Editing Invincibility BGM

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{{construction}}
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{{media missing|more=yes|Samples for all unique arrangements of the theme that do not have one below already}}
{{media missing|more=yes|Samples for all unique arrangements of the theme that do not have one below already}}
{{rewrite-expand|information on the theme's usage in ''[[Mario Golf: Super Rush]]''}}
{{rewrite-expand|information on the theme's usage in the ''Super Mario'' [[DIC Entertainment|DIC]] cartoons and ''[[Mario Golf: Super Rush]]''}}
"'''Invincibility BGM''',"<ref>[[Nintendo Music]]</ref> also known as "'''Super Star'''"<ref>''[[Paper Mario: The Origami King]]'' [[Musée Champignon#Sound Gallery|Sound Gallery]]</ref> or "'''Starman''',"<ref>''[[Super Smash Bros. Melee]]'' Sound Test</ref> is a recurring musical theme usually played when a character is [[Invincible Mario|invincible]]. As such, it is tightly associated with the eponymous [[Super Star]] power-up. Composed by [[Koji Kondo]] for ''[[Super Mario Bros.]]'', it has since been arranged in numerous games.
"'''Super Star'''",<ref>''[[Paper Mario: The Origami King]]'' [[Musée Champignon#Sound Gallery|Sound Gallery]]</ref> also known as "'''Starman'''",<ref>''[[Super Smash Bros. Melee]]'' Sound Test</ref> is a recurring musical theme usually played when a character is [[Invincible Mario|invincible]]. As such, it is tightly associated with the eponymous [[Super Star]] power-up. Composed by [[Koji Kondo]] for ''[[Super Mario Bros.]]'', it has since been arranged in numerous games.
 
==Composition==
==Composition==
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In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like in the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements that would use straight eighths.


The theme follows a cyclical {{wp|chord progression}} between the D {{wp|Minor seventh chord|minor seventh chord}} and C {{wp|Major seventh chord|major seventh chord}}. The main melody uses the seventh and {{wp|Root (chord)|root}} of these chords, whereas the {{wp|bassline}} uses the root and {{wp|Perfect fifth|fifth}}.
In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths.
 
The theme follows a cyclical {{wp|chord progression}} between the D {{wp|Minor seventh chord|minor seventh}} and C {{wp|Major seventh chord|major seventh}} chords. The main melody uses the seventh and {{wp|Root (chord)|root}} of these chords, whereas the {{wp|bassline}} uses the root and {{wp|Perfect fifth|fifth}}.


==Reuses==
==Reuses==
In addition to ports and remakes of ''Super Mario Bros.'', the theme has been reused in many other games and other media:
In addition to ports and remakes of ''Super Mario Bros.'', the theme has been reused in many other games and other media:
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. Additionally, the theme appears in an animation projected at Shibuya Crossing, Tokyo, during the 2019 New Year's celebration, when Mario collects a golden {{wp|Shiba Inu}} coin and transforms into {{conjectural|[[Shiba Inu Mario]]}} to defeat Bowser.<ref>{{cite|language=ja|author=ヒノッチ (@hinopika)|date=December 31, 2018|url=x.com/hinopika/status/1079752906545471494|title=Shibuya Crossing, Tokyo 2019 New Year’s celebration (animation)|publisher=X|accessdate=April 17, 2024}}</ref>
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. Additionally, the theme appears in an animation projected at Shibuya Crossing, Tokyo, during the 2019 New Year's celebration, when Mario collects a golden {{wp|Shiba Inu}} coin and transforms into {{conjectural|[[Shiba Inu Mario]]}} to defeat Bowser.<ref> ヒノッチ (@hinopika) (December 31, 2018). [https://twitter.com/hinopika/status/1079752906545471494 Shibuya Crossing, Tokyo 2019 New Year’s celebration (animation)]. ''Twitter''. Retrieved April 17, 2024.</ref>
{{media table
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|file1=New Super Mario Bros Wii Invincibility Theme.oga
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====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
In ''New Super Mario Bros. U'', a chiptune-inspired arrangement with a shaker plays while the [[Boost Mode]] player is under the effects of the [[Boost Star]]. In this arrangement, one of the harmonies is absent until the theme starts speeding up. This arrangement returns in ''New Super Luigi U'', but is absent in ''[[New Super Mario Bros. U Deluxe]]'' as Boost Mode was removed.
In ''New Super Mario Bros. U'', a chiptune-inspired arrangement with a shaker plays while the [[Boost Mode]] player is under the effects of the [[Boost Star]]. This arrangement returns in ''New Super Luigi U'', but is absent in ''[[New Super Mario Bros. U Deluxe]]'' as Boost Mode was removed.


In ''New Super Mario Bros. U'', ''New Super Luigi U'', and ''New Super Mario Bros. U Deluxe'', the Super Star arrangement from ''New Super Mario Bros. Wii'' has a new variation in which [[Baby Yoshi]]s sing along to the music. In ''[[Mario Golf: Super Rush]]'', the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot.
In ''New Super Mario Bros. U'', ''New Super Luigi U'', and ''New Super Mario Bros. U Deluxe'', the Super Star arrangement from ''New Super Mario Bros. Wii'' has a new variation in which [[Baby Yoshi]]s sing along to the music. In ''[[Mario Golf: Super Rush]]'', the arrangement featuring both the Yoshi drums and Baby Yoshi vocals plays when Mario uses the Super Star in his Special Shot.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>{{cite|language=en|timestamp=0:42|author=UltimatePisman|date=May 28, 2015|deadlink=y|archive=web.archive.org/web/20150819031416/https://www.youtube.com/watch?v=N8CaDJZzjJY|title=''Super Mario 3D Land'': E3 2011 Beta|publisher=YouTube|accessdate=September 9, 2024}}</ref><ref>{{cite|title=[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]]|publisher=[[tcrf:|The Cutting Room Floor]]|accessdate=September 9, 2024}}</ref>
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref>
{{media table
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|description2=The E3 2011 demo version of the theme.
|description2=The E3 2011 demo version of the theme.
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Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->


Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'', titled "'''Zappy-Zone Wonder'''" on [[Nintendo Music]], plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. "Metallic Mario"'s countermelody is also incorporated into the credits theme, which plays in the High-Voltage Gauntlet section.
Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form.
 
{{media table
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|file=Metal Wonder Effect theme (SMBW).oga
|file=Metal Wonder Effect theme (SMBW).oga
|title=Zappy-Zone Wonder
|title=Wonder Flower: Metal Mario
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===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
In ''[[The Super Mario Bros. Super Show!]]'', often when Mario turns into [[Fire Mario|Super Mario]] by grabbing a Fire Flower or a Starman, an arrangement is played with an added beat and unique countermelody.
In ''[[The Super Mario Bros. Super Show!]]'', anytime a character uses a Starman, an arrangement is played with an added beat and unique countermelody.


===''Dr. Mario''===
===''Dr. Mario''===
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===''Super Mario World'' television series===
===''Super Mario World'' television series===
In the ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi uses a Starman, a slight arrangement is played that closely resembles the game's Starman theme.
In ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi uses a Starman, a slight arrangement is played that closely resembles the game's Starman theme.
 
An arrangement of the [[Star World]] theme can also be heard in the episode, "[[Send in the Clown]]".
Additionally, an arrangement of the [[Star World]] theme can be heard in the episode, "[[Send in the Clown]]".


===''Mario Kart'' series===
===''Mario Kart'' series===
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
A techno-styled arrangement with an audible percussion beat is used in ''[[Mario Kart Wii]]''. It is reused in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'' in various [[Dream Event|Dream Events]].
A techno-styled arrangement with an audible percussion beat is used in ''[[Mario Kart Wii]]''.
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
A synthesized arrangement plays in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', with a whistle audible in the background. This arrangement returns in ''[[Mario Kart Tour]]'' and plays during [[Frenzy]] mode. It is also reused in ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'', ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' and ''[[Mario Kart Live: Home Circuit]]''.
A synthesized arrangement plays in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', with a whistle audible in the background. This arrangement returns in ''[[Mario Kart Tour]]'' and plays during [[Frenzy]] mode. It is also reused in ''[[Mario Kart Live: Home Circuit]]''.
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====''Mario's Time Machine''====
====''Mario's Time Machine''====
In the [[Mario's Time Machine (PC)|MS-DOS version of ''Mario's Time Machine'']], the theme is arranged for the good and bad ending themes.
In the [[Mario's Time Machine (PC)|MS-DOS version of ''Mario's Time Machine'']], the theme is arranged for the good and bad ending themes.
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====''Mario & Luigi: Bowser's Inside Story''====
====''Mario & Luigi: Bowser's Inside Story''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'', a sound effect resembling the theme plays during the invincibility attack in the [[Bowser Memory M and Bowser Memory L]] boss fight. The sound effect returns in the [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]] virtually unchanged.
In ''[[Mario & Luigi: Bowser's Inside Story]]'', a sound effect resembling the theme plays during the invincibility attack in the [[Bowser Memory ML]] boss fight. The sound effect returns in the [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]] virtually unchanged.
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====''Mini Mario & Friends: amiibo Challenge''====
====''Mini Mario & Friends: amiibo Challenge''====
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in [[Star 2]], [[Star 4]], [[Star 6]], [[Star 8]], and [[Star 10]]. The Star World version from ''Super Mario World'' is also given a new arrangement that plays on the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]] map.
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in the even-numbered levels in the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]]. The Star World version from ''Super Mario World'' is also given a new arrangement that plays on the Star World map.
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===Other arrangements===
===Other arrangements===
In the 1986 maxi-single "[[Super Mario Bros.: Mario Syndrome]]" by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(''Mario Shidorōmu'', Mario Syndrome) at 1:51. It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(''Mario Shidorōmu Rimikkusu Bājon'', Mario Syndrome: Remix Version) at 0:35, and then again at 2:18 with additional effects.
In the 1986 maxi-single "[[Super Mario Bros.: Mario Syndrome]]" by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(''Mario Shidorōmu'', Mario Syndrome) at 1:51. It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(''Mario Shidorōmu Rimikkusu Bājon'', Mario Syndrome: Remix Version) at 0:35, and then again at 2:18 with additional effects.
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<blockquote>
<blockquote>
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|Save my princess
|Save my princess
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</blockquote>
A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but pitched down.<ref>{{cite|author=Meeple channel|date=March 2, 2018|url=youtube.com/watch?v=66hXzTblvNA|language=ja|title=【ポップコーン販売機】スーパーマリオワールド ポップコーン|publisher=YouTube|accessdate=October 3, 2019}}</ref>
 
A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but pitched down.<ref>Meeple channel (March 2, 2018). [https://youtube.com/watch?v=66hXzTblvNA 【ポップコーン販売機】スーパーマリオワールド ポップコーン]. ''YouTube''. Retrieved October 3, 2019.</ref>


In the 1993 album "[[Super Mario Compact Disco]]" by Ambassadors of Funk, an arrangement of the song can be heard in the track ''Invincible Mario''.
In the 1993 album "[[Super Mario Compact Disco]]" by Ambassadors of Funk, an arrangement of the song can be heard in the track ''Invincible Mario''.
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[[Super Nintendo World]] uses an edited version of the arrangement used in ''Super Mario 3D Land'', albeit sped up and with some new instrumentation added.<ref>{{cite|timestamp=26:40|url=youtu.be/aLgHNr2OwuQ?t=1600|title= SUPER NINTENDO WORLD: Ultimate FULL PARK TOUR Vlog|date=February 3, 2021|publisher=YouTube|language=en|author=Maction Planet|accessdate=September 9, 2024}}</ref>
 
[[Super Nintendo World]] uses an edited version of the arrangement used in ''Super Mario 3D Land'', albeit sped up and with some new instrumentation added.<ref>[https://youtu.be/aLgHNr2OwuQ?t=1600]</ref>


==Appearances in other media==
==Appearances in other media==
In the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series, the Super Star furniture item plays the theme upon interacting with it, which plays indefinitely except in ''{{iw|nookipedia|Animal Crossing: New Horizons}}'' until the player interacts with it again. From ''{{iw|nookipedia|Animal Crossing}}'' to ''{{iw|nookipedia|Animal Crossing: City Folk}}'', it plays the ''Mario Kart 64'' arrangement; in ''{{iw|nookipedia|Animal Crossing: New Leaf}}'', it plays the ''Super Mario 3D Land'' arrangement; and in ''New Horizons'', it plays the ''New Super Mario Bros. Wii'' arrangement complete with the chime that plays when the invincibility is about to run out.
In the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series, the Super Star furniture item plays the theme upon interacting with it, which plays indefinitely except in ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'' until the player interacts with it again. From ''[[nookipedia:Animal Crossing|Animal Crossing]]'' to ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', it plays the ''Mario Kart 64'' arrangement; in ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', it plays the ''Super Mario 3D Land'' arrangement; and in ''New Horizons'', it plays the ''New Super Mario Bros. Wii'' arrangement complete with the chime that plays when the invincibility is about to run out.


In ''{{wp|Electroplankton}}'', one of the backing songs for the Beatnes is the original Starman theme.
In ''{{wp|Electroplankton}}'', one of the backing songs for the Beatnes is the original Starman theme.
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==List of ''Super Mario'' appearances==
==List of ''Super Mario'' appearances==
===Games===
===Games===
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===Film and television===
===Film and television===
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|Arrangement
|Arrangement
|
|
|Michael Tavera
|
|-
|-
|''[[Super Mario World (television series)|Super Mario World]]''
|''[[Super Mario World (television series)|Super Mario World]]''
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|Arrangement
|Arrangement
|
|
|Michael Tavera
|
|-
|-
|''[[The Super Mario Bros. Movie]]''
|''[[The Super Mario Bros. Movie]]''
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|
|
|[[Brian Tyler]]
|[[Brian Tyler]]
|-
|}
|}


===Other===
===Other===
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|
|
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|}
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=無敵BGM<ref>{{cite|language=en|url=vgmdb.net/album/422|title=Famicom Sound History Series "Mario the Music"|publisher=VGMdb|accessdate=September 3, 2019}}</ref>
|Jap=無敵BGM<ref>[https://vgmdb.net/album/422 Famicom Sound History Series "Mario the Music"]. ''VGMdb''. Retrieved September 3, 2019.</ref>
|JapR=Muteki BGM
|JapR=Muteki BGM
|JapM=Invincible BGM
|JapM=Invincible BGM

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