Editing Instant Replay
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The purpose of the game is to tilt the [[Game Boy Advance]] slowly to freeze the video on the appropriate frame. | The purpose of the game is to tilt the [[Game Boy Advance]] slowly to freeze the video on the appropriate frame. | ||
The player starts off the game with '''15''' seconds | The player starts off the game with '''15''' seconds. | ||
*'''1st level difficulty:''' The player must slow the video until the batter hits or get hit by the baseball. The player can easily tell when they have to stop the video. | *'''1st level difficulty:''' The player must slow the video until the batter hits or get hit by the baseball. The player can easily tell when they have to stop the video. | ||
*'''2nd level difficulty:''' The player must slow the video until the lost creature is shown. The player won't be able to tell where to stop right away, but it is usually near the very end. | *'''2nd level difficulty:''' The player must slow the video until the lost creature is shown. The player won't be able to tell where to stop right away, but it is usually near the very end. | ||
*'''3rd level difficulty:''' The player must slow the video until one of the five | *'''3rd level difficulty:''' The player must slow the video until one of the five figures is seen taking a doughnut. This can happen at any random moment and there is no hint how close the player is to it. | ||
==See also== | ==See also== | ||
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==Trivia== | ==Trivia== | ||
*Three of the five | *Three of the five figures reappear in [[Arms Race]] in ''[[WarioWare: Touched!]]'' and two of them are also seen in [[Key Ring]] and the second level of [[Open-And-Shut Case]]. | ||
*This microgame has the longest theme of any non-boss stage one, being 32 beats long in total. | *This microgame has the longest theme of any non-boss stage one, being 32 beats long in total. | ||