincible Mario
|SpaA=Invencible Mario<ref>{{cite|title=''Club Nintendo'' (Mexico) Año 2 No. 3|page=48}}</ref>
|SpaAN=''Super Mario Land 2''
|SpaAM=Invincible Mario
}}
 
==Trivia==
*Invincible Mario's theme in ''[[New Super Mario Bros.]]'' is reused from the theme of [[Wing Mario]]/[[Vanish Mario]] from ''[[Super Mario 64]]'', which in turn is an arrangement of [[Superstar Mario]]'s theme from ''[[Super Mario World 2: Yoshi's Island]]''.
*A slowed-down remix of Invincible Mario's theme plays on [[Star World]] from ''Super Mario World''.
 
==See also==
*[[Metal Mario]]
*[[Rainbow Mario]]
 
==References==
<references/>
 
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[[Category:Mario forms]]
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[[de:Unverwundbar-Verwandlung]]
[[it:Mario Invincibile]]

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