Editing Invincibility BGM

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Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->


Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'', titled "'''Zappy-Zone Wonder'''" on [[Nintendo Music]], plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. "Metallic Mario"'s countermelody is also incorporated into the credits theme, which plays in the High-Voltage Gauntlet section.
Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. On [[Nintendo Music]] this version of the theme is called "'''Zappy-Zone Wonder'''". "Metallic Mario"'s countermelody is also incorporated into the credits theme, which plays in the High-Voltage Gauntlet section.
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{{media table
|file=Metal Wonder Effect theme (SMBW).oga
|file=Metal Wonder Effect theme (SMBW).oga

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