Editing Invincibility BGM

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{{media missing|more=yes|Samples for all unique arrangements of the theme that do not have one below already}}
{{media missing|more=yes|Samples for all unique arrangements of the theme that do not have one below already}}
{{rewrite-expand|information on the theme's usage in ''[[Mario Golf: Super Rush]]''}}
{{rewrite-expand|information on the theme's usage in ''[[Mario Golf: Super Rush]]''}}
"'''Invincibility BGM''',"<ref>[[Nintendo Music]]</ref> also known as "'''Super Star'''"<ref>''[[Paper Mario: The Origami King]]'' [[Musée Champignon#Sound Gallery|Sound Gallery]]</ref> or "'''Starman''',"<ref>''[[Super Smash Bros. Melee]]'' Sound Test</ref> is a recurring musical theme usually played when a character is [[Invincible Mario|invincible]]. As such, it is tightly associated with the eponymous [[Super Star]] power-up. Composed by [[Koji Kondo]] for ''[[Super Mario Bros.]]'', it has since been arranged in numerous games.
"'''Super Star''',"<ref>''[[Paper Mario: The Origami King]]'' [[Musée Champignon#Sound Gallery|Sound Gallery]]</ref> also known as "'''Starman''',"<ref>''[[Super Smash Bros. Melee]]'' Sound Test</ref> is a recurring musical theme usually played when a character is [[Invincible Mario|invincible]]. As such, it is tightly associated with the eponymous [[Super Star]] power-up. Composed by [[Koji Kondo]] for ''[[Super Mario Bros.]]'', it has since been arranged in numerous games.


==Composition==
==Composition==
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====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
In ''New Super Mario Bros. U'', a chiptune-inspired arrangement with a shaker plays while the [[Boost Mode]] player is under the effects of the [[Boost Star]]. In this arrangement, one of the harmonies is absent until the theme starts speeding up. This arrangement returns in ''New Super Luigi U'', but is absent in ''[[New Super Mario Bros. U Deluxe]]'' as Boost Mode was removed.
In ''New Super Mario Bros. U'', a chiptune-inspired arrangement with a shaker plays while the [[Boost Mode]] player is under the effects of the [[Boost Star]]. This arrangement returns in ''New Super Luigi U'', but is absent in ''[[New Super Mario Bros. U Deluxe]]'' as Boost Mode was removed.


In ''New Super Mario Bros. U'', ''New Super Luigi U'', and ''New Super Mario Bros. U Deluxe'', the Super Star arrangement from ''New Super Mario Bros. Wii'' has a new variation in which [[Baby Yoshi]]s sing along to the music. In ''[[Mario Golf: Super Rush]]'', the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot.
In ''New Super Mario Bros. U'', ''New Super Luigi U'', and ''New Super Mario Bros. U Deluxe'', the Super Star arrangement from ''New Super Mario Bros. Wii'' has a new variation in which [[Baby Yoshi]]s sing along to the music. In ''[[Mario Golf: Super Rush]]'', the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot.
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Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->


Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'', titled "'''Zappy-Zone Wonder'''" on [[Nintendo Music]], plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. "Metallic Mario"'s countermelody is also incorporated into the credits theme, which plays in the High-Voltage Gauntlet section.
Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. "Metallic Mario"'s countermelody is also incorporated into the credits theme, which plays in the High-Voltage Gauntlet section.
{{media table
{{media table
|file=Metal Wonder Effect theme (SMBW).oga
|file=Metal Wonder Effect theme (SMBW).oga
|title=Zappy-Zone Wonder
|title=Wonder Flower: Metal Mario
|length=0:30
|length=0:30
}}
}}

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