Editing Invincibility BGM
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{{media missing|more=yes|Samples for all unique arrangements of the theme that do not have one below already}} | {{media missing|more=yes|Samples for all unique arrangements of the theme that do not have one below already}} | ||
{{rewrite-expand|information on the theme's usage in ''[[Mario Golf: Super Rush]]''}} | {{rewrite-expand|information on the theme's usage in the ''Super Mario'' [[DIC Entertainment|DIC]] cartoons and ''[[Mario Golf: Super Rush]]''}} | ||
"'''Super Star'''",<ref>''[[Paper Mario: The Origami King]]'' [[Musée Champignon#Sound Gallery|Sound Gallery]]</ref> also known as "'''Starman'''",<ref>''[[Super Smash Bros. Melee]]'' Sound Test</ref> is a recurring musical theme usually played when a character is [[Invincible Mario|invincible]]. As such, it is tightly associated with the eponymous [[Super Star]] power-up. Composed by [[Koji Kondo]] for ''[[Super Mario Bros.]]'', it has since been arranged in numerous games. | |||
==Composition== | ==Composition== | ||
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The theme follows a cyclical {{wp|chord progression}} between the D {{wp|Minor seventh chord|minor seventh | In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths. | ||
The theme follows a cyclical {{wp|chord progression}} between the D {{wp|Minor seventh chord|minor seventh}} and C {{wp|Major seventh chord|major seventh}} chords. The main melody uses the seventh and {{wp|Root (chord)|root}} of these chords, whereas the {{wp|bassline}} uses the root and {{wp|Perfect fifth|fifth}}. | |||
==Reuses== | ==Reuses== | ||
In addition to ports and remakes of ''Super Mario Bros.'', the theme has been reused in many other games and other media: | In addition to ports and remakes of ''Super Mario Bros.'', the theme has been reused in many other games and other media: | ||
{| | {|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse; width:100%" | ||
!width=20%|Game | !width=20%|Game | ||
!width=80%|Description | !width=80%|Description | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. Additionally, the theme appears in an animation projected at Shibuya Crossing, Tokyo, during the 2019 New Year's celebration, when Mario collects a golden {{wp|Shiba Inu}} coin and transforms into {{conjectural|[[Shiba Inu Mario]]}} to defeat Bowser.<ref> | ''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. Additionally, the theme appears in an animation projected at Shibuya Crossing, Tokyo, during the 2019 New Year's celebration, when Mario collects a golden {{wp|Shiba Inu}} coin and transforms into {{conjectural|[[Shiba Inu Mario]]}} to defeat Bowser.<ref> ヒノッチ (@hinopika) (December 31, 2018). [https://twitter.com/hinopika/status/1079752906545471494 Shibuya Crossing, Tokyo 2019 New Year’s celebration (animation)]. ''Twitter''. Retrieved April 17, 2024.</ref> | ||
{{media table | {{media table | ||
|file1=New Super Mario Bros Wii Invincibility Theme.oga | |file1=New Super Mario Bros Wii Invincibility Theme.oga | ||
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====''New Super Mario Bros. U''==== | ====''New Super Mario Bros. U''==== | ||
In ''New Super Mario Bros. U'', a chiptune-inspired arrangement with a shaker plays while the [[Boost Mode]] player is under the effects of the [[Boost Star]] | In ''New Super Mario Bros. U'', a chiptune-inspired arrangement with a shaker plays while the [[Boost Mode]] player is under the effects of the [[Boost Star]]. This arrangement returns in ''New Super Luigi U'', but is absent in ''[[New Super Mario Bros. U Deluxe]]'' as Boost Mode was removed. | ||
In ''New Super Mario Bros. U'', ''New Super Luigi U'', and ''New Super Mario Bros. U Deluxe'', the Super Star arrangement from ''New Super Mario Bros. Wii'' has a new variation in which [[Baby Yoshi]]s sing along to the music. In ''[[Mario Golf: Super Rush]]'', the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot. | In ''New Super Mario Bros. U'', ''New Super Luigi U'', and ''New Super Mario Bros. U Deluxe'', the Super Star arrangement from ''New Super Mario Bros. Wii'' has a new variation in which [[Baby Yoshi]]s sing along to the music. In ''[[Mario Golf: Super Rush]]'', the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot. | ||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref> | ''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref> | ||
{{media table | {{media table | ||
|file1=SM3DL-Starman Theme.oga | |file1=SM3DL-Starman Theme.oga | ||
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|description2=The E3 2011 demo version of the theme. | |description2=The E3 2011 demo version of the theme. | ||
|length2=0:30 | |length2=0:30 | ||
}} | }} | ||
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Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.--> | Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.--> | ||
Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' | Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. | ||
{{media table | {{media table | ||
|file=Metal Wonder Effect theme (SMBW).oga | |file=Metal Wonder Effect theme (SMBW).oga | ||
|title= | |title=Wonder Flower: Metal Mario | ||
|length=0:30 | |length=0:30 | ||
}} | }} | ||
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===''The Super Mario Bros. Super Show!''=== | ===''The Super Mario Bros. Super Show!''=== | ||
In ''[[The Super Mario Bros. Super Show!]]'', | In ''[[The Super Mario Bros. Super Show!]]'', anytime a character uses a Starman, an arrangement is played with an added beat and unique countermelody. | ||
===''Dr. Mario''=== | ===''Dr. Mario''=== | ||
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===''Super Mario World'' television series=== | ===''Super Mario World'' television series=== | ||
In | In ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi uses a Starman, a slight arrangement is played that closely resembles the game's Starman theme. | ||
An arrangement of the [[Star World]] theme can also be heard in the episode, "[[Send in the Clown]]". | |||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
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====''Mario Kart Wii''==== | ====''Mario Kart Wii''==== | ||
A techno-styled arrangement with an audible percussion beat is used in ''[[Mario Kart Wii]]'' | A techno-styled arrangement with an audible percussion beat is used in ''[[Mario Kart Wii]]''. | ||
{{media table | {{media table | ||
|file1=Mario Kart Wii Starman Theme.oga | |file1=Mario Kart Wii Starman Theme.oga | ||
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ||
A synthesized arrangement plays in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', with a whistle audible in the background. This arrangement returns in ''[[Mario Kart Tour]]'' and plays during [[Frenzy]] mode. It is also reused in | A synthesized arrangement plays in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', with a whistle audible in the background. This arrangement returns in ''[[Mario Kart Tour]]'' and plays during [[Frenzy]] mode. It is also reused in ''[[Mario Kart Live: Home Circuit]]''. | ||
{{media table | {{media table | ||
|file1=MK8 Starman Theme.oga | |file1=MK8 Starman Theme.oga | ||
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====''Mario's Time Machine''==== | ====''Mario's Time Machine''==== | ||
In the [[Mario's Time Machine (PC)|MS-DOS version of ''Mario's Time Machine'']], the theme is arranged for the good and bad ending themes. | In the [[Mario's Time Machine (PC)|MS-DOS version of ''Mario's Time Machine'']], the theme is arranged for the good and bad ending themes. | ||
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|title1={{conjectural|Good Ending}} | |title1={{conjectural|Good Ending}} | ||
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====''Mario & Luigi: Bowser's Inside Story''==== | ====''Mario & Luigi: Bowser's Inside Story''==== | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'', a sound effect resembling the theme plays during the invincibility attack in the [[Bowser Memory | In ''[[Mario & Luigi: Bowser's Inside Story]]'', a sound effect resembling the theme plays during the invincibility attack in the [[Bowser Memory ML]] boss fight. The sound effect returns in the [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]] virtually unchanged. | ||
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|file1=M&LBIS Bowser Memory Star.oga | |file1=M&LBIS Bowser Memory Star.oga | ||
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====''Mini Mario & Friends: amiibo Challenge''==== | ====''Mini Mario & Friends: amiibo Challenge''==== | ||
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in [[Star | The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in the even-numbered levels in the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]]. The Star World version from ''Super Mario World'' is also given a new arrangement that plays on the Star World map. | ||
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|file1=MM&FaC StarWorldB.oga | |file1=MM&FaC StarWorldB.oga | ||
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===Other arrangements=== | ===Other arrangements=== | ||
In the 1986 maxi-single "[[Super Mario Bros.: Mario Syndrome]]" by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(''Mario Shidorōmu'', Mario Syndrome) at 1:51. It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(''Mario Shidorōmu Rimikkusu Bājon'', Mario Syndrome: Remix Version) at 0:35, and then again at 2:18 with additional effects. | In the 1986 maxi-single "[[Super Mario Bros.: Mario Syndrome]]" by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(''Mario Shidorōmu'', Mario Syndrome) at 1:51. It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(''Mario Shidorōmu Rimikkusu Bājon'', Mario Syndrome: Remix Version) at 0:35, and then again at 2:18 with additional effects. | ||
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|file1=1mariosyndrome_star.wav | |file1=1mariosyndrome_star.wav | ||
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}} | }} | ||
<blockquote> | <blockquote> | ||
{| | {| | ||
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|- | |- | ||
|Save my princess | |Save my princess | ||
|- | |||
|} | |} | ||
</blockquote> | </blockquote> | ||
A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but pitched down.<ref> | |||
A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but pitched down.<ref>Meeple channel (March 2, 2018). [https://youtube.com/watch?v=66hXzTblvNA 【ポップコーン販売機】スーパーマリオワールド ポップコーン]. ''YouTube''. Retrieved October 3, 2019.</ref> | |||
In the 1993 album "[[Super Mario Compact Disco]]" by Ambassadors of Funk, an arrangement of the song can be heard in the track ''Invincible Mario''. | In the 1993 album "[[Super Mario Compact Disco]]" by Ambassadors of Funk, an arrangement of the song can be heard in the track ''Invincible Mario''. | ||
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|file1=Ambassadors of Funk - Invincible Mario.oga | |file1=Ambassadors of Funk - Invincible Mario.oga | ||
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}} | }} | ||
[[Super Nintendo World]] uses an edited version of the arrangement used in ''Super Mario 3D Land'', albeit sped up and with some new instrumentation added.<ref> | |||
[[Super Nintendo World]] uses an edited version of the arrangement used in ''Super Mario 3D Land'', albeit sped up and with some new instrumentation added.<ref>[https://youtu.be/aLgHNr2OwuQ?t=1600]</ref> | |||
==Appearances in other media== | ==Appearances in other media== | ||
In the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series, the Super Star furniture item plays the theme upon interacting with it, which plays indefinitely except in '' | In the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series, the Super Star furniture item plays the theme upon interacting with it, which plays indefinitely except in ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'' until the player interacts with it again. From ''[[nookipedia:Animal Crossing|Animal Crossing]]'' to ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', it plays the ''Mario Kart 64'' arrangement; in ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', it plays the ''Super Mario 3D Land'' arrangement; and in ''New Horizons'', it plays the ''New Super Mario Bros. Wii'' arrangement complete with the chime that plays when the invincibility is about to run out. | ||
In ''{{wp|Electroplankton}}'', one of the backing songs for the Beatnes is the original Starman theme. | In ''{{wp|Electroplankton}}'', one of the backing songs for the Beatnes is the original Starman theme. | ||
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==List of ''Super Mario'' appearances== | ==List of ''Super Mario'' appearances== | ||
===Games=== | ===Games=== | ||
{|class= | {|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%" | ||
!Work | !Work | ||
!Year | !Year | ||
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===Film and television=== | ===Film and television=== | ||
{|class= | {|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%" | ||
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|Arrangement | |Arrangement | ||
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|- | |- | ||
|''[[Super Mario World (television series)|Super Mario World]]'' | |''[[Super Mario World (television series)|Super Mario World]]'' | ||
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|Arrangement | |Arrangement | ||
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|''[[The Super Mario Bros. Movie]]'' | |''[[The Super Mario Bros. Movie]]'' | ||
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|[[Brian Tyler]] | |[[Brian Tyler]] | ||
|- | |||
|} | |} | ||
===Other=== | ===Other=== | ||
{|class= | {|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%" | ||
!Work | !Work | ||
!Year | !Year | ||
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|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)--> | |<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)--> | ||
|- | |||
|} | |} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=無敵BGM<ref> | |Jap=無敵BGM<ref>[https://vgmdb.net/album/422 Famicom Sound History Series "Mario the Music"]. ''VGMdb''. Retrieved September 3, 2019.</ref> | ||
|JapR=Muteki BGM | |JapR=Muteki BGM | ||
|JapM=Invincible BGM | |JapM=Invincible BGM |